Game Development Community

Isaac Barbosa's Forum Posts

Thread Post Date Posted
Image Mode: KEY @Steven, That did the trick. And no extra pixels needed! Damn incomplete/partial tutorials! Th... read more 11/12/2009 (9:24 pm)
Image Mode: KEY Hi Steven, So in a transparent image you can do what you´re showing? Cool. I´ve read ... read more 11/12/2009 (7:55 pm)
Image Mode: KEY @Steven, I´ve followed the tutorial and I get a mess. Key Image seems really confusing and ... read more 11/12/2009 (6:18 am)
2 windows in a single scene? Thanks William! http://tdn.garagegames.com/wiki/TGB/MiniTutorials/GUIParticles The trick is he... read more 11/12/2009 (4:25 am)
2 windows in a single scene? no. I will do right now :) it´s so just so confusing :( Thanks! ... read more 11/12/2009 (3:55 am)
2 windows in a single scene? @William, Sorry for my ignorance... can´t do that! Can you please give a code snipet? T... read more 11/12/2009 (2:10 am)
2 windows in a single scene? @William, Thanks. i did it but doesn´t works. Is there a special setting for the canvas? ... read more 11/12/2009 (12:24 am)
2 windows in a single scene? @William, I did it :) Now I can load 2 scene windows in a single scenegraph, but I can´t se... read more 11/11/2009 (11:52 pm)
2 windows in a single scene? Thanks Willian, But how...? My problem is that I don´t know the how. :( Can you give more d... read more 11/10/2009 (9:56 pm)
changing the pivot-point of an object thanks!... read more 10/21/2009 (10:55 pm)
changing the pivot-point of an object @Ehrlichmann, Thanks for your answer. Sadly, I don´t know how to implement that right now..... read more 10/21/2009 (10:15 pm)
dynamic circular time bar? Thanks to all for their answers. I have decided to implement a true clock instead of a bar so I w... read more 10/20/2009 (7:53 pm)
Match 3 code available as resource @Gavin, That´s a very cool update from my original project :) Now I understand stuff that I ... read more 09/27/2009 (8:51 pm)
Match 3 code available as resource @ Gavin, Hi, It is indeed a surprise man! Glad you did that! Please upload and let me know to d... read more 09/27/2009 (1:45 am)
pooling concept @Jaimi, Thanks, now it is clear to me. Isaac... read more 08/10/2009 (4:27 pm)
Game Localization I can help you with the spanish localization. contact me at ibarbosar@hotmail.com... read more 08/10/2009 (4:08 pm)
pooling concept Ah, Thanks Jaimi, now I understand. I think it will not be easy to do in my current game (that is no... read more 08/09/2009 (12:59 am)
pooling concept what I´m doing is create objects and add to their proper SimSet, but when I need to delete the... read more 08/09/2009 (12:57 am)
TGB with and without code @Ronny, That means that a protected game will run with any TGB binary? Thanks Isaac... read more 07/18/2009 (9:56 pm)
advice on keeping it small You have your answer after your question ;) But to learn a game must become bigger and more compl... read more 06/22/2009 (5:43 pm)
Solitare yeah. You should try also the mole tutorial so you can split an image in multiple frames and you wil... read more 06/16/2009 (4:34 pm)
onLevelLoaded() for specific level If every level has a name (or the scenegraph has a class) use that. You may have only one scrpit for... read more 06/13/2009 (2:54 pm)
How to alpha out a color on an image Hi Mike, I think that´s not possible. Maybe I´m wrong, but I think you should export ... read more 06/13/2009 (2:50 pm)
Persistant option causes game to crash The other option is to do not use the persistant option and load your player each time a new level i... read more 06/12/2009 (4:02 pm)
onLevelLoaded() for specific level I think you should make the switch case or state through variables... [code]if($currentLevel $= 1... read more 06/12/2009 (3:58 pm)
