Game Development Community

Byder's Forum Posts

Thread Post Date Posted
XSI Animations to Max Yeah! Thanks Matt, we are looking into it closely for our next project! ~C [url=http://blog.cunn... read more 03/10/2009 (2:05 am)
New constructor wish list Can I throw in the requirement for more than one brush in a single 'Entity Class' ;) Have a thread g... read more 02/10/2009 (6:24 am)
How to export buildings (houses,castles etc.) dts from 3dsMax Hey Berkan ;) You should consider using difs with buildings or larger models, such as houses &... read more 02/09/2009 (11:27 pm)
Constructor - More than one Brush per Door_Elevator Entity Class Hey Jaimi, Man that totally sucks! I thought of a hacky work around yesterday! I created a single ... read more 02/09/2009 (11:10 pm)
Export to DIF vs. map2dif plus Man am I glad to see this thread! That collision issue was becoming an epic concern for me! Thanks... read more 02/06/2009 (12:30 am)
XSI DTS Exporter Beta 2 Download @Matt: Sounds better and better! I am gonna stress test this on my side... I'll let you know how t... read more 02/03/2009 (11:06 pm)
XSI DTS Exporter Beta 2 Download Hey! This looks great! We can definitely start looking into using this! One thing though, we neve... read more 02/02/2009 (11:10 pm)
Bones rendering in my animation First thought that comes to mind is... are any of your bones numbered the same number as they detail... read more 01/13/2009 (3:02 am)
Node Export Issue Just a thought... and something I noticed recently... the 'cam' node must be parented to a node call... read more 01/13/2009 (2:57 am)
DSQ file pushes my entire mesh Vertically Right nailed it! :) Its the height of the hip, or in other words the 'Bip01'.... the standard Torque... read more 01/09/2009 (1:30 am)
DSQ file pushes my entire mesh Vertically Okay I made my model 2.3m tall somewhere nicely in between the ForgeSoldier & the ElfSorceress. T... read more 01/09/2009 (12:15 am)
DSQ file pushes my entire mesh Vertically Hey Logan Thanx for the help, that actually explains a lot! This could very well be the cause of ... read more 01/08/2009 (10:44 pm)
DSQ file pushes my entire mesh Vertically Just looking more closely at my Biped, even though its the last thing yous should ever do, I reset t... read more 01/08/2009 (7:02 am)
DTS Character Collision Error I have a similar problem, however my character goes upward. In showtool the character stands perfect... read more 01/08/2009 (2:02 am)
XSI DTS Exporter Beta Download Hey Stephen, Sounds good to me... Chat soon! ~C [url=http://bydersjoint.wordpress.com]Game Dev... read more 12/01/2008 (4:03 am)
XSI DTS Exporter Beta Download Hey Stephen, Sounds awesome! If you need any arty tech support stuff I am quiet willing to help you... read more 11/26/2008 (4:00 am)
XSI DTS Exporter Beta Download Hey All, Okay I got the sequence export working and understand its setup now in XSI. It doesn't exp... read more 11/25/2008 (7:14 am)
XSI Animations to Max Yup! LODs are custom to every model and circumstance... thanks for your help :D ~C [url=http://... read more 11/25/2008 (7:02 am)
XSI Animations to Max Hey, reading that thread right now too, haha! :D Erm I have a detail2 null, not any polymesh object... read more 11/25/2008 (6:23 am)
XSI Animations to Max Hey Apparatus, Actually playing with it right now... so far so good (on a bouncing ball, respecting... read more 11/25/2008 (6:11 am)
XSI DTS Exporter Beta Download Eeergh, the joys!! I agree though, it should be released to the public coz following the trend from ... read more 11/25/2008 (5:48 am)
XSI DTS Exporter Beta Download Hey James, Thanks for the info :) Do you have any knowledge about the DSQ or Sequence Exporting?! ... read more 11/24/2008 (6:25 am)
XSI DTS Exporter Beta Download Hey Everyone, Quick question... has development on this exporter ground to a halt or is it now out ... read more 11/24/2008 (5:48 am)
Spring and turn animations Hey Rex, Yup got it working... my setup after all was perfect, ran it thru UnmessDTS and that seeme... read more 11/17/2008 (11:17 pm)
Z-sorting In Skined Models Yeah, sorting is not something any 3D Engine handles well! This UltimateUnwrap technique sounds rat... read more 11/17/2008 (11:15 pm)
