Daniel Buckmaster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Performance: Triggers or radius searches? | As a small update on this, I've decided to go with my so-called hybrid approach. The senses will mai... read more | 11/24/2009 (5:21 am) |
| ShowToolPro key not working | Thanks, David! Works fine now.... read more | 11/24/2009 (1:44 am) |
| Get a number variable from a console object | If anyone else is having trouble with this, you can also do this: [code] //Script: %value = %myOb... read more | 11/23/2009 (11:52 am) |
| OnRemove callback help | [quote]I was hoping to get it to do the safe remove procedure upon being deleted, but that crashes t... read more | 11/23/2009 (11:42 am) |
| Supporting Linux and OSX | -1 :P. But who knows, I might end up owning a Mac at some point in the future. I was going to ask... read more | 11/23/2009 (3:27 am) |
| Mount and use a weapon as an object and not as an image (ShapeBaseImageData) | Isidoros - that's just an animation problem you'll have to deal with if you want to do weapons this ... read more | 11/23/2009 (3:25 am) |
| OnRemove callback help | Have a look at scriptOnRemove in gameBase.cc. I would have thought that GameBase itself would call t... read more | 11/23/2009 (3:13 am) |
| Mount and use a weapon as an object and not as an image (ShapeBaseImageData) | Also take a look at [url=http://www.garagegames.com/community/resources/view/8397]this[/url].... read more | 11/23/2009 (1:06 am) |
| TGE forums not appearing in Products Owned list. | I've also got this issue. Not that it's really an issue, since we can just go to Engines->TGE, bu... read more | 11/22/2009 (5:31 am) |
| Supporting Linux and OSX | Okay, thanks for the info. Yes, Linux is easy enough, and I will probably end up installing it anywa... read more | 11/22/2009 (4:10 am) |
| Art Packs | I think some packs are just designed to get you a functional character with source that you can use ... read more | 11/22/2009 (1:59 am) |
| Resolved? Bug? Cannot unlink namespace parent linkage! | From what I could see in searches, it had to do with naming objects the same as their class. That wo... read more | 11/22/2009 (1:53 am) |
| Collision for characters larger than 2 units | You'll need to specify the character's collision box size in your boss's datablock. I've forgotten t... read more | 11/22/2009 (1:49 am) |
| Chat Mapper | That looks like a great little tool!... read more | 11/21/2009 (1:01 pm) |
| Resolved? Bug? Cannot unlink namespace parent linkage! | Maybe it's just me, but this seems to be an improvement on ScriptObject::onRemove() [code] void Sc... read more | 11/21/2009 (12:42 pm) |
| Resolved? Bug? Cannot unlink namespace parent linkage! | Digging a little deeper, this seems to be a problem with ScriptObject, unless I'm misunderstanding t... read more | 11/21/2009 (5:18 am) |
| Torque 3D Demo crashes on Windows 7 | Nope - I can run it fine on 7 64-bit. Is there any sort of identifiable error message? Does it say a... read more | 11/21/2009 (2:18 am) |
| Torque without TorqueScripting | [quote]Ok, the people want to use scripting, does anyone ask himself how many performance is lost in... read more | 11/21/2009 (2:16 am) |
| Best Implementation for Auto Aiming? | You'd probably want to do something client-side for this... have a look at how GuiCrossHairHud is im... read more | 11/21/2009 (2:09 am) |
| Torque without TorqueScripting | Any particular reason? It's certainly doable, but you'll find that Torque has been designed the way... read more | 11/20/2009 (6:38 pm) |
| Converting Half-Life models to Torque? | Dave - Blender should suit you fine, it has an MD2 importer. Just import your HL-ready meshes, and e... read more | 11/20/2009 (6:34 pm) |
| AI round-table of a sort | [quote]Course it starts mattering once the player knows the bot is there, as then they might appreci... read more | 11/19/2009 (11:03 am) |
| AI round-table of a sort | [quote]It's not so much how smart an AI is ... but how well it can trick the player into not thinkin... read more | 11/19/2009 (1:34 am) |
| AI round-table of a sort | Well, a certain amount of cheating is bound to happen, but I'm just trying to restrict it to common-... read more | 11/18/2009 (2:53 am) |
| AI round-table of a sort | Kind of, but in a less 'oh man cool feature' kind of way. Whenever the senses find an entity, they c... read more | 11/18/2009 (1:47 am) |
