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Christian's Forum Posts

Thread Post Date Posted
Getting the .exe from a compiled version Yeah partly, Have not got the engine to compile yet, still show the error above. Using the exe... read more 03/29/2014 (5:05 am)
How would I go about mounting a shape to another shape If you create them like regular objects: %object1.mountImage(xxImage, 0); But doing it inside ... read more 03/28/2014 (5:04 pm)
Getting the .exe from a compiled version Thanks Michael, the LiquidFun build is working with that. The compiling error is boiling down to ... read more 03/28/2014 (10:42 am)
Getting the .exe from a compiled version Just tried the compiler from the default Torque engine and it has one of those errors. Until I ca... read more 03/27/2014 (10:40 pm)
Getting the .exe from a compiled version Yeah, everything. Re-downloaded and found the initial error. I'm not sure, but this looks like it ... read more 03/27/2014 (2:00 pm)
Getting the .exe from a compiled version Visual Studio 2013 express. When loading the program into visual studio everything is 'load faile... read more 03/27/2014 (1:14 pm)
InputManager not work with multiple scenewindows? Yeah, I have 3 windows, the main, the minimap and the other is for general GUI such as text. I was ... read more 03/02/2014 (3:54 pm)
InputManager not work with multiple scenewindows? Tried it with only 1 active, but still couldn't reach the objects in the original window.... read more 03/02/2014 (3:45 pm)
InputManager not work with multiple scenewindows? That may be possible, but the first window objects do not receive clicks once the 2nd window is on t... read more 03/02/2014 (3:07 pm)
InputManager not work with multiple scenewindows? The main window creates an InputManager: [code] new ScriptObject(InputManager); mySceneWindow.a... read more 03/02/2014 (10:21 am)
Finding Screen Size In canvas.cs you can see what your setting the resolution to [code] %resolution = "800 600 ... read more 02/26/2014 (2:06 am)
is there a onDown event for buttons? These 4 all work: [code] function InputManager::onTouchMoved(%this, %touchID, %worldPosition) ... read more 02/09/2014 (12:12 am)
Anyone have a pathfinding algorithm? That sounds like a good solution for it Meredith, very similar to what I was doing, but mine 'cheate... read more 01/27/2014 (5:51 pm)
A minimap question (2nd scenewindow) oh that's a neat idea, basically the same size as the main window but it only will show 1 scenelayer... read more 01/17/2014 (1:51 pm)
A minimap question (2nd scenewindow) Actually now that I'm doing this mounted/moving camera system, I realize that any GUI elements I hav... read more 01/17/2014 (11:38 am)
A minimap question (2nd scenewindow) @Mike that works well, thanks. This is what the code looks like: [code] minimap.mount($minimap_... read more 01/17/2014 (11:22 am)
.MoveTo() teleports to position [Solved with workaround] Gotcha. Thanks Richard.... read more 12/22/2013 (12:58 pm)
.MoveTo() teleports to position [Solved with workaround] Just came up with a workaround, just resetting it's .MoveTo(%pos, %speed) whenever it encounters a t... read more 12/22/2013 (2:16 am)
Torque2D ShowOff(); I'm finally ready to show this here, just actually launched a Kickstarter for the game today: [yo... read more 12/09/2013 (9:06 pm)
PickingToy / Mouse::onHover [Solved] Solved: Realized the only relevant thing form the PickingToy is it's: "PickingToy::onTouchM... read more 12/09/2013 (7:43 pm)
PickingToy / Mouse::onHover [Solved] I'm not sure. Looking at how the mouse is setup in the sandbox, I don't see it being attached to a ... read more 12/06/2013 (7:33 pm)
PickingToy / Mouse::onHover [Solved] Yeah, it's the exact same code that is in the PickingToy, posted below. Have searched the entire ... read more 12/06/2013 (3:19 pm)
Adding a new font Hi Pedro, I never got it to work or export correctly. The only reference I had was looking at th... read more 11/25/2013 (9:50 am)
InputManager option - mouse right click ? Thanks Mike... read more 11/19/2013 (3:57 am)
Adding a new font Mike yeah, both the default and fancy are rarely useable for anything past 2 letters (I resorted to ... read more 11/15/2013 (9:45 am)