question about datablocks (may sound stupid, but need help) Building levels this way may be a problem since no graphic are loaded in the TGB editor. I guess ... read more 06/11/2009 (4:57 pm)
question about datablocks (may sound stupid, but need help) @Mike, Thanks! I will try this method.... read more 06/10/2009 (6:50 pm)
Persistant Storage Options I don´t know about iPhone since I just have used TGB, but option 2 works pretty well for me.... read more 06/06/2009 (5:28 pm)
TGB help please Mis datos son ibarbosar "arroba" hotmail "punto" com Saludos... read more 06/05/2009 (4:10 pm)
TGB help please Gonzalo, Se supone que no necesitas la version MAC para compilar porque puedes hacerlo desde la PC.... read more 06/05/2009 (2:35 pm)
TGB help please are you trying to install the pc version on a Mac? Check that you have downloaded the MAC installer ... read more 06/04/2009 (11:43 pm)
TGB help please Hola Gonzalo... parece que encontraste una excelente herramienta en TGB. Que bueno! Sí, lo... read more 06/04/2009 (6:57 pm)
any Bejeweled type behaviors?? http://www.garagegames.com/community/forums/viewthread/78292... read more 05/24/2009 (1:12 am)
How can I make a "percent complete" type progress bar? You´re welcome :)... read more 05/17/2009 (5:06 pm)
How can I make a "percent complete" type progress bar? I did that for a going from right to left bar. To do inverse, from left to right, check this (ta... read more 05/09/2009 (10:10 pm)
How can I make a "percent complete" type progress bar? It´s easy to do: You should update the size and position of your bar, but to avoid the resi... read more 05/09/2009 (10:06 pm)
So I hear that Torque 3D is coming, is anything happening for Torque 2D? @Matthew, Yeah, you´re right. I hope to never see that feature in TGB!!! ... read more 05/07/2009 (9:27 pm)
So I hear that Torque 3D is coming, is anything happening for Torque 2D? What about an update to allow TGB to program a game itself while listening the programmer orders? ... read more 05/01/2009 (6:46 pm)
scripting Torsion is awesome. I don´t know what my life would be without it!... read more 05/01/2009 (6:41 pm)
getWord(%var, 0) or %var.X ? I agree with Phillip. This way it is easy to edit the variables.... read more 05/01/2009 (6:40 pm)
how do make a for...in loop in Torque to find objects? Yes, SimSets is the way.... read more 05/01/2009 (6:38 pm)
getting proportional random numbers possible? I forgot to say Thanks. Thanks Chris, this did the trick. I pull a random letter from the string... read more 04/13/2009 (3:34 pm)
Using and updating a random list? Tyler, You gave an idea. So I´m using another approach that will works. It will take some h... read more 03/16/2009 (8:23 pm)
Using and updating a random list? Thanks Tyler for the clarification. So it seems I should try another approach. If someone else ha... read more 03/16/2009 (7:59 pm)
Fatal-ISV (..\..\source\dgl\bitmapPng.cc @ 85 I don´t know what is wrong. But it seems to work if you delete the garage games directory in t... read more 03/13/2009 (1:01 am)
TGB saving error The truth is that I never got it working knowing how to do or why the problem was happening in the f... read more 03/12/2009 (4:07 pm)
getting proportional random numbers possible? Jason, For the purpose I´m pursuing I will try something with this. Orion, That code ... read more 03/04/2009 (11:46 pm)
getting proportional random numbers possible? Hi Phillip, That gave some problems in the practice so I keep with my actual code, I guess it is ... read more 03/04/2009 (4:19 pm)
TGB crashing when adding a lot of sprite objects Steve, you should try to make tilemaps with your same size static sprites, so instead of load maybe ... read more 03/03/2009 (4:41 pm)
something wrong with objects positions sums @Phillip, I don´t know why but if I use == instead of $=, everything got screwed up and the g... read more 03/02/2009 (4:11 pm)
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