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Daniel Buckmaster's Forum Posts

Thread Post Date Posted
Performance: Triggers or radius searches? As a small update on this, I've decided to go with my so-called hybrid approach. The senses will mai... read more 11/24/2009 (5:21 am)
ShowToolPro key not working Thanks, David! Works fine now.... read more 11/24/2009 (1:44 am)
Get a number variable from a console object If anyone else is having trouble with this, you can also do this: [code] //Script: %value = %myOb... read more 11/23/2009 (11:52 am)
OnRemove callback help [quote]I was hoping to get it to do the safe remove procedure upon being deleted, but that crashes t... read more 11/23/2009 (11:42 am)
Supporting Linux and OSX -1 :P. But who knows, I might end up owning a Mac at some point in the future. I was going to ask... read more 11/23/2009 (3:27 am)
Mount and use a weapon as an object and not as an image (ShapeBaseImageData) Isidoros - that's just an animation problem you'll have to deal with if you want to do weapons this ... read more 11/23/2009 (3:25 am)
OnRemove callback help Have a look at scriptOnRemove in gameBase.cc. I would have thought that GameBase itself would call t... read more 11/23/2009 (3:13 am)
Mount and use a weapon as an object and not as an image (ShapeBaseImageData) Also take a look at [url=http://www.garagegames.com/community/resources/view/8397]this[/url].... read more 11/23/2009 (1:06 am)
TGE forums not appearing in Products Owned list. I've also got this issue. Not that it's really an issue, since we can just go to Engines->TGE, bu... read more 11/22/2009 (5:31 am)
Supporting Linux and OSX Okay, thanks for the info. Yes, Linux is easy enough, and I will probably end up installing it anywa... read more 11/22/2009 (4:10 am)
Art Packs I think some packs are just designed to get you a functional character with source that you can use ... read more 11/22/2009 (1:59 am)
Resolved? Bug? Cannot unlink namespace parent linkage! From what I could see in searches, it had to do with naming objects the same as their class. That wo... read more 11/22/2009 (1:53 am)
Collision for characters larger than 2 units You'll need to specify the character's collision box size in your boss's datablock. I've forgotten t... read more 11/22/2009 (1:49 am)
Chat Mapper That looks like a great little tool!... read more 11/21/2009 (1:01 pm)
Resolved? Bug? Cannot unlink namespace parent linkage! Maybe it's just me, but this seems to be an improvement on ScriptObject::onRemove() [code] void Sc... read more 11/21/2009 (12:42 pm)
Resolved? Bug? Cannot unlink namespace parent linkage! Digging a little deeper, this seems to be a problem with ScriptObject, unless I'm misunderstanding t... read more 11/21/2009 (5:18 am)
Torque 3D Demo crashes on Windows 7 Nope - I can run it fine on 7 64-bit. Is there any sort of identifiable error message? Does it say a... read more 11/21/2009 (2:18 am)
Torque without TorqueScripting [quote]Ok, the people want to use scripting, does anyone ask himself how many performance is lost in... read more 11/21/2009 (2:16 am)
Best Implementation for Auto Aiming? You'd probably want to do something client-side for this... have a look at how GuiCrossHairHud is im... read more 11/21/2009 (2:09 am)
Torque without TorqueScripting Any particular reason? It's certainly doable, but you'll find that Torque has been designed the way... read more 11/20/2009 (6:38 pm)
Converting Half-Life models to Torque? Dave - Blender should suit you fine, it has an MD2 importer. Just import your HL-ready meshes, and e... read more 11/20/2009 (6:34 pm)
AI round-table of a sort [quote]Course it starts mattering once the player knows the bot is there, as then they might appreci... read more 11/19/2009 (11:03 am)
AI round-table of a sort [quote]It's not so much how smart an AI is ... but how well it can trick the player into not thinkin... read more 11/19/2009 (1:34 am)
AI round-table of a sort Well, a certain amount of cheating is bound to happen, but I'm just trying to restrict it to common-... read more 11/18/2009 (2:53 am)
AI round-table of a sort Kind of, but in a less 'oh man cool feature' kind of way. Whenever the senses find an entity, they c... read more 11/18/2009 (1:47 am)
