Joker S Grin's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| EXPORTING A NEW CHARACTER TO USE FOR YOUR OWN SEQUENCES WITH MUL | @Alex Actually no I never did but I do have it going up on my website and I made it a nicer html a... read more | 06/14/2004 (10:44 pm) |
| EXPORTING A NEW CHARACTER TO USE FOR YOUR OWN SEQUENCES WITH MUL | Actually , the tutorial works fine , I use it religiously since the day I wrote it , heheh. When ma... read more | 04/27/2004 (11:34 am) |
| Activision Misses the Point | I have to agree with randall here , lol. Ecept I like dancing sometimes . here is a little thin... read more | 01/29/2004 (2:27 pm) |
| Maya2DTS | Http://download.3dmaxforum.net/cgi-bin/download/detail.cgi?ID=48 here is the link may only work... read more | 01/29/2004 (2:22 pm) |
| Maya2DTS | I havent read all the posts , but there is a free obj importer for 3dsmax You can usually find it o... read more | 01/29/2004 (2:20 pm) |
| Changing 3ds max scale | I do all my modelling at a normal max scale when I am complete and ready for Biped , I change unit... read more | 11/23/2003 (2:16 am) |
| Piracy | One small suggestion would be for the makers of such fine tools as Maya , 3dsMax , Photoshop etc....... read more | 08/12/2003 (2:00 pm) |
| EXPORTING A NEW CHARACTER TO USE FOR YOUR OWN SEQUENCES WITH MUL | thanks for the compliments I have a better one in the works with pictures and all in PDF format i... read more | 05/29/2002 (12:10 pm) |
| max2map working properly | that makes sense , I was wondering why I had so many faces for a 6 sided cube so would that be ... read more | 05/14/2002 (1:57 pm) |
| max2map working properly | I believe its an exporter problem . Im pretty fluent with max , and I can say with all certainty t... read more | 05/14/2002 (1:05 pm) |
| max2map working properly | yes Im aware off that : ) heheh I have been renaming them manually . I need to know why its d... read more | 05/14/2002 (12:12 pm) |
| max2map working properly | This is what I get when I export 1 box with 1 texture applied to all faces { "classname" "world... read more | 05/14/2002 (11:36 am) |
| max2map working properly | all 6 sides of the box have the same texture wood01 my friend , but the first side is the only ... read more | 05/14/2002 (8:03 am) |
| max2map working properly | It would seem that way but what I mean is if I make a box and put wood01.jpg on all 6 sides and e... read more | 05/13/2002 (11:25 am) |
| Animation troubles... Who does not have them? | Ok if you are trying to export sequences , you need to addthe name of the sequence helper you are e... read more | 05/01/2002 (4:49 pm) |
| LOD Multires problems | yeah It should work you just need to make a few meshes that progressively degrade the mesh ... read more | 04/28/2002 (9:44 pm) |
| LOD Multires problems | no you dont you can make lower res versions yourself and name them according to the detail levels... read more | 04/28/2002 (6:39 pm) |
| LOD Multires problems | sorry about the punctuation : )... read more | 04/28/2002 (3:18 pm) |
| LOD Multires problems | are you using max4? or max 3? If you are using max 4 then you should have it Multi-resships w... read more | 04/28/2002 (3:17 pm) |
| LOD Multires problems | hello Chad , I think I can help you here The LODScript doesnt run by selecting run script It ... read more | 04/28/2002 (8:00 am) |
| Animation troubles... Who does not have them? | In your track view , find bip01 and there are 3 tracks , vertical , horizontal and turning ... read more | 04/26/2002 (7:23 am) |
| What Am I Missing? | Thanks Stefaan , yes I have already added my animations into the player.cs . Ive actually solved... read more | 04/24/2002 (8:20 pm) |
| V12 Mod Central Open to Public.... | Ive tried my old log in and also making about 5 new ones and I cant get on the page all the names ... read more | 04/23/2002 (7:02 am) |
| Sequences and debris files | thanks you Chad , I failed to mention that Ive have added it all to the player.cs already though ... read more | 04/16/2002 (10:05 pm) |
| max2map working properly | well thank you fellas for the info we followed the instruction found on this thread and with some... read more | 03/26/2002 (9:24 pm) |
| Assertion Failed on skin object | joe to Ryhe thanks for the help yeah The weighting was done quickly was like the 20th time... read more | 03/03/2002 (7:27 pm) |
| Assertion Failed on skin object | hes all in there and working fine aside from the vertice weighting changine him from an edi... read more | 03/03/2002 (7:19 pm) |
| Assertion Failed on skin object | so could it be partly because I left it as an editable pOly? I understand the weighted vertices pro... read more | 03/03/2002 (6:30 pm) |
| Assertion Failed on skin object | and thanks for the prompt replies : )... read more | 03/03/2002 (6:15 pm) |
| Assertion Failed on skin object | dont get a dumpfile with this failure... read more | 03/03/2002 (6:07 pm) |
| Assertion Failed on skin object | sure one sec I can email it to you as well... read more | 03/03/2002 (6:06 pm) |
| when 3d models attack | Reset Transform Utility Utilities panel > Utilities rollout > Reset XForm button Use the Reset ... read more | 02/26/2002 (7:41 am) |
| 3dsmax bug | What you experienced isnt a Torque problem my friend and I m glad you got it worked out.Just for fut... read more | 02/26/2002 (7:35 am) |
| Vehicle Exporting Help!! | I cant seem to get your max file send me it email at jokersgrinca@msn.com I made and set up that... read more | 02/12/2002 (6:06 pm) |