Ian Omroth Hardingham's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| $Global, affecting one instance or all? | Mm, I don't understand the problem. When, earlier, the password etc are provided like this: [cod... read more | 09/24/2004 (12:09 pm) |
| Observer cam and pathed cam | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4720[/url] Should do ... read more | 09/24/2004 (11:53 am) |
| $Global, affecting one instance or all? | Yes, certainly. The server acts as one instance: it makes no implicit seperation between clients in... read more | 09/24/2004 (11:49 am) |
| Mmorpg | Blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah. B... read more | 09/17/2004 (9:03 am) |
| Networking > 128 users? | ...but of course it depends on the game, and more specifically the packUpdate/unpackUpdate functions... read more | 09/17/2004 (4:13 am) |
| Mouse pitch/yaw | Thanks guys, I've got this working quite well atm. Ian Mode 7 Games... read more | 09/15/2004 (4:20 am) |
| 'Far Cry' was it done with Torque?? | Meh, I'm a pretty big fan of Far Cry sp, I think it rocks. Ian... read more | 09/15/2004 (2:07 am) |
| Cancelling schedules | Thanks Gonzo and Chris, those should work. Ian... read more | 09/15/2004 (2:06 am) |
| Mouse pitch/yaw | Hey Ben, thanks for the info. I'm trying to implement mouse "patterns": nothing hugely complex, but... read more | 09/13/2004 (8:27 am) |
| Help with buildwad plz? | I've never been able to get buildwad to work. I advise using Wally (google for it). Ian... read more | 09/12/2004 (4:06 am) |
| Torque Review GDM | I, also, am 100% in agreement with those two critiscisms of Torque. You can go on about documentati... read more | 09/12/2004 (1:45 am) |
| Passing gui clicks through | Thanks Anthony. Ian... read more | 09/04/2004 (1:23 am) |
| Free Gdm | Lol Joshua :)... read more | 08/31/2004 (1:15 pm) |
| The search function in the Forums | The forum search is just ass at the moment. The in-thread search was supposed to be an improvement,... read more | 08/31/2004 (1:14 pm) |
| BUG: Canvas setCursorPos() does not work | Ben, is this in head now? Ian... read more | 08/31/2004 (5:34 am) |
| Mission area collidable in tute base without compiling? | Well, I'd look at Armor::onLeaveMissionArea() which is called (in script) when someone leaves the mi... read more | 08/30/2004 (1:47 am) |
| Any way to get the players current pos? | Mm... you should be looking at the Player class, Player::getPosition especially, works in script as ... read more | 08/29/2004 (11:00 am) |
| Playing a wav from the middle | Hey guys. The reason is this: I'm doing proper dynamic music. When things happen on screen, diff... read more | 08/20/2004 (2:30 am) |
| Accurate time keeping | Oh, okay. getRealMilliseconds and getVirtualMilliseconds are different for each of the platforms, s... read more | 08/17/2004 (6:44 am) |
| Need for a German Torque Forum? | Yeah, I'm with Thijs on this one.... read more | 08/16/2004 (7:11 am) |
| NetString problems | Ah, I see, that does sound much more likely. Hmm, I think I shall try and be case insensitive as mu... read more | 08/13/2004 (9:05 am) |
| NetString problems | Hey Ben. Yeah, I've changed it to a case insensitive comparison, however I don't understand your ... read more | 08/13/2004 (9:00 am) |
| Time to ghost | I now have a similar but different problem involving datablocks. In one of my datablocks, I refer... read more | 08/12/2004 (6:50 am) |
| Time to ghost | Wow, *that's* the use of the return bitmask. Thanks Ben, that's very useful info. Ian... read more | 08/12/2004 (1:53 am) |
| Time to ghost | Thanks for the help guys. Here's the exact problem. I've got one player in the world. When I add... read more | 08/06/2004 (2:54 am) |
| How can I make the model like this? | I've got to be honest: I really [i]really[/i] like the look of that track. It just looks cool. Ver... read more | 08/01/2004 (8:50 am) |
