Ty Christopher's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Materials & Interiors... an Adventure | Eureka! Getting rid of the mapTo did the trick. Big thanks to everyone that contributed to the solut... read more | 03/07/2007 (8:30 am) |
| Materials & Interiors... an Adventure | Thanks Bobby, yeah the folders, are set up and named correctly. With regards to World Craft 3 / Worl... read more | 03/06/2007 (5:09 pm) |
| Materials & Interiors... an Adventure | A New Clue I checked the console log and found this:[Code]material unmapped: concrete material unm... read more | 03/06/2007 (4:56 pm) |
| Materials & Interiors... an Adventure | A New Clue I checked the console log and found this:[Code]material unmapped: concrete material unm... read more | 03/06/2007 (4:30 pm) |
| Materials & Interiors... an Adventure | Everyone- Thanks thanks for the replies, but I am still getting no joy. I followed addiktive's pos... read more | 03/06/2007 (4:14 pm) |
| Materials & Interiors... an Adventure | Everyone- Thanks thanks for the replies, but I am still getting no joy. I followed addiktive's pos... read more | 03/06/2007 (4:02 pm) |
| Materials & Interiors... an Adventure | Yep, material.cs is executing, init.cs makes sure of that. [Code]function loadMaterials() { f... read more | 03/06/2007 (3:24 pm) |
| How to make a -new- GUI control | Thanks for the reply, it turns out I was running the standard exe, when I had only compiled the debu... read more | 01/17/2007 (3:12 pm) |
| Getting started tutorial - Problems ( TGE 1.5) | Eureka! A solution is posted here: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt... read more | 11/30/2006 (11:57 am) |
| Getting started tutorial - Problems ( TGE 1.5) | I am getting the exact same problem, and it is driving me crazy. By process of elimination I have no... read more | 11/30/2006 (11:44 am) |