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Bil Simser's Forum Posts

Thread Post Date Posted
An interesting idea, no idea how to do it...... You'll need to incorporate a physics system and combine that with breakable objects (if you're talki... read more 07/17/2004 (6:58 pm)
Ddx and ddy not available? @Brian: I did break it up (1 call per line) and it does fail on the ddy call for sure. In any cas... read more 07/17/2004 (3:27 pm)
How to create new game/mission and safe it in new location When you go to save the mission file, click on Save As... instead. In the save dialog you can specif... read more 07/17/2004 (2:36 pm)
Returning an array from a function @Martin: Thanks. That's a great resource. Hope it makes its way into HEAD. Beats the heck out of usi... read more 07/17/2004 (2:32 pm)
Skybox @Tony: Really? Actually I'm quite the opposite. I thought Bryce skies were the best thing (at least ... read more 07/17/2004 (2:20 pm)
Ddx and ddy not available? I ran it through the compiler and got the error: [code]D:\torque\games\tse\shaders\checkerboardP.hl... read more 07/17/2004 (9:38 am)
Is there a "delay" or "pause" script command? @Chris: Not sure what you mean by "somewhat pause" but you can always set a global flag like $InGame... read more 07/17/2004 (6:37 am)
Ddx and ddy not available? *sigh* it is an ASUSTek card so Torque's doing it's job (hey, don't knock it, it still works great).... read more 07/17/2004 (4:56 am)
Torque Capabilities Question. @Ben: How about BZFlag? ([url]http://www.bzflag.org/[/url])... read more 07/16/2004 (7:04 pm)
Here's to the crazy ones Great stuff Russell! A new sign for work so I can impress the boss and convert the factions.... read more 07/16/2004 (5:41 pm)
Ddx and ddy not available? Okay, this probably should be in the shader forum but I can't seem to see why this doesn't work. ... read more 07/16/2004 (2:56 pm)
Ddx and ddy not available? Back home now so I'll give it another try. I might have done something stupid like set the pixel sha... read more 07/16/2004 (2:26 pm)
Addicting little game 87 meters. Boy do I need a drink now...... read more 07/16/2004 (2:21 pm)
Torque Capabilities Question. BZ2 was a great concept. I didn't have too much of a problem playing it but for sure it's a cool ide... read more 07/16/2004 (9:04 am)
City streets @Casey: I'll put something together and post images here later tonight when I get home. P.S. Of ... read more 07/16/2004 (3:46 am)
City streets @Casey: You don't want to use the 'set empty' option as that just removes a chunk of the world. To c... read more 07/16/2004 (1:49 am)
Any good RTS software? ... read more 07/16/2004 (1:33 am)
Mission Editor Problem @Kevin: Another thing is to delete all your .dso files (under Win32 you use the command "delete *.ds... read more 07/15/2004 (5:07 pm)
About DSO files @Alexander: I'm not sure what you mean by "hardcoding anything" but basically the cycle is this: ... read more 07/15/2004 (5:04 pm)
Script to allow the player to build buildings? Here's a link the latest version of the mod (0.69): [url]http://downloads.rawr32.net/t2files/Constr... read more 07/15/2004 (4:56 pm)
City streets Just set the terrain editor to "flatten" mode and carve out your city block. Then you can drop in a ... read more 07/15/2004 (6:55 am)
FPS game I struggle with this question each and every waking morning.... read more 07/15/2004 (6:51 am)
Simple tool for 3DS to DTS? @Chris: Take a look at the dtsSDK project in HEAD. It lets you construct an in-memory DTS object and... read more 07/14/2004 (8:10 pm)
Script Editor - Cross platform or not? @Tom: I spent about 3 hours this morning building a wxWindows prototype using wxSCT and the sample p... read more 07/14/2004 (10:42 am)
TorqueBASIC: A Scripting Language I have similar problems here at work with .NET Developers who are coming from a VB background thi... read more 07/14/2004 (7:45 am)
