Wolfgang Kurz's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| No texture on the mini pack crates | Well i would imagine, then i would get the error that the datablock is not a member of the gamebase ... read more | 05/22/2007 (1:39 pm) |
| No texture on the mini pack crates | Ok wierd thing: when i create the objects like this: [code] function createAmmo(%pos){ %o... read more | 05/22/2007 (12:21 pm) |
| No texture on the mini pack crates | Hi Todd, Email sent. @Fucifer There are no errors in the console :-) i would have posted them ... read more | 05/22/2007 (10:19 am) |
| Basic Selection | Jeff you are awsome:-) i moved the exec to onservercreated() and it works now:-) i am so sorry... read more | 03/26/2007 (3:21 pm) |
| Basic Selection | None of those functions are ever called:-( i am loading the script right after i start the server... read more | 03/26/2007 (2:47 pm) |
| Basic Selection | I changed the function unpackData() like this: [CODE] void afxSelectronData::unpackData(BitStrea... read more | 03/26/2007 (2:15 pm) |
| Basic Selection | I am not useing the demo i am trying to implement this into my own little demo i already had so ... read more | 03/26/2007 (12:58 pm) |
| Basic Selection | Ok i have the selectron on the server side: Loading compiled script control/server/AFX/Selectrons... read more | 03/26/2007 (11:42 am) |
| Basic Selection | Hehe all i wanted to do is make a selectron work the way its supposed to be:-) Edit: reverted ... read more | 03/26/2007 (11:12 am) |
| Basic Selection | Now when i try to load the Selectron script on both ends i get this : [CODE] A 'afxZodiacData' dat... read more | 03/26/2007 (10:54 am) |
| Basic Selection | Jeff i edited the engine like you said in that thread but it doesnt make any change for me:-( at ... read more | 03/26/2007 (10:19 am) |
| Basic Selection | @ Jeff thx a lot for your description:-) i managed to find everything you said and the mouseover ... read more | 03/26/2007 (9:24 am) |
| Basic Selection | Well before i had afx included in my engine i did object selection with the selcection ressource and... read more | 03/25/2007 (10:53 am) |
| PlayerModel.setModel is bugged/doesnt work | Hi Erik just sent you an email:-) would be awsome if oyu could send me the guiobjectview ressour... read more | 03/18/2007 (7:47 am) |
| PlayerModel.setModel is bugged/doesnt work | Hi Erik just sent you an email:-) would be awsome if oyu could send me the guiobjectview ressour... read more | 03/18/2007 (7:45 am) |
| Engine Crash with diffrent models | Ok found the error myself:-) just had to switch these lines around: Exec("./players/aiPlayer.c... read more | 03/15/2007 (7:13 am) |
| Engine Crash with diffrent models | Well i found this in the engine: [code] PlayerData::ActionAnimationDef PlayerData::ActionAnimati... read more | 03/15/2007 (2:56 am) |
| Engine Crash with diffrent models | Cool thx a lot:-) that was the problem:-) but now i already have another problem:-) when i ... read more | 03/15/2007 (2:13 am) |
| Problem adding to a vector on runtime | Never mind:-) i just realised that i am trying to display something on the client thats not even ... read more | 03/08/2007 (10:46 pm) |
| Jittering Camera | I inserted the advanced camera ressource and the jittering is gone... read more | 03/06/2007 (5:29 am) |
| Jittering Camera | I have a ATI card and when i dont seperate the server form the client its not jittering at all... read more | 03/05/2007 (5:44 am) |
| Terrain Grid project | Hi guys, I am thinking about implementing a pathing system too but i am already stuck with the ba... read more | 01/22/2007 (3:22 am) |
| Looking for Warcraft style navigation in a TGB game | Hey there, i have implemented a function to my engine that makes this possible not sure if its t... read more | 12/22/2006 (5:46 am) |
| Lock the RTSCam to a Unit? | Hi Rigo, i got everything working as i wanted it:-) Well fist i went for the RTS Kit and imple... read more | 12/15/2006 (9:12 pm) |
