Daniel Buckmaster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| how to get clouds on the *bottom* of the skybox? | I'd just do dry ice with particles, if it was a relatively small area. If I wanted a really huge are... read more | 03/05/2009 (9:32 am) |
| Finding already programmed features in torque? | Hmm... I'd say no. Things like the commander map, deployables and turrets have been removed. But the... read more | 03/05/2009 (7:57 am) |
| Player animations are called where? TGEA | I don't know how much TGEA has changed in this respect, but in TGE the Player's movement animations ... read more | 03/05/2009 (7:56 am) |
| how to get clouds on the *bottom* of the skybox? | Yes, clouds aren't actually rendered as physical objects with a world position. They're just always ... read more | 03/05/2009 (7:54 am) |
| Collision Meshes on a PlayerClass derived object? | Player::updatePos has all the collision handling for Players - you might want to have a look there. ... read more | 03/05/2009 (7:48 am) |
| Cloaking, I just can't get it working... | I've pasted in the functions exactly as you had them above (after fixing the semicolon) and they wor... read more | 03/04/2009 (11:29 am) |
| Cloaking, I just can't get it working... | Oh man, I can't believe I didn't notice that :P. Okay, I really can't see what could be your problem... read more | 03/04/2009 (10:37 am) |
| Cloaking, I just can't get it working... | Sorry I didn't see this last night... that's a tricky problem. Your functions seem to be completely ... read more | 03/04/2009 (9:51 am) |
| Cloaking, I just can't get it working... | We're thinking of different functions. You should have written two functions to accomplish cloaking ... read more | 03/03/2009 (11:51 am) |
| Cloaking, I just can't get it working... | Haha, sorry anyone else who wants a cookie ;) In the function bound to the keyboard (in default.b... read more | 03/03/2009 (11:25 am) |
| Cloaking, I just can't get it working... | isCloaked should return a boolean value - that is a switch with two states, 1 or 0, on or off, true ... read more | 03/03/2009 (11:01 am) |
| Cloaking, I just can't get it working... | I don't know the cloaking system in any sort of detail, and it'll probably be better for you if I do... read more | 03/03/2009 (8:26 am) |
| Walking on uneven ground | Despite my current resource obligations remaining unfulfilled, I decided to go ahead with this (it's... read more | 03/03/2009 (8:10 am) |
| Walking on uneven ground | Okay, that's brilliant - thanks for the support :). I'll get on it as soon as my current resource ob... read more | 03/02/2009 (10:41 am) |
| Walking on uneven ground | Thanks for the support. I think I am going to do this - like you said, it will have the side-effect ... read more | 03/02/2009 (9:38 am) |
| Cut the art? | I would include scripts with 'art', most of the time - unless a significant amount of gameplay and f... read more | 03/02/2009 (8:48 am) |
| Cell Shading Tutorial | You could try to merge the MK code into 1.4, but I've no idea how different the code is from 1.4-1.5... read more | 02/28/2009 (11:23 pm) |
| Cell Shading Tutorial | Are you using TGEA? If so, cel-shading shaders are available, I *think*. If you're using TGE, you co... read more | 02/28/2009 (12:22 pm) |
| shadow like stencil in TSSTATIC ! | Stencil shadows on statics? Nice! This'd be a great benefit for TGE users, in terms of a little bit ... read more | 02/27/2009 (11:11 am) |
| Need shader help. | Looks like you've got some serious bloom going on there, though it's difficult to see from the pictu... read more | 02/27/2009 (12:13 am) |
| player axis problem | Am I correct in thinking you want to b able to rotate the player around world-aligned axes, while th... read more | 02/24/2009 (8:13 am) |
| Torque SDK | Codeweaver also gives you script editing functionality similar to Torsion - or is it no longer avail... read more | 02/23/2009 (12:43 pm) |
| Sci-Fi Game Possibility | I don't think TGEA is any more suitable than TGE for this style of game - if you really want to be a... read more | 02/22/2009 (10:05 am) |
| Adding or subtracting vectors | VectorAdd(%vec1,%vec2) should do it for addition... he precise function wording for subtraction. But... read more | 02/21/2009 (12:27 am) |
| possible to make Sci-Fi RTS with TGEA? | If you can make it with TGE, you can make it with TGEA. That said, it won't necessarily be easy. The... read more | 02/20/2009 (8:45 am) |
