John Eckhardt's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| DTS with Multiple damage states | Let's say that I do animation states and the Disabled state is the wall at half the Enabled height. ... read more | 02/05/2009 (2:38 pm) |
| Equal Distance Projectile Spread | Awesome, thanks so much for the help. Now it fires in the general direction of the gun. However, t... read more | 07/22/2008 (6:00 pm) |
| Equal Distance Projectile Spread | I'm not sure where to add the offset in. It does not do what is expected when I add in the offset t... read more | 07/21/2008 (7:12 pm) |
| C++ Value Transfer | Another bit of progress that I've made on this is that if I just send the team id during every packU... read more | 03/03/2008 (8:32 am) |
| C++ Value Transfer | Yes, after further experimentation, it appears that when the object is 'spawned' and then a value is... read more | 02/14/2008 (7:55 pm) |
| Health Bar for enemies? | I don't think it would be possible to do that with script; if I know correctly, I don't think that y... read more | 02/12/2008 (7:55 pm) |
| C++ Value Transfer | I put the debug print by my readInt and it only displays when I personally through script (a time af... read more | 02/06/2008 (10:39 am) |
| C++ Value Transfer | No luck with that... Got rid of that extra test and nothing has changed. I am lost on this one...... read more | 02/05/2008 (3:36 pm) |
| C++ Value Transfer | [code]void ShapeBase::setTeam2(S32 team) { mTeam = team; setMaskBits(TeamMask); }[/code] I b... read more | 02/05/2008 (2:54 pm) |
| C++ Value Transfer | Good question there, I went ahead and renamed the C++ function to setTeam2 so I could make sure I wa... read more | 02/05/2008 (1:09 pm) |
| C++ Value Transfer | Ok, I made it up to 5 bits. Here's what changed: Nothing until I manually applied the teams from t... read more | 02/04/2008 (3:58 pm) |
| C++ Value Transfer | I thought it might be something like that, but then why would %id.getTeam(); return 13 instead of 5 ... read more | 02/04/2008 (1:56 pm) |
| Simple Animation | Thanks, that did fix the problem.... read more | 10/11/2007 (11:38 am) |
| Cursor animations, and selection problems... | For the selection stuff, look in client\scripts\inputHandler.cs They have the functions that are bo... read more | 02/10/2007 (11:58 am) |
| 1.5 and RTS Kit | There is a problem that some have probably noticed. Only the bots are displayed/created for you. I... read more | 12/01/2006 (1:01 pm) |
| RTSUnitData missing addfield. | For me it was line 146, so don't trust the line numbers :) It's in RTSUnitData::initPersistFields... read more | 12/01/2006 (12:46 pm) |
| Add New C++ Variable | (btw, I got my pathfinding to work, but it's all in script. However, I'd still like to find what I'... read more | 11/08/2006 (7:24 pm) |
| Unique Units | I couldn't get this to work out on my own, so I went back to the included example and attempted unsu... read more | 10/31/2006 (2:01 pm) |