Game Development Community

Daniel Buckmaster's Forum Posts

Thread Post Date Posted
[T3D] Community website brainstorming [h1][url=http://garagegames.github.io/Torque3D/]Hello[/url][/h1]... read more 04/18/2014 (11:54 pm)
Emscripten and PhoneGap T2D can now be compiled with Emscripten, just FYI, thanks to James Uruqhart's work. So maybe there's... read more 04/18/2014 (11:47 pm)
Changing how mounted objects inherit movement So you mean you have some object mounted to another object that is rotating, and you want the mounte... read more 04/17/2014 (5:30 pm)
Projectile explosion on client Any more specific details? Have you made changes to the source code? Can you reproduce it in stock 3... read more 04/17/2014 (5:07 pm)
Torque3D Linux Status Whoah that's a fantastic list. Damn it I wish I had the time to get stuck into this.... read more 04/17/2014 (5:01 pm)
Trying to get Swinging Door to work Hurrah! Nice work :)... read more 04/15/2014 (6:55 am)
Walkabout Navigation Toolkit help thread Right. The current ledge code is fairly dumb - it raycasts downwards in front of the AIPlayer and as... read more 04/14/2014 (7:05 am)
Trying to get Swinging Door to work Yeah, apparently nobody uses doors in Torque games :P. Were there engine modifications associated wi... read more 04/13/2014 (12:30 am)
[T3D] QA Pass 4/4/14 No worries!... read more 04/12/2014 (3:38 pm)
Unreal License No, it means the opposite: you can bring Torque code into Unreal, because it's MIT. If Torque were u... read more 04/12/2014 (2:53 am)
[T3D] QA Pass 4/4/14 Hey Raymond, how did the QA go? I'd love to be able to merge in those platform type changes if all w... read more 04/11/2014 (6:23 pm)
Torque2D ShowOff(); Very cool!... read more 04/11/2014 (5:17 pm)
Updated: Wading into the scary murky waters of TorqueScript... [quote]I figure, maybe understanding Python will help me out a bit with the concepts behind TorqueSc... read more 04/08/2014 (9:52 pm)
Updated: Wading into the scary murky waters of TorqueScript... Hey Mike, I don't know what your background is but are you familiar with functions in maths? Functio... read more 04/08/2014 (7:34 pm)
Projectiles: Server vs. Client IIRC: [ul] [li]processTick is called on both server and client once every 32ms (or at 32Hz, I can ... read more 04/08/2014 (6:38 pm)
[T3D] Continuous integration (ish) That'd be nice. I'll look it up.... read more 04/08/2014 (2:47 pm)
[T3D] Community website brainstorming Hahaha I noticed the cod the other day but forgot to fix it :P.... read more 04/07/2014 (11:28 pm)
T3D tutorials en masse [url=http://www.codesampler.com/torque.htm]This site[/url] is great. Out of date, but still great. I... read more 04/07/2014 (6:27 pm)
[T3D] Community website brainstorming Okay, I've basically finished most of the content I think. I haven't put the 'made with' on a separa... read more 04/07/2014 (6:14 pm)
Updated: Wading into the scary murky waters of TorqueScript... [quote]you can always dig in the relevant engine source files for script bindings[/quote] ....if yo... read more 04/06/2014 (9:44 pm)
TorqueScript Improvement Status Jeff: we're big fans of making everything modular! raa: "Lua is an entirely different langua... read more 04/06/2014 (4:18 pm)
What a "game engine" is.... Oh, I wasn't saying anything negative about blueprints as opposed to a scripting language. I was jus... read more 04/06/2014 (6:18 am)
TorqueScript Improvement Status [url=http://www.cuppadev.co.uk/2014/01/scripting-language-shootout/]A blog post by James Urquhart[/u... read more 04/05/2014 (9:09 pm)
Open Asset Import Library Definitely a good idea, it would just take someone to actually do it. I'd be very tempted to look in... read more 04/05/2014 (9:06 pm)
What a "game engine" is.... Let's not forget that scripting is about rapid development, whether that means not having to recompi... read more 04/04/2014 (9:19 pm)
