Game Development Community

Daniel Buckmaster's Forum Posts

Thread Post Date Posted
New to Blender. Help a guy out? So from what I gather from the other thread, you'd create some sort of skeleton DAE, which contains ... read more 02/01/2012 (6:34 am)
Ironsights Resource Not Networked. I know it's not particularly helpful to point out problems without offering a solution of my own, bu... read more 02/01/2012 (12:40 am)
New to Blender. Help a guy out? This is great - I've just started using Blender again, and have been asking myself the same question... read more 02/01/2012 (12:34 am)
Ironsights Resource Not Networked. From what I understand of the resource, the call that actually makes iron sights work is the client ... read more 01/31/2012 (12:41 am)
Muzzle Points What I would do is just error() all the variables in your onFire function into the console and check... read more 01/30/2012 (5:33 am)
Muzzle Points Are you using the getMuzzlePoint/Vector functions? Make sure you're passing the correct slot ID to t... read more 01/30/2012 (12:47 am)
Using pickLine for collision detection You may get a better response in the T2D forums - you didn't mention but from your description it so... read more 01/28/2012 (7:58 am)
Mirrors and boats I've never seen anything like that in the engine! But it sounds fantastic so I hope I wasn't just mi... read more 01/28/2012 (6:11 am)
Meele attacks not detecting There are few classes that actually do moving collision detection. StaticShape is not one of them. A... read more 01/27/2012 (8:13 am)
ShapeBaseImage oncollision Nope, ShapeBaseImages do not collide, and nor do other mounted objects in any sensible fashion. If y... read more 01/27/2012 (8:11 am)
Realistic Shooter - Inaccurate firing when moving - Stand/crouch/prone! In terms of the story, I think the things ... read more 01/24/2012 (12:17 am)
Better smoothing for terrain editor! (code inside) That sounds like a fantastic idea - will have to try it out! EDIT: Works like a dream :).... read more 01/23/2012 (12:46 am)
loading screen spining logo A GuiObjectView with your logo as a shape, and a small addition to make it rotate at a constant spee... read more 01/22/2012 (9:41 am)
DLL confusion Nathan: I did see that thread - I didn't understand a word of it, but it prompted me to post this qu... read more 01/20/2012 (1:02 pm)
Character inside wheeled vehicle - steering animation. I reckon it shouldn't be too difficult to modify the source in this regard. This code in player.cpp ... read more 01/20/2012 (8:21 am)
How do setting rotation on a projectile in T3d1.2? And beyond that, you can't rotate projectiles. They automatically set their transform based on their... read more 01/20/2012 (5:03 am)
New feature wish list. Ooh, that's sneaky. You'd still need to modify the write() method to save mission files with that sy... read more 01/13/2012 (5:16 am)
New feature wish list. If you're saving global variables, have a look at the export function used to save prefs to a file: ... read more 01/12/2012 (8:46 am)
PostFX is tricky. I just realised after looking through how glow and emissive are defined and used that I have no idea... read more 01/08/2012 (8:35 am)
Problem with sailing I was confused by Steve's post until I read the rest ;P.... read more 01/08/2012 (3:52 am)
Best way to continually move a StaticShape? Oh, I see what you're doing. Sorry, I was barking up the wrong tree. [quote]I think I'm limited b... read more 01/08/2012 (3:50 am)
PostFX is tricky. [quote]This is just by enabling "Emissive" and "Glow" on the player materials th... read more 01/08/2012 (3:33 am)
Ambient occlusion maps? AO would be part of any regular light map unless you wanted to do fancy stuff like reducing the AO p... read more 01/07/2012 (1:05 pm)
New feature wish list. The problem is that SimSet is a SimObject, and [url=http://en.wikipedia.org/wiki/Diamond_problem]dia... read more 01/07/2012 (7:44 am)
Best way to continually move a StaticShape? I have two suggestions. 1. If all you need to do is render a sphere around your character, you sh... read more 01/07/2012 (7:24 am)
