Game Development Community

Daniel Buckmaster's Forum Posts

Thread Post Date Posted
Precipitation collision [quote]- Don't try to match the falling particles to the splash particles... just randomly play spla... read more 12/14/2008 (2:20 am)
TGEA demos Thanks for the info... I guess it really does come down to a choice of target audience and game scop... read more 12/14/2008 (2:13 am)
How to do a Missile Launcher? I wouldn't reccomend animating ammunition... nor putting ammo into the state system. Unless you real... read more 12/12/2008 (7:29 am)
Stealth - what would you like to see? I had the thought recently that light-based stealth in games is pretty unrealistic. If you're standi... read more 12/12/2008 (7:23 am)
Looking for programmer, FPS Game Why no RTS co-op? That would make for a pretty unique experience.... read more 12/08/2008 (11:33 am)
Kingdom Defenders Sounds like a plan, much more than I gave you credit for ;) What you're doing sound slike it could b... read more 12/03/2008 (8:18 am)
Kingdom Defenders Some people tend to think 20 levels is quite low... unless your levels are significantly tougher to ... read more 12/01/2008 (12:46 pm)
Random idea: first-person fighter Hmm... I figured on leveraging the DBZ style by going for a completely cartoon style - cel-shaded, t... read more 11/29/2008 (12:06 am)
Scripting animation and/or keyframes with State System? I don't think you can call keyframes from script. You can only play specific animations. So if you h... read more 11/24/2008 (1:04 pm)
A good idea? (Torso twist + player rotation) So as you move, the torso stays twisted...? Like mech games? I'm just trying to implement a basic FP... read more 11/24/2008 (9:41 am)
Fog To place fog volumes, you might be able to do something like create a bunch of sprites in the air. Y... read more 11/22/2008 (7:26 am)
All Animation is Broke You said you didn't notice it before - what was the last change you made? Are you getting error mess... read more 11/20/2008 (7:48 am)
Plumber game I like mb's brand of sarcasm... that was sarcasm, right?... read more 11/13/2008 (9:48 am)
Realistic motion I assume you're talking about the 3DS max exporter, and the answer is probably no. Torque doesn't ha... read more 11/12/2008 (10:18 am)
All Animation is Broke What do you mean by broke? If you've reinstalled TGE and still getting the problem, it seems like it... read more 11/11/2008 (10:40 am)
Random idea: first-person fighter Hmm, I see what you guys are saying. That's a good point that yo won't get to see most of your aweso... read more 11/11/2008 (12:42 am)
How to save .dts model after changing mounted object If you're mounting objects to your player, you're not going to save a new .dts file. What you need t... read more 11/10/2008 (10:58 am)
Memory Leaks @ Vanilla Torque And 'vanilla' means code with no modifications.... read more 11/10/2008 (10:56 am)
An in-game microphone effect? FMOD looks great, but I guess it would be a lot of work to replace OpenAL, and not the kind of thing... read more 11/08/2008 (6:07 am)
An in-game microphone effect? Yeah, I was wondering about the optimisation side of things. I'm guessing that adding searches when ... read more 11/08/2008 (2:59 am)
What's the straight word on recording demos? Well, I tried a fresh recording, and this time the lighting made it all the way through, but then ev... read more 11/06/2008 (8:54 am)
What's the straight word on recording demos? I'm on Windows XP, SP2 I think. Actually, doing some more testing - demos DO work! But not on Stron... read more 11/04/2008 (10:43 am)
Delete me Awesome! I'll have to be sure to give this a try :)... read more 11/04/2008 (10:29 am)
What's the straight word on recording demos? Could it be a platform-specific thing? That shouldn't be the case, though, should it?... read more 10/22/2008 (9:10 am)
MMO IDEAS( post what u think should be in a mmo) I think an Alice in Wonderland MMO would be absolutely win. I'm serious - I'd love to have any so... read more 10/22/2008 (9:07 am)
