Daniel Buckmaster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| [T3D] Community website brainstorming | [h1][url=http://garagegames.github.io/Torque3D/]Hello[/url][/h1]... read more | 04/18/2014 (11:54 pm) |
| Emscripten and PhoneGap | T2D can now be compiled with Emscripten, just FYI, thanks to James Uruqhart's work. So maybe there's... read more | 04/18/2014 (11:47 pm) |
| Changing how mounted objects inherit movement | So you mean you have some object mounted to another object that is rotating, and you want the mounte... read more | 04/17/2014 (5:30 pm) |
| Projectile explosion on client | Any more specific details? Have you made changes to the source code? Can you reproduce it in stock 3... read more | 04/17/2014 (5:07 pm) |
| Torque3D Linux Status | Whoah that's a fantastic list. Damn it I wish I had the time to get stuck into this.... read more | 04/17/2014 (5:01 pm) |
| Trying to get Swinging Door to work | Hurrah! Nice work :)... read more | 04/15/2014 (6:55 am) |
| Walkabout Navigation Toolkit help thread | Right. The current ledge code is fairly dumb - it raycasts downwards in front of the AIPlayer and as... read more | 04/14/2014 (7:05 am) |
| Trying to get Swinging Door to work | Yeah, apparently nobody uses doors in Torque games :P. Were there engine modifications associated wi... read more | 04/13/2014 (12:30 am) |
| [T3D] QA Pass 4/4/14 | No worries!... read more | 04/12/2014 (3:38 pm) |
| Unreal License | No, it means the opposite: you can bring Torque code into Unreal, because it's MIT. If Torque were u... read more | 04/12/2014 (2:53 am) |
| [T3D] QA Pass 4/4/14 | Hey Raymond, how did the QA go? I'd love to be able to merge in those platform type changes if all w... read more | 04/11/2014 (6:23 pm) |
| Torque2D ShowOff(); | Very cool!... read more | 04/11/2014 (5:17 pm) |
| Updated: Wading into the scary murky waters of TorqueScript... | [quote]I figure, maybe understanding Python will help me out a bit with the concepts behind TorqueSc... read more | 04/08/2014 (9:52 pm) |
| Updated: Wading into the scary murky waters of TorqueScript... | Hey Mike, I don't know what your background is but are you familiar with functions in maths? Functio... read more | 04/08/2014 (7:34 pm) |
| Projectiles: Server vs. Client | IIRC: [ul] [li]processTick is called on both server and client once every 32ms (or at 32Hz, I can ... read more | 04/08/2014 (6:38 pm) |
| [T3D] Continuous integration (ish) | That'd be nice. I'll look it up.... read more | 04/08/2014 (2:47 pm) |
| [T3D] Community website brainstorming | Hahaha I noticed the cod the other day but forgot to fix it :P.... read more | 04/07/2014 (11:28 pm) |
| T3D tutorials en masse | [url=http://www.codesampler.com/torque.htm]This site[/url] is great. Out of date, but still great. I... read more | 04/07/2014 (6:27 pm) |
| [T3D] Community website brainstorming | Okay, I've basically finished most of the content I think. I haven't put the 'made with' on a separa... read more | 04/07/2014 (6:14 pm) |
| Updated: Wading into the scary murky waters of TorqueScript... | [quote]you can always dig in the relevant engine source files for script bindings[/quote] ....if yo... read more | 04/06/2014 (9:44 pm) |
| TorqueScript Improvement Status | Jeff: we're big fans of making everything modular! raa: "Lua is an entirely different langua... read more | 04/06/2014 (4:18 pm) |
| What a "game engine" is.... | Oh, I wasn't saying anything negative about blueprints as opposed to a scripting language. I was jus... read more | 04/06/2014 (6:18 am) |
| TorqueScript Improvement Status | [url=http://www.cuppadev.co.uk/2014/01/scripting-language-shootout/]A blog post by James Urquhart[/u... read more | 04/05/2014 (9:09 pm) |
| Open Asset Import Library | Definitely a good idea, it would just take someone to actually do it. I'd be very tempted to look in... read more | 04/05/2014 (9:06 pm) |
| What a "game engine" is.... | Let's not forget that scripting is about rapid development, whether that means not having to recompi... read more | 04/04/2014 (9:19 pm) |
