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addiktive's Forum Posts

Thread Post Date Posted
TGEA v1.1? Questions... Quote of the day: IMO purchasing TGEA is like buying a house that is a fixer upper. It's a nice hous... read more 04/02/2007 (6:35 pm)
GG, I want a refund Interesting... No offence Brett but Im not really interested in discussing this with 3 different ... read more 04/02/2007 (4:40 pm)
GG, I want a refund Sorry for barging in, I have sent a couple of emails to GG regarding a refund based on the above... read more 04/02/2007 (2:56 pm)
TGEA v1.1? Questions... I tend to agree that TGEA 'could' provide the 'best bang for buck', but at this stage its more like ... read more 04/02/2007 (1:39 pm)
TGEA v1.1? Questions... Wow, this thread kinda blew up lol... I didn't intend it to go like this, but I thought I would shar... read more 04/02/2007 (2:10 am)
FoliageReplicator Upgrades For TSE Well it should be outputting to the example folder. Then personally we have a seperate project folde... read more 03/20/2007 (4:49 pm)
FoliageReplicator Upgrades For TSE Are you placing a new foliage replicator or using one already placed? I assume you are copying al... read more 03/20/2007 (2:50 pm)
TGEA v1.1? Questions... Its nice to know we arent the only dev team experiencing the frustration ;) But not much of a consol... read more 03/19/2007 (7:08 pm)
Glow bug with dynamic interior lights Thanks Tom, good find ;) addikt... read more 03/19/2007 (2:18 pm)
Bump Map on a DIF We have bump textures working on our DIFs, try adding these specular settings: Sample materials.c... read more 03/17/2007 (1:15 pm)
DRL - Is this normal or did I break something Im using 93.71 drivers too. I find they are the most stable and seem to work best for most games at ... read more 03/15/2007 (10:36 pm)
FoliageReplicator Upgrades For TSE Where do you work JC? I know a few guys who Beta Tested LOTRO, looks pretty neat! I might have t... read more 03/14/2007 (5:02 pm)
FoliageReplicator Upgrades For TSE What sort of things would be involved in porting the fxGrassRep from TGE over to TGEA? Ive never don... read more 03/13/2007 (3:30 pm)
No mouse control in game This should be useful: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=54116[/url] ... read more 03/13/2007 (12:12 am)
DTS Billboards Bug Thats great guys, thanks for the fast replies.. I look forward to seeing the result! Thanks again... read more 03/12/2007 (6:08 pm)
REQ: Experienced Programmer for coding new Grass? Well no luck so far... Anyone interested in giving this a shot? We are basically after high density ... read more 03/12/2007 (3:10 pm)
FoliageReplicator Upgrades For TSE Thanks guys. I got it showing underwater. I managed to stop the rotation, but it would then require ... read more 03/12/2007 (3:08 pm)
Texture problem at atlas tile edge Anyone? This is quite an annoying problem. Thanks!... read more 03/12/2007 (12:29 pm)
FoliageReplicator Upgrades For TSE Would anyone have any idea how to stop the foliage billboard from rotating and how to add 2 addition... read more 03/11/2007 (5:44 pm)
FoliageReplicator Upgrades For TSE Would anyone have any idea how to stop the foliage billboard from rotating and how to add 2 addition... read more 03/11/2007 (5:27 pm)
TGEA.exe filesize Mine usually compiles to 4mb with additional code. If it goes over 4mb then I know somethings up ;) ... read more 03/10/2007 (4:25 pm)
Atlas bug Ahhh cool, thanks Bryce! addikt... read more 03/10/2007 (1:59 am)
Atlas bug Nice work John, is there any noticeable changes after applying this fix? Edit: I've compiled and ... read more 03/09/2007 (12:47 pm)
FoliageReplicator Upgrades For TSE Awesome as always Bryce, Ill get onto trying this out asap and let you know how I get on ;) addik... read more 03/08/2007 (8:58 pm)
FoliageReplicator Upgrades For TSE Hi JC, sorry to bother you mate, I have a couple of questions.. 1. We use the foliage replicator ... read more 03/08/2007 (1:19 pm)
