Game Development Community

Nick Gronow's Forum Posts

Thread Post Date Posted
Sword trace effects I could look into my previous scripts to see how I did this. I know it was just several months back... read more 02/10/2008 (8:15 am)
Can't establish a connection from TGE TCPObject and Perl Socket ** UPDATE Alright, after a full day of debugging, I learned by examining my server output that it... read more 12/06/2007 (5:12 am)
Can't establish a connection from TGE TCPObject and Perl Socket ** UPDATE Well, I did another test, and realized my initial test I performed between a perl to pe... read more 12/05/2007 (10:31 am)
Using ShapeBaseImages with AFX Wow! I see new datablocks and features to the AFX system every day. Thanks Jeff!... read more 11/06/2007 (10:49 am)
Using ShapeBaseImages with AFX I would just make all my mountable gear AFX models but these do not support shadows.... read more 11/05/2007 (1:30 pm)
Passing contraints to XM modifiers Thanks yet again Jeff. I should have looked at the code more carefully, it was a shortcoming on my ... read more 09/29/2007 (10:31 am)
Passing contraints to XM modifiers Well, no dice. Here is my code. It appears like it is just not using the offsets now at all. ... read more 09/29/2007 (6:36 am)
Passing contraints to XM modifiers Thanks Jeff, I will implement this and see how it works. I appreciate your help with my little proj... read more 09/28/2007 (6:45 pm)
Passing contraints to XM modifiers Yeah, you got it. It does not have to be named "position." It can have any name, but yeah, you got... read more 09/28/2007 (2:23 pm)
Character position driven by animation Alright, well, its just interesting to me that when several of the death animation are played, you c... read more 09/12/2007 (3:17 pm)
Problem playing animations on AI and isGhost() questions I am having this same challenge. I have custom characters with custom animations, and am trying to ... read more 09/11/2007 (6:05 am)
Controlling animation speed Peter, maybe you can help me understand something. Did you implement this resource using datablocks... read more 09/05/2007 (7:47 pm)
Controlling animation speed Yeah, thanks Peter. I saw this resource, and was thinking of using it. What I really wanted to see... read more 09/05/2007 (7:45 pm)
AFXWeapon? Alright, so it sounds like the most straightforward way of doing this would be to create a custom sh... read more 08/28/2007 (10:16 am)
AFXWeapon? @ Jeff, So do you think there are any solutions Jeff to overcoming the lack of collision detectio... read more 08/28/2007 (7:31 am)
Sword trace effects Yeah, I used the "swordTip" node that you set in the weapon and created offsets from that point. Th... read more 08/23/2007 (3:35 pm)
Sword trace effects Well, I am finally done with this system! Particles were the way to go. I would have loved to use ... read more 08/23/2007 (2:36 pm)
Sword trace effects Jeff, I am really thinking of using a particle emitter instead of models. The particles produce a ... read more 08/23/2007 (12:00 pm)
Sword trace effects Great idea Matthew. I think that having the animation trigger the weapon effect is definately the w... read more 08/23/2007 (10:15 am)
Sword trace effects Thanks Jeff. I will definately use this code. I greatly appreciate it. One more question. Do you... read more 08/23/2007 (9:17 am)
Sword trace effects I think the only way I can make this work is to capture the position and orientation of the hand nod... read more 08/22/2007 (9:08 pm)
Sword trace effects Here is what I did, but I can't seem to get it to work: [code] /******************************... read more 08/22/2007 (5:49 pm)
Sword trace effects What if when I wanted to create a sword tracing effect I scheduled a startEffectron occurring every ... read more 08/22/2007 (2:50 pm)
AFXWeapon? @ Michael: This looks like a great resource Michael! I am extremely interested in implementing it, ... read more 08/21/2007 (9:18 pm)
Adding more selection control Tom, have you made sure that the object you are calling the "addType" on is the ghost object? Have ... read more 08/09/2007 (6:14 am)
Sword trace effects Yeah Drew, I was just thinking yesterday of ways to do the exact same thing you are talking about. ... read more 06/13/2007 (8:14 am)
Rollover event Yeah, it was trying to use the default selectron style because that would be equivalent to zero sinc... read more 05/11/2007 (9:09 pm)
Rollover event I figured out the "predef not found" problem. I guessed that it had to do with the global variables... read more 05/11/2007 (9:02 pm)
Rollover event Alright, I am getting an error when I test it over a network that says "predef not found selected." ... read more 05/11/2007 (8:22 pm)
Rollover event Jeff, I think I see what I need to do. I am going to work on this tonight and see if I can accompli... read more 05/11/2007 (6:09 pm)
Rollover event Excellent questions Jeff! And I have the answers to those questions. Selectability, as you most li... read more 05/11/2007 (4:07 pm)
Rollover event Is it possible to add a zodiac to an object has been given a selectron, but have the zodiac show up ... read more 05/10/2007 (9:55 pm)
Rollover event Alright Jeff one more question. Can you give me an idea what would be involved in making an "onRoll... read more 05/03/2007 (8:16 am)
Rollover event Sorry Jeff, missed that thread. I should have searched more carefully before posting this. Thanks ... read more 05/02/2007 (9:32 am)
Free rotation on camera What do you think is involved in allowing player to still be moved around using the keyboard while i... read more 04/18/2007 (6:10 am)
Adding more selection control Thanks Jeff, this works just like I need it to. I really appreciate your help!... read more 04/18/2007 (5:49 am)
Adding more selection control Wow, thanks Jeff, you spelled it out for me. I compiled the engine again and will try it soon. I w... read more 04/02/2007 (3:49 pm)
Adding more selection control Alright, I see how to create a console method for objects, but I don't know how to retrieve the data... read more 04/02/2007 (2:55 pm)
Adding more selection control Alright, I understand Jeff, thanks. Your mention of the example of the player to corpse proves that... read more 04/02/2007 (2:32 pm)
Adding more selection control Alright, I found the objectTypes and added the SelectableObjectType. This is starting to make sense... read more 04/02/2007 (1:58 pm)
Adding more selection control Thanks for the help Jeff. Does each object carry its own data on which object type it is? I did no... read more 04/02/2007 (1:53 pm)
Items invisible @Anthony, Thanks for the help here Anthony! I have the same problem. Can you describe how we ma... read more 04/02/2007 (5:17 am)