Frantisek Chmelar's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGEA buggy | You need hub0 to hub3 dummies in the buggy model. Hubs have to be linked within your shape's hierarc... read more | 05/24/2007 (10:19 am) |
| Eyes and other details on animals and characters | Here are some video tutorials on modeling (and other related stuff like texturing) I found useful: ... read more | 05/24/2007 (8:12 am) |
| Shape with just 2600 faces is a framerate killer. Why? | Allyn: I don't know, why the link doesn't work for you :(. It works from here. I use 3DS Max 8 an... read more | 05/01/2007 (3:03 pm) |
| How DTS exporter creates tri-strips? | Thanks for the list. I got some idea, what to avoid to get better optimized shapes. I use 3DS Max 8 ... read more | 05/01/2007 (2:30 pm) |
| DTS shades and vertex normals (exporting from 3DS MAX) | AHA! It solved my problem. Thanks a lot for a quick response. I was used to engines, which deriv... read more | 04/14/2007 (6:30 am) |