Game Development Community

Sebastian H's Forum Posts

Thread Post Date Posted
TGEA 1.7.1 (and all prev + TGE) Recoil broken + fix Incredible that this has not yet been fixed in standard installs! But nice fix anyway - that really... read more 06/15/2010 (7:00 pm)
Pickups as physic objects. Thanks man... :) I'll look into it soon as possible, and post whatever i find out inhere ;) Ni... read more 04/02/2010 (11:21 am)
Pickups as physic objects. well nice... then point me in the direction? my guess (and it is no more) would be that i would ... read more 03/20/2010 (11:17 am)
Reasons Why Torque 3D is better than Unreal UDK (FOR ME) I gotta step in for UDK As far as i can tell from the release statements around the UDK its relea... read more 12/18/2009 (6:26 am)
Character->Character Interaction Yeah figured it'll be something like this... :) Thanks for the reply, ill see what i can get out of... read more 10/22/2009 (9:31 am)
Transparency/Translucent issues... Well, looking further into this i found some different properties for the BlendOp - but can anyone l... read more 09/16/2009 (7:52 am)
Character Modeling Do you have any examples of your work? That allways help peak interest.... read more 09/12/2009 (10:50 am)
Danish Torquers? Hey, fedt med en "Skandinavier" tråd her! ;) p.s. Thomas, for fed Adv. Cam. res. ... read more 07/14/2009 (11:05 am)
Got the Advanced Camera ressource to work with TGEA 1.8.1 hmm, okay... maybe i screwed it up somewhere else... Time to try again. :P anyway... thx! Seb... read more 06/02/2009 (7:48 am)
Got the Advanced Camera ressource to work with TGEA 1.8.1 Hi Julian; What did you do in your gameConnection.cpp? I've been trying to get the adv. cam to w... read more 06/02/2009 (4:58 am)
Merge with GMK and SSAO dont know about the afx part, but i did both the ssao and the gmk, and it worked fine... no hazzle..... read more 05/28/2009 (3:57 pm)
Bulletholes/exit wounds maybe also making it possible to cut things up/over with an axe/knife.... read more 04/13/2009 (4:01 am)
Some Basic Material Questions... Hey, actually had time to try it out just quick, and yeah thats perfect, im gonna tweak around with... read more 04/11/2009 (1:19 am)
Some Basic Material Questions... Thx Marton. Im not at the pc right now, so i'll have to check it out when i get home... thx for you... read more 04/11/2009 (12:57 am)
Some Basic Material Questions... thx... im going to check it out and see what happens! :) Seb!... read more 04/08/2009 (4:00 am)
Some Basic Material Questions... woops, forgot the, please help me line! :) Any suggestions would be appreciated... Thx! in adv... read more 04/04/2009 (1:20 pm)