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Ves's Forum Posts

Thread Post Date Posted
Fonts Just to reiterate, Don't forget to add both files as normal assests in the project (add existing ... read more 11/23/2007 (2:34 pm)
Fonts Awesome, thanks David! I ended up getting a pro license as well (I just can't figure this stuff o... read more 11/22/2007 (11:15 pm)
Fonts I am working on trying to get fonts to work as well.. I am doing something similar; I set my font... read more 11/22/2007 (6:28 am)
Camera mounting without rotation and tilemap collisons John, Thanks, that was perfect. I looked through documentation on T2DSceneCamera at first and did... read more 11/17/2007 (12:06 pm)
Isometric Design ala Diablo II I can't speak directly to doing an isometric game but I can say that the engine seems to setup to ha... read more 11/15/2007 (8:22 am)
Terrain XYZ's?? Well I am not so sure about legacy terrain but I can give you what I know from working with atlas. ... read more 10/09/2007 (8:02 pm)
Bumpy Atlas Terrain... here's my latest attempt... [quote]You could always store 4 sub textures per larger actual texture then just offset UVs to acces... read more 10/06/2007 (9:30 pm)
Bumpy Atlas Terrain... here's my latest attempt... [b]PuG[/b]: Try atlasConvertTextureTOC(inFile, outFile, format) the format options are: 0=JPEG,1=PNG... read more 10/06/2007 (8:45 pm)
Bumpy Atlas Terrain... here's my latest attempt... PuG, the scaling issue has to do with the fact that the texture scales are hard coded in the sha... read more 09/27/2007 (6:48 am)
Texture with UV coords (NOT verticies with UV coords) No, I was thinking just the oppisite. Do a texture render with 80,000 tri's to simulate real cloth m... read more 09/21/2007 (9:13 pm)
Texture with UV coords (NOT verticies with UV coords) Wikipedia to the rescue... I think what I want to do is called displacement mapping.... Ves... read more 09/20/2007 (8:53 pm)
Atlas terrain file sizes - way too huge - how to reduce? Having played with the code for generating atlas files some I can say that atlas is not compressed a... read more 09/19/2007 (10:55 am)
Bumpy Atlas Terrain... here's my latest attempt... Ok I fixed that. but I had to remove all of the images from the file which is annoying. I am going t... read more 09/18/2007 (5:27 am)
Bumpy Atlas Terrain... here's my latest attempt... Ok well I finally posted a resource on this... I think it needs to be approved (I've never done this... read more 09/17/2007 (11:33 pm)
Bumpy Atlas Terrain... here's my latest attempt... Still hacking away, I am investigating how much the T variable effects the specular. My T calculatio... read more 09/10/2007 (10:38 pm)
Bumpy Atlas Terrain... here's my latest attempt... Here is another shot (I know I promised not to... but someone said it was ok :). Since I am configur... read more 09/09/2007 (8:57 am)
Bumpy Atlas Terrain... here's my latest attempt... Absolutely, I will be releaseing this. I definatly need to clean it up first. I wanted to add the no... read more 09/08/2007 (10:37 pm)
Bumpy Atlas Terrain... here's my latest attempt... One last shot and I will stop bugging you guys :).... I ended up completely circumventing the cli... read more 09/08/2007 (7:31 am)
Tough TGEA shader question... I need an expert [i]Also, why would you need tangent, binormal, and normal information added to the Atlas file?[/i] ... read more 09/06/2007 (10:53 am)
Bumpy Atlas Terrain... here's my latest attempt... I thought that the potential to unormalize that blended normal would mess things up more than it did... read more 09/06/2007 (8:31 am)
Bumpy Atlas Terrain... here's my latest attempt... Yeah I am going to blend it when everything else gets blended in imagecache section. Each blended im... read more 09/05/2007 (7:14 pm)
Bumpy Atlas Terrain... here's my latest attempt... Thanks for the comments. I redid the code that fetched the lightmap image for me as I was pulling th... read more 09/04/2007 (10:30 pm)
Tough TGEA shader question... I need an expert After looking some more I think I found the answer to my question. In "gfxStructs.h" it lists the Ve... read more 09/03/2007 (9:54 am)
Atlas and Sunlight [i]I'm not sure how fast it can read those on the fly, as haven't tested it yet. But if it can read ... read more 09/02/2007 (6:31 am)
Atlas and Sunlight Now that 1.03 is released with full(??) support for lightmaps on atlas terrian. I would think it sho... read more 09/01/2007 (11:22 am)
Atlas modification at runtime? Dennis, Just as a side not. I have noticed the lack of detail coming out of L3DT as well and I ju... read more 08/26/2007 (7:22 pm)
Cliff or overhang? Have you tried scaleing or ratating a 2nd atlas map?? While heightmaps only work on one axis once th... read more 08/26/2007 (6:53 pm)
TGEA and TGE Lighting -- Comparable? [quote] Replace this: OUT.col = lerp( diffuseColor * detailColor, fogColor, fogColor.a ); w... read more 04/25/2007 (10:57 am)
Legacy terrain detail texture Then changes likely didn't compile (probably a syntax error somewhere). Check the error log file to ... read more 04/15/2007 (6:21 pm)
Legacy terrain detail texture Its actually not that difficult but you will need to modify the shaders (and thats it actually :)). ... read more 04/12/2007 (2:58 pm)
Titas (mmokit For Tse) Licensing Thread Ves antitimesink@gmail.com Ves... read more 03/19/2007 (1:31 pm)
So many MMORPG projects. Can torque handle it? Awesome thread guys, sorry I am joining this so late. I have a few comments though. It seems that a ... read more 01/11/2003 (6:23 am)