Help with Low FPS Im surprised that more people arent experiecing issues with fps? I assume theres at least a few rela... read more 03/08/2007 (12:31 pm)
DRL - Is this normal or did I break something I assume it also depends on how many things are been affected by the lighting, you might find that i... read more 03/07/2007 (8:19 pm)
DRL - Is this normal or did I break something I know from our testing that DRL has a relatively large impact on fps, and it seems worse on nvidia ... read more 03/07/2007 (7:24 pm)
Dts LODs (level of detail) We have LOD working in general except Billboard detail levels dont work. We export it correctly and ... read more 03/07/2007 (12:38 pm)
Materials & Interiors... an Adventure Awesome, I learned something to :) addikt... read more 03/07/2007 (12:20 pm)
(deleted) We have an Coding position available over at [url]www.LegendRPG.com[/url]. There you can read up on ... read more 03/06/2007 (6:04 pm)
Decent Scripter We have a Scripting position available over at [url]www.LegendRPG.com[/url]. There you can read up o... read more 03/06/2007 (6:03 pm)
Character Animator seeking professional experiance We have an animator position available over at [url]www.LegendRPG.com[/url]. There you can read up o... read more 03/06/2007 (6:01 pm)
Depth Of Field Anyone per-chance made a suitable depth of field shader? We have tried unsuccessfully to convert .fx... read more 03/06/2007 (5:40 pm)
Starting clean with terrain water demo, player spawn help If you go to the Demo > Data > Textures folder you will see all the textures you need. Just add the ... read more 03/06/2007 (3:44 pm)
Materials & Interiors... an Adventure New Material(newmap) { mapTo = "newmap"; basetex[0] = "newmap"; }; should be: new Ma... read more 03/06/2007 (3:26 pm)
Materials & Interiors... an Adventure We have our DIFs setup like this: 1 interiors 2 - testfolder 3 - - materials.cs 3 - - texture.... read more 03/06/2007 (3:24 pm)
Materials & Interiors... an Adventure Make sure the material and texture are one folder above where the dif is located. Also in quark make... read more 03/06/2007 (3:01 pm)
Starting clean with terrain water demo, player spawn help Did you add a player spawn point to the mission file? Go to World Creator, select shapes, marker ... read more 03/06/2007 (12:13 pm)
Help with Low FPS Awesome, thanks for taking the time to reply Marc. Im curious if anyone knows how to 'implement' Mar... read more 03/06/2007 (11:53 am)
Using Two Detail Textures On Atlas In case anyones wondering, here the difference between using 1 detail texture and 2... Ingame it ... read more 03/06/2007 (11:43 am)
FoliageReplicator Upgrades For TSE Thanks JC mate, appreciated :) addikt... read more 03/06/2007 (11:10 am)
FoliageReplicator Upgrades For TSE Hey JC, I just wanted to check if this warning I get when compiling is anything to worry about? I... read more 03/06/2007 (2:34 am)
Help with Low FPS Ok, we've come up with a solution for the Waterblock FPS Suckers... We have created a flat plane ... read more 03/05/2007 (9:08 pm)
Help with Low FPS Thanks for the reply Bryce, really our main downfall is the waterblocks and the lack of seperate mod... read more 03/05/2007 (4:00 pm)
Help with Low FPS Since the atlas terrain basically doesnt cull anything, how do we go about culling or LODing waterbl... read more 03/05/2007 (2:46 pm)
Problem with FXShapeReplicator in low terrain We arent having much luck with waterblocks in general. We have a corner that sticks out and without ... read more 03/04/2007 (8:52 pm)
GuiTextEditCtrl flawed Thanks for the headsup Bryce! addikt... read more 03/04/2007 (4:20 pm)
Small Atlas perf fix Oh oh, the z flicker fix sounds just like what I need, that bugs me that thing.. no pun intended...h... read more 03/04/2007 (12:58 pm)
Depth Of Field Here you go: [url]http://www.box.net/public/static/o0ezlz9ruj.7z[/url] You just need to do the ot... read more 03/04/2007 (12:01 am)
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