Ehab Yosry Amer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Why No Maximize Button? | Press alt+enter to switch to full screen... read more | 09/20/2007 (1:55 pm) |
| Run away from me in a random direction | U could try to rotate the character with the angle u want then move him forward, but I dont know muc... read more | 09/19/2007 (6:13 pm) |
| 3D game programing all in one for 1.5? | If it helps, I was very comfortable with "The Game Programmer's Guide to torque" I was also using 1.... read more | 09/17/2007 (1:22 pm) |
| 3D game programing all in one for 1.5? | Well, if u have purchased any version of the torque u should be able to view it from the "My Account... read more | 09/16/2007 (8:21 am) |
| Edit Terrain from script | Thanks alot :) I totally didn't expect an answer that fast :D but really thanks... read more | 09/13/2007 (8:47 am) |
| Trying to Compile | Yeah, I think I read abt the same issue about the "nasm" in another forum, but I didn't link between... read more | 09/13/2007 (8:44 am) |
| Trying to Compile | I wasn't using the express, & I did absolutely nothing to the settings, so it is most probably somet... read more | 09/13/2007 (8:32 am) |
| Trying to Compile | Well, try this although its a very long shot to work, try building it as a release not a debug, I'm ... read more | 09/13/2007 (8:21 am) |
| Fading Emitters? | All those mentioned are parameters to be set in the particleemitterdata datablock (lifetimeMS & life... read more | 09/10/2007 (2:30 am) |
| Fading Emitters? | There is a variable in the particleemitterdata named "lifetimeMS" takes a positive value [0, inf ) i... read more | 09/10/2007 (2:25 am) |
| Using triggers to play sound | U could create an audio emitter & set it on & off from within the trigger... read more | 09/09/2007 (6:44 pm) |
| Fading Emitters? | I'm not sure that i got it all right, u want the emitter itself to fade away, not the particles righ... read more | 09/09/2007 (6:40 pm) |
| Looking for a mentor | I've been there phil & I bought "The Game Programmer's Guide to torque" its a great book & I already... read more | 09/09/2007 (6:30 pm) |
| Collision question | Well about the 1st part no its not its not slow at all from script & notice that the object u were p... read more | 09/09/2007 (6:24 pm) |
| SetMoveDestination's failure to return to it's starting point | Try to use setAimLocation( point ) for a start to c if where the point u sent is. do u give the loc... read more | 09/09/2007 (6:14 pm) |
| ContainerRayCast & Items | @ Tim Heldna Thank You, Thank You, Thank You, Thank You, Thank You, Thank You, Thank You, Thank You... read more | 07/26/2007 (8:32 pm) |
| ContainerRayCast & Items | I've tried changing the engine about this part, but nothing different happened, [code if ((ptr->ge... read more | 07/26/2007 (4:47 pm) |
| ContainerRayCast & Items | How could i add a collision mesh ?? I'm thinking of removing the condition in the engine itself of ... read more | 07/26/2007 (4:00 pm) |
| Tank Pack error, TGE 1.5 mGenerateShadow | Yeah there is a post, I got it in the results while i was searching before i posted this thread, I h... read more | 07/09/2007 (4:36 pm) |
| Tank Pack error, TGE 1.5 mGenerateShadow | That means if i comment it there will be no shadow, right ?? so how do i make the shadow work ???... read more | 07/09/2007 (3:48 pm) |
| Tank Pack error, TGE 1.5 mGenerateShadow | Yeah I did that, but I wanted to know whats that line supposed to be responsible for (or was on TGE ... read more | 07/09/2007 (3:39 pm) |