Game Development Community

Mahmud Hasan's Forum Posts

Thread Post Date Posted
More texture in TGEA Mega Terrain Thanks Steve for pointing out a very important issue. Thanks Mikael for mentioning an interesting... read more 09/30/2008 (9:20 am)
More texture in TGEA Mega Terrain Thank you Aaron. I assumed there must be some kind of technical limitation that we would face try... read more 09/27/2008 (12:07 pm)
More texture in TGEA Mega Terrain Hi Bobby, Thank you for your reply. I was thinking of adding more than 8 texture, say 12 or 15... read more 09/26/2008 (3:28 am)
Dts LODs (level of detail) Hi Guys, We got our LOD working at last. Thanks for the help. Could you please point me any reso... read more 03/14/2007 (10:45 am)
Problem with DTS Shadow Hi John, Sorry for late reply. I was busy with other stuff. I am preparing a small mod for you an... read more 03/12/2007 (5:11 am)
Dts LODs (level of detail) @ Petteri What is all about LOD.mcr? What is UnmessDTS? Could please explain a bit? @Stefa... read more 03/08/2007 (12:13 am)
Problem with FXShapeReplicator in low terrain Hi Marc, You are correct. after this fix the foliage replicator is avoiding the AllowinWater flag... read more 03/02/2007 (12:57 am)
Dts LODs (level of detail) Yes, Like I said, we got the LOD working for the Trees in the content pack. In our case the LOD ... read more 03/01/2007 (11:23 pm)
Problem with FXShapeReplicator in low terrain The change is as follows: at terrain\waterBlock.cpp [code] bool WaterBlock::castRay(const P... read more 02/27/2007 (12:30 am)
Problem with DTS Shadow @ John I am preparing a test mod with the objects having problem with shadows. Let me know how c... read more 02/27/2007 (12:02 am)
Problem with DTS Shadow @ Harvey I used shadowProjectionDistance = 150; shadowMaxVisibleDistance = 250; for Bridge ... read more 02/26/2007 (11:44 pm)
Problem with DTS Shadow I don't know if the problem is due to it's size. I have a bridge and a jetty in my level. The Jetty ... read more 02/26/2007 (8:43 am)
Dts LODs (level of detail) HI Stefan, Could please describe what do you meant by "forcing LOD to a low value via preferenc... read more 02/26/2007 (7:02 am)
Problem with DTS Shadow Hi Marc, In my case the selfShadow for player is enabled. I think my problem is more of a engine ... read more 02/26/2007 (7:00 am)
Dts LODs (level of detail) Hi Harvey, Mahmud again. We tested some tree DTS from torque content pack in TGEA and the LOD was... read more 02/26/2007 (4:34 am)
Problem with DTS Shadow Hi Harvey, Thanks for your detailed analysis. As you can see, in my case the the bridge is castin... read more 02/26/2007 (4:21 am)
Problem with DTS Shadow Some portion of the shadow is now working. I changes the following field of the datablock: shadow... read more 02/26/2007 (3:00 am)
Problem with DTS Shadow Hi Marc, Thanks for quick reply. I am looking into your suggested link. On a side note, I just... read more 02/25/2007 (11:46 pm)
Problem with DTS Shadow Hi Marc, You are right. Only ShapeBase Derived object can get Dynamic Shadows. I used StaticShape... read more 02/25/2007 (11:00 pm)
Problem with FXShapeReplicator in low terrain Hi Claude, Thanks for the reply. I am using fxFoliageReplicator. But I've identified the problem.... read more 02/25/2007 (9:09 pm)
Starter.fps for MS4 @ Charles, Thanks a lot for this quick solution. I'll take a look in the material.cs. If you g... read more 01/31/2007 (8:34 am)
Starter.fps for MS4 @Charles Thank you for your help. It worked like a magic. I got another issue in the starter.fps... read more 01/31/2007 (3:54 am)
TSE Starter.fps download Hi Matt, It worked like magic. Where did you get these resources. I'll need to study the lighting sy... read more 01/21/2007 (11:48 pm)
TSE Starter.fps download Thanks Matt! I'll try your instruction!! Thanks a lot.... read more 01/21/2007 (3:27 am)
Starter.fps for MS4 @Stefan: I absolutely understand that you were very busy at that time. And being a critic is not bad... read more 01/19/2007 (6:40 am)
Starter.fps for MS4 Yes, mentioning the link would help me than the criticize. Thank you... read more 01/19/2007 (1:52 am)
TGEA Starter kit Okay I got it working.... read more 01/18/2007 (7:29 am)
Starter.fps for MS4 Hi I got teh shadow problem. I tried to fix it by changing teh direction of teh sun it improved but ... read more 01/18/2007 (7:20 am)
TSE Starter.fps download Hi, I got the starter.fps working in my TSE_MS4 and added a atlas 2 terrain. But I am facign one pro... read more 01/18/2007 (6:32 am)
Help needed in Blended Atlas2 terrain Okay I figured out what was the problem. While exporting from FreeWorld3D I was using too low height... read more 01/17/2007 (12:00 am)
Merging Opacity map from FreeWorld3D I successfully generated the terrin. One thing was that I was using too low height scaling while exp... read more 01/16/2007 (11:58 pm)
Merging Opacity map from FreeWorld3D Thank you Cook. Thats a nasty mistake! :-)... read more 01/16/2007 (11:53 pm)
Merging Opacity map from FreeWorld3D Hi, I got something wrong with my terrain. I used FreeWorld3d to generate the terrain with 4 a... read more 01/16/2007 (5:06 am)
Merging Opacity map from FreeWorld3D Hi Magus, Thank you for the old file pointer. I was trying by the new one. Thanks a lot.... read more 01/15/2007 (6:24 am)
Merging Opacity map from FreeWorld3D Hi Cook, I did the same thing as you instructed. My raw files for Opacity maps are 256X256. Here... read more 01/15/2007 (3:55 am)
Problem loading the atlas2 Hi, If you could figure out the root of the problem (water block disappear ) please post a note f... read more 01/14/2007 (11:25 pm)
Starter kit for TSE_MS41 Hi Dalo. Thanks a lot for the tips. I suppos I missed the significant of the material.cs. I thoug... read more 01/14/2007 (11:22 pm)
Merging Opacity map from FreeWorld3D Hi Cook, Thanks a lot. I'll try your instruction. If I screw up something I'll put a post here fo... read more 01/13/2007 (12:39 pm)
Merging Opacity map from FreeWorld3D Hi, Thank you for your quick reply. As you said in the channel window I can paste the image in ev... read more 01/12/2007 (11:02 pm)
Problem loading the atlas2 Okay I ahve solve the problem. I found that the Shaderfog was not available in the shader.cs. But i... read more 01/09/2007 (8:06 am)
TGEA Starter kit Hi I am trying to load the Altals2 terrain in the starter.fps kit. Previously it was loading the ol... read more 01/09/2007 (7:32 am)
Problem with vertex buffer Thank you. I'll download the MS4 today.... read more 01/08/2007 (11:43 pm)
TGEA Starter kit Hi James, Thanks for the advice. It worked for me also. I was able to run the Starter FPS for TSE... read more 01/08/2007 (11:42 pm)
Problem with Atlas terrain lighting Hi Stefan you are right. But My problem was the material was not loaded accurately. The sample Atla... read more 01/03/2007 (10:33 pm)