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Wolfgang Kurz's Forum Posts

Thread Post Date Posted
No texture on the mini pack crates Well i would imagine, then i would get the error that the datablock is not a member of the gamebase ... read more 05/22/2007 (1:39 pm)
No texture on the mini pack crates Ok wierd thing: when i create the objects like this: [code] function createAmmo(%pos){ %o... read more 05/22/2007 (12:21 pm)
No texture on the mini pack crates Hi Todd, Email sent. @Fucifer There are no errors in the console :-) i would have posted them ... read more 05/22/2007 (10:19 am)
Basic Selection Jeff you are awsome:-) i moved the exec to onservercreated() and it works now:-) i am so sorry... read more 03/26/2007 (3:21 pm)
Basic Selection None of those functions are ever called:-( i am loading the script right after i start the server... read more 03/26/2007 (2:47 pm)
Basic Selection I changed the function unpackData() like this: [CODE] void afxSelectronData::unpackData(BitStrea... read more 03/26/2007 (2:15 pm)
Basic Selection I am not useing the demo i am trying to implement this into my own little demo i already had so ... read more 03/26/2007 (12:58 pm)
Basic Selection Ok i have the selectron on the server side: Loading compiled script control/server/AFX/Selectrons... read more 03/26/2007 (11:42 am)
Basic Selection Hehe all i wanted to do is make a selectron work the way its supposed to be:-) Edit: reverted ... read more 03/26/2007 (11:12 am)
Basic Selection Now when i try to load the Selectron script on both ends i get this : [CODE] A 'afxZodiacData' dat... read more 03/26/2007 (10:54 am)
Basic Selection Jeff i edited the engine like you said in that thread but it doesnt make any change for me:-( at ... read more 03/26/2007 (10:19 am)
Basic Selection @ Jeff thx a lot for your description:-) i managed to find everything you said and the mouseover ... read more 03/26/2007 (9:24 am)
Basic Selection Well before i had afx included in my engine i did object selection with the selcection ressource and... read more 03/25/2007 (10:53 am)
PlayerModel.setModel is bugged/doesnt work Hi Erik just sent you an email:-) would be awsome if oyu could send me the guiobjectview ressour... read more 03/18/2007 (7:47 am)
PlayerModel.setModel is bugged/doesnt work Hi Erik just sent you an email:-) would be awsome if oyu could send me the guiobjectview ressour... read more 03/18/2007 (7:45 am)
Engine Crash with diffrent models Ok found the error myself:-) just had to switch these lines around: Exec("./players/aiPlayer.c... read more 03/15/2007 (7:13 am)
Engine Crash with diffrent models Well i found this in the engine: [code] PlayerData::ActionAnimationDef PlayerData::ActionAnimati... read more 03/15/2007 (2:56 am)
Engine Crash with diffrent models Cool thx a lot:-) that was the problem:-) but now i already have another problem:-) when i ... read more 03/15/2007 (2:13 am)
Problem adding to a vector on runtime Never mind:-) i just realised that i am trying to display something on the client thats not even ... read more 03/08/2007 (10:46 pm)
Jittering Camera I inserted the advanced camera ressource and the jittering is gone... read more 03/06/2007 (5:29 am)
Jittering Camera I have a ATI card and when i dont seperate the server form the client its not jittering at all... read more 03/05/2007 (5:44 am)
Terrain Grid project Hi guys, I am thinking about implementing a pathing system too but i am already stuck with the ba... read more 01/22/2007 (3:22 am)
Looking for Warcraft style navigation in a TGB game Hey there, i have implemented a function to my engine that makes this possible not sure if its t... read more 12/22/2006 (5:46 am)
Lock the RTSCam to a Unit? Hi Rigo, i got everything working as i wanted it:-) Well fist i went for the RTS Kit and imple... read more 12/15/2006 (9:12 pm)
How to build executable with TGB With Torque you do not build an executable. You use the Engine Exe that comes with it and write s... read more 12/14/2006 (4:12 am)
Dedicated server through game menu Well you actually dont do anything diffrent. The question is how you contact that server through ... read more 12/11/2006 (5:20 am)
Ideas on ranged chat Yes James thats what you would use it for too:-) Edit: Well for some people you wouldnt need th... read more 12/08/2006 (6:09 am)
Ideas on ranged chat Awsome Dreamer:-) thx a lot... read more 12/08/2006 (1:37 am)
Ideas on ranged chat Thank you all for posting your ideas! I decided to use the InitContainerRadiusSearch from rangeDa... read more 12/08/2006 (12:04 am)
Movement These functions from default.bind.cs can be used to turn the player: [code] function turnLeft( %... read more 12/05/2006 (12:57 am)
Movement Just look in the default key bindings its really easy when you look for "yaw"... read more 12/05/2006 (12:12 am)
New Tutorials? Well i got to the same point as you. What i did was set up a little project with certain requirem... read more 11/30/2006 (5:50 am)
Httpobject Well the problem is indeed that the string gets encoded and the & signs get replaced my biggest p... read more 11/27/2006 (1:08 am)
Player Invincibility [quote] setInvincibleMode( time , speed ) Purpose Use the setInvincibleMode method to temporari... read more 11/22/2006 (4:47 am)
Httpobject Sorry i bumped into another problem i cant figure out since it worked now i thougth hey cool i ca... read more 11/22/2006 (12:40 am)
Httpobject Thx a lot guys:-) it was the missing slash:-) well that and that it took the server for ever to r... read more 11/20/2006 (1:19 am)
Httpobject Thx for the response fixed the things you mentioned but those couldnt be the problem the functi... read more 11/19/2006 (2:54 am)
Render to 2d gui Thx a lot... read more 11/17/2006 (1:41 pm)
Unique Units Did you solve this? I have the same problem @Nathan i sent oyu an email askign for help with i... read more 11/16/2006 (3:41 am)
Advanced Camera not working Well... to run the game you dont need the engine folder because everything in there goes into the... read more 11/16/2006 (12:22 am)
Advanced Camera not working Those functions are exactly the same cp and obj are just names for the same thing if you have ... read more 11/14/2006 (11:27 pm)
MouseMove Events while holding a MouseButton Well i am in TGE there is no such Scenewindow2D... read more 11/12/2006 (8:09 am)
Actionmap That sounds really good:-) i tried it though and the button doesnt know that its pressed cause th... read more 11/09/2006 (11:24 pm)
Can Torque handle RTS and FPS at same time? Not sure if the rtscam has a first person mode but with the advanced cam resource you can do this fo... read more 11/08/2006 (3:06 am)
MouseMove Events while holding a MouseButton Hmm i cant find a onupdatescene function all i can find is the renderfunction but that doesnt ... read more 11/08/2006 (12:42 am)
Just a little question Ok but if the client manipulates the movement value? wouldnt he be able to go at hyperspeed compa... read more 11/07/2006 (6:26 am)
NoCursor problems I am at the same problem. I cant get an ingame cursor to work right. Is this working?... read more 11/06/2006 (11:37 am)
Lock the RTSCam to a Unit? Hey James, i got the orbit camera to work now. just had a problem cause i didnt turn off the ... read more 11/06/2006 (9:55 am)
Lock the RTSCam to a Unit? Hey James, so i tried to use this advanced camera setup. i did add the resource to the engine ... read more 11/05/2006 (12:16 pm)
Lock the RTSCam to a Unit? Thats exactly what i am looking for:-) Going to try to implement this druing this week. If yo... read more 11/04/2006 (8:46 am)
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