Game Development Community

Shawn Hyde's Forum Posts

Thread Post Date Posted
Top Secret Project, Acclaim @stefan... I think you've misunderstood, this is a community development project and it's up to t... read more 05/30/2007 (1:25 pm)
Top Secret Project, Acclaim Yes! They haven't started doing any of the game world design everything is still in concept stage... read more 05/30/2007 (10:58 am)
TGEA 1.0 advanced updated It works fine on vista and x64 for me, not sure what your doing wrong. Can you tell us what you've d... read more 02/13/2007 (6:23 pm)
New Water/Atlas Effects @Jacob, Sounds good, what sort of licensing are your going to place on this code? -Thanks... read more 02/13/2007 (6:14 pm)
Server A single server is not enought for an mmo, you will need a cluster to run any sort of mmo backend. I... read more 02/10/2007 (1:00 pm)
Determinance looking for US server I'll need to know more details, but I'm sure I can help you out.... read more 02/10/2007 (12:41 pm)
Growing Trees, changing terrain, dynamic world. Yes it would. Maybe by Q3-2007 GG will have an auction system up. I'd rather pay people per project ... read more 01/25/2007 (6:41 pm)
Growing Trees, changing terrain, dynamic world. If I were good at code, but thats why the scripters get paid the big bucks right ;)... read more 01/25/2007 (7:34 am)
Growing Trees, changing terrain, dynamic world. Yes, thats more of what I was looking for. Anyone interested in making a good tree generator for... read more 01/24/2007 (7:49 pm)
Growing Trees, changing terrain, dynamic world. Thanks for all the feedback guys it definitely gave me a few ideas.... read more 01/10/2007 (3:30 pm)
Growing Trees, changing terrain, dynamic world. Hm.. That would be mighty heavy on the resources.... read more 01/06/2007 (8:35 pm)
Growing Trees, changing terrain, dynamic world. B&W is a stretch and enlarge but I'm looking for more detail. @Manoel Neto Not sure how to do th... read more 01/06/2007 (5:28 pm)
New Water/Atlas Effects SM 3.0 & ATI: http://www.google.com/search?hl=en&lr=&q=SM+3.0+site%3Aati.com... read more 01/02/2007 (10:44 am)
New Water/Atlas Effects The new ati cards with amd gpu's will be amazing, intel and nvidia will need to team up if they want... read more 12/31/2006 (12:51 pm)
New Water/Atlas Effects Don't forget about the rpg developers =)... read more 12/31/2006 (12:06 pm)
Growing Trees, changing terrain, dynamic world. I was thinking you could have 3-4 actual models for each tree and have them scale about 5 times per ... read more 12/31/2006 (12:03 pm)
Growing Trees, changing terrain, dynamic world. Yea, if you look at my original post thats what I basically said. I was hoping someone had a better ... read more 12/30/2006 (2:23 pm)
Content Management System [url=http://communityserver.org]CommunityServer[/url] is what I would recommend, thats what I provid... read more 12/29/2006 (8:41 pm)
3D Web Page Interface Are you just looking for a static 3d page or did you want to make it active 3d?... read more 12/29/2006 (8:37 pm)
File hoster I put together a new game development community, as long as they are game development related you ca... read more 12/29/2006 (8:17 pm)
Which Web Hosting Service Do You Use? My company offers professional and quality hosting services: main site is: [url=http://area51servic... read more 12/29/2006 (8:13 pm)
Jail for acts of virtual violence They need to blame this one the people who make, sell weapons and the parents. I actually don't like... read more 12/29/2006 (3:56 pm)
Project board would be a great addition to this community Is it ok to link to this after I have created it even if it supports other game engines as well?... read more 12/28/2006 (6:55 pm)
Medieval City Dwellings Pack from Arteria Nice work, an addition pack with these building covered in snow and burnt down would be great and no... read more 12/23/2006 (5:29 pm)
