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John Eckhardt's Forum Posts

Thread Post Date Posted
DTS with Multiple damage states Let's say that I do animation states and the Disabled state is the wall at half the Enabled height. ... read more 02/05/2009 (2:38 pm)
Equal Distance Projectile Spread Awesome, thanks so much for the help. Now it fires in the general direction of the gun. However, t... read more 07/22/2008 (6:00 pm)
Equal Distance Projectile Spread I'm not sure where to add the offset in. It does not do what is expected when I add in the offset t... read more 07/21/2008 (7:12 pm)
C++ Value Transfer Another bit of progress that I've made on this is that if I just send the team id during every packU... read more 03/03/2008 (8:32 am)
C++ Value Transfer Yes, after further experimentation, it appears that when the object is 'spawned' and then a value is... read more 02/14/2008 (7:55 pm)
Health Bar for enemies? I don't think it would be possible to do that with script; if I know correctly, I don't think that y... read more 02/12/2008 (7:55 pm)
C++ Value Transfer I put the debug print by my readInt and it only displays when I personally through script (a time af... read more 02/06/2008 (10:39 am)
C++ Value Transfer No luck with that... Got rid of that extra test and nothing has changed. I am lost on this one...... read more 02/05/2008 (3:36 pm)
C++ Value Transfer [code]void ShapeBase::setTeam2(S32 team) { mTeam = team; setMaskBits(TeamMask); }[/code] I b... read more 02/05/2008 (2:54 pm)
C++ Value Transfer Good question there, I went ahead and renamed the C++ function to setTeam2 so I could make sure I wa... read more 02/05/2008 (1:09 pm)
C++ Value Transfer Ok, I made it up to 5 bits. Here's what changed: Nothing until I manually applied the teams from t... read more 02/04/2008 (3:58 pm)
C++ Value Transfer I thought it might be something like that, but then why would %id.getTeam(); return 13 instead of 5 ... read more 02/04/2008 (1:56 pm)
Simple Animation Thanks, that did fix the problem.... read more 10/11/2007 (11:38 am)
Cursor animations, and selection problems... For the selection stuff, look in client\scripts\inputHandler.cs They have the functions that are bo... read more 02/10/2007 (11:58 am)
1.5 and RTS Kit There is a problem that some have probably noticed. Only the bots are displayed/created for you. I... read more 12/01/2006 (1:01 pm)
RTSUnitData missing addfield. For me it was line 146, so don't trust the line numbers :) It's in RTSUnitData::initPersistFields... read more 12/01/2006 (12:46 pm)
Add New C++ Variable (btw, I got my pathfinding to work, but it's all in script. However, I'd still like to find what I'... read more 11/08/2006 (7:24 pm)
Unique Units I couldn't get this to work out on my own, so I went back to the included example and attempted unsu... read more 10/31/2006 (2:01 pm)