AI round-table of a sort ...and my own thoughts. 1. I am most certainly focusing on the game's AI, since I want to go bey... read more 11/17/2009 (3:02 pm)
Getting Torque Game Engine to run on Windows 7 Ultimate Yep, I'm also on Windows 7 (Home Premium though) and running Torque with no trouble.... read more 11/17/2009 (6:48 am)
Can someon explain the the color coding of the lables under peoples pictures? Interesting to distinguish between T3D and other engines - what was the reasoning behind that? ;) I ... read more 11/17/2009 (6:44 am)
PC suitable for game development Your processor and RAM are decent, so I'd assume it's the GPU that's holding you back. You should ha... read more 11/09/2009 (7:17 am)
Torque 3D price Well, you can still use TGE/TGEA. Lots of us are doing that. If the engine works for you, then use i... read more 11/09/2009 (7:15 am)
Torque3D and Unity's New Pricing [quote]Any new tool set at more accessible prices is good for game development. I'm definitely happy... read more 10/29/2009 (10:41 am)
Melee Problem Fair enough ;P. Glad you got it working. This is a pretty darn simple solution, I would never have i... read more 10/29/2009 (9:54 am)
Melee Problem If you're sure all the functions are being called correctly... add more echos! I'd check the %trigge... read more 10/29/2009 (8:38 am)
Torque3D and Unity's New Pricing Interesting development. I don't know whether GG would follow simply because Unity did it. I was abo... read more 10/29/2009 (7:26 am)
Spawn Point In the world editor, go into the world editor creator (F4), and in the side-panel expand 'Shapes', t... read more 10/29/2009 (3:26 am)
Clearing a deleteNotify No, sorry I worded that a bit weirdly. Setting ptr = NULL will not delete the object that ptr referr... read more 10/29/2009 (3:22 am)
Problems with Firing from different weapons The AI firing should work - you just call setImageTriggerState with the appropriate slot. But as far... read more 10/29/2009 (3:19 am)
Clearing a deleteNotify I thought that would be i, but this comment in SimBase made me cautions: [code] void deleteNoti... read more 10/28/2009 (10:34 am)
Performance: Triggers or radius searches? Sounds like a workable idea, except there's the issue of projectiles that behave in odd ways - balli... read more 10/27/2009 (6:56 am)
Performance: Triggers or radius searches? [quote]Checks are done in a grid system within the radius for speed - so it doesn't return the neare... read more 10/27/2009 (6:08 am)
mTargetInLOS = false, in SetAimObject(), in aiplayer Yes, it is odd - the ray returns true if it hit, but the logic in the brackets that follows should b... read more 10/26/2009 (10:52 am)
mTargetInLOS = false, in SetAimObject(), in aiplayer Okay, that's weird. I remember that code being different in TGE, but I've removed it in my current b... read more 10/26/2009 (7:55 am)
Looking for a Compiler. I was going to comment about VC++ as well. Any reasons bar the registration issues that you don't wa... read more 10/26/2009 (4:05 am)
The Universal AI Starter Kit I believe Twisted has said the kit includes install instructions for T3D.... read more 10/25/2009 (7:19 pm)
Vehicle / Humvee / Buggy Unmount Sure it's legal if it's free - it'd be just like resources, I guess. Check [url=http://karma.mythosl... read more 10/25/2009 (7:15 pm)
CPU versus GPU? Play ArmA 2 instead ;). Bohemia Interactive knows what PC gamers like.... read more 10/25/2009 (4:11 pm)
CPU versus GPU? Okay, thanks all for the info. I had guessed as much - I just got thinking about this with the MW2 d... read more 10/25/2009 (1:29 pm)
Uptake of T3D [quote]For the record, I too detest the "customer is always right" meme. Customers tend to... read more 10/24/2009 (7:09 pm)
Problem with edge of Mega terrain So does that make it a trivial change to just wrap one less vertex in each direction?... read more 10/23/2009 (6:51 am)
Using Barrel instead of Eye for Weapon Aiming I seem to have found a solution - but we should continue discussion on the resource thread ;P.... read more 10/22/2009 (2:11 pm)
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