One large world limitation? I'll probably be hiring someone to edit the base code and tools before Q3 of next year, depending on... read more 12/22/2006 (11:36 am)
Project board would be a great addition to this community I could do all of this if GG would go for it. I have the tools available but it wouldn't work unless... read more 12/22/2006 (11:29 am)
One large world limitation? Yes, pvp is a major reason for going seamless with this project. So it sounds like only the net code... read more 12/21/2006 (12:32 pm)
One large world limitation? @Randy The project will have an auto-pilot mode where you can go to work and make money or just go... read more 12/18/2006 (7:03 pm)
One large world limitation? @Tony Much of the story concept, game mechanics and basic idea are in a refined stage and will I ... read more 12/16/2006 (2:22 pm)
One large world limitation? How does hero engine do it? It's a bit beyond my budget at over $1 mil + royalties and thats not eve... read more 12/15/2006 (9:49 pm)
Growing Trees, changing terrain, dynamic world. So this is something that will be added to TSE then?... read more 12/15/2006 (6:16 pm)
One large world limitation? What are the current limitations of atlas, has it changed? so much conflicting information I don't k... read more 12/15/2006 (6:14 pm)
One large world limitation? Multiple zones is out of the question. I need a one world solution and a repeating terrain will not ... read more 12/15/2006 (3:25 pm)
One large world limitation? Can you do a dynamic transition so it doesn't require you to load all of it at once?... read more 12/14/2006 (7:38 pm)
Bryce 5 for free. I know bryce like the back of my hand and have a very large collection of models and landscape alrea... read more 12/14/2006 (11:42 am)
New Water/Atlas Effects Eager to see some code, thanks for the update Jacob.... read more 12/13/2006 (10:55 pm)
New Water/Atlas Effects Yep, several ways to do it I was hoping to save some time with a nice community solution.... read more 12/13/2006 (10:33 am)
New Water/Atlas Effects Anyone have this code? It would be much better then starting from the TSE base water effects.... read more 12/12/2006 (6:46 pm)
TSE Laptops anyone? Some decent notebooks for developers: http://www.clevo.com.tw/products/M590KE.asp http://www.clevo... read more 12/12/2006 (6:18 pm)
Compiling vs binaries for TGEA Here are the notes I followed, and everything seems to be working properly. In case you have problem... read more 12/12/2006 (4:08 pm)
Sphere based terrain You could do something like what xcom did years ago.. [image]http://www.itsmalta.net/archives/game... read more 12/09/2006 (7:34 am)
Buying torque shader engine I would say go with TSE, in just the last few days of playing around with it and putting some stuff ... read more 12/08/2006 (8:58 pm)
MS4.1 Link errors A small readme in the zip file would have been nice =/, a small note that CVS is down would be nice ... read more 12/07/2006 (8:33 pm)
Can I buy TSE Indie from a TGE 1.5 Indie ? This was fixed today.... read more 12/07/2006 (7:11 pm)
Bryce 5 for free. Thanks, anyway to do the shrubbery and textures as well? Any way to get TGE to do more than 256x256 ... read more 12/07/2006 (12:31 am)
Bryce 5 for free. Can you use bryce exports for TGE/TGEA?... read more 12/06/2006 (11:10 pm)
Animated Tree's like planta in TGE? If better is available I would of course take the better solution. I do like the density of leaves b... read more 12/06/2006 (8:26 pm)
Animated Tree's like planta in TGE? With the source code available would it not be easy enough to change to code in order to make it wor... read more 12/06/2006 (3:35 pm)
Animated Tree's like planta in TGE? Some sort of AI that simulates the wind to make the trees move is my understanding. Anyone that know... read more 12/06/2006 (2:26 pm)
Who did the 3d model for the TSE Demo and are they for hire? I understand 2-3 high quality models a week is pushing the limits of most 3D modelers and am looking... read more 12/06/2006 (2:16 pm)