| Could Torque make a game like Dawn of War 2 quality | The short answer is yes, Torque [i]can[/i] make a game of DoW2 quality - it just depends how much ef... read more | 02/13/2009 (11:53 pm) |
| Game Jolt - Project Hosting for Games | Interesting idea; looks like a great way for freeware developers to get the word out on their projec... read more | 02/10/2009 (1:02 pm) |
| Getting good and cheap motion capture | [quote]The hardest part is mapping the animation onto the character in the game. Skeletons don't mat... read more | 02/10/2009 (11:30 am) |
| Heat vision? | Yep, that's true... the trouble is, I don't know whether I'll be upgrading to TGEA for this project.... read more | 02/05/2009 (11:48 am) |
| Heat vision? | Thanks, yep, I found that... it doesn't do heat vision, though. I could use it to make the screen re... read more | 02/05/2009 (7:54 am) |
| Getting good and cheap motion capture | To cut a long story short (thanks to having to retype this :P), I'd be very interested in mocap data... read more | 02/03/2009 (8:59 am) |
| " Rune " type 3rd person melee deathmatch game....interest? | Yep, it sounds like Torque will definitely cover this style of game - you could make great usage of ... read more | 02/01/2009 (1:31 pm) |
| Games Playing Time | Well, modern games seem to be getting shorter - like CoD 4 which was 4-6 hours. I'd say 10-12 hours ... read more | 02/01/2009 (1:27 pm) |
| What about Google Android? | I'm going to guess that Android is not as major a platform as the iPhone is shaping up to be... ther... read more | 01/31/2009 (2:12 pm) |
| I can't find the button 'MAKE MY MMO'! | I would not reply. And be a worse person for it.... read more | 01/31/2009 (2:09 pm) |
| F10 and F11 keys | Just in case, those key binds are in default.bind.cs. After editing that file, you'll need to delete... read more | 01/31/2009 (2:00 am) |
| Cloaking | Well, AFX isn't necessary if cloaking is in stock TGE. It's just figuring out to what extent it's wo... read more | 01/29/2009 (1:09 pm) |
| Players using quaternions | Fixed the second problem. The problem was that the client wasn't predicting its own orientation, or ... read more | 01/28/2009 (11:44 am) |
| Damage Overlay - How Do I Link It To Health? Please Help! | How are you currently regenerating health? If the Player object the engine is aware of has been heal... read more | 01/28/2009 (10:40 am) |
| Animation on collisions | [url]http://www.garagegames.com/community/resources/view/9003[/url] You might want to look into thi... read more | 01/27/2009 (9:29 am) |
| New to torque, Torque Script/C++ quick enquiry | Tony's right. To oversimplify it a bit, here's a generde mainly deals with the instant-by-instant be... read more | 01/27/2009 (9:13 am) |
| Set scale for weapons | Okay, I have a definite fix for this (I think), but I don't have time right now to go over every cod... read more | 01/26/2009 (12:57 pm) |
| Set scale for weapons | Huh, that's a curious oversight. I would have thought that images would have a scale factor. That mi... read more | 01/26/2009 (7:43 am) |
| Recommended Tools and Approaches | Games such as Unreal and Quake use BSP files to store their levels. In Torque, these are called inte... read more | 01/25/2009 (5:56 am) |
| Damage Overlay - How Do I Link It To Health? Please Help! | Is there a way to set the transparency of a GUI specifically? I know you can set the visibility, but... read more | 01/25/2009 (3:53 am) |
| Players using quaternions | Sorry, I didn't notice all that. Did you edit after posting? :P Thanks for that explanation. Seem... read more | 01/25/2009 (3:49 am) |
| Implementing Soft Body Physics in Torque Game Engine | I'm also going to attempt this in the future, though probably not the way you're doing it. I don't n... read more | 01/24/2009 (10:59 am) |
| No More TGE 1.5.2 Upgrades? | For the record, I thought that TGEA would fall back to fixed-function rendering if shaders aren't av... read more | 01/19/2009 (9:31 am) |
| Get the amount of light the player is standing in | The server should keep track of light objects though, shouldn't it? It may be possible to implement ... read more | 01/19/2009 (9:29 am) |
| Animating 1st Person Weapon for Walking | bryce - in that case, have a search for the Plastic Gems article where they show how to implement a ... read more | 01/19/2009 (8:57 am) |