| AI round-table of a sort | ...and my own thoughts. 1. I am most certainly focusing on the game's AI, since I want to go bey... read more | 11/17/2009 (3:02 pm) |
| Getting Torque Game Engine to run on Windows 7 Ultimate | Yep, I'm also on Windows 7 (Home Premium though) and running Torque with no trouble.... read more | 11/17/2009 (6:48 am) |
| Can someon explain the the color coding of the lables under peoples pictures? | Interesting to distinguish between T3D and other engines - what was the reasoning behind that? ;) I ... read more | 11/17/2009 (6:44 am) |
| PC suitable for game development | Your processor and RAM are decent, so I'd assume it's the GPU that's holding you back. You should ha... read more | 11/09/2009 (7:17 am) |
| Torque 3D price | Well, you can still use TGE/TGEA. Lots of us are doing that. If the engine works for you, then use i... read more | 11/09/2009 (7:15 am) |
| Torque3D and Unity's New Pricing | [quote]Any new tool set at more accessible prices is good for game development. I'm definitely happy... read more | 10/29/2009 (10:41 am) |
| Melee Problem | Fair enough ;P. Glad you got it working. This is a pretty darn simple solution, I would never have i... read more | 10/29/2009 (9:54 am) |
| Melee Problem | If you're sure all the functions are being called correctly... add more echos! I'd check the %trigge... read more | 10/29/2009 (8:38 am) |
| Torque3D and Unity's New Pricing | Interesting development. I don't know whether GG would follow simply because Unity did it. I was abo... read more | 10/29/2009 (7:26 am) |
| Spawn Point | In the world editor, go into the world editor creator (F4), and in the side-panel expand 'Shapes', t... read more | 10/29/2009 (3:26 am) |
| Clearing a deleteNotify | No, sorry I worded that a bit weirdly. Setting ptr = NULL will not delete the object that ptr referr... read more | 10/29/2009 (3:22 am) |
| Problems with Firing from different weapons | The AI firing should work - you just call setImageTriggerState with the appropriate slot. But as far... read more | 10/29/2009 (3:19 am) |
| Clearing a deleteNotify | I thought that would be i, but this comment in SimBase made me cautions: [code] void deleteNoti... read more | 10/28/2009 (10:34 am) |
| Performance: Triggers or radius searches? | Sounds like a workable idea, except there's the issue of projectiles that behave in odd ways - balli... read more | 10/27/2009 (6:56 am) |
| Performance: Triggers or radius searches? | [quote]Checks are done in a grid system within the radius for speed - so it doesn't return the neare... read more | 10/27/2009 (6:08 am) |
| mTargetInLOS = false, in SetAimObject(), in aiplayer | Yes, it is odd - the ray returns true if it hit, but the logic in the brackets that follows should b... read more | 10/26/2009 (10:52 am) |
| mTargetInLOS = false, in SetAimObject(), in aiplayer | Okay, that's weird. I remember that code being different in TGE, but I've removed it in my current b... read more | 10/26/2009 (7:55 am) |
| Looking for a Compiler. | I was going to comment about VC++ as well. Any reasons bar the registration issues that you don't wa... read more | 10/26/2009 (4:05 am) |
| The Universal AI Starter Kit | I believe Twisted has said the kit includes install instructions for T3D.... read more | 10/25/2009 (7:19 pm) |
| Vehicle / Humvee / Buggy Unmount | Sure it's legal if it's free - it'd be just like resources, I guess. Check [url=http://karma.mythosl... read more | 10/25/2009 (7:15 pm) |
| CPU versus GPU? | Play ArmA 2 instead ;). Bohemia Interactive knows what PC gamers like.... read more | 10/25/2009 (4:11 pm) |
| CPU versus GPU? | Okay, thanks all for the info. I had guessed as much - I just got thinking about this with the MW2 d... read more | 10/25/2009 (1:29 pm) |
| Uptake of T3D | [quote]For the record, I too detest the "customer is always right" meme. Customers tend to... read more | 10/24/2009 (7:09 pm) |
| Problem with edge of Mega terrain | So does that make it a trivial change to just wrap one less vertex in each direction?... read more | 10/23/2009 (6:51 am) |
| Using Barrel instead of Eye for Weapon Aiming | I seem to have found a solution - but we should continue discussion on the resource thread ;P.... read more | 10/22/2009 (2:11 pm) |