Deozaan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Getting MoveMap to Imitate Keyboard Repeat Rate | Thanks again Nate, you've been a good help!... read more | 07/07/2009 (8:26 pm) |
| Getting MoveMap to Imitate Keyboard Repeat Rate | Just for future reference/information, here's what I ended up with. This code is just pasted in from... read more | 07/07/2009 (7:45 pm) |
| Getting MoveMap to Imitate Keyboard Repeat Rate | @Nate: I was thinking I'd have to do something along those lines but hadn't yet had the time to figu... read more | 07/07/2009 (6:58 pm) |
| Level/GUI design | I don't think you can make scrollbars show up. Just remember you can use your mouse scrollwheel to z... read more | 03/22/2009 (8:56 pm) |
| Map Generation based on Seed | Well, here's my opinion on the matter: To create a map based off a seed number, you need to desig... read more | 03/22/2009 (8:47 pm) |
| Couple Noob Questions | [quote]I am 100% not a graphics guy which leads to some frustration every now and then. I have the a... read more | 03/22/2009 (8:13 pm) |
| Following a tutorial... does it tell you to do the wrong thing? | You could always just try [code]%mole.setPosition( %respawnPoint.getPositionX(), %respawnPoint.getP... read more | 03/22/2009 (8:06 pm) |
| Finally a web plugin for TGB! | @Path: I never thought about it as Tic-Tac-Toe extreme. :) It's actually based on the [url=http://ww... read more | 03/22/2009 (7:53 pm) |
| Finally a web plugin for TGB! | I just tried it out with a card game I made. [url=http://deozaan.com/games/torque/tgb/hexCards/He... read more | 03/22/2009 (6:12 am) |
| Collision Jiggle & Bounce | Frank: I used an application called [url=http://www.bbsoftware.co.uk/bbflashback.aspx]BB Flashback[/... read more | 03/22/2009 (5:40 am) |
| Trouble loading t2dTileLayer | Thank you Darius, both for explaining the crash problem and pointing me to that script style guide.... read more | 03/22/2009 (3:42 am) |
| Trouble loading t2dTileLayer | I'm having a similar problem (TGB 1.7.4 on Windows XP). If I try something just like this: [code]... read more | 03/22/2009 (1:59 am) |
| Deploy to Mac from Windows | I've had a similar problem where my game works perfectly on Windows but does not do the right things... read more | 03/21/2009 (10:18 pm) |
| Finally a web plugin for TGB! | I tried out the demos at their website and my AntiVirus popped up telling me there are trojans. I'm ... read more | 03/21/2009 (10:08 pm) |
| Collision Jiggle & Bounce | Well, the reason I changed it to RIGID is because it was doing something similar with CLAMP. Take... read more | 03/21/2009 (9:42 pm) |
| Make an entire layer collidable(?) | I think so. Just select all the tiles and turn on "Collision" in the editor. EDIT: Hmm.... read more | 03/10/2009 (4:49 am) |
| Immovable = No Collisions? | So, for an object to not get moved itself, you disable send collision but enable receive collision? ... read more | 03/10/2009 (4:46 am) |
| noob OnMouseMove question | Last time I tried the TurnToFaceMouse (or similarly named) behavior, it worked great. Did you try th... read more | 03/06/2009 (3:00 am) |
| Version numbers? | For TGB, you can find the version by clicking the My Account link and then clicking the link to down... read more | 01/26/2009 (5:59 am) |
| String Manipulation | Thank you so much, Phillip!... read more | 12/22/2008 (10:35 pm) |
| Xeno Versus: Space Melee | It's nice to see this project going again.... read more | 11/19/2008 (3:22 am) |
| Lag-Stutter) Adding objects to a scengraph | If you're running through a loop several times in a row per frame/tick, then yes, you can expect del... read more | 10/10/2008 (4:20 am) |
| Mounting Scrollers to SceneObjects | I don't have a lot of experience with mounting objects to other objects' linkpoints, but I just rece... read more | 10/10/2008 (4:16 am) |
| Filter Pad for "FULL" images? | Your image resolutions need to be in [url=http://tdn.garagegames.com/wiki/Power_of_two]powers of 2[/... read more | 10/07/2008 (6:36 am) |
| Floating Points Rounding at 4 Decimals | Also, if I'm not mistaken, if you copied the executable to the Project directory at Project creation... read more | 10/07/2008 (6:31 am) |
