mb's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Weapon::onUse | .use(%weapon) makes you change weapons to whatever %weapon is specified it is not used to shoot the ... read more | 08/02/2007 (6:33 am) |
| Select Weapon GUI | Btw: if you added the toggle command 'v' is now bound to toggleWeaponSelect and not weaponSelect. ... read more | 08/01/2007 (4:38 pm) |
| Why is the reference documentation so lacking | Some more useful info for debugging and dumping classes to the console: [url]http://tdn.garagegames... read more | 08/01/2007 (12:53 pm) |
| Select Weapon GUI | Did you exec the gui on the client init.cs file? exec("./ui/weaponSelect.gui"); Check your spe... read more | 08/01/2007 (11:42 am) |
| Select Weapon GUI | No prob :)... read more | 08/01/2007 (11:14 am) |
| Why is the reference documentation so lacking | I felt the same way when I first purchased torque and thought a book should come with it. After a f... read more | 08/01/2007 (10:37 am) |
| Select Weapon GUI | Also if you want the gui to only appear as you're press the button down and dissapear when you relea... read more | 08/01/2007 (8:04 am) |
| Why is the reference documentation so lacking | [url]http://www.garagegames.com/docs/tge/general/[/url] [url]http://tdn.garagegames.com/wiki/Torque... read more | 07/31/2007 (9:56 pm) |
| Select Weapon GUI | That gui above goes in \client\ui Now go into \client\init.cs and add the exec for that gui. [c... read more | 07/31/2007 (6:18 pm) |
| Select Weapon GUI | Ok sorry it took me so long, I had to get in the mood to look at my computer after work... =) Her... read more | 07/31/2007 (6:15 pm) |
| Brush issues. | Textures need to be sized as a power of 2 which means: 32,64,128,256,512,1024, etc.. It looks l... read more | 07/31/2007 (1:00 pm) |
| Select Weapon GUI | I don't know of a resource off the top my head but it's not hard to do. Just make the gui and for th... read more | 07/31/2007 (10:34 am) |
| Intro | What do you mean by 'intro'. Do you want to display a picture, video, or in-game camera.. etc?... read more | 07/31/2007 (6:42 am) |
| Seriously disappointed, so far (not so much, now) | What helped me get started (besides buying 'game programmers guide to torque' ) was going through al... read more | 07/31/2007 (6:40 am) |
| Constructor problem | Cool, another work around :)... read more | 07/30/2007 (1:14 pm) |
| Mobile Triggers | You could use the InitContainerRadiusSearch to determine if something is near it, or one of those fu... read more | 07/30/2007 (10:28 am) |
| Static mesh not included when using map2dif plus | There is a trick though, that was described to me, for placing objects in the same place as you have... read more | 07/30/2007 (10:18 am) |
| Problem with my weapons | Do you have any ammo? Are you giving the player ammo? How are you giving the player the weapon? F... read more | 07/29/2007 (9:13 pm) |
| Why doesnt Atlas not work as is? | Thanks Aaron... read more | 07/29/2007 (2:01 pm) |
| Constructor problem | Yes, manually place the textures into the directory with your dif. Take the copy texture command ou... read more | 07/29/2007 (9:36 am) |
| Why doesnt Atlas not work as is? | You would probably want to combine those heightmaps into one heightmap and import it ino L3DT (thats... read more | 07/29/2007 (9:30 am) |
| Example of RTS Environment Maps | I think I might need something like this. Is this only for legacy terrain? I'm using legacy atm bu... read more | 07/27/2007 (6:43 am) |
| ContainerRayCast & Items | Your items must have a collision mesh. Default items that come with tge do not.... read more | 07/26/2007 (3:57 pm) |
| 3rd person camera implementation borks animations | :( video won't play for me. What codec did you use?... read more | 07/25/2007 (7:33 pm) |
