Bil Simser's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TX2d demo question | First off, make sure you installed things in the right order. The wrong order can get messed up some... read more | 05/18/2009 (10:49 pm) |
| Torque be used for a The Sims type game? | Absolutely possible. I have an intimate knowledge of the inner workings of the Sims and really the 3... read more | 07/12/2005 (5:19 am) |
| I'm a T2D Developer! | Count me in as an official purchaser now.... read more | 05/30/2005 (6:12 pm) |
| Torque Trade Wars | You had me at hello. PS sorry I haven't replied to your last email.... read more | 05/20/2005 (6:47 pm) |
| Tradewars | I haven't been on since I reinstalled my machine. Will get back to it sometime. Hopefully they'll be... read more | 09/06/2004 (1:58 pm) |
| Design Doc Template | @Steve I put something like this together quite some time ago (it's a resource listed here somewh... read more | 08/31/2004 (12:53 am) |
| Sourceforge like service for developers | I had proposed this idea way back last year I think and was going to work with GG on getting somethi... read more | 08/24/2004 (12:02 pm) |
| People selling torque on ebay !!!! | He's certainly not the sharpest pencil in the box.... read more | 08/21/2004 (5:37 pm) |
| People selling torque on ebay !!!! | I find it very odd he has 9 available to sell. Definately someone that should be shutdown asap.... read more | 08/20/2004 (10:29 pm) |
| TortoiseCVS irritation... | @Mark: I don't know why you have a "version" parameter there as I always tell it to get the HEAD rel... read more | 08/09/2004 (6:44 pm) |
| Tradewars | Hehe. Mines. That would be me (Sloth). Enjoy them as they'll be more...... read more | 08/09/2004 (2:20 pm) |
| Object Oriented Programming in Torque Script | Thanks guys. Interesting to see the end result. Cheers!... read more | 07/30/2004 (4:20 pm) |
| Object Oriented Programming in Torque Script | @Bryan: As you're describing the details of your efforts, I'm still trying to understand what you're... read more | 07/30/2004 (11:22 am) |
| Wizards of the Coast - SRD 3.5 - Software Usage | @Josh: I'm never good at reading through reams of license information as I always seem to find it go... read more | 07/29/2004 (6:23 pm) |
| Can this be found in Canadian book stores? | I was in the Indigo at Signal Hill in Calgary (Indigo, Coles and Chapters are all owned by the same ... read more | 07/28/2004 (4:19 pm) |
| Can this be found in Canadian book stores? | I saw a copy in Indigo the other day. Also any good computer book store will have it.... read more | 07/28/2004 (3:14 pm) |
| Tradewars | MTelnet rocks. I use it for most of my BBSing. If you're a wussy though then you can get a telnet tr... read more | 07/28/2004 (3:09 pm) |
| Tradewars | @Chris: I'll get my telnet client installed again (no helper here) and meet you in fedspace for a sh... read more | 07/28/2004 (8:44 am) |
| When am I supposed to start my own project directory? | @Correction: Really it's a matter of understanding what the scripts are there for and why. They do h... read more | 07/26/2004 (6:09 pm) |
| A game that is 30,000,000,000 pairs of DNA in the making | *sigh* I really gotta write a resource on how NOT to post a plea for help with new projects.... read more | 07/26/2004 (6:04 pm) |
| When am I supposed to start my own project directory? | @Correction: I would suggest you just stick with what works and stop trying to re-invent the wheel. ... read more | 07/26/2004 (4:03 pm) |
| Torque Demo'ed | @Sam: I think the market for TGE is quite broad, including non-game environments like virtual walkth... read more | 07/25/2004 (11:38 am) |
| Package Your Games Professionally! | Hmm. While English may not be your first language, your website doesn't give anyone a warm and fuzzy... read more | 07/24/2004 (10:21 am) |
| Catwoman Review, Save Your Money!!!! | I have to agree with Eric. Halle Berry in tight, black leather. Does it really need a story?... read more | 07/23/2004 (11:34 am) |
| New time and weather mod in the works | This is now an approved resource which can be found here: [url]http://www.garagegames.com/index.php... read more | 07/23/2004 (11:15 am) |