| Question about releasing a game | I presume this function is being called on the server, by the server, with none of it's arguments be... read more | 07/31/2004 (8:52 am) |
| Question about releasing a game | This thread might be of interest: [link]http://www.garagegames.com/mg/forums/result.thread.php?qt=18... read more | 07/30/2004 (1:07 pm) |
| TournamentBlitz: 3D Skill-based Cash Tournament Gaming | [quote]btw, you could really use a flash intro[/quote] Nothing could really use a flash intro. ... read more | 07/26/2004 (12:14 pm) |
| Josh Ritter | Joshua Ritter has been a very helpful person in the GG community, spending massive ammounts of time ... read more | 07/18/2004 (2:49 am) |
| Performance Issues Easily Fixed | Doing any kind of test on an undefined value is a much more serious problem than any of the above. ... read more | 07/12/2004 (9:57 am) |
| Grand Theft Auto games made by Torque? | Pff, IMO that's the wrong attitude for GG. In actual fact you may be right, but the experience he'l... read more | 07/12/2004 (2:08 am) |
| Transparent/Animated Texture Question | [quote]I'm using Photoshop 7 and Hammer[/quote] I'm guessing he means dif. Ian... read more | 07/11/2004 (10:16 am) |
| Performance Issues Easily Fixed | "fixing" problems like these have two major issues: 1. How can you be completely sure that the c... read more | 07/10/2004 (6:43 am) |
| 2D action game multiplayer mode | Just before this gets jumped on by everyone for being a bad post: this sounds like a fairly good ... read more | 07/08/2004 (8:25 am) |
| Rotation Matrix Problem | John, that was exactly what I was looking for, thankyou. Where the hell were you in my graphics cod... read more | 07/08/2004 (7:40 am) |
| Rotation Matrix Problem | Arg, another problem. Referring again to the picture above: [image]www.omroth.com/matrixProblem.... read more | 07/08/2004 (6:58 am) |
| Rotation Matrix Problem | Arg, that's right, the problem was me not taking the cos -1 of the dot product. For future generati... read more | 07/07/2004 (1:15 pm) |
| Grand Theft Auto games made by Torque? | I'd say the main problem would simply be the vehicle bandwidth and physics: stock Torque has problem... read more | 07/07/2004 (9:41 am) |
| Auto maxing of the output window | Thanks Ben, I suspected, but no harm in asking :) Ian... read more | 07/01/2004 (9:01 am) |
| Book engine and Torque Indie engine | Different compilers will produce different exe sizes. And I'd expect that there have been changes t... read more | 06/29/2004 (12:12 pm) |
| Reading member and tagged fields from SimDictionary | Mm, the easiest thing I can think of is to adjust the code in dump. Look for ConsoleMethod(SimObjec... read more | 06/29/2004 (5:31 am) |
| How far can I get?? | 1. If you know programming learning a new language is easy. 2. If you dont know programming learnin... read more | 06/26/2004 (3:10 am) |
| What do u look for in... | Er... is there a Dragon Ball Z RTS/FPS I haven't heard about? Ian... read more | 06/26/2004 (2:57 am) |
| Net masks | Thanks Ben, as I suspected. However, the main problem is *when*, where, (and how?) is the net mask ... read more | 06/23/2004 (7:48 am) |
| Binding Mouse Scroller | Here's an example of my use of the mousewheel. I've also put mouseWheel stuff in the moves, but tha... read more | 06/21/2004 (8:16 am) |
| About Collision Detection | If packets were getting through regularly from Server to Client then only detecting collisions on th... read more | 06/19/2004 (9:00 am) |
| RFC on a simple game "FitBall" | Hmm, okay I'll try a more useful reply. The design doc is pretty comprehensive, I can't immediately... read more | 06/18/2004 (9:01 am) |
| RFC on a simple game "FitBall" | I warn you in advance that this is not the most useful reply in the world. [quote]* Unique "Cheat... read more | 06/18/2004 (8:56 am) |
| Maximum datablock size | Thanks Ben and Brett: I'll definitly look into the netEvent system you described. Ian... read more | 06/14/2004 (8:30 am) |