Daniel Buckmaster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 3D MIT: Codename GREED - FPS Engine | While we're talking about this project, I want to apologise for promising work and not delivering it... read more | 05/14/2014 (5:48 am) |
| Need some help with how to pull off a dynamic light for a specific application | Do you have access to the texture buffer? Brute force: every tick, read the texture buffer, average ... read more | 05/13/2014 (7:14 pm) |
| The 3 spaces/tab versus 4 spaces/tab thread | Bloodknight: what is your number 1 annoyance in the Torque source? It tends to basically follow K&am... read more | 05/13/2014 (6:21 pm) |
| "unused" TS arguments being optimised out | Out of interest, where in the code does that optimisation happen? I'm fascinated.... read more | 05/13/2014 (6:10 am) |
| Torque3D's Import System | Excellent. Have you tried, for example, an FBX from the Unity store if there are any free ones? Bein... read more | 05/12/2014 (4:55 pm) |
| Re-Spawn hits Top 10 on IndieDB... | Nice work! What does that track? Views/likes?... read more | 05/12/2014 (5:20 am) |
| Forest Editor won't save new brushes nor meshes | [quote]Will adding everything through the object editor kill performance?[/quote] Almost certainly,... read more | 05/12/2014 (1:33 am) |
| Torque3D's Import System | I'll pull this down and help out when I can. This sounds like a 3.7 kind of change? Unless you want ... read more | 05/12/2014 (12:19 am) |
| Torque3D's Import System | Holy crap Andrew, that's fantastic. What's it doing with the lamp, camera, etc.?... read more | 05/11/2014 (3:40 pm) |
| Spawning an archery target using position data from a file | So, to continue the blueprint analogy - my car and your car might be built from the same blueprint, ... read more | 05/09/2014 (4:03 pm) |
| A proposal to increase popularity | Weeeellll there is a slight difference between GG and Epic :P. Also, Epic aren't asking anybody to p... read more | 05/09/2014 (1:19 am) |
| Pathshape Conversion Progress | Cheers for that. Off the top of the head: 1) I'd feel better about having actual attachment logic... read more | 05/08/2014 (9:51 pm) |
| [T3D] Community website brainstorming | Luis - I think like people are saying in the pro forum that it should be added to the documentation ... read more | 05/08/2014 (9:04 pm) |
| Generate c++ and script documentation | I agree.... read more | 05/08/2014 (4:30 pm) |
| Torque3D's Import System | [quote]just fixing the existing code to do what you need it to do[/quote] Unfortunately I think tha... read more | 05/07/2014 (10:28 pm) |
| Pathshape Conversion Progress | Those changes sound fairly generic and useful, so if they were to be implemented at a standard we ar... read more | 05/07/2014 (10:14 pm) |
| Pathshape Conversion Progress | Potentially - but what changes are we talking about? Are the generically useful changes, or are thy ... read more | 05/07/2014 (9:05 pm) |
| [T3D] Availability Thread | Hey Andrew, do you want to rename this to like 'the availability thread' or something? I have to ... read more | 05/07/2014 (7:15 pm) |
| Torque3D's Import System | Right, the internal DTS representation probably needs to stay. Nathan, how familiar are you with the... read more | 05/06/2014 (6:00 pm) |
| T3D and static code analyzers | Setting up Coverity sounds like a kind of great idea. I've had a look at the report you generated. I... read more | 05/06/2014 (4:12 pm) |
| [T3D] Github wiki workflow... pain in the ass | Hhh. I do like the ease of use of a standard wiki. On the other hand, I like having all our crap tog... read more | 05/06/2014 (3:04 pm) |
| Torque3D's Import System | They're mutually compatible. They're both basically 'do what you like' licenses. I agree, we shou... read more | 05/06/2014 (3:19 am) |
| Torque3D's Import System | Um, the BSD license is [url=http://en.wikipedia.org/wiki/BSD_licenses]very permissive[/url]. It's de... read more | 05/05/2014 (5:19 pm) |
| [T3D] Github wiki workflow... pain in the ass | That sounds like an excellent solution. I agree the current process is actually a bit crap. Could... read more | 05/05/2014 (4:50 pm) |
