Daniel Buckmaster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D 1.1 final - unacceptable amount of jitter caused by floating point precision errors | 'Scale everything down' has always been the stock answer about this, but I'd like to just flag at th... read more | 10/12/2011 (12:56 pm) |
| TGE is not in my account | Nor can I find a download link. It's not a huge problem, since I've downloaded the installer already... read more | 10/08/2011 (11:41 pm) |
| DEXSOFT-Games: Cave Creator Construction Set | Very Morrowind! Ah, nostalgia...... read more | 09/21/2011 (6:28 pm) |
| Is there a way for 2 people to work at once on the same project from different locations? | XP-dev.com is a service I'm using and quite happy with. Along with an SVN repository, you can create... read more | 09/11/2011 (5:14 pm) |
| Mouse based interfaces | The trick is rendering an actual dynamic GUI to an object. It'd be fairly simple to just use raycast... read more | 09/04/2011 (1:40 am) |
| Looking for ideas on inventory management without 2D hud | That last idea is what I'm working with - I really dislike silly 'you can't fit that item in your in... read more | 09/03/2011 (5:38 am) |
| TSStatic, datablocks and networking! | You've discovered why datablocks are great ;). Unfortunately, the TSStatic class doesn't use them. W... read more | 09/01/2011 (8:33 pm) |
| Bots killing each other because of friendly fire, help | That code should be: [code] function Armor::damage(%this, %obj, %sourceObject, %position, %damage,... read more | 08/30/2011 (6:42 am) |
| Adding FXAA to T3D - Live Blog! | [quote]The idea there is to add a tiny jitter the camera and use results from previous frames to pic... read more | 08/26/2011 (3:59 pm) |
| T3D 1.1 Pro noob designer help | You've got Blender - use it! ;) It's a great piece of software. Some say the interface takes getting... read more | 08/26/2011 (4:18 am) |
| Problem with score system | Alternatively, just do this: [code] // if(mSourceObject && mCurrTick > SourceIdTime... read more | 08/23/2011 (1:05 am) |
| AIPlayer - broken rotation - RESOLVED (THREED-2482) | Interesting - does it still happen when using setAimObject? I've played with AIPlayers in TGE and no... read more | 08/18/2011 (6:12 am) |
| T3D 1.1 Final Issue - Needs method to sync animation to sound (LOGGED - THREED-3166) | [quote]would be useful to have an onAnimationTrigger callback also. [/quote] I think this is the ke... read more | 08/18/2011 (6:09 am) |
| Control Speed of AiPlayer Rotation? | Nice - a full worked solution ;). Thanks!... read more | 08/17/2011 (6:15 am) |
| Control Speed of AiPlayer Rotation? | In AIPlayer::getAIMove, there should be lines like this: [code]movePtr->yaw = yawDiff;[/code] W... read more | 08/16/2011 (8:41 pm) |
| There seems to be a problem with images and triggers.... | [code]for( int i = 0; i < MaxTriggerKeys && i < maxMountedImages; i++ ) [/code] (I t... read more | 08/04/2011 (3:49 pm) |
| Full Engine coding ? | [quote]my goal is to have 3000 players per server like any modern game does it. [/quote] We're spea... read more | 08/04/2011 (1:06 am) |
| Crash? when relighting scene after adding items with GettingStarted.pdf | You might have to wait a little while for the lighting to finish - and yes, the cursor is entirely n... read more | 08/02/2011 (11:59 pm) |
| Collision "lag" | updateWorkingCollisionSet() is called in processTick, which is called both on the client and server,... read more | 08/02/2011 (7:11 am) |
| UAISK or Tactical AI KIt | [quote]Although I must say dropping the navigation points get repetitive :D[/quote] That's the pric... read more | 08/02/2011 (6:44 am) |
| Which came first: the object or the datablock | It isn't necessarily the order of [i]definition[/i] which is important, but the order of [i]initiali... read more | 08/02/2011 (6:43 am) |
| Collision "lag" | Is this high-frequency messed-up looking bounding, or smooth bouncing as if you're constantly making... read more | 08/01/2011 (3:36 pm) |
| Collision "lag" | The Player class caches its collision data, instead of updating it every cycle. You can see in the m... read more | 07/30/2011 (3:35 pm) |
| Building a Server on my PC | [quote]Ensure your batch files refer to the correct exe - most likely you will need to change torque... read more | 07/29/2011 (7:20 am) |
| OffsetNonConst in 1.5.2 | So that turned out to be unproductive. I've decided instead to use arrays in the normal sense, but e... read more | 07/28/2011 (7:00 am) |
