Game Development Community

Frantisek Chmelar's Forum Posts

Thread Post Date Posted
TGEA buggy You need hub0 to hub3 dummies in the buggy model. Hubs have to be linked within your shape's hierarc... read more 05/24/2007 (10:19 am)
Eyes and other details on animals and characters Here are some video tutorials on modeling (and other related stuff like texturing) I found useful: ... read more 05/24/2007 (8:12 am)
Shape with just 2600 faces is a framerate killer. Why? Allyn: I don't know, why the link doesn't work for you :(. It works from here. I use 3DS Max 8 an... read more 05/01/2007 (3:03 pm)
How DTS exporter creates tri-strips? Thanks for the list. I got some idea, what to avoid to get better optimized shapes. I use 3DS Max 8 ... read more 05/01/2007 (2:30 pm)
DTS shades and vertex normals (exporting from 3DS MAX) AHA! It solved my problem. Thanks a lot for a quick response. I was used to engines, which deriv... read more 04/14/2007 (6:30 am)