Ian Omroth Hardingham's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| OpenAL music file stops playing during high processing | Guys, does anyone know if a buffer size of #define BUFFERSIZE 32768 * 4 * 4 (16x the default) ... read more | 04/20/2011 (2:40 am) |
| Dedicated server gets slower over time | Fixed it - thanks Scott.... read more | 04/15/2011 (3:48 am) |
| Dedicated server gets slower over time | Thanks guys, fingers crossed this fixes it.... read more | 04/13/2011 (9:28 am) |
| Dedicated server gets slower over time | Hi Scott, thanks for the reply. Would you expect a log file of 10meg to cause problems? Ian... read more | 04/13/2011 (8:09 am) |
| OpenAL music file stops playing during high processing | pain in the butt - I'd license T3D and use FMOD - openAL is unmitigated ****.... read more | 04/05/2011 (5:51 am) |
| OpenAL music file stops playing during high processing | BUFFERSIZE in vorbisStreamSource.cc did it - thanks again Chris.... read more | 04/05/2011 (4:31 am) |
| OpenAL music file stops playing during high processing | Hi Chris. I've done some rudiemntary poking around and haven't been able to find a chunk size var... read more | 03/31/2011 (3:56 am) |
| OpenAL music file stops playing during high processing | Thanks Chris, that's great - I'll try that tomorrow.... read more | 03/30/2011 (12:18 pm) |
| OpenAL music file stops playing during high processing | ogg.... read more | 03/30/2011 (12:14 pm) |
| OpenAL music file stops playing during high processing | new AudioDescription() { volume = 1.0; is3D = false; isLooping = false; isStreaming = tr... read more | 03/30/2011 (12:13 pm) |
| OpenAL music file stops playing during high processing | Hi Chris. No, it doesn't, and alxIsPlaying on the handle returns false.... read more | 03/30/2011 (6:12 am) |
| Enabling/disabling vsync in the middle of a game | Hi deepscratch. The script preference is only applied at startup, so that won't actually change t... read more | 01/04/2011 (2:20 pm) |
| Long Loadtimes in AFX when vertical sync is enabled. - LOGGED | BloodKnight - if Vsync is enabled then Present BLOCKS when called too often. So the Torque framerat... read more | 11/23/2010 (1:41 pm) |
| Long Loadtimes in AFX when vertical sync is enabled. - LOGGED | vsync will block Torque.... read more | 11/23/2010 (1:02 pm) |
| Running Torque from a Visual Basic project | Rex, that is code within Torque which is called a ways down the process. This is a very specialis... read more | 11/16/2010 (7:01 pm) |
| Framerate limiter | Perfect, thankyou so much Thomas!... read more | 09/13/2010 (9:38 am) |
| Full speed in background | Hi Chris. I do believe that I mentioned in my original post that I have (basically) done that.... read more | 08/20/2010 (1:06 pm) |
| Where is it looking for main.cs? | Perfect, thanks Thomas!... read more | 05/28/2010 (6:25 am) |
| setBlend question | For reference, here is most of the relevant code for this object: [code] void Billboard::createG... read more | 05/27/2010 (6:05 am) |
| setBlend question | It gets thicker! If I call: [code]desc.setBlend(true, GFXBlendZero, GFXBlendOne);[/code] Then... read more | 05/27/2010 (6:00 am) |
| Omitting a specific function from trace | Bump!... read more | 02/24/2010 (6:19 am) |
| Rendering a higher resolution to a texture | ok fair enough - that really doesn't help me though, I think Torque handles weird resolutions and ju... read more | 02/02/2010 (10:43 am) |
| "VPU Recover has reset your graphics accelerator" | Hey Edward. This is on XP 32 bit.... read more | 01/28/2010 (7:09 am) |
| Cinema4D UV problem | Ratzshaaf - we're about to start using Cinema 4D - have you managed to get around these problems rec... read more | 12/17/2009 (9:09 am) |
| Rendering T3D in, er,... Parrelel View? | This command does it: EWorldEditor.setDisplayType(#);... read more | 12/14/2009 (1:10 pm) |
| Rendering T3D in, er,... Parrelel View? | Ah, I mean I want it in orthographic mode.... read more | 12/14/2009 (12:58 pm) |
| Rendering T3D in, er,... Parrelel View? | ... really? I'm actually pretty sure that isn't what I want.... read more | 12/14/2009 (12:53 pm) |
| The center of this model is off... but why? | Many thanks guys - this helped me sort it.... read more | 12/14/2009 (7:05 am) |
| Setting invisibility of an object | Thanks guys, but unfortunately neither of these seem to work for TSSTatics...... read more | 12/11/2009 (12:43 pm) |
| Camera Speed is not sticky | Can I bump this? I actually would appreciate just being able to hard-code the default to 5, but can'... read more | 12/11/2009 (11:11 am) |
| PhysX PxMultiActor class collisions | Got it. You have to have the breakForce non zero.... read more | 12/03/2009 (12:16 pm) |
| "Billboard" class | Got it - the state block needs to be initialised with "samplersDefined"... read more | 12/01/2009 (11:05 am) |
| "Billboard" class | Hi Steve. The RenderObjectExample doesn't use Materials. Ian... read more | 12/01/2009 (10:39 am) |
| "Billboard" class | Hi Ryan. Thanks for that - I reversed the normals, but no change, still rendering solid white.... read more | 12/01/2009 (10:30 am) |
| "Billboard" class | Hi Steve. To be honest, I'd quite like to make this class from the fundamentals - I'm probably go... read more | 12/01/2009 (10:14 am) |
| "Billboard" class | Well, I'm trying to get it to work with the RenderObjectExample. This is my modified code, can anyo... read more | 12/01/2009 (9:43 am) |
| Reading a text file into a guiMLTextCtrl - slow! | I did actually try that too just now, and if anything it made the pause slightly worse. I may need ... read more | 11/25/2009 (11:49 am) |
| Reading a text file into a guiMLTextCtrl - slow! | Hi James. I can't do that because the file is too large.... read more | 11/25/2009 (11:44 am) |
| EWCreatorWindow::getCreateObjectPosition() not doing it's job | That was it, thanks Steve. A follow up - I'd like copy->paste of an object to place the copy a... read more | 11/19/2009 (11:44 am) |
| One material per imported model...? | Thanks Manoel. I've done it, and I think I've done it in a pretty good way. Here's the resource:... read more | 11/17/2009 (1:36 pm) |
| One material per imported model...? | Can you go a bit further with your explanation Manoel? I'm looking for the solution which will work... read more | 11/17/2009 (10:23 am) |
| One material per imported model...? | Hey guys, thanks for the replies, sorry it's taken me so long to get back here. Basically, I'm no... read more | 11/17/2009 (10:03 am) |
| Getting an IDirect3DSurface9 from a GFXHandle | Awesome, thanks Rene. However, getSurface is always returning zero... is there a way of getting a... read more | 10/26/2009 (11:59 am) |