| Removing input lag and stutter caused by the tick rate? | Could you describe your situation in a bit more detail? The 32ms tick rate doesn't introduce lag; it... read more | 04/04/2014 (9:16 pm) |
| Blender Import Is Stupid | [url=https://github.com/GarageGames/Torque3D/issues]Bug tracker[/url].... read more | 04/04/2014 (2:31 pm) |
| [T3D] QA Pass 4/4/14 | Okay, cool. Unfortunately we haven't really made any specific changes, just lots of little bits here... read more | 04/03/2014 (6:46 pm) |
| [T3D] Availability Thread | No probs mate. Good luck with it all! I know how you feel :P... read more | 04/03/2014 (6:14 am) |
| [T3D] Goal List Thus Far | Yeah that's reasonable. Let's go for it.... read more | 04/03/2014 (6:10 am) |
| [T3D] Goal List Thus Far | Well, I guess if components are ready (and mature!) by 4.0 then we can put them there. Looking forwa... read more | 04/01/2014 (10:22 pm) |
| Character tutorial? | Just want to jump in here and say that you can now send us a pull-request for content to be added to... read more | 04/01/2014 (9:37 pm) |
| [T3D] QA Pass 4/4/14 | Raymond, I'm considering merging in the [url=https://github.com/GarageGames/Torque3D/pull/455]platfo... read more | 04/01/2014 (6:35 pm) |
| Unit Tests | Michael - when we talk about unit tests, we mean tests that can be run automatically without any hum... read more | 04/01/2014 (3:10 am) |
| Character tutorial? | I feel your pain :(. I wish I could offer some help, but I've never been able to nail down a process... read more | 03/31/2014 (9:29 pm) |
| Unit Tests | [quote]Indeed - Someone on the committee should talk to Scott Burns about using the system already i... read more | 03/31/2014 (5:26 pm) |
| [T3D] QA Pass 4/4/14 | Sweet! It'll be great to have a dedicated QA pass. I don't think we have many specific new features ... read more | 03/31/2014 (4:53 pm) |
| bind input to functions with parameters using bindCmd() | [quote]Make sure that CMD is not passed as a string but as a standalone method name.[/quote] I'm be... read more | 03/30/2014 (11:25 pm) |
| Unit Tests | Okay, I reckon we should make this happen sooner rather than later. As in, for 3.6 if at all possibl... read more | 03/30/2014 (10:17 pm) |
| Damage to Objects in Torque 3D | Are you using the Full script template? It should already have functions for damaging objects. Thoug... read more | 03/30/2014 (9:17 pm) |
| [T3D] Goal List Thus Far | Since this is the post for our goals and stuff, can we talk about what our milestones mean? I've sta... read more | 03/30/2014 (4:42 pm) |
| New Committee insights & feedback | We hear you. [quote]We're also looking to move to a X.0 and X.Y branch approach, where huge, breaki... read more | 03/30/2014 (2:22 pm) |
| Walkabout Navigation Toolkit help thread | Yep, sorry about that Donnie - those files were removed some time ago in favour of putting the Recas... read more | 03/29/2014 (2:49 pm) |
| [T3D] Goal List Thus Far | [url=https://www.garagegames.com/community/blogs/view/21181]This seems cool[/url].... read more | 03/29/2014 (4:32 am) |
| Manual moving node with parent | That GIF was the most disturbing thing I'd seen all day. Then I watched Hannibal.... read more | 03/29/2014 (2:02 am) |
| Making a game complicated? | I started when I was 14... and have yet to finish a game. But I've made a lot of cool stuff and lear... read more | 03/28/2014 (11:34 pm) |
| Student seeking inspiration! | I like the toon edges :). And those particles look pretty good, at least in screenshot! [small]Th... read more | 03/28/2014 (4:15 am) |
| Walkabout Navigation Toolkit help thread | Check your email ;).... read more | 03/28/2014 (1:18 am) |
| [T3D] Goal List Thus Far | [url=http://garagegames.uservoice.com/forums/178972-torque-3d-mit/filters/top]Ahem[/url]. Funnily en... read more | 03/28/2014 (1:17 am) |
| Walkabout Navigation Toolkit help thread | Donnie: I found the error. I hadn't realised that the reference to the found cover point won't survi... read more | 03/27/2014 (11:52 pm) |