| Basics: Can Torque handle Parkour-Type-Games? | Torque (all flavours) is written in C++, which you'll need to deal with quite a bit to implement any... read more | 07/26/2011 (5:46 am) |
| OffsetNonConst in 1.5.2 | I saw that - it looks like OffsetNonConst points to a different macro in other build environments th... read more | 07/25/2011 (4:17 pm) |
| OffsetNonConst in 1.5.2 | Sorry, I should have been clearer with my custom code ;P. NumDecals is a holdover from when Projecti... read more | 07/25/2011 (6:17 am) |
| Building a Server on my PC | Torque itself is not a master server. It can be a dedicated server (i.e., run a simulation without r... read more | 07/24/2011 (5:31 pm) |
| Basics: Can Torque handle Parkour-Type-Games? | It can certainly be done, it just requires a lot of time and effort. The 3DAAK has some good feature... read more | 07/24/2011 (2:25 pm) |
| Is Torque 3D right for me? | I jumped in to 3D before learning 2D - I'm not sure if I regret it, since 3D is where I want to be, ... read more | 07/22/2011 (3:27 pm) |
| Compiling Error | Also, now might be an opportune moment for me to plug [url=http://en.wikipedia.org/wiki/Source_contr... read more | 07/16/2011 (3:34 pm) |
| Compiling Error | If I remember right, unicows.lib used to live next to the TGE executable file in the example/ direct... read more | 07/15/2011 (3:10 pm) |
| The Truth About Apple Inc. | [quote]The little marketing Apple does to their machines forces it to run slower and more sluggish t... read more | 07/15/2011 (4:50 am) |
| Simpler Tutorials? | My two cents: at the bare minimum, some [i]structure[/i] would be great. There are a ton of good res... read more | 07/15/2011 (4:44 am) |
| Possible Resource Ideas | [quote]1. Different player models. How would one handle that if the hacked hands are modeled for one... read more | 07/14/2011 (6:06 pm) |
| Development plans Torque 3D. | How about reloading with magazines and animations, melee combat, a grenade button, locational damage... read more | 07/13/2011 (5:34 pm) |
| Compiling TGE 1.5.2 on Ubuntu Karmic (9.10) | I'd just like to mention that I went through this process on a 32-bit computer just now and it worke... read more | 07/13/2011 (5:28 pm) |
| Hello, Anybody there? | [quote]My first thought was to ridicule your opinion that crysis graphics are so awesome and that yo... read more | 07/10/2011 (7:13 pm) |
| Defeated by yaw. | Do you mean yaw of the Player class? It should be contained in mRot; mHead is the head rotation, and... read more | 07/07/2011 (7:01 pm) |
| ShapeBaseImages & guiObjectView MeshHiding | Also, I forgot to mention - even were ShapeBaseImage to have a mesh hiding feature, calling it on th... read more | 06/30/2011 (5:43 am) |
| ShapeBaseImages & guiObjectView MeshHiding | (Note: the following applies to TGE. Still haven't gotten too familiar with T3D's codebase.) That'd ... read more | 06/30/2011 (1:04 am) |
| Falling into water - more realistically | Josh - that looks like a decent solution, makes sense to keep the player 'falling' until they can st... read more | 06/30/2011 (12:57 am) |
| Falling into water - more realistically | Definitely have a search around for any uses of mWaterCoverage and mInWater to see if Player physics... read more | 06/29/2011 (4:24 pm) |
| Source Control | I've kept source and scripts in the same repo for the last few repos I've started - I used to not do... read more | 06/22/2011 (4:29 pm) |
| Possible Resource Ideas | Hacked hands is unfortunately common in pretty much any game you play these days, as far as I'm awar... read more | 06/22/2011 (6:41 am) |
| Let's share our YouTube Channels (dev based) ! | Good thinking. My Torque playlist: [url]http://www.youtube.com/playlist?p=PLE8CED8FBAD2F68C4[/url]... read more | 06/22/2011 (6:27 am) |
| DataBlocks, Explained! | Changing shapefiles is not something you generally do. If your object is a StaticShape or something ... read more | 06/21/2011 (6:05 pm) |
| 2 people working together to make a game using torque script, but one cannot buy it? | [quote]If there is a reason that your friend cannot help you, as long as he is not seeing the source... read more | 06/18/2011 (3:15 pm) |
| how to use Torsion to debug | Greg: Torsion allows you to debug scripts (and so does TorqueDev), which you usually don't need a li... read more | 06/14/2011 (12:28 am) |