| Default Bind and.... | It works for me. Are you sure you are deleting the correct file?... read more | 07/23/2007 (10:28 am) |
| Error, > 256 surfaces on an interior hull - stairs be the proble | This may help you [url]http://tdn.garagegames.com/wiki/DIF/greater_than_256_surfaces_on_an_interior_... read more | 07/23/2007 (10:23 am) |
| TGEA license requirements for team contributors | Non-transferable means that you can't sell your license to anyone. With the commercial license you ... read more | 07/23/2007 (10:13 am) |
| A few questions | I'd just like to point out there's no such thing as 'internet without downloads'.... read more | 07/23/2007 (8:02 am) |
| When will the 1.02 out? | Haha =P... read more | 07/20/2007 (6:13 pm) |
| Damage - Frustrated | Have you read the GettingStarted.pdf? It explains how to change a GUI element to reflect the player... read more | 07/20/2007 (6:07 pm) |
| Question about full Version | Ctrl-o options. theres a checkbox for fullscreen... read more | 07/20/2007 (5:22 pm) |
| When will the 1.02 out? | I can't believe I read all that.... read more | 07/20/2007 (5:16 pm) |
| Scope client from a gui | Thanks. I'll probably use the commandToServer as it passes the client automactically. I have a but... read more | 07/20/2007 (11:02 am) |
| Programming a Gravity Gun | I also read you can put "-1" like: %searchMasks = -1; And it will look for every type there is... read more | 07/20/2007 (8:53 am) |
| Programming a Gravity Gun | Is there rigidshapes in tgea?... read more | 07/20/2007 (7:03 am) |
| Tell me whats wrong with this? | Oh yeh, i didn't catch that :/... read more | 07/20/2007 (6:59 am) |
| Shoot Laser beam aiming at the crosshair | Searching laser at the top [url]http://search.garagegames.com/search?q=laser&ie=&site=GarageGames&ou... read more | 07/20/2007 (6:27 am) |
| Torque 101: Intro to Torque | [quote] //--TODO - modify the hard-coding so that a door can be placed using the World Editor.[/quot... read more | 07/19/2007 (8:09 pm) |
| When will the 1.02 out? | Unreadable text is not included like in that video! i want that! nOw!... read more | 07/19/2007 (7:21 pm) |
| RayCast hitting an Item | Ahh I thought 'item' didnt have a raycast function, but they just need collision meshes, thats good ... read more | 07/19/2007 (12:19 pm) |
| Tell me whats wrong with this? | Try: %1x = getWord(%xfrm,0);... read more | 07/19/2007 (11:17 am) |
| Precipitation | MyRainDrop.jpg can't be transparent for one. Use .png. Not sure what graphics program you are u... read more | 07/19/2007 (11:13 am) |
| When will the 1.02 out? | @andy You think that there's no bugs in their engine, that it's completely perfect and you won't ... read more | 07/19/2007 (9:01 am) |
| AIPlayers not rendering | Just wondering did you define that datablock more than once?... read more | 07/19/2007 (7:20 am) |
| When will the 1.02 out? | @andy Do they have a gg forums w/ super cool users and 1000's of resources in that box too?... read more | 07/19/2007 (7:10 am) |
| World and Gui Editors | Its actually in the folder called creater where your tge.exe resides. You don't need to comment out... read more | 07/18/2007 (12:29 pm) |
| AiWheeled Vehicle 2 | %this.delete(); Where %this is the header of the vehicle to delete.... read more | 07/18/2007 (12:20 pm) |
| Dedicated Server Testing | Very cool, thanks! This means my code IS working! Very nice. Thanks again. I might interested in... read more | 07/18/2007 (12:14 pm) |
| Atmospheric Planet Shader request ($25) | You could possibly fake it by creating a semi-transparent ball and maybe adding a small amount of gl... read more | 07/18/2007 (11:29 am) |
| Direct3D Issue | I had this issue before also. I'm not sure if this works but I read in the forums that an older ver... read more | 07/17/2007 (1:15 pm) |