Game Development Community

Ian Omroth Hardingham's Forum Posts

Thread Post Date Posted
OpenAL music file stops playing during high processing Guys, does anyone know if a buffer size of #define BUFFERSIZE 32768 * 4 * 4 (16x the default) ... read more 04/20/2011 (2:40 am)
Dedicated server gets slower over time Fixed it - thanks Scott.... read more 04/15/2011 (3:48 am)
Dedicated server gets slower over time Thanks guys, fingers crossed this fixes it.... read more 04/13/2011 (9:28 am)
Dedicated server gets slower over time Hi Scott, thanks for the reply. Would you expect a log file of 10meg to cause problems? Ian... read more 04/13/2011 (8:09 am)
OpenAL music file stops playing during high processing pain in the butt - I'd license T3D and use FMOD - openAL is unmitigated ****.... read more 04/05/2011 (5:51 am)
OpenAL music file stops playing during high processing BUFFERSIZE in vorbisStreamSource.cc did it - thanks again Chris.... read more 04/05/2011 (4:31 am)
OpenAL music file stops playing during high processing Hi Chris. I've done some rudiemntary poking around and haven't been able to find a chunk size var... read more 03/31/2011 (3:56 am)
OpenAL music file stops playing during high processing Thanks Chris, that's great - I'll try that tomorrow.... read more 03/30/2011 (12:18 pm)
OpenAL music file stops playing during high processing ogg.... read more 03/30/2011 (12:14 pm)
OpenAL music file stops playing during high processing new AudioDescription() { volume = 1.0; is3D = false; isLooping = false; isStreaming = tr... read more 03/30/2011 (12:13 pm)
OpenAL music file stops playing during high processing Hi Chris. No, it doesn't, and alxIsPlaying on the handle returns false.... read more 03/30/2011 (6:12 am)
Enabling/disabling vsync in the middle of a game Hi deepscratch. The script preference is only applied at startup, so that won't actually change t... read more 01/04/2011 (2:20 pm)
Long Loadtimes in AFX when vertical sync is enabled. - LOGGED BloodKnight - if Vsync is enabled then Present BLOCKS when called too often. So the Torque framerat... read more 11/23/2010 (1:41 pm)
Long Loadtimes in AFX when vertical sync is enabled. - LOGGED vsync will block Torque.... read more 11/23/2010 (1:02 pm)
Running Torque from a Visual Basic project Rex, that is code within Torque which is called a ways down the process. This is a very specialis... read more 11/16/2010 (7:01 pm)
Framerate limiter Perfect, thankyou so much Thomas!... read more 09/13/2010 (9:38 am)
Full speed in background Hi Chris. I do believe that I mentioned in my original post that I have (basically) done that.... read more 08/20/2010 (1:06 pm)
Where is it looking for main.cs? Perfect, thanks Thomas!... read more 05/28/2010 (6:25 am)
setBlend question For reference, here is most of the relevant code for this object: [code] void Billboard::createG... read more 05/27/2010 (6:05 am)
setBlend question It gets thicker! If I call: [code]desc.setBlend(true, GFXBlendZero, GFXBlendOne);[/code] Then... read more 05/27/2010 (6:00 am)
Omitting a specific function from trace Bump!... read more 02/24/2010 (6:19 am)
Rendering a higher resolution to a texture ok fair enough - that really doesn't help me though, I think Torque handles weird resolutions and ju... read more 02/02/2010 (10:43 am)
"VPU Recover has reset your graphics accelerator" Hey Edward. This is on XP 32 bit.... read more 01/28/2010 (7:09 am)
Cinema4D UV problem Ratzshaaf - we're about to start using Cinema 4D - have you managed to get around these problems rec... read more 12/17/2009 (9:09 am)
Rendering T3D in, er,... Parrelel View? This command does it: EWorldEditor.setDisplayType(#);... read more 12/14/2009 (1:10 pm)
Rendering T3D in, er,... Parrelel View? Ah, I mean I want it in orthographic mode.... read more 12/14/2009 (12:58 pm)
Rendering T3D in, er,... Parrelel View? ... really? I'm actually pretty sure that isn't what I want.... read more 12/14/2009 (12:53 pm)
The center of this model is off... but why? Many thanks guys - this helped me sort it.... read more 12/14/2009 (7:05 am)
Setting invisibility of an object Thanks guys, but unfortunately neither of these seem to work for TSSTatics...... read more 12/11/2009 (12:43 pm)
Camera Speed is not sticky Can I bump this? I actually would appreciate just being able to hard-code the default to 5, but can'... read more 12/11/2009 (11:11 am)
PhysX PxMultiActor class collisions Got it. You have to have the breakForce non zero.... read more 12/03/2009 (12:16 pm)
"Billboard" class Got it - the state block needs to be initialised with "samplersDefined"... read more 12/01/2009 (11:05 am)
"Billboard" class Hi Steve. The RenderObjectExample doesn't use Materials. Ian... read more 12/01/2009 (10:39 am)
"Billboard" class Hi Ryan. Thanks for that - I reversed the normals, but no change, still rendering solid white.... read more 12/01/2009 (10:30 am)
"Billboard" class Hi Steve. To be honest, I'd quite like to make this class from the fundamentals - I'm probably go... read more 12/01/2009 (10:14 am)
"Billboard" class Well, I'm trying to get it to work with the RenderObjectExample. This is my modified code, can anyo... read more 12/01/2009 (9:43 am)
Reading a text file into a guiMLTextCtrl - slow! I did actually try that too just now, and if anything it made the pause slightly worse. I may need ... read more 11/25/2009 (11:49 am)
Reading a text file into a guiMLTextCtrl - slow! Hi James. I can't do that because the file is too large.... read more 11/25/2009 (11:44 am)
EWCreatorWindow::getCreateObjectPosition() not doing it's job That was it, thanks Steve. A follow up - I'd like copy->paste of an object to place the copy a... read more 11/19/2009 (11:44 am)
One material per imported model...? Thanks Manoel. I've done it, and I think I've done it in a pretty good way. Here's the resource:... read more 11/17/2009 (1:36 pm)
One material per imported model...? Can you go a bit further with your explanation Manoel? I'm looking for the solution which will work... read more 11/17/2009 (10:23 am)
One material per imported model...? Hey guys, thanks for the replies, sorry it's taken me so long to get back here. Basically, I'm no... read more 11/17/2009 (10:03 am)
Getting an IDirect3DSurface9 from a GFXHandle Awesome, thanks Rene. However, getSurface is always returning zero... is there a way of getting a... read more 10/26/2009 (11:59 am)
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