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mb's Forum Posts

Thread Post Date Posted
Beginning a new project - what ready-made to use? I added a new resource for a 'use button' to mount vehicles.. at least I think I did it gave me an o... read more 08/30/2007 (10:41 pm)
Using Tim Aste: Building Pack 2 Power of 2 ... when making textures refers to the image size: 256X256, 128X128, 512X512, 1024 ... ... read more 08/27/2007 (12:02 pm)
Might be difficult to pull off I don't know how they do it in those packs, but you might be able to do it using mountable turrents.... read more 08/27/2007 (11:46 am)
Forest/Wood/Tree tool? The object replicator does this... I forget the actual name but there's two of them. One uses billb... read more 08/27/2007 (10:17 am)
Collision for stationairy things You can get the object entering a trigger in the trigger code: function myTrigger::onEnterTrigger... read more 08/27/2007 (10:08 am)
Beginning a new project - what ready-made to use? Hey btw: I made that Key Press to mount vehicle. I can give you code that works better using raycas... read more 08/27/2007 (8:19 am)
Gui problem Try changing the HorizSizing and VertSizing to relative. Or maybe one or the other.... read more 08/27/2007 (8:15 am)
Why quaternions? The way you wrote that you make it sound like gimbal lock is a good thing and quaternions can't do i... read more 08/22/2007 (10:22 am)
Are programmers more generous than artists? @Ed Averill [quote] I can't find the "quote" button[/quote] [quote]Coding is pretty simple[/quot... read more 08/22/2007 (10:12 am)
Help Please Some more info: [url=http://tdn.garagegames.com/wiki/TorqueScript]TorqueScript[/url], [url=http://td... read more 08/22/2007 (8:12 am)
How would i save the game? [quote]what do you mean, i cant save on a client?[/quote] For single-player it's fine to save on ... read more 08/21/2007 (8:44 am)
Torque vs. q3 engine I worked on a q3 mod years ago and it was kinda hard for me to do as it was coded in ansi C and not ... read more 08/19/2007 (12:16 pm)
Mountpoints: what am I doing wrong? Like Scott said your datablock is not being loaded. Your best bet is to create a brand new script p... read more 08/16/2007 (8:57 am)
Mountpoints: what am I doing wrong? Are you exec'ing your new file? Try the snippet below. This is done server side: server/scripts/my... read more 08/16/2007 (6:56 am)
TGEA 1.0.2 Released Good, I'm not alone. :) So we have to use the legacy export?... read more 08/15/2007 (6:14 am)
TGEA 1.0.2 Released My file was named correct (materials.cs). I don't see anything wrong in the way I'm doing this. It... read more 08/14/2007 (4:25 pm)
Mountpoints: what am I doing wrong? Could it be that shapeBaseImageData needs to be named [b]ShapeBaseImageData[/b]. I don't know if th... read more 08/14/2007 (9:12 am)
Mountpoints: what am I doing wrong? Try echo'ing out your arguments %player and %client. It looks like your not sending that info to th... read more 08/14/2007 (7:19 am)
TGEA 1.0.2 Released I'll check that, thanks, I was a bit tired last night.... read more 08/14/2007 (7:13 am)
TGEA 1.0.2 Released I installed constructor 1.0.3 and tgea. I made a simple box with a default the texture 'Full128x128... read more 08/13/2007 (11:24 pm)
TGEA 1.0.2 Released [quote]Add castRay to Trigger.[/quote] Thanks, I can use that!... read more 08/13/2007 (7:23 am)
Seeking mirror for video tuts Nigel your tutorials are great btw :)... read more 08/11/2007 (8:47 am)
Making a door Did you try this [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10200]r... read more 08/08/2007 (12:52 pm)
Getting a pointer to client from inside of damage() function @sim One way to get the client on clientside is to send it from a commandToServer because it auto... read more 08/08/2007 (11:34 am)
XSI Foundation or Lightwave 9... Whaaaat.. really? I didn't know that. I own photoshop also.... read more 08/08/2007 (11:14 am)
XSI Foundation or Lightwave 9... Do you already own lightwave?... read more 08/08/2007 (11:07 am)
Why I must by TGE 1.4? Oh ok, nevermind then :) I don't have the rts pack anyways. I was just interested in seeing what ... read more 08/08/2007 (10:52 am)
Why I must by TGE 1.4? @ eric [b]bug[/b] I tried to access this [url=http://www.garagegames.com/index.php?sec=mg&mod=r... read more 08/08/2007 (10:12 am)
Why does nothing work for me? It's probably the drivers for your video card. Try running it in directX and not openGL and see if ... read more 08/08/2007 (10:06 am)
How to hide source? I think this is what he means: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=65... read more 08/08/2007 (8:39 am)
How do you turn on .dso's in tgea? Thanks!... read more 08/08/2007 (7:14 am)
Size Does Matter Does Dixie really play Super Mario Golf?... read more 08/08/2007 (7:05 am)
Weapons selection I also made a small script for creating a popup gui for weapon selection. [url=http://www.garagegam... read more 08/07/2007 (11:35 am)
Milkshape Cannon You might wanna try blender if you're just starting out. It's free and has many many features. blen... read more 08/07/2007 (6:46 am)
Working in progress.... Great, I'll send you an email and we can discuss ideas and such.... read more 08/07/2007 (6:08 am)
Working in progress.... @ Michael I'm programming a post-apocalyptic type game myself atm. It's a rts/fps (the players... read more 08/06/2007 (1:05 pm)
I am Stuck There is two main.cs files. One is in the same directory as the torque.exe (*.exe whatever the exe ... read more 08/06/2007 (11:48 am)
Depressed AND Highlighted Button State Ah ok, that makes sense. I think theres only 4 states. normal, depressed, highlighted, and inactiv... read more 08/06/2007 (10:34 am)
Depressed AND Highlighted Button State Name_d - depressed Name_h - highlighted edit: not sure why you would need both when you can make... read more 08/06/2007 (9:00 am)
A 'real' ShapeBase? You can paste the url here until it is approved.... read more 08/06/2007 (7:04 am)
Exporting Vehicles Posted: Feb 17, 2006 ... looks like it was updated in 2006? [url]http://www.garagegames.com/mg/... read more 08/06/2007 (6:37 am)
Object tick Nervermind I got it working finally. =)... read more 08/05/2007 (6:32 pm)
Weapon::onUse Haven't had time to try it out yet sorry.... read more 08/04/2007 (7:27 pm)
TorqueScript reference guide [quote]You are free to contribute and help me to make this guide even more useful.[/quote] How'... read more 08/03/2007 (12:02 pm)
TorqueScript reference guide You might wanna spell check :) [quote]however, threre are aslo some informations from official an... read more 08/03/2007 (8:00 am)
Weapon::onUse I don't mind. Which version of tge are you using? I'll use the same version as long as it's 1.4 or ... read more 08/02/2007 (1:08 pm)
Which engine to get? @Ben [url=http://www.garagegames.com/products/torque/tgea/requirements/]tgea/requirements[/url]... read more 08/02/2007 (1:04 pm)
Weapon::onUse Actually no unfortunately I don't see your problem, except that you're saying that you are calling a... read more 08/02/2007 (11:57 am)
Weapon::onUse You should probably copy/paste the resource and modify it after you get it working. Copy the code a... read more 08/02/2007 (8:43 am)
Select Weapon GUI Copy everything the same as I have it and it will work. Don't change the names of the scripts. The... read more 08/02/2007 (6:47 am)