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Daniel Buckmaster's Forum Posts

Thread Post Date Posted
Saving character inventory questions This is all TorqueScript, which seems largely unchanged from TGE to T3D. All the methods we've discu... read more 09/03/2010 (11:15 pm)
Saving character inventory questions [quote]and will only require a few ifs including $pref::Player::ProfileA, $pref::Player::ProfileB, e... read more 09/01/2010 (11:19 pm)
Saving character inventory questions Also, if you're going down the preferences route, have a look at the way existing prefs are exported... read more 09/01/2010 (9:27 pm)
DOF pain? Also, the intended usage here is something you're [i]not[/i] supposed to look at :P. It's not the ca... read more 09/01/2010 (1:21 pm)
DOF pain? An idea a friend suggested is to actually take control of the camera in specific cases, physically n... read more 09/01/2010 (8:18 am)
Workspace Picture Thread Not much, but it's home! [image]http://img80.imageshack.us/img80/2209/img4770r.jpg[/image] A... read more 09/01/2010 (8:11 am)
DOF pain? Terrible video, but it gives some idea of the effect. [youtube=i14pzrGAIzg width=640 height=480]... read more 08/31/2010 (9:42 pm)
DOF pain? Hmm, I'll see. I'm actually using TGE, so the blurring effect isn't feasible unless I go all-out wit... read more 08/31/2010 (12:13 pm)
mvTriggerCount0 In TGE, there is a function called onTrigger that is called on a Player's datablock when one of thei... read more 08/26/2010 (1:30 pm)
Actor Invisible? There should be a datablock setting. Not sure where the player datablock resides in T3D, but maybe s... read more 08/26/2010 (1:28 pm)
Nested object creation Aha, thanks for that. I didn't catch that subtlety. At the moment, this is what I've got in compiled... read more 08/18/2010 (7:59 am)
Nested object creation I see - I didn't think there was anything particularly wrong with it, but... well, you never know. T... read more 08/18/2010 (2:47 am)
Nested object creation Thanks for the info! Good to know for the future. Amusingly though, my Waypoint class now has multip... read more 08/18/2010 (2:28 am)
Boats If you added proper buoyancy calculations to ShapeBase (do a 'find all references' on mBuoyancy, I'v... read more 08/18/2010 (2:14 am)
Nested object creation [quote](the inheritance chains there aren't declared "virtual")[/quote] Okay, I figured t... read more 08/18/2010 (2:08 am)
Nested object creation Aha, cheers. So I've found the bit where the adding happens, but it seems like a bad idea to hijack ... read more 08/18/2010 (1:30 am)
Looking for advice from TGE & Blender users Yes, the current exporter only works with versions up to 2.49b. The 2.5 scripting API is very differ... read more 08/16/2010 (8:53 am)
Projectile Jitters I would use a RigidShape (or whatever T3D's equivalent is) to simulate grenades, rather then a Proje... read more 08/13/2010 (3:27 am)
Good Product for recording Video game Trailers? I've been happy with CamStudio - free and works fine. Though it does have some problems with recordi... read more 08/12/2010 (12:09 pm)
changing image for health state [quote]plus i can't get getDamageLevel() to do anything[/quote] Presumably you want %client.getCont... read more 08/09/2010 (2:12 am)
C++, how to learn to use it? [quote]Where did you learn C++ for TGEA and will it work for me?[/quote] For what it's worth, I lea... read more 08/08/2010 (11:35 pm)
Writing an iterator - lists of 1 element? Ahh, thanks :). I did think of something along those lines in the shower this morning, but then the ... read more 08/07/2010 (12:11 am)
Moving the player/client along a path [quote]what I lose as a result of switching to AIplayer[/quote] Nothing. AIPlayer is derived from t... read more 08/06/2010 (4:46 am)
Site searching headache [quote]It doesn't appear to search the private forums though[/quote] Maybe that's why I like it so ... read more 08/05/2010 (4:55 am)
CodeOnce (Where is it?) It was one of the marketing bullet points for TGE/A. Not sure what it actually *was*, but I thought ... read more 08/05/2010 (4:45 am)