Spring and turn animations Hey Rex Yeah, I'm also using 'spring2' and 'spring3' but only 'spring3' is showing up in the engi... read more 11/17/2008 (6:58 am)
Z-sorting In Skined Models Maybe something like this might help you?! Certainly worked for us :) [url=http://bydersjoint.wor... read more 11/17/2008 (6:29 am)
Spring and turn animations START AGAIN: ----------------- I hate to dig up an old thread... but this I think is a slightly ... read more 11/17/2008 (6:26 am)
3ds MAX to dif exporter Hi Anthony.. Thanks, yes I was part of the art team that worked on MINI#37... To answer your q... read more 01/21/2008 (12:14 am)
3ds MAX to dif exporter Hey Donald, Yeah South Africa is a beautiful country. U Should be here now, we are having our typ... read more 10/16/2007 (6:07 am)
Max Crashes when exporting my model. plz HELP Hey The first thing that jumps out at me is that you have 5 levels of details specified.... 2/15/... read more 10/08/2007 (12:17 am)
Max Crashes when exporting my model. plz HELP Hey man!!! I am working on Max 7, so probably not gonna be able to open your file, but can you post... read more 10/05/2007 (7:41 am)
Mesh polys and Brush faces. Difs should be more optimal than standard meshes by default. (By my workflow DIFs are a small percen... read more 10/05/2007 (7:17 am)
Too Many Details for Mesh? Off the topic of Collision.... "Too Many Details for Mesh" sounds to me like you have meshes floa... read more 10/05/2007 (7:12 am)
3ds MAX to dif exporter It probably will never happen. :D Although I have been working with Max making DIFs for nearly 9mont... read more 10/05/2007 (6:59 am)
Using "Null" Texture on exterior DIFs (i.e., on bottoms) Aaaah, hectic! Makes sense, my pipeline uses a modified MAP2DIF, but yeah the NULL does need to b... read more 07/20/2007 (2:57 am)
Vehicle modeling problems I have had a similar issue, now I know that is the last you wanna hear! Maybe, could you post some s... read more 07/17/2007 (5:53 am)
Zbrush 3/Max9 Hey Morrie!!! Basically, Normal Maps are generated out of ZBrush when you have subdivided the (I ... read more 07/17/2007 (5:05 am)
Help Texturing Trees Hey hey! Try looking here!! [url=http://us.geocities.com/soulfrog/Tree_Tut01.htm]Tree Tut[/url... read more 07/17/2007 (4:59 am)
Using "Null" Texture on exterior DIFs (i.e., on bottoms) Hey Scott, You are absolutely right. I am building cities without using any of the standard torqu... read more 07/17/2007 (4:53 am)
What version of SoftImage XSI are you using? Great News! I am currently working on Version 5 Foundation! Can't seem to get the 5.11 Upgrade to wo... read more 01/30/2007 (2:10 am)
Layering textures? May not be of much use, but an IFL sequence maybe? Similar to the switching of brake lights on a car... read more 01/05/2007 (8:05 am)
None BiPed Bone Structure Export Error? Hey Thak! Interesting! Well I tried a similar setup to yours, without much success. Grrr! Why don... read more 12/22/2006 (2:08 am)
Tutorials of multiples textures for model in 3ds Max for torque? Have you tried using, multi/sub materials with separate Material ID's. Then in Edit Mesh apply the c... read more 12/22/2006 (12:12 am)
Billboard don'works in darkinsdustries exporter I was playing with billboards today. The quickest setup route is to simply place the 'BB::' infront ... read more 12/20/2006 (5:58 am)
Vehicle Export - Major Issues Yeah, got it going perfectly now! To put it simply, avoid that 'Quick Setup' Button. I lay the hi... read more 12/15/2006 (5:26 am)
Vehicle Export - Major Issues Thanks Matt, I will look into this today to see if I can get it working. I was unaware the the co... read more 12/13/2006 (11:17 pm)
Multi-Layer Textures Awesome, this looks like it may help! Thanks a lot... read more 11/30/2006 (3:15 am)
Missing faces, shifted geometry Hi John, Yup I've run into this same problem. Its a real issue! I have a few other posts on the f... read more 11/09/2006 (1:35 am)
Dif or .dts? Hi there, I have been thinking of making large amounts of "interior" elements but actually using ... read more 11/09/2006 (1:24 am)
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