Removing input lag and stutter caused by the tick rate? Could you describe your situation in a bit more detail? The 32ms tick rate doesn't introduce lag; it... read more 04/04/2014 (9:16 pm)
Blender Import Is Stupid [url=https://github.com/GarageGames/Torque3D/issues]Bug tracker[/url].... read more 04/04/2014 (2:31 pm)
[T3D] QA Pass 4/4/14 Okay, cool. Unfortunately we haven't really made any specific changes, just lots of little bits here... read more 04/03/2014 (6:46 pm)
[T3D] Availability Thread No probs mate. Good luck with it all! I know how you feel :P... read more 04/03/2014 (6:14 am)
[T3D] Goal List Thus Far Yeah that's reasonable. Let's go for it.... read more 04/03/2014 (6:10 am)
[T3D] Goal List Thus Far Well, I guess if components are ready (and mature!) by 4.0 then we can put them there. Looking forwa... read more 04/01/2014 (10:22 pm)
Character tutorial? Just want to jump in here and say that you can now send us a pull-request for content to be added to... read more 04/01/2014 (9:37 pm)
[T3D] QA Pass 4/4/14 Raymond, I'm considering merging in the [url=https://github.com/GarageGames/Torque3D/pull/455]platfo... read more 04/01/2014 (6:35 pm)
Unit Tests Michael - when we talk about unit tests, we mean tests that can be run automatically without any hum... read more 04/01/2014 (3:10 am)
Character tutorial? I feel your pain :(. I wish I could offer some help, but I've never been able to nail down a process... read more 03/31/2014 (9:29 pm)
Unit Tests [quote]Indeed - Someone on the committee should talk to Scott Burns about using the system already i... read more 03/31/2014 (5:26 pm)
[T3D] QA Pass 4/4/14 Sweet! It'll be great to have a dedicated QA pass. I don't think we have many specific new features ... read more 03/31/2014 (4:53 pm)
bind input to functions with parameters using bindCmd() [quote]Make sure that CMD is not passed as a string but as a standalone method name.[/quote] I'm be... read more 03/30/2014 (11:25 pm)
Unit Tests Okay, I reckon we should make this happen sooner rather than later. As in, for 3.6 if at all possibl... read more 03/30/2014 (10:17 pm)
Damage to Objects in Torque 3D Are you using the Full script template? It should already have functions for damaging objects. Thoug... read more 03/30/2014 (9:17 pm)
[T3D] Goal List Thus Far Since this is the post for our goals and stuff, can we talk about what our milestones mean? I've sta... read more 03/30/2014 (4:42 pm)
New Committee insights & feedback We hear you. [quote]We're also looking to move to a X.0 and X.Y branch approach, where huge, breaki... read more 03/30/2014 (2:22 pm)
Walkabout Navigation Toolkit help thread Yep, sorry about that Donnie - those files were removed some time ago in favour of putting the Recas... read more 03/29/2014 (2:49 pm)
[T3D] Goal List Thus Far [url=https://www.garagegames.com/community/blogs/view/21181]This seems cool[/url].... read more 03/29/2014 (4:32 am)
Manual moving node with parent That GIF was the most disturbing thing I'd seen all day. Then I watched Hannibal.... read more 03/29/2014 (2:02 am)
Making a game complicated? I started when I was 14... and have yet to finish a game. But I've made a lot of cool stuff and lear... read more 03/28/2014 (11:34 pm)
Student seeking inspiration! I like the toon edges :). And those particles look pretty good, at least in screenshot! [small]Th... read more 03/28/2014 (4:15 am)
Walkabout Navigation Toolkit help thread Check your email ;).... read more 03/28/2014 (1:18 am)
[T3D] Goal List Thus Far [url=http://garagegames.uservoice.com/forums/178972-torque-3d-mit/filters/top]Ahem[/url]. Funnily en... read more 03/28/2014 (1:17 am)
Walkabout Navigation Toolkit help thread Donnie: I found the error. I hadn't realised that the reference to the found cover point won't survi... read more 03/27/2014 (11:52 pm)