| How to build executable with TGB | With Torque you do not build an executable. You use the Engine Exe that comes with it and write s... read more | 12/14/2006 (4:12 am) |
| Dedicated server through game menu | Well you actually dont do anything diffrent. The question is how you contact that server through ... read more | 12/11/2006 (5:20 am) |
| Ideas on ranged chat | Yes James thats what you would use it for too:-) Edit: Well for some people you wouldnt need th... read more | 12/08/2006 (6:09 am) |
| Ideas on ranged chat | Awsome Dreamer:-) thx a lot... read more | 12/08/2006 (1:37 am) |
| Ideas on ranged chat | Thank you all for posting your ideas! I decided to use the InitContainerRadiusSearch from rangeDa... read more | 12/08/2006 (12:04 am) |
| Movement | These functions from default.bind.cs can be used to turn the player: [code] function turnLeft( %... read more | 12/05/2006 (12:57 am) |
| Movement | Just look in the default key bindings its really easy when you look for "yaw"... read more | 12/05/2006 (12:12 am) |
| New Tutorials? | Well i got to the same point as you. What i did was set up a little project with certain requirem... read more | 11/30/2006 (5:50 am) |
| Httpobject | Well the problem is indeed that the string gets encoded and the & signs get replaced my biggest p... read more | 11/27/2006 (1:08 am) |
| Player Invincibility | [quote] setInvincibleMode( time , speed ) Purpose Use the setInvincibleMode method to temporari... read more | 11/22/2006 (4:47 am) |
| Httpobject | Sorry i bumped into another problem i cant figure out since it worked now i thougth hey cool i ca... read more | 11/22/2006 (12:40 am) |
| Httpobject | Thx a lot guys:-) it was the missing slash:-) well that and that it took the server for ever to r... read more | 11/20/2006 (1:19 am) |
| Httpobject | Thx for the response fixed the things you mentioned but those couldnt be the problem the functi... read more | 11/19/2006 (2:54 am) |
| Render to 2d gui | Thx a lot... read more | 11/17/2006 (1:41 pm) |
| Unique Units | Did you solve this? I have the same problem @Nathan i sent oyu an email askign for help with i... read more | 11/16/2006 (3:41 am) |
| Advanced Camera not working | Well... to run the game you dont need the engine folder because everything in there goes into the... read more | 11/16/2006 (12:22 am) |
| Advanced Camera not working | Those functions are exactly the same cp and obj are just names for the same thing if you have ... read more | 11/14/2006 (11:27 pm) |
| MouseMove Events while holding a MouseButton | Well i am in TGE there is no such Scenewindow2D... read more | 11/12/2006 (8:09 am) |
| Actionmap | That sounds really good:-) i tried it though and the button doesnt know that its pressed cause th... read more | 11/09/2006 (11:24 pm) |
| Can Torque handle RTS and FPS at same time? | Not sure if the rtscam has a first person mode but with the advanced cam resource you can do this fo... read more | 11/08/2006 (3:06 am) |
| MouseMove Events while holding a MouseButton | Hmm i cant find a onupdatescene function all i can find is the renderfunction but that doesnt ... read more | 11/08/2006 (12:42 am) |
| Just a little question | Ok but if the client manipulates the movement value? wouldnt he be able to go at hyperspeed compa... read more | 11/07/2006 (6:26 am) |
| NoCursor problems | I am at the same problem. I cant get an ingame cursor to work right. Is this working?... read more | 11/06/2006 (11:37 am) |
| Lock the RTSCam to a Unit? | Hey James, i got the orbit camera to work now. just had a problem cause i didnt turn off the ... read more | 11/06/2006 (9:55 am) |
| Lock the RTSCam to a Unit? | Hey James, so i tried to use this advanced camera setup. i did add the resource to the engine ... read more | 11/05/2006 (12:16 pm) |
| Lock the RTSCam to a Unit? | Thats exactly what i am looking for:-) Going to try to implement this druing this week. If yo... read more | 11/04/2006 (8:46 am) |