Create a successful bullet hit bleeding. Nice work. Torque has been missing this in its examples for a while!... read more 01/07/2012 (3:09 am)
New feature wish list. Saving a mission in progress is pretty simple. Most dynamic objects like Projectiles are added to Mi... read more 01/07/2012 (3:06 am)
For GameAI - algorithm or wing/hack it? I'm not going to pretend to be particularly knowledgeable about how the industry works, but IMO, if ... read more 01/06/2012 (6:13 am)
what can i do with the torque3d enigne source code Bloodknight's right, the T3D engine is licensed to you to make games with, not competing products. T... read more 01/05/2012 (5:49 am)
Ambient occlusion maps? 1. Performance. I don't actually now how costly real-time AO is, but I'd bet anything it's significa... read more 01/05/2012 (5:46 am)
PostFX is tricky. Sorry - didn't realise the tutorial was outdated. I confess I never actually implemented it myself -... read more 01/04/2012 (8:29 am)
mutiplayer problem There has been a long-standing problem in the engine where Explosions aren't correctly networked. I'... read more 01/03/2012 (7:05 am)
PostFX is tricky. When I was thinking of implementing heat vision, I imagined rendering the entire scene without mater... read more 01/03/2012 (7:03 am)
no more torque.abhitw.com uploads! Shoot! A shame to see such an excellent tool abused and gone. But now maybe GG will get their act to... read more 01/01/2012 (2:08 pm)
Temporarily disable player on server You've got the right idea. Unfortunately, GuiObjectView doesn't allow you to show/hide meshes out of... read more 12/31/2011 (1:08 am)
Stack Overflow versus World of Warcraft [quote]what I ment is that if this +1 rating is something you can give undiscriminately to anyone, y... read more 12/30/2011 (11:24 am)
Stack Overflow versus World of Warcraft I haven't seen the movie, but the book is a brilliant classic. They're very different, from what I'v... read more 12/29/2011 (1:54 am)
how do i create a static corpse ? You could create a separate datablock for your corpse, and in the datablock's onAdd function, kill t... read more 12/28/2011 (1:18 am)
Stack Overflow versus World of Warcraft Oh, I realised - you just sounded similar to some of Heinlein's writing, so I subverted the question... read more 12/27/2011 (9:49 am)
Stack Overflow versus World of Warcraft [quote]But the overall idea could work if there is incentive to give good ratings[/quote] I guess I... read more 12/26/2011 (5:18 am)
Questions about creating gigantic creatures/bosses Frank - I managed to [url=http://www.garagegames.com/community/forums/viewthread/107847]solve[/url] ... read more 12/26/2011 (2:21 am)
ArrayObject performance boost? [quote]std::map has a lot more overhead than std::vector as vector is just like normal arrays, excep... read more 12/21/2011 (1:56 pm)
Weapon Not Appearing Is there anything in the console when you hit 2? Did you remember to delete config.cs and your DSOs?... read more 12/17/2011 (5:28 am)
Classname in an Object: Okay to rename? I don't entirely understand what you're doing, but the error you're getting is due to the object's n... read more 12/17/2011 (3:03 am)
T3D 1.1 Pro - TSMesh::castRayRendered triangle iteration error - LOGGED (THREED-3154) Nice catch!... read more 12/17/2011 (2:54 am)
Bug-Fix-Only-Version of T3D Pro - RESOLVED [quote]The 1.2 Bugfix Patch for 1.1 is now available for download from your products page.[/quote] ... read more 12/17/2011 (2:53 am)
fxGuiSnooper T3D Sounds like a scoping problem - objects far away don't get sent across the network. In rendering the... read more 12/13/2011 (12:16 pm)
Bugs Resolved 666 - RESOLVED Wait... couldn't have we resolved this issue by marking it as resolved as soon as it happened...?... read more 12/13/2011 (12:10 pm)
Need help with automated player movement. As Ivan said, it sounds like your best bet is to move some of the AIPlayer code into Player (specifi... read more 12/12/2011 (11:11 am)
t3d 1.1 compil errors You can get an 'evaluation' version of VS2010 for free. Also, VS2008 seems to work fine under Window... read more 12/12/2011 (8:03 am)
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