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Ty Christopher's Forum Posts

Thread Post Date Posted
Materials & Interiors... an Adventure Eureka! Getting rid of the mapTo did the trick. Big thanks to everyone that contributed to the solut... read more 03/07/2007 (8:30 am)
Materials & Interiors... an Adventure Thanks Bobby, yeah the folders, are set up and named correctly. With regards to World Craft 3 / Worl... read more 03/06/2007 (5:09 pm)
Materials & Interiors... an Adventure A New Clue I checked the console log and found this:[Code]material unmapped: concrete material unm... read more 03/06/2007 (4:56 pm)
Materials & Interiors... an Adventure A New Clue I checked the console log and found this:[Code]material unmapped: concrete material unm... read more 03/06/2007 (4:30 pm)
Materials & Interiors... an Adventure Everyone- Thanks thanks for the replies, but I am still getting no joy. I followed addiktive's pos... read more 03/06/2007 (4:14 pm)
Materials & Interiors... an Adventure Everyone- Thanks thanks for the replies, but I am still getting no joy. I followed addiktive's pos... read more 03/06/2007 (4:02 pm)
Materials & Interiors... an Adventure Yep, material.cs is executing, init.cs makes sure of that. [Code]function loadMaterials() { f... read more 03/06/2007 (3:24 pm)
How to make a -new- GUI control Thanks for the reply, it turns out I was running the standard exe, when I had only compiled the debu... read more 01/17/2007 (3:12 pm)
Getting started tutorial - Problems ( TGE 1.5) Eureka! A solution is posted here: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt... read more 11/30/2006 (11:57 am)
Getting started tutorial - Problems ( TGE 1.5) I am getting the exact same problem, and it is driving me crazy. By process of elimination I have no... read more 11/30/2006 (11:44 am)