| T3D 3.51 Engine Crash | [url=https://github.com/GarageGames/Torque3D/blob/master/Engine/source/T3D/shapeImage.cpp#L2591]Here... read more | 05/05/2014 (5:22 am) |
| Error of Datablock Editor. | Sorry Olexiy, I've had a busy week or two with assignments and haven't had time to look into it. Unf... read more | 05/04/2014 (5:07 pm) |
| T3D 3.51 Engine Crash | That's pretty far out. Does it happen if you use a different shape file?... read more | 05/04/2014 (5:00 pm) |
| [T3D] Intro blog | Cheers for that! [url=http://www.garagegames.com/community/blogs/view/22728]It's up![/url] I have ar... read more | 05/04/2014 (3:02 pm) |
| [T3D] Intro blog | I'd really like to put this blog up ASAP. Luis, do you have any contact with the guys at BeamNG?... read more | 05/03/2014 (10:07 pm) |
| Using Vagrant? | Were you booting into Windows VMs? Or running dedicated servers?... read more | 05/02/2014 (1:20 am) |
| [T3D] Intro blog | That's good. I might add these descriptions to the website at some point. The current committee memb... read more | 04/30/2014 (6:27 pm) |
| Draw to two duplicate viewports/canvases | I've never looked into it, but QUT made an interactive reef with a ton of large separate displays. Y... read more | 04/29/2014 (8:26 pm) |
| [T3D] Intro blog | Thanks for that! Two to go... ;P... read more | 04/29/2014 (5:51 pm) |
| Distribution | Oh, so they have more than zip file downloads now. That's very slick. I'm loath to provide the whole... read more | 04/29/2014 (5:49 pm) |
| Torque scripting language as C # are you using? | Ok, let's maybe wait for muhammedekinci to reply before we make any more personal remarks. Stefan... read more | 04/27/2014 (11:32 pm) |
| Error of Datablock Editor. | Hey Olexiy, thanks for the detailed description. We do like bug reports to be as concise as possible... read more | 04/27/2014 (11:27 pm) |
| Navmesh issues | I'll look into it. I was just about to put together a navmesh demo anyway. I could have sworn my cod... read more | 04/27/2014 (11:08 pm) |
| Manual moving node with parent | Sweet!... read more | 04/27/2014 (10:55 pm) |
| Manual moving node with parent | That sounds like a really cool thesis. I can't offer much help, but try checking out [url=https://ww... read more | 04/24/2014 (5:48 pm) |
| Looking for some feedback on my website | The different syntax is exactly the point. I find it awkward typing [] characters around things, it'... read more | 04/23/2014 (4:56 pm) |
| Projectile explosion on client | Right, if you're trying to use [url=https://github.com/GarageGames/Torque3D/blob/a31e6a755c3f111afa5... read more | 04/23/2014 (1:02 am) |
| Looking for some feedback on my website | For a simple 'CMS' I really like Jekyll. Out of interest, why did you go with BBCode instead of the ... read more | 04/22/2014 (4:25 pm) |
| Unit Tests | Maybe we should use Google Test [url=https://github.com/GarageGames/Torque3D/issues/626]like T2D?[/u... read more | 04/22/2014 (4:20 pm) |
| Torque scripting language as C # are you using? | Are you suggesting that we should, um, 'borrow' it for T3D? ;P... read more | 04/22/2014 (6:27 am) |
| Torque scripting language as C # are you using? | Also, where does this main.runAllUnitTests.cs come from? It sounds useful. Oh... is it T2D?... read more | 04/21/2014 (7:27 pm) |
| [T3D] Intro blog | I didn't know we let associates into this forum! As a general note, I don't intend for everyone's... read more | 04/21/2014 (4:31 pm) |
| Unit Tests | Scott has mentioned that we can configure TC to test pull-requests, so I'll look at that sometime so... read more | 04/20/2014 (6:46 pm) |
| Torque scripting language as C # are you using? | Those are TorqueScript files. The extension .cs was decided upon before C# existed, it's just a coin... read more | 04/20/2014 (3:58 pm) |
| [T3D] Availability Thread | Sweet. Looking forward to it :).... read more | 04/18/2014 (11:58 pm) |
| [T3D]OpenGL and Linux merge. | I really appreciate the way you're doing this! Just wish I was more helpful at vetting changes.... read more | 04/18/2014 (11:56 pm) |