Game Development Community

Bil Simser's Forum Posts

Thread Post Date Posted
TX2d demo question First off, make sure you installed things in the right order. The wrong order can get messed up some... read more 05/18/2009 (10:49 pm)
Torque be used for a The Sims type game? Absolutely possible. I have an intimate knowledge of the inner workings of the Sims and really the 3... read more 07/12/2005 (5:19 am)
I'm a T2D Developer! Count me in as an official purchaser now.... read more 05/30/2005 (6:12 pm)
Torque Trade Wars You had me at hello. PS sorry I haven't replied to your last email.... read more 05/20/2005 (6:47 pm)
Tradewars I haven't been on since I reinstalled my machine. Will get back to it sometime. Hopefully they'll be... read more 09/06/2004 (1:58 pm)
Design Doc Template @Steve I put something like this together quite some time ago (it's a resource listed here somewh... read more 08/31/2004 (12:53 am)
Sourceforge like service for developers I had proposed this idea way back last year I think and was going to work with GG on getting somethi... read more 08/24/2004 (12:02 pm)
People selling torque on ebay !!!! He's certainly not the sharpest pencil in the box.... read more 08/21/2004 (5:37 pm)
People selling torque on ebay !!!! I find it very odd he has 9 available to sell. Definately someone that should be shutdown asap.... read more 08/20/2004 (10:29 pm)
TortoiseCVS irritation... @Mark: I don't know why you have a "version" parameter there as I always tell it to get the HEAD rel... read more 08/09/2004 (6:44 pm)
Tradewars Hehe. Mines. That would be me (Sloth). Enjoy them as they'll be more...... read more 08/09/2004 (2:20 pm)
Object Oriented Programming in Torque Script Thanks guys. Interesting to see the end result. Cheers!... read more 07/30/2004 (4:20 pm)
Object Oriented Programming in Torque Script @Bryan: As you're describing the details of your efforts, I'm still trying to understand what you're... read more 07/30/2004 (11:22 am)
Wizards of the Coast - SRD 3.5 - Software Usage @Josh: I'm never good at reading through reams of license information as I always seem to find it go... read more 07/29/2004 (6:23 pm)
Can this be found in Canadian book stores? I was in the Indigo at Signal Hill in Calgary (Indigo, Coles and Chapters are all owned by the same ... read more 07/28/2004 (4:19 pm)
Can this be found in Canadian book stores? I saw a copy in Indigo the other day. Also any good computer book store will have it.... read more 07/28/2004 (3:14 pm)
Tradewars MTelnet rocks. I use it for most of my BBSing. If you're a wussy though then you can get a telnet tr... read more 07/28/2004 (3:09 pm)
Tradewars @Chris: I'll get my telnet client installed again (no helper here) and meet you in fedspace for a sh... read more 07/28/2004 (8:44 am)
When am I supposed to start my own project directory? @Correction: Really it's a matter of understanding what the scripts are there for and why. They do h... read more 07/26/2004 (6:09 pm)
A game that is 30,000,000,000 pairs of DNA in the making *sigh* I really gotta write a resource on how NOT to post a plea for help with new projects.... read more 07/26/2004 (6:04 pm)
When am I supposed to start my own project directory? @Correction: I would suggest you just stick with what works and stop trying to re-invent the wheel. ... read more 07/26/2004 (4:03 pm)
Torque Demo'ed @Sam: I think the market for TGE is quite broad, including non-game environments like virtual walkth... read more 07/25/2004 (11:38 am)
Package Your Games Professionally! Hmm. While English may not be your first language, your website doesn't give anyone a warm and fuzzy... read more 07/24/2004 (10:21 am)
Catwoman Review, Save Your Money!!!! I have to agree with Eric. Halle Berry in tight, black leather. Does it really need a story?... read more 07/23/2004 (11:34 am)
New time and weather mod in the works This is now an approved resource which can be found here: [url]http://www.garagegames.com/index.php... read more 07/23/2004 (11:15 am)
