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Daniel Buckmaster's Forum Posts

Thread Post Date Posted
T3D 1.1 final - unacceptable amount of jitter caused by floating point precision errors 'Scale everything down' has always been the stock answer about this, but I'd like to just flag at th... read more 10/12/2011 (12:56 pm)
TGE is not in my account Nor can I find a download link. It's not a huge problem, since I've downloaded the installer already... read more 10/08/2011 (11:41 pm)
DEXSOFT-Games: Cave Creator Construction Set Very Morrowind! Ah, nostalgia...... read more 09/21/2011 (6:28 pm)
Is there a way for 2 people to work at once on the same project from different locations? XP-dev.com is a service I'm using and quite happy with. Along with an SVN repository, you can create... read more 09/11/2011 (5:14 pm)
Mouse based interfaces The trick is rendering an actual dynamic GUI to an object. It'd be fairly simple to just use raycast... read more 09/04/2011 (1:40 am)
Looking for ideas on inventory management without 2D hud That last idea is what I'm working with - I really dislike silly 'you can't fit that item in your in... read more 09/03/2011 (5:38 am)
TSStatic, datablocks and networking! You've discovered why datablocks are great ;). Unfortunately, the TSStatic class doesn't use them. W... read more 09/01/2011 (8:33 pm)
Bots killing each other because of friendly fire, help That code should be: [code] function Armor::damage(%this, %obj, %sourceObject, %position, %damage,... read more 08/30/2011 (6:42 am)
Adding FXAA to T3D - Live Blog! [quote]The idea there is to add a tiny jitter the camera and use results from previous frames to pic... read more 08/26/2011 (3:59 pm)
T3D 1.1 Pro noob designer help You've got Blender - use it! ;) It's a great piece of software. Some say the interface takes getting... read more 08/26/2011 (4:18 am)
Problem with score system Alternatively, just do this: [code] // if(mSourceObject && mCurrTick > SourceIdTime... read more 08/23/2011 (1:05 am)
AIPlayer - broken rotation - RESOLVED (THREED-2482) Interesting - does it still happen when using setAimObject? I've played with AIPlayers in TGE and no... read more 08/18/2011 (6:12 am)
T3D 1.1 Final Issue - Needs method to sync animation to sound (LOGGED - THREED-3166) [quote]would be useful to have an onAnimationTrigger callback also. [/quote] I think this is the ke... read more 08/18/2011 (6:09 am)
Control Speed of AiPlayer Rotation? Nice - a full worked solution ;). Thanks!... read more 08/17/2011 (6:15 am)
Control Speed of AiPlayer Rotation? In AIPlayer::getAIMove, there should be lines like this: [code]movePtr->yaw = yawDiff;[/code] W... read more 08/16/2011 (8:41 pm)
There seems to be a problem with images and triggers.... [code]for( int i = 0; i < MaxTriggerKeys && i < maxMountedImages; i++ ) [/code] (I t... read more 08/04/2011 (3:49 pm)
Full Engine coding ? [quote]my goal is to have 3000 players per server like any modern game does it. [/quote] We're spea... read more 08/04/2011 (1:06 am)
Crash? when relighting scene after adding items with GettingStarted.pdf You might have to wait a little while for the lighting to finish - and yes, the cursor is entirely n... read more 08/02/2011 (11:59 pm)
Collision "lag" updateWorkingCollisionSet() is called in processTick, which is called both on the client and server,... read more 08/02/2011 (7:11 am)
UAISK or Tactical AI KIt [quote]Although I must say dropping the navigation points get repetitive :D[/quote] That's the pric... read more 08/02/2011 (6:44 am)
Which came first: the object or the datablock It isn't necessarily the order of [i]definition[/i] which is important, but the order of [i]initiali... read more 08/02/2011 (6:43 am)
Collision "lag" Is this high-frequency messed-up looking bounding, or smooth bouncing as if you're constantly making... read more 08/01/2011 (3:36 pm)
Collision "lag" The Player class caches its collision data, instead of updating it every cycle. You can see in the m... read more 07/30/2011 (3:35 pm)
Building a Server on my PC [quote]Ensure your batch files refer to the correct exe - most likely you will need to change torque... read more 07/29/2011 (7:20 am)
