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Daniel Buckmaster's Forum Posts

Thread Post Date Posted
how to get clouds on the *bottom* of the skybox? I'd just do dry ice with particles, if it was a relatively small area. If I wanted a really huge are... read more 03/05/2009 (9:32 am)
Finding already programmed features in torque? Hmm... I'd say no. Things like the commander map, deployables and turrets have been removed. But the... read more 03/05/2009 (7:57 am)
Player animations are called where? TGEA I don't know how much TGEA has changed in this respect, but in TGE the Player's movement animations ... read more 03/05/2009 (7:56 am)
how to get clouds on the *bottom* of the skybox? Yes, clouds aren't actually rendered as physical objects with a world position. They're just always ... read more 03/05/2009 (7:54 am)
Collision Meshes on a PlayerClass derived object? Player::updatePos has all the collision handling for Players - you might want to have a look there. ... read more 03/05/2009 (7:48 am)
Cloaking, I just can't get it working... I've pasted in the functions exactly as you had them above (after fixing the semicolon) and they wor... read more 03/04/2009 (11:29 am)
Cloaking, I just can't get it working... Oh man, I can't believe I didn't notice that :P. Okay, I really can't see what could be your problem... read more 03/04/2009 (10:37 am)
Cloaking, I just can't get it working... Sorry I didn't see this last night... that's a tricky problem. Your functions seem to be completely ... read more 03/04/2009 (9:51 am)
Cloaking, I just can't get it working... We're thinking of different functions. You should have written two functions to accomplish cloaking ... read more 03/03/2009 (11:51 am)
Cloaking, I just can't get it working... Haha, sorry anyone else who wants a cookie ;) In the function bound to the keyboard (in default.b... read more 03/03/2009 (11:25 am)
Cloaking, I just can't get it working... isCloaked should return a boolean value - that is a switch with two states, 1 or 0, on or off, true ... read more 03/03/2009 (11:01 am)
Cloaking, I just can't get it working... I don't know the cloaking system in any sort of detail, and it'll probably be better for you if I do... read more 03/03/2009 (8:26 am)
Walking on uneven ground Despite my current resource obligations remaining unfulfilled, I decided to go ahead with this (it's... read more 03/03/2009 (8:10 am)
Walking on uneven ground Okay, that's brilliant - thanks for the support :). I'll get on it as soon as my current resource ob... read more 03/02/2009 (10:41 am)
Walking on uneven ground Thanks for the support. I think I am going to do this - like you said, it will have the side-effect ... read more 03/02/2009 (9:38 am)
Cut the art? I would include scripts with 'art', most of the time - unless a significant amount of gameplay and f... read more 03/02/2009 (8:48 am)
Cell Shading Tutorial You could try to merge the MK code into 1.4, but I've no idea how different the code is from 1.4-1.5... read more 02/28/2009 (11:23 pm)
Cell Shading Tutorial Are you using TGEA? If so, cel-shading shaders are available, I *think*. If you're using TGE, you co... read more 02/28/2009 (12:22 pm)
shadow like stencil in TSSTATIC ! Stencil shadows on statics? Nice! This'd be a great benefit for TGE users, in terms of a little bit ... read more 02/27/2009 (11:11 am)
Need shader help. Looks like you've got some serious bloom going on there, though it's difficult to see from the pictu... read more 02/27/2009 (12:13 am)
player axis problem Am I correct in thinking you want to b able to rotate the player around world-aligned axes, while th... read more 02/24/2009 (8:13 am)
Torque SDK Codeweaver also gives you script editing functionality similar to Torsion - or is it no longer avail... read more 02/23/2009 (12:43 pm)
Sci-Fi Game Possibility I don't think TGEA is any more suitable than TGE for this style of game - if you really want to be a... read more 02/22/2009 (10:05 am)
Adding or subtracting vectors VectorAdd(%vec1,%vec2) should do it for addition... he precise function wording for subtraction. But... read more 02/21/2009 (12:27 am)
possible to make Sci-Fi RTS with TGEA? If you can make it with TGE, you can make it with TGEA. That said, it won't necessarily be easy. The... read more 02/20/2009 (8:45 am)