Site searching headache I find that using Google works adequately. Though it is annoying.... read more 08/03/2010 (6:09 am)
Weapon Sway Well, you might need animations for things like that! Without having to worry about 'bobbing around'... read more 08/01/2010 (10:40 am)
Weapon Sway With Jacob Dankovchik's resource, your player will animate fully all the time. Then you just mount t... read more 08/01/2010 (3:28 am)
Weapon Sway Oh - by doing away with ShapeBaseImages, I meant that I'm using actual objects as opposed to Images ... read more 07/31/2010 (5:54 am)
I can't get TGE to run in Visual 2010 Any more details about the problems you're having? I haven't tried 2010 yet... hopefully these issue... read more 07/31/2010 (3:53 am)
Weapon Sway [quote]Do I need to use the hide mesh resource?[/quote] What for? It's certainly a good addition, b... read more 07/31/2010 (3:51 am)
Weapon Sway Ideally yes, but Torque does some funny stuff with the player in first person. Like not letting its ... read more 07/30/2010 (10:33 pm)
Weapon Sway Ah, sorry - didn't catch that in the resource. weapon sway is a very tricky issue because of the ... read more 07/30/2010 (7:00 am)
Weapon Sway There isn't really a good standard way to do this. Are you using pretty much standard ShapeBaseImage... read more 07/30/2010 (2:28 am)
Rotate Player Problem The Player class makes a lot of assumptions throughout its inner workings that it will be oriented w... read more 07/29/2010 (8:54 pm)
renderFirstPerson dependent on weapon datablock As far as I'm aware, in script: "It can't be done!" If you want to mimic this effect, y... read more 07/22/2010 (12:48 am)
Why are all the threads locked Try the advanced search, and uncheck the Torque 3D (private) forum. It's beyond me why the site sear... read more 07/19/2010 (6:39 am)
Oh goodie, another question about looping gun sounds How about adding sound to the ready state, to finish off the firing sound? Alternatively, I'd agr... read more 07/14/2010 (12:04 am)
Creating Shapes via code? *Actually, I have no idea if fxRenderObject still exists in TGEA. If not, try to find the original r... read more 07/06/2010 (6:08 am)
Creating Shapes via code? Check out fxRenderObject- it's a great tutorial on how objects are rendered in Torque. If you want t... read more 07/05/2010 (5:38 pm)
Problem with code [code] %Gq = null; %Bq = null; [/code] I'm pretty sure this is incorrect syntax, but it's als... read more 07/05/2010 (5:34 pm)
Need Help - $mvTriggerCount and NPCs Don't worry about asking questions, that's what we're here for ;). Resources are a great way to star... read more 06/27/2010 (12:32 am)
Game Engine Instructions If you use a console method incorrectly, it'll print out its usage string. Also, check [url=http:... read more 06/26/2010 (7:49 pm)
Need Help - $mvTriggerCount and NPCs The jetting functionality is based on a move trigger separate to the jump trigger, correct? (Or is i... read more 06/25/2010 (4:49 am)
Need Help - $mvTriggerCount and NPCs That AIConnection trick should work, but using AIConnections just so that you can have jumping seems... read more 06/22/2010 (8:50 pm)
using a c++ sceneobject class to draw multiple objects I would have used the multipleCube class to actually create five singleCube objects - separate scene... read more 06/16/2010 (4:51 pm)
TGE 1.4.2 - from years ago There are a few of us out there who are holding out ;). The thing to keep in mind is that there is a... read more 06/15/2010 (3:13 pm)
Melee weapon You can also raycast along the damage-dealing part of the weapon itself, as a sort of half-way solut... read more 06/15/2010 (2:20 am)
Does anyone understand the collision system? I've just been through Player::step and modified it to work at any orientation - that uses a Clipped... read more 06/13/2010 (8:08 pm)
Shadow clipping I think I may have found the answer while looking for something completely different. Here it is in ... read more 06/13/2010 (7:03 pm)