Game Development Community

Daniel Buckmaster's Forum Posts

Thread Post Date Posted
New Committee insights & feedback [quote]I just have to say that the old committee was never afraid to implement some of those big pul... read more 03/27/2014 (10:54 pm)
New Committee insights & feedback [quote]We're not taking ownership of Torque, we're just trying to shepherd it into the future in the... read more 03/27/2014 (4:00 pm)
Torque3D OpenGL Status Luis - can your changes be made modular? I.e. have project generator flags to use DX or OGL? If ther... read more 03/26/2014 (4:42 am)
Walkabout Navigation Toolkit help thread Donnie: I've never seen that before. When I get time (hopefully tomorrow) I'll double check and see ... read more 03/26/2014 (3:06 am)
New Committee insights & feedback Sorry about the lack of transparency so far, guys. Following the discussion on issues and pull reque... read more 03/25/2014 (10:41 pm)
Spawning an archery target using position data from a file [quote]What type of datablock do I need?[/quote] I just want to jump in here and make sure you unde... read more 03/21/2014 (12:27 am)
Unit Tests I guess, for a start, we can begin to test all the exposed TS console functions in regular unit-test... read more 03/20/2014 (1:38 pm)
[T3D] Process, versioning and branching model Okay, I'll accept that, but I would like to make an ultimatum that the development branch must alway... read more 03/17/2014 (9:02 pm)
[T3D] Goal List Thus Far Could 64-bit be a 3.Y series change? Does it involve breaking changes to parts of the code, or just ... read more 03/17/2014 (3:36 am)
[T3D] Goal List Thus Far Can we finalise roadmaps for T3D 3.6 and 4.0? At the moment I feel like we're just adding a bunch of... read more 03/16/2014 (9:27 pm)
[T3D] Process, versioning and branching model IMO having mega-branches for this doesn't really help development. Physics, for example, should have... read more 03/16/2014 (2:00 pm)
Walkabout Navigation Toolkit help thread Hmm, did you compile in debug mode? I've never run into RTTI problems before. Can you follow the cod... read more 03/16/2014 (1:56 pm)
Walkabout Navigation Toolkit help thread Donnie: that suggests to me that the changes I had you make to findCover aren't taking effect. Can y... read more 03/16/2014 (4:04 am)
[T3D] Process, versioning and branching model Yeah that's a good point. IMO it'll just be a tug-of-war between how badly we want the changes and h... read more 03/15/2014 (6:36 pm)
[T3D] Community website brainstorming Hmm, a separate page could be okay, but then for consistency I will insist on it having a new link i... read more 03/15/2014 (2:16 am)
[T3D] Process, versioning and branching model Also, should we start using github milestones to label issues/pull requests as targeted for particul... read more 03/15/2014 (2:15 am)
[T3D] Process, versioning and branching model Also now is the time to think about maintaining a 3.5.x branch. Should we say that 'development' is ... read more 03/15/2014 (2:08 am)
[T3D] Code Style? Okay I think we're definitely not ready to reboot the repo, and until we're doing that I think it's ... read more 03/15/2014 (2:05 am)
[T3D] Code Style? Yeah... I think that would be for the point where we make massive breaking changes to other things. ... read more 03/15/2014 (1:11 am)
Blender export - there has to be an easier way Yeah I've never been very successful at importing stuff from Blender - it's always an uphill struggl... read more 03/15/2014 (1:03 am)
[T3D] Process, versioning and branching model As I posted in General Discussion, I highly recommend using [url=https://github.com/github/hub#readm... read more 03/15/2014 (12:58 am)
[T3D] Process, versioning and branching model Okay guys, here's an idea I've had and started to put into action. At the moment, there is no use of... read more 03/15/2014 (12:32 am)
Enemy Kill Message Have a search for 'BottomPrint' in the scripts. Pretty sure the core/ scripts have functions for pri... read more 03/14/2014 (11:51 pm)
