Christian's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Getting the .exe from a compiled version | Yeah partly, Have not got the engine to compile yet, still show the error above. Using the exe... read more | 03/29/2014 (5:05 am) |
| How would I go about mounting a shape to another shape | If you create them like regular objects: %object1.mountImage(xxImage, 0); But doing it inside ... read more | 03/28/2014 (5:04 pm) |
| Getting the .exe from a compiled version | Thanks Michael, the LiquidFun build is working with that. The compiling error is boiling down to ... read more | 03/28/2014 (10:42 am) |
| Getting the .exe from a compiled version | Just tried the compiler from the default Torque engine and it has one of those errors. Until I ca... read more | 03/27/2014 (10:40 pm) |
| Getting the .exe from a compiled version | Yeah, everything. Re-downloaded and found the initial error. I'm not sure, but this looks like it ... read more | 03/27/2014 (2:00 pm) |
| Getting the .exe from a compiled version | Visual Studio 2013 express. When loading the program into visual studio everything is 'load faile... read more | 03/27/2014 (1:14 pm) |
| InputManager not work with multiple scenewindows? | Yeah, I have 3 windows, the main, the minimap and the other is for general GUI such as text. I was ... read more | 03/02/2014 (3:54 pm) |
| InputManager not work with multiple scenewindows? | Tried it with only 1 active, but still couldn't reach the objects in the original window.... read more | 03/02/2014 (3:45 pm) |
| InputManager not work with multiple scenewindows? | That may be possible, but the first window objects do not receive clicks once the 2nd window is on t... read more | 03/02/2014 (3:07 pm) |
| InputManager not work with multiple scenewindows? | The main window creates an InputManager: [code] new ScriptObject(InputManager); mySceneWindow.a... read more | 03/02/2014 (10:21 am) |
| Finding Screen Size | In canvas.cs you can see what your setting the resolution to [code] %resolution = "800 600 ... read more | 02/26/2014 (2:06 am) |
| is there a onDown event for buttons? | These 4 all work: [code] function InputManager::onTouchMoved(%this, %touchID, %worldPosition) ... read more | 02/09/2014 (12:12 am) |
| Anyone have a pathfinding algorithm? | That sounds like a good solution for it Meredith, very similar to what I was doing, but mine 'cheate... read more | 01/27/2014 (5:51 pm) |
| A minimap question (2nd scenewindow) | oh that's a neat idea, basically the same size as the main window but it only will show 1 scenelayer... read more | 01/17/2014 (1:51 pm) |
| A minimap question (2nd scenewindow) | Actually now that I'm doing this mounted/moving camera system, I realize that any GUI elements I hav... read more | 01/17/2014 (11:38 am) |
| A minimap question (2nd scenewindow) | @Mike that works well, thanks. This is what the code looks like: [code] minimap.mount($minimap_... read more | 01/17/2014 (11:22 am) |
| .MoveTo() teleports to position [Solved with workaround] | Gotcha. Thanks Richard.... read more | 12/22/2013 (12:58 pm) |
| .MoveTo() teleports to position [Solved with workaround] | Just came up with a workaround, just resetting it's .MoveTo(%pos, %speed) whenever it encounters a t... read more | 12/22/2013 (2:16 am) |
| Torque2D ShowOff(); | I'm finally ready to show this here, just actually launched a Kickstarter for the game today: [yo... read more | 12/09/2013 (9:06 pm) |
| PickingToy / Mouse::onHover [Solved] | Solved: Realized the only relevant thing form the PickingToy is it's: "PickingToy::onTouchM... read more | 12/09/2013 (7:43 pm) |
| PickingToy / Mouse::onHover [Solved] | I'm not sure. Looking at how the mouse is setup in the sandbox, I don't see it being attached to a ... read more | 12/06/2013 (7:33 pm) |
| PickingToy / Mouse::onHover [Solved] | Yeah, it's the exact same code that is in the PickingToy, posted below. Have searched the entire ... read more | 12/06/2013 (3:19 pm) |
| Adding a new font | Hi Pedro, I never got it to work or export correctly. The only reference I had was looking at th... read more | 11/25/2013 (9:50 am) |
| InputManager option - mouse right click ? | Thanks Mike... read more | 11/19/2013 (3:57 am) |
| Adding a new font | Mike yeah, both the default and fancy are rarely useable for anything past 2 letters (I resorted to ... read more | 11/15/2013 (9:45 am) |
