Middle East Technical Uni. (#000's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Trigger Polyhedron Problems ... | Still not fixed. Any ideas?... read more | 01/23/2009 (8:01 am) |
| Problem with getDesktopResolution | Yes, when you go fullscreen in torque, it forces system's resoultion to what you set in torque. This... read more | 01/22/2009 (6:20 am) |
| Transparency Handling | Check these: - Texture's width and height are order of 2 - It is indicated in the exporter that ... read more | 01/19/2009 (12:49 am) |
| How to set a Default Button? | I have a strong recommendation for (backward) compatibility: Set the default value in constructor... read more | 10/21/2008 (3:59 am) |
| Multiple Debris? | Mike said: [i]"datablocks had to be in some sort of order in the code"[/i] And the order is that yo... read more | 04/25/2008 (3:45 am) |
| How can I animate the collision mesh using Milkshape? | -bump- I guess if there are more than one collision mesh, collision mesh animation does not work.... read more | 04/18/2008 (4:26 am) |
| Problem with RigidShape and setHidden() | It's currently TGE version 1.5.2 and [b]Scott's[/b] fix is still needed and valid for the rigidshape... read more | 04/17/2008 (3:53 am) |
| Strange Shadows | Same problem, however I need collision box and the proper shadows both. Any ideas?... read more | 01/22/2008 (8:08 am) |
| Portal Code | Can you check if the zip file is corrupted or there is another problem with the file's host? I can n... read more | 12/17/2007 (3:53 am) |
| Phisical zone and vehicle | In wheeledVehicle.cc: change the line [code] // Gravity mRigid.force += Point3F(0, 0, sWheel... read more | 11/08/2007 (6:10 am) |
| How to make a prefab? | @David: "BTW - I have my own question. It looks like we can have multiple folders for prefabs and... read more | 10/30/2007 (8:28 am) |
| Do portals work in 1.0.3? | I guess that hollowing a brush causes *additional* problems. I advise not using it until it is fixed... read more | 10/01/2007 (7:48 am) |
| Problem with my model, or Torque, or the ShowTool? | Probably it is a LOD problem. Check your LOD settings while exporting the model.... read more | 07/17/2007 (2:19 am) |
| Starter.race crashes on collision with constructor interiors | Is there a fix on this issue? I still get the same bug...... read more | 05/14/2007 (5:36 am) |
| Help with vehicle damage animation system | [bump] Is there any progress about this subject?... read more | 05/03/2007 (8:36 am) |
| How do I Export | Thanks alot againg for your helps...... read more | 04/30/2007 (11:29 am) |
| How do I Export | Hi again, I have an other problem. When I export a model to torque by using "Torque DTSPlus Expor... read more | 04/29/2007 (3:47 am) |
| How do I Export | It worked, thank you...... read more | 04/29/2007 (2:38 am) |
| How do I Export | Hi, I am new user of the Milkshape3D. I want to import some 3D object into fps kid enviroment by ... read more | 04/28/2007 (3:29 pm) |
| Point/Click Adventure Ideas | A smart interface for item crafting [creating useful items by putting together something] would be a... read more | 04/06/2007 (12:32 am) |
| Ball - projectile, or object? | @mb & Herrera Yes, I got that I don't have to make any chnages in the engine, nice. I was looking... read more | 04/04/2007 (8:20 am) |
| Ball - projectile, or object? | I think I have found what I was looking for: [url]http://www.garagegames.com/index.php?sec=mg&mod... read more | 04/04/2007 (4:32 am) |
| Ball - projectile, or object? | *bump* I want to make a ball-like rigid body moving around by the gravity, external forces etc. Can ... read more | 04/03/2007 (5:34 am) |
| "World Domination through Collaboration" RTS mod is available | Hi, I have done all the things, that written in the forum but I am getting some error messages li... read more | 02/15/2007 (1:15 am) |
| Stopping a pesky cycling animation? | -bump- i have a similar problem..... read more | 12/19/2006 (5:36 am) |