Could Torque make a game like Dawn of War 2 quality The short answer is yes, Torque [i]can[/i] make a game of DoW2 quality - it just depends how much ef... read more 02/13/2009 (11:53 pm)
Game Jolt - Project Hosting for Games Interesting idea; looks like a great way for freeware developers to get the word out on their projec... read more 02/10/2009 (1:02 pm)
Getting good and cheap motion capture [quote]The hardest part is mapping the animation onto the character in the game. Skeletons don't mat... read more 02/10/2009 (11:30 am)
Heat vision? Yep, that's true... the trouble is, I don't know whether I'll be upgrading to TGEA for this project.... read more 02/05/2009 (11:48 am)
Heat vision? Thanks, yep, I found that... it doesn't do heat vision, though. I could use it to make the screen re... read more 02/05/2009 (7:54 am)
Getting good and cheap motion capture To cut a long story short (thanks to having to retype this :P), I'd be very interested in mocap data... read more 02/03/2009 (8:59 am)
" Rune " type 3rd person melee deathmatch game....interest? Yep, it sounds like Torque will definitely cover this style of game - you could make great usage of ... read more 02/01/2009 (1:31 pm)
Games Playing Time Well, modern games seem to be getting shorter - like CoD 4 which was 4-6 hours. I'd say 10-12 hours ... read more 02/01/2009 (1:27 pm)
What about Google Android? I'm going to guess that Android is not as major a platform as the iPhone is shaping up to be... ther... read more 01/31/2009 (2:12 pm)
I can't find the button 'MAKE MY MMO'! I would not reply. And be a worse person for it.... read more 01/31/2009 (2:09 pm)
F10 and F11 keys Just in case, those key binds are in default.bind.cs. After editing that file, you'll need to delete... read more 01/31/2009 (2:00 am)
Cloaking Well, AFX isn't necessary if cloaking is in stock TGE. It's just figuring out to what extent it's wo... read more 01/29/2009 (1:09 pm)
Players using quaternions Fixed the second problem. The problem was that the client wasn't predicting its own orientation, or ... read more 01/28/2009 (11:44 am)
Damage Overlay - How Do I Link It To Health? Please Help! How are you currently regenerating health? If the Player object the engine is aware of has been heal... read more 01/28/2009 (10:40 am)
Animation on collisions [url]http://www.garagegames.com/community/resources/view/9003[/url] You might want to look into thi... read more 01/27/2009 (9:29 am)
New to torque, Torque Script/C++ quick enquiry Tony's right. To oversimplify it a bit, here's a generde mainly deals with the instant-by-instant be... read more 01/27/2009 (9:13 am)
Set scale for weapons Okay, I have a definite fix for this (I think), but I don't have time right now to go over every cod... read more 01/26/2009 (12:57 pm)
Set scale for weapons Huh, that's a curious oversight. I would have thought that images would have a scale factor. That mi... read more 01/26/2009 (7:43 am)
Recommended Tools and Approaches Games such as Unreal and Quake use BSP files to store their levels. In Torque, these are called inte... read more 01/25/2009 (5:56 am)
Damage Overlay - How Do I Link It To Health? Please Help! Is there a way to set the transparency of a GUI specifically? I know you can set the visibility, but... read more 01/25/2009 (3:53 am)
Players using quaternions Sorry, I didn't notice all that. Did you edit after posting? :P Thanks for that explanation. Seem... read more 01/25/2009 (3:49 am)
Implementing Soft Body Physics in Torque Game Engine I'm also going to attempt this in the future, though probably not the way you're doing it. I don't n... read more 01/24/2009 (10:59 am)
No More TGE 1.5.2 Upgrades? For the record, I thought that TGEA would fall back to fixed-function rendering if shaders aren't av... read more 01/19/2009 (9:31 am)
Get the amount of light the player is standing in The server should keep track of light objects though, shouldn't it? It may be possible to implement ... read more 01/19/2009 (9:29 am)
Animating 1st Person Weapon for Walking bryce - in that case, have a search for the Plastic Gems article where they show how to implement a ... read more 01/19/2009 (8:57 am)