MMO IDEAS( post what u think should be in a mmo) [url]http://www.rinkworks.com/fnovel/[/url] If you're doing a fantasy game, I highly reccomend you ... read more 10/21/2008 (7:43 am)
Multiplayer fps About the research system, it all depends on how serious you're being. If you think about it, resear... read more 10/19/2008 (5:12 am)
Multiplayer fps I like your approach to this, and I tend to agree (though I really enjoyed TF2! ;)). You might want ... read more 10/18/2008 (12:50 am)
Trigger Problem Within the definition of HomeTown, try adding [code] noCursor = "1";[/code] This is a line that ... read more 10/17/2008 (12:27 pm)
Mounting, I beg of you, please help [quote]I was thinking telling it to mount by datablock was the same as telling it to mount the objec... read more 10/16/2008 (7:52 am)
MMO IDEAS( post what u think should be in a mmo) [quote]Another do-not-want: Bikini armor. Yeah, I'm as much of a guy as the next, but I don't need t... read more 10/15/2008 (7:57 am)
Tank t-90 The conform to terrain resource is unneccessary - I assume you want your tank to be a vehicle, not a... read more 10/14/2008 (10:01 am)
Spider mech... Really slick work! That mesh looks pro. Why the red tips inside the guns - are they supposed to be l... read more 10/14/2008 (9:59 am)
New buildings work Those look brilliant! The poly count looks really low from what I can see, but those textures look g... read more 10/14/2008 (9:58 am)
Mounting, I beg of you, please help [quote]boxmt5.mountObject(boxmt4, 0);[/quote] You're not mounting objects, you're mounting databloc... read more 10/14/2008 (7:52 am)
MMO IDEAS( post what u think should be in a mmo) I like Ted's second point. Although, must of what I would want from an MMO is actually the [i]abs... read more 10/14/2008 (7:31 am)
Syntax for using ENERGY in an equation? [quote]It doesn't sound complicated, and I thought it could all be done in script client-side.[/quot... read more 10/10/2008 (7:26 am)
Cel Shading The Modernization Kit with Koushik's shader additions. That's the first thing that comes into my hea... read more 10/09/2008 (9:51 am)
Modernization Kit Question [quote]As it stands there is no cel shading or Rim Lighting[/quote] Cel shading can be accomplished... read more 10/09/2008 (9:49 am)
A server-side commander map? The thing is, it's not necessary to ghose the whole player. Plus, I'm figuring on having a LOT of pl... read more 10/09/2008 (9:45 am)
Darts on TGB As for how you actually make the dart move, I'd just use a simple physics equation which gives posit... read more 10/03/2008 (11:43 am)
Binding to ctrl... Aha! An pold forum thread came to my aid - you have to bind to a specific control if you want it to ... read more 09/28/2008 (10:33 am)
Binding to ctrl... Doesn't seem to work. I don't get the console error like I do with just binding it to ctrl, but the ... read more 09/28/2008 (12:45 am)
Force rendering of an object? Ah. Now I see what you were saying all along, Orion. :P I apologise for an amount of blunt stupidit... read more 09/26/2008 (11:54 am)
Water issues and questions [quote]It doesn't in either case, as far as I remember.[/quote] Eh? I can place a small square wate... read more 09/22/2008 (12:00 pm)
Water issues and questions So the answer is that water doesn't flood-fill DIFs like it does with terrain?... read more 09/20/2008 (3:37 am)
Force rendering of an object? The camera node doesn't leave the bounding box (now that I've made the box bigger). The problem is w... read more 09/20/2008 (3:30 am)
Force rendering of an object? It's not the bounding box that's the problem - from what I can see, that resource will compute the s... read more 09/17/2008 (12:54 pm)
Force rendering of an object? Here's another (big) issue. When I use the new player positions resource (and associated addon resou... read more 09/16/2008 (9:45 am)
Modernization Kit Beta Thread 2 A general question: water tends to reflect objects that are just underneath the water, and it does s... read more 09/16/2008 (9:04 am)