Walkabout Navigation Toolkit help thread Yes, using temp obstacles is definitely the ideal solution. I do wonder if there's value in an alter... read more 03/14/2014 (9:58 pm)
TorqueScript Improvement Status Cool! This is really great work.... read more 03/14/2014 (9:22 pm)
[T3D] Code Style? [url=http://www.reddit.com/r/Cplusplus/comments/20dp0w/changing_the_indentation_convention_of_a_larg... read more 03/14/2014 (8:28 pm)
[T3D] Code Style? What do we gain? IMO the benefit would have to be significant to justify forcing every single user o... read more 03/14/2014 (3:16 am)
[T3D] Process, versioning and branching model Hey, Ron! Great to see you back around here. I, for one, would welcome input from you and other form... read more 03/13/2014 (6:58 pm)
Walkabout Navigation Toolkit help thread Donnie, can you try changing $AISK_WALK... to 0? As in try to find cover with 0 radius. What does it... read more 03/13/2014 (3:13 pm)
Walkabout Navigation Toolkit help thread Sorry Donnie, I meant to get back to you! There's some stuff going on in that fragment you posted. I... read more 03/13/2014 (5:27 am)
[T3D] Steering Committee Charter discussion Dave, I fully agree with you. There was no discussion before Thomas's commit. I'm assuming it was pu... read more 03/11/2014 (10:34 pm)
Torque 3D Show Off Thread! Yeah the forum doesn't properly handle deleted posts, so when a new page starts, you can't access it... read more 03/11/2014 (10:33 pm)
Torque3D OpenGL Status Not sure if this is in any way useful, but it wandered across my Github home feed: [url=https://gith... read more 03/11/2014 (8:39 pm)
Torque 3D Show Off Thread! Fantastic, thanks for those :).... read more 03/11/2014 (8:34 pm)
[T3D] Steering Committee Charter discussion Apparently we have one already :P. Not sure if it was a misfire. I'll see if I can get in touch with... read more 03/11/2014 (6:18 pm)
[T3D] Code Style? Whoah hi Thomas. Did you mean to commit directly to the GG repo dev branch? I don't think we should ... read more 03/11/2014 (6:17 pm)
[T3D] Steering Committee Charter discussion Jeff is Areloch. Thanks for the blog, Dave!... read more 03/11/2014 (3:35 am)
[T3D] Code Style? Uh, I've seen 3-space fairly commonly through C++. 2-space for JavaScript and Ruby, 4-space for Pyth... read more 03/11/2014 (3:32 am)
[T3D] Goal List Thus Far Thanks heaps for that, Scott!... read more 03/10/2014 (2:11 pm)
Function running twice? Bound functions are called on key press and release. The function is passed a single argument that i... read more 03/10/2014 (3:45 am)
[T3D] Community website brainstorming [url=http://eightyeight.github.io/scsite/engine/#made-with-torque]Updated the engine page[/url]. Thi... read more 03/10/2014 (12:07 am)
Torque 3D Rep Question Basically, Torque's schtick throughout its history has been 'you have the source code, you can do wh... read more 03/09/2014 (11:05 pm)
Torque 3D Show Off Thread! Lars - looks fascinating but very blurry! Fewes - could I ask on behalf of the incoming Steering Com... read more 03/09/2014 (10:27 pm)
[T3D] Community website brainstorming Blood and Mana should probably be on there. I'll send emails now. EDIT: FrEndzone is on board :D ... read more 03/09/2014 (3:36 pm)
Random Sequence Generator That algorithm doesn't seem too difficult to write in TorqueScript. The swap function is your most i... read more 03/09/2014 (3:27 pm)
Torque 3D Show Off Thread! Fewes, those terrains look fantastic. Can't wait to see more of this project!... read more 03/08/2014 (1:19 pm)
[T3D] Community website brainstorming The showcase is 'made with torque' under 'engine' - do you think it should be more prominent? I want... read more 03/08/2014 (3:38 am)
Walkabout Navigation Toolkit help thread Erk, sorry about that. findCover should already be in public. It's getCover that needs to move, as t... read more 03/07/2014 (4:45 am)
[T3D] Steering Committee Charter discussion Sorry to hear that! Looking forward to having you back.... read more 03/07/2014 (4:24 am)
[T3D] Steering Committee Charter discussion I've made those changes in our Google Doc, will update the website sometime later today hopefully.... read more 03/06/2014 (4:33 pm)