Game Development Community

Aidan Sliney's Forum Posts

Thread Post Date Posted
Face of a collision How do you mean? I tried these lines with like this CollisionList myface; bool face = myCo... read more 03/23/2009 (11:42 am)
Face of a collision Thanks but it didnt work. All I got was a number between 0 and 5 when I collide with the object. N... read more 03/23/2009 (9:20 am)
new Convex Problem Hi Scott, Thank you so much. That worked perfectly. One more question. Do you kn... read more 03/22/2009 (7:23 am)
Problem :Creating a custom convex for collisions Thanks Scott. I'm gonna try that asap... read more 03/19/2009 (5:19 pm)
Collision with Renderable object Hi Caylo. Thanks for the help but I'm trying to do it using convex collision. I was going to use C... read more 03/12/2009 (4:00 pm)
How do I find the point of a collision? Thanks for the help. How do i do a ray cast? Will that give me the polygon I've hit too? I've crea... read more 03/11/2009 (4:10 am)
Implementing Soft Body Physics in Torque Game Engine http://www.garagegames.com/community/resources/view/8942 Try this for Cloth physics... read more 02/03/2009 (8:13 am)
Changing the shape of a mesh oh and I also need to do this in real time thanks... read more 01/29/2009 (4:43 am)
Implementing Soft Body Physics in Torque Game Engine Will do. Thanks... read more 01/24/2009 (6:57 am)
Animation (When it feels like it)?? C i don't use dsq's for my bots i embed the animations into the dts... read more 09/01/2008 (2:18 am)
Animation (When it feels like it)?? ++bryce++ my "forward" animation in my max sequence is labelled "forwar" ++Dimitris++ Very i... read more 08/25/2008 (7:51 am)
Animation (When it feels like it)?? The forward animation is looped. 8 times out of 10 when i run the simulator he works perfectly.... read more 08/20/2008 (7:18 am)
Animation (When it feels like it)?? Any ideas???... read more 08/20/2008 (3:09 am)
Animation (When it feels like it)?? P.S The four animations are embedded into the Dts file.... read more 08/19/2008 (7:57 am)
Animation (When it feels like it)?? [code] datablock PlayerData( MyBot) { patrol = true; attack = false; maxForwardS... read more 08/19/2008 (7:57 am)
Unusual export problem Ok, im a spanner. turns out that the mesh was in the heirarchy and being counted as both a static an... read more 07/29/2008 (6:48 am)
Drawing an ingame line? "If you are setting the position on the server, well, rendering takes place on the client so you mus... read more 07/29/2008 (6:39 am)
Multires does not work even if I pray for satan If your using the dark industrys exporter why are you using multi res? It has its own solution buil... read more 07/29/2008 (3:35 am)
Drawing an ingame line? Hi James. The line will not update: Had to tweak ur code to get it to compile: [code] void H... read more 07/28/2008 (3:07 am)
Drawing an ingame line? Hi james. very Interesting. Yes my points are hardcoded point3F(s) So would I be correct in ... read more 07/24/2008 (5:44 am)
Drawing an ingame line? Hi james, I can get the two points and I can draw the line. I need to be able to update the secon... read more 07/24/2008 (4:10 am)
Drawing an ingame line? Hi james. Wirth Orions help I have created a renderObject that draws a line with drawLine( Point3F ... read more 07/23/2008 (4:14 am)
Measuring distance It is an actual wall. the user puts a nail into the wall(w) goes around the corner puts a nail in th... read more 07/22/2008 (8:00 am)
Measuring distance W and v only. I assume that i dont have enough values to do this!!... read more 07/22/2008 (7:14 am)
Measuring distance This will give me the distance ads the crow flies. i need the distance around d!!... read more 07/22/2008 (5:15 am)
Measuring distance It didn't show up right on the above comment | v | | | should be connecting b to d. Als... read more 07/22/2008 (4:15 am)
Measuring distance Hey. Below is what i mean. trying to get the distance from v to w with both having an xyz. We don... read more 07/22/2008 (3:00 am)
Drawing an ingame line? How can it be done in C++ so It can be called by a script?? The line needs to go from x1y1z1 to x... read more 07/21/2008 (2:21 am)
Drawing an ingame line? It is in TGE and script. I am able to get co-ordinates from where the user clicks the mouse on an... read more 07/16/2008 (1:59 am)
New Build of the Dark Industries DTS Exporter... Picasso, i've been exporting bipeds with it without problems... read more 06/16/2008 (3:33 am)
Input problem Yes it is a real world device. So can I put an "exec("./server/input.cs"); inside a timer so any ... read more 04/03/2008 (2:59 am)
Bringing in a dynamic number I have a Heart beat monitor writing a number to a textfile, This number changes every second. What... read more 02/29/2008 (3:04 am)
Map creator More like the mission editor, i plan on been able to add nodes for a a* algorithm to read in later.... read more 01/25/2008 (2:25 pm)
Multiplayer support Everything in life should be that easy : "How to scope a player to the client ??" => %myPlayer.s... read more 10/11/2007 (10:06 am)
Multiplayer support Ok, it compiled just fine, but just as some of the other users who tried to use this resource, my s... read more 10/11/2007 (9:43 am)
Multiplayer support Oh yeah, that's exactly what I was looking for ! For some reason, the search result for the "multip... read more 10/11/2007 (7:53 am)
Multiplayer support No takers on this one ??... read more 10/11/2007 (3:28 am)
Multiplayer support I did that ... but still, I haven't found any answer ... You say it has been done already, did it n... read more 10/07/2007 (3:42 pm)
Immobilizing a flying vehicle ? In FlyingVehicle.cc : at the end of updateForces() .... ~ line 529 In Vehicle.cc : in updatePos.cc ... read more 10/03/2007 (9:33 am)
Immobilizing a flying vehicle ? Ok, got it, I think ! Just need to set mrigid.linVelocity to Point3F(0,0,0) (did it in flyingvehicl... read more 10/03/2007 (3:34 am)
Immobilizing a flying vehicle ? No takers ? :(... read more 10/02/2007 (7:01 am)
Immobilizing a flying vehicle ? I found something that almost works ! In flyingVehicle.cc, i just set mRigid.force to Point3F(0,0,0... read more 10/01/2007 (9:29 am)
Immobilizing a flying vehicle ? Apparently, the center of mass stays at the same place whilst I'm moving the mouse (i.e. modifying s... read more 09/28/2007 (8:45 am)
Jet Nozzle [quote]Yes you can mount a Particle to a node. Just do a search.[/quote] must have missed it then... read more 09/28/2007 (6:27 am)
Jet Nozzle Just did, but it doesn't make a difference. I was wondering if I could mount a particle emitter on ... read more 09/27/2007 (9:56 am)
Jet Nozzle Here's my datablock : [code] datablock FlyingVehicleData(DroneData0) { spawnOffset = "... read more 09/27/2007 (8:41 am)
Jet Nozzle Contails work ! Had to set the minTrailSpeed to a lower value ........ ! @James : if I press the ... read more 09/27/2007 (5:43 am)
Jet Nozzle @Martin : as you may have noticed, "Sylvain" (blender forum) & "Aidan" are only one person (i'm a st... read more 09/27/2007 (4:18 am)
Jet Nozzle May it be in relation to the fact that I set 3 vehicle datablocks (one of them with the jet emitters... read more 09/27/2007 (4:06 am)
Jet Nozzle Still nothing ... the mouseJet function is called, but the vehicle won't budge neither will the emit... read more 09/27/2007 (3:44 am)
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