| Adding a new font | I spent a couple days trying to get a new font working to line up correctly with those generators, h... read more | 11/15/2013 (2:02 am) |
| Best practices for releasing TD2 game on PC | Definitely. It's not quite ready yet, just want to be prepared.... read more | 11/13/2013 (10:24 pm) |
| Best practices for releasing TD2 game on PC | Thank you.... read more | 11/13/2013 (10:01 pm) |
| Blending/Color Manipulation/Invisibility | Haha, I spent hours trying to adapt the fadetoy into my program, and realized $momo.setBlendColor(&q... read more | 11/09/2013 (11:38 pm) |
| Resolution starts incorrect [RESOLVED] | New computer and Simon your original suggestion now works. I guess it just needed something with ... read more | 11/08/2013 (9:47 pm) |
| Sprite start and end positions (lightning effect) question | It was really bugging me why taking their exact in-between coordinates wasn't producing the right po... read more | 11/01/2013 (2:53 pm) |
| Sprite start and end positions (lightning effect) question | Set pos2 (target) at 90 degrees from pos1 (origination point) and the angle becomes 53 degrees. S... read more | 11/01/2013 (11:36 am) |
| Sprite start and end positions (lightning effect) question | Hey Richard, Trying to understand what you mean exactly in a couple spots (I did just learn a ton... read more | 10/31/2013 (8:31 pm) |
| So i need some help for starters | The best tool is definitely Torsion http://www.garagegames.com/products/torsion It's really all y... read more | 10/30/2013 (11:10 pm) |
| Collision Questions | The one object was a sensor. When I just made the 2nd object a sensor it fixed it. I don't fully... read more | 10/26/2013 (10:22 pm) |
| Collision Questions | This is what I used to make it into a sensor: [code] %shape_index = %i2.createCircleCollisionShape... read more | 10/26/2013 (9:55 am) |
| Collision Questions | Followup question to this. Setting the object as a sensor did not remove it's physics (I was wrong)... read more | 10/26/2013 (8:14 am) |
| Collision Questions | Figured it out. Set the object as a sensor so it would read the collision but wouldn't enact it's p... read more | 10/07/2013 (10:56 pm) |
| Collision Questions | Thank you Chase, That helps a lot. The biggest thing was finding something I could use for my ... read more | 10/06/2013 (9:21 pm) |
| Anyone have a pathfinding algorithm? | I think that's what the problem is. I've read a lot of articles and examples on it, I could get at ... read more | 10/06/2013 (8:36 pm) |
| Anyone have a pathfinding algorithm? | Do you mind showing an example of your A* for your tower defense? For whatever reason every A* exam... read more | 10/05/2013 (11:16 pm) |
| creating J-RPG database in torque2d | and whenever I made a change to the game (win/loss/new character/etc) I would modify either the '... read more | 10/05/2013 (10:22 pm) |
| creating J-RPG database in torque2d | I was doing a similar thing recently. Here is an example of my code for saving a database of charac... read more | 10/05/2013 (10:18 pm) |
| Making animated sprites out of .fbx models | Not necessarily t3d, I just would like a way to have the diffused skins show up on either the .fbx, ... read more | 09/26/2013 (8:33 pm) |
| Making animated sprites out of .fbx models | Thanks, Found a program that works I can use to convert to collada from the fbx. Using it to loo... read more | 09/26/2013 (8:19 am) |
| Audio asset "Streaming = true" is not working [solved] | What is a music handle? When trying to pause the music I've tried a couple routes: $music_hand... read more | 08/26/2013 (6:52 am) |
| how to setup a scoring/points system | $crew_owned = TamlRead() did the trick. You've once again been awesome Simon.... read more | 08/21/2013 (6:39 am) |
| how to setup a scoring/points system | That was the issue a couple posts up, when using a $global variable [code] $crew_owned = new Sim... read more | 08/21/2013 (5:01 am) |
| how to setup a scoring/points system | Before that question, is it possible to create a script object array? Originally I wanted to take... read more | 08/21/2013 (2:53 am) |
| how to setup a scoring/points system | Does each script object you create need to be saved in a separate TAML file? Or is there a way to c... read more | 08/21/2013 (2:43 am) |