Custom Player You can either implement the features as skins or shapes. I think for things like a hat you have to ... read more 07/13/2004 (1:24 pm)
Script Editor - Cross platform or not? Actually I did look at Scintilla and did a test run. wxWindows (now wxWidgets) has a nice Scintella ... read more 07/13/2004 (12:43 pm)
Script Editor - Cross platform or not? @Beffy: Just fishing for opinions right now.... read more 07/13/2004 (7:09 am)
SP Starter Kit for single player @Ace: Good start. I think you need to spend some time putting polish on this resource but it's a goo... read more 07/11/2004 (8:26 pm)
Can I create in-game cut-scenes in my Torque game? @Matt: Sure thing. There are a couple of options. There are some cut-scene resources here but the cu... read more 07/10/2004 (7:42 pm)
New engine class and sequence diagrams @Matt: Nice work. Always good to have more of these. @Dan: It would be nice if you could publish ... read more 07/10/2004 (4:31 pm)
Interior SimGroup Hmmm. Maybe that update block should be a separate method. It could be exposed to the console so edi... read more 07/10/2004 (9:30 am)
Notable RPG Elements So Josh, what makes a good Dungeon Crawler? Examples you've seen?... read more 07/10/2004 (7:18 am)
Notable RPG Elements @Jay: Here's my contribution. Vampire: I agree. It was a totally immersive game with regards to m... read more 07/09/2004 (1:13 pm)
Interior SimGroup Off the top of my head, I think you should be able to. A mission file (like a .gui) is just script. ... read more 07/09/2004 (12:24 pm)
Converting shaders to Torque format I'll give it a try when I get home. Yeah, the pixel shader is 2.0 because of the clamping. Thanks. ... read more 07/08/2004 (11:35 am)
Converting shaders to Torque format @Anthony: I'm not following you with your normalize call to calculate eyeVec (which I don't use anyw... read more 07/08/2004 (7:53 am)
Converting shaders to Torque format @Anthony: The problem is that I *am* passing them into the pixel and vertex shader (where appropriat... read more 07/08/2004 (7:17 am)
Converting shaders to Torque format @Anthony: Putting these variables in the VS_OUTPUT structure doesn't jive with what's in the hlsl fi... read more 07/08/2004 (4:03 am)
Object Oriented Programming in Torque Script @Harold: Right, but then you could just create a datablock from GameBaseData and just have the categ... read more 07/07/2004 (11:10 pm)
FPS Starter Kit Resource can be found here (From Torque to TSE): [url]http://www.garagegames.com/index.php?sec=mg&m... read more 07/07/2004 (10:45 pm)
Object Oriented Programming in Torque Script This is pretty neat but one thing that has bugged me for the past couple of days is using ScriptObje... read more 07/07/2004 (10:43 pm)
Object Oriented Programming in Torque Script You're a machine Harold.... read more 07/07/2004 (10:01 pm)
AIManager AIManager is a good idea and was a convient way to just call a simple wrapper to handle bots. Okay, ... read more 07/07/2004 (6:21 pm)
Office Chair Racing! LOL! I love it. Can't wait to see the screenshots...... read more 07/07/2004 (1:24 pm)
Brain Editor @Twinno: You might want to consider posting it as a resource here to keep the Torque community infor... read more 07/07/2004 (11:08 am)
Object Oriented Programming in Torque Script @Bryan: don't knock yourself over something as involved as extending the script language. It's reall... read more 07/07/2004 (7:46 am)
Object Oriented Programming in Torque Script @Bryan: I created a small script spike to test out a theory and while you and Harold were going at i... read more 07/07/2004 (2:46 am)
Object Oriented Programming in Torque Script Yeah, what he said. Personally I find Harold's code more readable. Trying to read %t._age vs. %t.age... read more 07/06/2004 (8:59 pm)
Grand Theft Auto games made by Torque? @Ken: The AI currently in Torque (out of the box version) is pretty simple. You can get pedestrian l... read more 07/06/2004 (8:06 pm)