| Screen Resolution | In the Game Builder, make sure no objects are selected and click on the Edit tab. This will allow yo... read more | 10/06/2008 (6:07 pm) |
| Custom Game Icon | Thanks but that's not helpful. [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page... read more | 10/05/2008 (1:21 am) |
| Need to cancel or restrict behavior mouse events? | You could probably use another variable to keep track of the ID of the first one that was picked, th... read more | 09/22/2008 (4:54 am) |
| BindObj in Behaviors | Thanks James. Aha! I see now: That means that when the key is pressed down, it sends %val = 1 and... read more | 09/20/2008 (11:28 pm) |
| BindObj in Behaviors | Thanks William. Sorry for the late reply. I've been busy with school. Your example for toggling i... read more | 09/18/2008 (5:33 am) |
| Crash upon fish Death (Fish Game Tutorial) | [url=http://www.garagegames.com/my/home/view.profile.php?qid=99141]Nikos Beck[/url] answered this ([... read more | 08/21/2008 (7:55 am) |
| Error using Timer Shoots behavior | [quote] Now that that has been changed I get this every time a projectile is fired: t2dSceneGrap... read more | 08/21/2008 (7:50 am) |
| Checkers Tutorial still broken in TGB 1.70? | Mike, Great job on the solution! If it is working for you, then it seems that the documentatio... read more | 08/20/2008 (2:44 am) |
| Camera vs Resolution | Objects in TGB are displayed as a ratio, using World Units. Resolution is how many pixels the game t... read more | 08/18/2008 (9:57 pm) |
| Checkers Tutorial still broken in TGB 1.70? | Michael, If you're familiar with TGE already, you may find this information useful as well: [url=... read more | 08/18/2008 (9:40 pm) |
| Checkers Tutorial still broken in TGB 1.70? | Mike, I don't believe I found any solutions to this since my last post in February using TGB 1.7.... read more | 08/18/2008 (7:12 am) |
| 1.7.4 Collision Groups/Layers | The object currently has the DealsDamage behavior, which was on it and working properly before I cli... read more | 08/16/2008 (3:18 pm) |
| Rand | Yes that works. Sorry I wasn't more specific in my example on how to use %sonNum. The method I wa... read more | 08/03/2008 (9:55 pm) |
| Rand | No. If you don't specify any arguments, it will return a float (lots of numbers after the decimal... read more | 08/03/2008 (8:56 pm) |
| An alternate TGB option for students? | The following two links might be of interest to you: [url=http://www.garagegames.com/solutions/ed... read more | 08/03/2008 (8:43 pm) |
| IceWolf | The game ran perfectly on my system. Until I got to a Green Ninja fight and some dialog popped up. I... read more | 08/03/2008 (12:21 am) |
| Custom Fonts in TGB | Joe: I tried to provide some helpful feedback about your resource and all you can do is insult my... read more | 08/02/2008 (10:30 pm) |
| Custom Fonts in TGB | Joe, I can't help but feel some of that "no offense and I hate to be harsh, [b]but[/b]--" is dire... read more | 08/02/2008 (8:53 am) |
| Custom Fonts in TGB | Joe, Your font tool has some problems in TGB 1.7.4. 1) The "F" doesn't show up on the button i... read more | 08/01/2008 (7:05 pm) |
| Custom Fonts in TGB | Well this was kind of messy but the way I got it to create the UTF was to go into the editor and cre... read more | 08/01/2008 (7:52 am) |
| Prefer speed" setting for imageMaps? | My guess is that it's a quality vs. speed issue. i.e. Would you rather this image look good or show ... read more | 08/01/2008 (2:42 am) |
| Racing Perspective | Read up on [url=http://en.wikipedia.org/wiki/Mode_7]Mode 7[/url] and see if you can do it. [quote... read more | 08/01/2008 (2:27 am) |
| Start game in full screen? | I've been using Torsion for a year and I never noticed the "Code Browser" tab. Thank you so much for... read more | 08/01/2008 (1:36 am) |
| Decapitated | Interesting advertising model there on the TGE Product page. :-) Grand Theft Cranium!... read more | 07/31/2008 (5:01 am) |
| Racing Perspective | Nintendo did it in 2D on SNES with Mario Kart and F-Zero. You'd just need to figure out how to ac... read more | 07/31/2008 (12:46 am) |