Explosion Pack @Matthew: Nice find. I forgot about that. Comes with source too!... read more 07/23/2004 (4:59 am)
Explosion Pack Don't know of any tools (would be an interesting one to build though) but there are tons of tutorial... read more 07/23/2004 (4:16 am)
IGC'04 - what will YOU bring? Beer Driven Development instead of Test Driven Development. Wins hands down... everytime. There's... read more 07/22/2004 (2:33 pm)
Rts code exaples and resources @Ben: Just grab a screenshot of WCIII. Nobody will be the wiser.... read more 07/22/2004 (9:05 am)
IGC'04 - what will YOU bring? Beer? That works for me. Obviously clothes are a good thing. I think it's more like what will you le... read more 07/22/2004 (8:27 am)
Persistent World Rountable: The Role Playing Experience... @Pat: Agreed but now you introduce a new level of complexity in social structure and AI. Given your ... read more 07/22/2004 (8:26 am)
Real-Time Strategy Games Personally RTS doesn't necessarily mean war to me. Or sides. The only element that should be there i... read more 07/21/2004 (7:41 pm)
Minions of Mirth Nice. Just downloading it now (100mb heh) so will hop on and give 'er. Read the 'manual' you guys... read more 07/21/2004 (3:17 pm)
Updated milkshape exporter I have to agree with Alex. I find it very confusing over what exporter is out there and what feature... read more 07/21/2004 (3:02 pm)
New time and weather mod in the works @David: The weather is driven by atmospheric pressure values, the current sky conditions and some ra... read more 07/21/2004 (8:18 am)
So I make a game with torque... The ThinkTank guys did a good job of this (and maybe Orbz but I haven't looked at it). Basically whe... read more 07/20/2004 (5:47 pm)
Tradewars Yeah, but a command line version of Torque, while interesing, just isn't the same... Welcome to t... read more 07/20/2004 (5:37 pm)
Tradewars Heck, I'm *still* writing new (and updated) text based strategy games like empire, conquest, etc. fo... read more 07/20/2004 (8:34 am)
Another take on MMOs? MMODRPG @Chris: Yes, BBSes, doors and MUDs all had a portal like functionality to them that let you connect ... read more 07/20/2004 (8:32 am)
Another take on MMOs? MMODRPG @Harold: Yup, I'm a big fan of MUDs (been playing them since the 80s) so this is just a distributed ... read more 07/20/2004 (3:41 am)
Datablock help for a C++ guy... You can always inherit from ScriptObject if you just want to create a class that isn't tied to a spe... read more 07/19/2004 (9:15 pm)
Another take on MMOs? MMODRPG @Eric: Don't think of maps as even being on the server. They're just a logical chunk of the world th... read more 07/19/2004 (9:14 pm)
Another take on MMOs? MMODRPG @James: With *any* game, there is *always* the potential for cheaters. It really boils down to how m... read more 07/19/2004 (8:39 pm)
Sniper rifle So why don't you add it as a resource so everyone can use it? Or is this a bidding war ;?... read more 07/19/2004 (5:23 pm)
Latest head unable to run a New Mission Did you comment out the creation of AIManager in game.cs? That's what calling AIPlayer. Commenting o... read more 07/19/2004 (5:09 pm)
Latest head unable to run a New Mission Relax. There's nothing broken in HEAD, it's the AIManager that's failing. Since there's no path in y... read more 07/19/2004 (4:59 pm)
My newbie questions @Bernard: The DTS file needs to live somewhere in your game directory structure (usually in shapes o... read more 07/19/2004 (3:47 pm)
Tradewars The current owner of the Tradewars license and myself have been kicking around a "real" update to th... read more 07/19/2004 (9:53 am)
TorqueBASIC: A Scripting Language Guys, This thread, while interesting, has turned into a giant debate, discussion and argument ove... read more 07/19/2004 (7:47 am)
How to create new game/mission and safe it in new location @Alexander: Click on Save As in the file menu. In the file dialog there's a button next to the word ... read more 07/18/2004 (7:04 am)
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