Daniel Buckmaster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Precipitation collision | [quote]- Don't try to match the falling particles to the splash particles... just randomly play spla... read more | 12/14/2008 (2:20 am) |
| TGEA demos | Thanks for the info... I guess it really does come down to a choice of target audience and game scop... read more | 12/14/2008 (2:13 am) |
| How to do a Missile Launcher? | I wouldn't reccomend animating ammunition... nor putting ammo into the state system. Unless you real... read more | 12/12/2008 (7:29 am) |
| Stealth - what would you like to see? | I had the thought recently that light-based stealth in games is pretty unrealistic. If you're standi... read more | 12/12/2008 (7:23 am) |
| Looking for programmer, FPS Game | Why no RTS co-op? That would make for a pretty unique experience.... read more | 12/08/2008 (11:33 am) |
| Kingdom Defenders | Sounds like a plan, much more than I gave you credit for ;) What you're doing sound slike it could b... read more | 12/03/2008 (8:18 am) |
| Kingdom Defenders | Some people tend to think 20 levels is quite low... unless your levels are significantly tougher to ... read more | 12/01/2008 (12:46 pm) |
| Random idea: first-person fighter | Hmm... I figured on leveraging the DBZ style by going for a completely cartoon style - cel-shaded, t... read more | 11/29/2008 (12:06 am) |
| Scripting animation and/or keyframes with State System? | I don't think you can call keyframes from script. You can only play specific animations. So if you h... read more | 11/24/2008 (1:04 pm) |
| A good idea? (Torso twist + player rotation) | So as you move, the torso stays twisted...? Like mech games? I'm just trying to implement a basic FP... read more | 11/24/2008 (9:41 am) |
| Fog | To place fog volumes, you might be able to do something like create a bunch of sprites in the air. Y... read more | 11/22/2008 (7:26 am) |
| All Animation is Broke | You said you didn't notice it before - what was the last change you made? Are you getting error mess... read more | 11/20/2008 (7:48 am) |
| Plumber game | I like mb's brand of sarcasm... that was sarcasm, right?... read more | 11/13/2008 (9:48 am) |
| Realistic motion | I assume you're talking about the 3DS max exporter, and the answer is probably no. Torque doesn't ha... read more | 11/12/2008 (10:18 am) |
| All Animation is Broke | What do you mean by broke? If you've reinstalled TGE and still getting the problem, it seems like it... read more | 11/11/2008 (10:40 am) |
| Random idea: first-person fighter | Hmm, I see what you guys are saying. That's a good point that yo won't get to see most of your aweso... read more | 11/11/2008 (12:42 am) |
| How to save .dts model after changing mounted object | If you're mounting objects to your player, you're not going to save a new .dts file. What you need t... read more | 11/10/2008 (10:58 am) |
| Memory Leaks @ Vanilla Torque | And 'vanilla' means code with no modifications.... read more | 11/10/2008 (10:56 am) |
| An in-game microphone effect? | FMOD looks great, but I guess it would be a lot of work to replace OpenAL, and not the kind of thing... read more | 11/08/2008 (6:07 am) |
| An in-game microphone effect? | Yeah, I was wondering about the optimisation side of things. I'm guessing that adding searches when ... read more | 11/08/2008 (2:59 am) |
| What's the straight word on recording demos? | Well, I tried a fresh recording, and this time the lighting made it all the way through, but then ev... read more | 11/06/2008 (8:54 am) |
| What's the straight word on recording demos? | I'm on Windows XP, SP2 I think. Actually, doing some more testing - demos DO work! But not on Stron... read more | 11/04/2008 (10:43 am) |
| Delete me | Awesome! I'll have to be sure to give this a try :)... read more | 11/04/2008 (10:29 am) |
| What's the straight word on recording demos? | Could it be a platform-specific thing? That shouldn't be the case, though, should it?... read more | 10/22/2008 (9:10 am) |
| MMO IDEAS( post what u think should be in a mmo) | I think an Alice in Wonderland MMO would be absolutely win. I'm serious - I'd love to have any so... read more | 10/22/2008 (9:07 am) |
