Game Development Community

Ehab Yosry Amer's Forum Posts

Thread Post Date Posted
Why No Maximize Button? Press alt+enter to switch to full screen... read more 09/20/2007 (1:55 pm)
Run away from me in a random direction U could try to rotate the character with the angle u want then move him forward, but I dont know muc... read more 09/19/2007 (6:13 pm)
3D game programing all in one for 1.5? If it helps, I was very comfortable with "The Game Programmer's Guide to torque" I was also using 1.... read more 09/17/2007 (1:22 pm)
3D game programing all in one for 1.5? Well, if u have purchased any version of the torque u should be able to view it from the "My Account... read more 09/16/2007 (8:21 am)
Edit Terrain from script Thanks alot :) I totally didn't expect an answer that fast :D but really thanks... read more 09/13/2007 (8:47 am)
Trying to Compile Yeah, I think I read abt the same issue about the "nasm" in another forum, but I didn't link between... read more 09/13/2007 (8:44 am)
Trying to Compile I wasn't using the express, & I did absolutely nothing to the settings, so it is most probably somet... read more 09/13/2007 (8:32 am)
Trying to Compile Well, try this although its a very long shot to work, try building it as a release not a debug, I'm ... read more 09/13/2007 (8:21 am)
Fading Emitters? All those mentioned are parameters to be set in the particleemitterdata datablock (lifetimeMS & life... read more 09/10/2007 (2:30 am)
Fading Emitters? There is a variable in the particleemitterdata named "lifetimeMS" takes a positive value [0, inf ) i... read more 09/10/2007 (2:25 am)
Using triggers to play sound U could create an audio emitter & set it on & off from within the trigger... read more 09/09/2007 (6:44 pm)
Fading Emitters? I'm not sure that i got it all right, u want the emitter itself to fade away, not the particles righ... read more 09/09/2007 (6:40 pm)
Looking for a mentor I've been there phil & I bought "The Game Programmer's Guide to torque" its a great book & I already... read more 09/09/2007 (6:30 pm)
Collision question Well about the 1st part no its not its not slow at all from script & notice that the object u were p... read more 09/09/2007 (6:24 pm)
SetMoveDestination's failure to return to it's starting point Try to use setAimLocation( point ) for a start to c if where the point u sent is. do u give the loc... read more 09/09/2007 (6:14 pm)
ContainerRayCast & Items @ Tim Heldna Thank You, Thank You, Thank You, Thank You, Thank You, Thank You, Thank You, Thank You... read more 07/26/2007 (8:32 pm)
ContainerRayCast & Items I've tried changing the engine about this part, but nothing different happened, [code if ((ptr->ge... read more 07/26/2007 (4:47 pm)
ContainerRayCast & Items How could i add a collision mesh ?? I'm thinking of removing the condition in the engine itself of ... read more 07/26/2007 (4:00 pm)
Tank Pack error, TGE 1.5 mGenerateShadow Yeah there is a post, I got it in the results while i was searching before i posted this thread, I h... read more 07/09/2007 (4:36 pm)
Tank Pack error, TGE 1.5 mGenerateShadow That means if i comment it there will be no shadow, right ?? so how do i make the shadow work ???... read more 07/09/2007 (3:48 pm)
Tank Pack error, TGE 1.5 mGenerateShadow Yeah I did that, but I wanted to know whats that line supposed to be responsible for (or was on TGE ... read more 07/09/2007 (3:39 pm)
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