| Explosion Pack | @Matthew: Nice find. I forgot about that. Comes with source too!... read more | 07/23/2004 (4:59 am) |
| Explosion Pack | Don't know of any tools (would be an interesting one to build though) but there are tons of tutorial... read more | 07/23/2004 (4:16 am) |
| IGC'04 - what will YOU bring? | Beer Driven Development instead of Test Driven Development. Wins hands down... everytime. There's... read more | 07/22/2004 (2:33 pm) |
| Rts code exaples and resources | @Ben: Just grab a screenshot of WCIII. Nobody will be the wiser.... read more | 07/22/2004 (9:05 am) |
| IGC'04 - what will YOU bring? | Beer? That works for me. Obviously clothes are a good thing. I think it's more like what will you le... read more | 07/22/2004 (8:27 am) |
| Persistent World Rountable: The Role Playing Experience... | @Pat: Agreed but now you introduce a new level of complexity in social structure and AI. Given your ... read more | 07/22/2004 (8:26 am) |
| Real-Time Strategy Games | Personally RTS doesn't necessarily mean war to me. Or sides. The only element that should be there i... read more | 07/21/2004 (7:41 pm) |
| Minions of Mirth | Nice. Just downloading it now (100mb heh) so will hop on and give 'er. Read the 'manual' you guys... read more | 07/21/2004 (3:17 pm) |
| Updated milkshape exporter | I have to agree with Alex. I find it very confusing over what exporter is out there and what feature... read more | 07/21/2004 (3:02 pm) |
| New time and weather mod in the works | @David: The weather is driven by atmospheric pressure values, the current sky conditions and some ra... read more | 07/21/2004 (8:18 am) |
| So I make a game with torque... | The ThinkTank guys did a good job of this (and maybe Orbz but I haven't looked at it). Basically whe... read more | 07/20/2004 (5:47 pm) |
| Tradewars | Yeah, but a command line version of Torque, while interesing, just isn't the same... Welcome to t... read more | 07/20/2004 (5:37 pm) |
| Tradewars | Heck, I'm *still* writing new (and updated) text based strategy games like empire, conquest, etc. fo... read more | 07/20/2004 (8:34 am) |
| Another take on MMOs? MMODRPG | @Chris: Yes, BBSes, doors and MUDs all had a portal like functionality to them that let you connect ... read more | 07/20/2004 (8:32 am) |
| Another take on MMOs? MMODRPG | @Harold: Yup, I'm a big fan of MUDs (been playing them since the 80s) so this is just a distributed ... read more | 07/20/2004 (3:41 am) |
| Datablock help for a C++ guy... | You can always inherit from ScriptObject if you just want to create a class that isn't tied to a spe... read more | 07/19/2004 (9:15 pm) |
| Another take on MMOs? MMODRPG | @Eric: Don't think of maps as even being on the server. They're just a logical chunk of the world th... read more | 07/19/2004 (9:14 pm) |
| Another take on MMOs? MMODRPG | @James: With *any* game, there is *always* the potential for cheaters. It really boils down to how m... read more | 07/19/2004 (8:39 pm) |
| Sniper rifle | So why don't you add it as a resource so everyone can use it? Or is this a bidding war ;?... read more | 07/19/2004 (5:23 pm) |
| Latest head unable to run a New Mission | Did you comment out the creation of AIManager in game.cs? That's what calling AIPlayer. Commenting o... read more | 07/19/2004 (5:09 pm) |
| Latest head unable to run a New Mission | Relax. There's nothing broken in HEAD, it's the AIManager that's failing. Since there's no path in y... read more | 07/19/2004 (4:59 pm) |
| My newbie questions | @Bernard: The DTS file needs to live somewhere in your game directory structure (usually in shapes o... read more | 07/19/2004 (3:47 pm) |
| Tradewars | The current owner of the Tradewars license and myself have been kicking around a "real" update to th... read more | 07/19/2004 (9:53 am) |
| TorqueBASIC: A Scripting Language | Guys, This thread, while interesting, has turned into a giant debate, discussion and argument ove... read more | 07/19/2004 (7:47 am) |
| How to create new game/mission and safe it in new location | @Alexander: Click on Save As in the file menu. In the file dialog there's a button next to the word ... read more | 07/18/2004 (7:04 am) |