| MMO IDEAS( post what u think should be in a mmo) | [url]http://www.rinkworks.com/fnovel/[/url] If you're doing a fantasy game, I highly reccomend you ... read more | 10/21/2008 (7:43 am) |
| Multiplayer fps | About the research system, it all depends on how serious you're being. If you think about it, resear... read more | 10/19/2008 (5:12 am) |
| Multiplayer fps | I like your approach to this, and I tend to agree (though I really enjoyed TF2! ;)). You might want ... read more | 10/18/2008 (12:50 am) |
| Trigger Problem | Within the definition of HomeTown, try adding [code] noCursor = "1";[/code] This is a line that ... read more | 10/17/2008 (12:27 pm) |
| Mounting, I beg of you, please help | [quote]I was thinking telling it to mount by datablock was the same as telling it to mount the objec... read more | 10/16/2008 (7:52 am) |
| MMO IDEAS( post what u think should be in a mmo) | [quote]Another do-not-want: Bikini armor. Yeah, I'm as much of a guy as the next, but I don't need t... read more | 10/15/2008 (7:57 am) |
| Tank t-90 | The conform to terrain resource is unneccessary - I assume you want your tank to be a vehicle, not a... read more | 10/14/2008 (10:01 am) |
| Spider mech... | Really slick work! That mesh looks pro. Why the red tips inside the guns - are they supposed to be l... read more | 10/14/2008 (9:59 am) |
| New buildings work | Those look brilliant! The poly count looks really low from what I can see, but those textures look g... read more | 10/14/2008 (9:58 am) |
| Mounting, I beg of you, please help | [quote]boxmt5.mountObject(boxmt4, 0);[/quote] You're not mounting objects, you're mounting databloc... read more | 10/14/2008 (7:52 am) |
| MMO IDEAS( post what u think should be in a mmo) | I like Ted's second point. Although, must of what I would want from an MMO is actually the [i]abs... read more | 10/14/2008 (7:31 am) |
| Syntax for using ENERGY in an equation? | [quote]It doesn't sound complicated, and I thought it could all be done in script client-side.[/quot... read more | 10/10/2008 (7:26 am) |
| Cel Shading | The Modernization Kit with Koushik's shader additions. That's the first thing that comes into my hea... read more | 10/09/2008 (9:51 am) |
| Modernization Kit Question | [quote]As it stands there is no cel shading or Rim Lighting[/quote] Cel shading can be accomplished... read more | 10/09/2008 (9:49 am) |
| A server-side commander map? | The thing is, it's not necessary to ghose the whole player. Plus, I'm figuring on having a LOT of pl... read more | 10/09/2008 (9:45 am) |
| Darts on TGB | As for how you actually make the dart move, I'd just use a simple physics equation which gives posit... read more | 10/03/2008 (11:43 am) |
| Binding to ctrl... | Aha! An pold forum thread came to my aid - you have to bind to a specific control if you want it to ... read more | 09/28/2008 (10:33 am) |
| Binding to ctrl... | Doesn't seem to work. I don't get the console error like I do with just binding it to ctrl, but the ... read more | 09/28/2008 (12:45 am) |
| Force rendering of an object? | Ah. Now I see what you were saying all along, Orion. :P I apologise for an amount of blunt stupidit... read more | 09/26/2008 (11:54 am) |
| Water issues and questions | [quote]It doesn't in either case, as far as I remember.[/quote] Eh? I can place a small square wate... read more | 09/22/2008 (12:00 pm) |
| Water issues and questions | So the answer is that water doesn't flood-fill DIFs like it does with terrain?... read more | 09/20/2008 (3:37 am) |
| Force rendering of an object? | The camera node doesn't leave the bounding box (now that I've made the box bigger). The problem is w... read more | 09/20/2008 (3:30 am) |
| Force rendering of an object? | It's not the bounding box that's the problem - from what I can see, that resource will compute the s... read more | 09/17/2008 (12:54 pm) |
| Force rendering of an object? | Here's another (big) issue. When I use the new player positions resource (and associated addon resou... read more | 09/16/2008 (9:45 am) |
| Modernization Kit Beta Thread 2 | A general question: water tends to reflect objects that are just underneath the water, and it does s... read more | 09/16/2008 (9:04 am) |