Adding a new font I spent a couple days trying to get a new font working to line up correctly with those generators, h... read more 11/15/2013 (2:02 am)
Best practices for releasing TD2 game on PC Definitely. It's not quite ready yet, just want to be prepared.... read more 11/13/2013 (10:24 pm)
Best practices for releasing TD2 game on PC Thank you.... read more 11/13/2013 (10:01 pm)
Blending/Color Manipulation/Invisibility Haha, I spent hours trying to adapt the fadetoy into my program, and realized $momo.setBlendColor(&q... read more 11/09/2013 (11:38 pm)
Resolution starts incorrect [RESOLVED] New computer and Simon your original suggestion now works. I guess it just needed something with ... read more 11/08/2013 (9:47 pm)
Sprite start and end positions (lightning effect) question It was really bugging me why taking their exact in-between coordinates wasn't producing the right po... read more 11/01/2013 (2:53 pm)
Sprite start and end positions (lightning effect) question Set pos2 (target) at 90 degrees from pos1 (origination point) and the angle becomes 53 degrees. S... read more 11/01/2013 (11:36 am)
Sprite start and end positions (lightning effect) question Hey Richard, Trying to understand what you mean exactly in a couple spots (I did just learn a ton... read more 10/31/2013 (8:31 pm)
So i need some help for starters The best tool is definitely Torsion http://www.garagegames.com/products/torsion It's really all y... read more 10/30/2013 (11:10 pm)
Collision Questions The one object was a sensor. When I just made the 2nd object a sensor it fixed it. I don't fully... read more 10/26/2013 (10:22 pm)
Collision Questions This is what I used to make it into a sensor: [code] %shape_index = %i2.createCircleCollisionShape... read more 10/26/2013 (9:55 am)
Collision Questions Followup question to this. Setting the object as a sensor did not remove it's physics (I was wrong)... read more 10/26/2013 (8:14 am)
Collision Questions Figured it out. Set the object as a sensor so it would read the collision but wouldn't enact it's p... read more 10/07/2013 (10:56 pm)
Collision Questions Thank you Chase, That helps a lot. The biggest thing was finding something I could use for my ... read more 10/06/2013 (9:21 pm)
Anyone have a pathfinding algorithm? I think that's what the problem is. I've read a lot of articles and examples on it, I could get at ... read more 10/06/2013 (8:36 pm)
Anyone have a pathfinding algorithm? Do you mind showing an example of your A* for your tower defense? For whatever reason every A* exam... read more 10/05/2013 (11:16 pm)
creating J-RPG database in torque2d and whenever I made a change to the game (win/loss/new character/etc) I would modify either the '... read more 10/05/2013 (10:22 pm)
creating J-RPG database in torque2d I was doing a similar thing recently. Here is an example of my code for saving a database of charac... read more 10/05/2013 (10:18 pm)
Making animated sprites out of .fbx models Not necessarily t3d, I just would like a way to have the diffused skins show up on either the .fbx, ... read more 09/26/2013 (8:33 pm)
Making animated sprites out of .fbx models Thanks, Found a program that works I can use to convert to collada from the fbx. Using it to loo... read more 09/26/2013 (8:19 am)
Audio asset "Streaming = true" is not working [solved] What is a music handle? When trying to pause the music I've tried a couple routes: $music_hand... read more 08/26/2013 (6:52 am)
how to setup a scoring/points system $crew_owned = TamlRead() did the trick. You've once again been awesome Simon.... read more 08/21/2013 (6:39 am)
how to setup a scoring/points system That was the issue a couple posts up, when using a $global variable [code] $crew_owned = new Sim... read more 08/21/2013 (5:01 am)
how to setup a scoring/points system Before that question, is it possible to create a script object array? Originally I wanted to take... read more 08/21/2013 (2:53 am)
how to setup a scoring/points system Does each script object you create need to be saved in a separate TAML file? Or is there a way to c... read more 08/21/2013 (2:43 am)
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