OffsetNonConst in 1.5.2 So that turned out to be unproductive. I've decided instead to use arrays in the normal sense, but e... read more 07/28/2011 (7:00 am)
Basics: Can Torque handle Parkour-Type-Games? Torque (all flavours) is written in C++, which you'll need to deal with quite a bit to implement any... read more 07/26/2011 (5:46 am)
OffsetNonConst in 1.5.2 I saw that - it looks like OffsetNonConst points to a different macro in other build environments th... read more 07/25/2011 (4:17 pm)
OffsetNonConst in 1.5.2 Sorry, I should have been clearer with my custom code ;P. NumDecals is a holdover from when Projecti... read more 07/25/2011 (6:17 am)
Building a Server on my PC Torque itself is not a master server. It can be a dedicated server (i.e., run a simulation without r... read more 07/24/2011 (5:31 pm)
Basics: Can Torque handle Parkour-Type-Games? It can certainly be done, it just requires a lot of time and effort. The 3DAAK has some good feature... read more 07/24/2011 (2:25 pm)
Is Torque 3D right for me? I jumped in to 3D before learning 2D - I'm not sure if I regret it, since 3D is where I want to be, ... read more 07/22/2011 (3:27 pm)
Compiling Error Also, now might be an opportune moment for me to plug [url=http://en.wikipedia.org/wiki/Source_contr... read more 07/16/2011 (3:34 pm)
Compiling Error If I remember right, unicows.lib used to live next to the TGE executable file in the example/ direct... read more 07/15/2011 (3:10 pm)
The Truth About Apple Inc. [quote]The little marketing Apple does to their machines forces it to run slower and more sluggish t... read more 07/15/2011 (4:50 am)
Simpler Tutorials? My two cents: at the bare minimum, some [i]structure[/i] would be great. There are a ton of good res... read more 07/15/2011 (4:44 am)
Possible Resource Ideas [quote]1. Different player models. How would one handle that if the hacked hands are modeled for one... read more 07/14/2011 (6:06 pm)
Development plans Torque 3D. How about reloading with magazines and animations, melee combat, a grenade button, locational damage... read more 07/13/2011 (5:34 pm)
Compiling TGE 1.5.2 on Ubuntu Karmic (9.10) I'd just like to mention that I went through this process on a 32-bit computer just now and it worke... read more 07/13/2011 (5:28 pm)
Hello, Anybody there? [quote]My first thought was to ridicule your opinion that crysis graphics are so awesome and that yo... read more 07/10/2011 (7:13 pm)
Defeated by yaw. Do you mean yaw of the Player class? It should be contained in mRot; mHead is the head rotation, and... read more 07/07/2011 (7:01 pm)
ShapeBaseImages & guiObjectView MeshHiding Also, I forgot to mention - even were ShapeBaseImage to have a mesh hiding feature, calling it on th... read more 06/30/2011 (5:43 am)
ShapeBaseImages & guiObjectView MeshHiding (Note: the following applies to TGE. Still haven't gotten too familiar with T3D's codebase.) That'd ... read more 06/30/2011 (1:04 am)
Falling into water - more realistically Josh - that looks like a decent solution, makes sense to keep the player 'falling' until they can st... read more 06/30/2011 (12:57 am)
Falling into water - more realistically Definitely have a search around for any uses of mWaterCoverage and mInWater to see if Player physics... read more 06/29/2011 (4:24 pm)
Source Control I've kept source and scripts in the same repo for the last few repos I've started - I used to not do... read more 06/22/2011 (4:29 pm)
Possible Resource Ideas Hacked hands is unfortunately common in pretty much any game you play these days, as far as I'm awar... read more 06/22/2011 (6:41 am)
Let's share our YouTube Channels (dev based) ! Good thinking. My Torque playlist: [url]http://www.youtube.com/playlist?p=PLE8CED8FBAD2F68C4[/url]... read more 06/22/2011 (6:27 am)
DataBlocks, Explained! Changing shapefiles is not something you generally do. If your object is a StaticShape or something ... read more 06/21/2011 (6:05 pm)
2 people working together to make a game using torque script, but one cannot buy it? [quote]If there is a reason that your friend cannot help you, as long as he is not seeing the source... read more 06/18/2011 (3:15 pm)
how to use Torsion to debug Greg: Torsion allows you to debug scripts (and so does TorqueDev), which you usually don't need a li... read more 06/14/2011 (12:28 am)