mb's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Pointers for a bright eyed college student | You can play around with the demo for free and see if its for you.... read more | 11/14/2006 (6:38 am) |
| List all datablocks | There's a list here: [url]http://www.garagegames.com/docs/tge/general/apd.php[/url] I just searc... read more | 11/14/2006 (6:23 am) |
| How to hide/unhide object on the fly? | You can fade it out...then hide it - make a trigger and when u pass thru it hide the correct object.... read more | 11/13/2006 (9:10 pm) |
| New resource unapproved for 2 weeks!. | My resource showed up very fast :D with like 20 others ! very nice... i hope people keep them comin... read more | 11/13/2006 (7:25 pm) |
| Where to start? | Haha, yeah i saw that, I thought it was rather harsh. At first glance torque seems like a lot, ... read more | 11/13/2006 (4:54 pm) |
| GPGT Chapter 6 - Issues and Questions |
|
11/13/2006 (4:12 pm) |
| MountObject VS MountImage | I tested it with starter.fps and it worked for me. I created a new script called 'myObject.cs' and ... read more | 11/13/2006 (3:45 pm) |
| MountObject VS MountImage | I read in another forum post that theres no limit to mounting shapes to shapes, but for images to sh... read more | 11/13/2006 (3:24 pm) |
| MountObject VS MountImage | It can be from mount0 to mount31 And from reading Steve Lamperti's message it looks like he nam... read more | 11/13/2006 (1:22 pm) |
| MountObject VS MountImage | %shapeA.mountObject( %shapeB, 5); this mounts shape 'b' at mount point 5 on shape 'a'. if there ... read more | 11/13/2006 (1:12 pm) |
| Character Rendering Options | You can make an object in your 3d program and assign mount points. You might be able to use shapeba... read more | 11/13/2006 (12:50 pm) |
| Character Rendering Options | One possible way might be to make a flat box/poly in 3d and use an animated texture on it (IFL: Imag... read more | 11/13/2006 (11:26 am) |
| Multiple game characters | Also I dont know if you said this or not, but if you dont need to change everything in the datablock... read more | 11/12/2006 (10:35 pm) |
| How can I edit the Starter.FPS? | What do you mean by 'they have been locked away'? You can edit anything in the game you want. f11 i... read more | 11/12/2006 (10:01 pm) |
| Item Pickup... | [b]ItemData[/b] has built in collision/pickup, among other things.... read more | 11/12/2006 (7:27 pm) |
| Errors compiling TSE 4_1 | The image will work if you hit refresh or just copy/paste this link: http://arcadian.host.sk/fatalE... read more | 11/12/2006 (12:40 pm) |
| Multiple game characters | I made a simple class system to do all that. I started with the teamplay resource then added anothe... read more | 11/12/2006 (12:09 pm) |
| Errors compiling TSE 4_1 | Heres a pic: [url=http://arcadian.host.sk/fatalError.jpg]click here[/url] Hit refresh after cl... read more | 11/12/2006 (11:43 am) |
| Errors compiling TSE 4_1 | Spoke too soon. i compiled the debug version and it loaded the demo and then gave this error: D ... read more | 11/11/2006 (5:21 pm) |
| Errors compiling TSE 4_1 | Thanks stefan, I think i got tse to build, not sure about the rest.... read more | 11/11/2006 (5:00 pm) |
| Errors compiling TSE 4_1 | [b]Torque Shader Engine Got this to build by adding the winDlibrary.cpp to the tse project but it... read more | 11/11/2006 (2:21 am) |
| Errors compiling TSE 4_1 | This one was way to long to post... its all to long to post actually. [b]ms2dtsexporter[/b] [cod... read more | 11/11/2006 (2:21 am) |
| Errors compiling TSE 4_1 | [b]map2dif[/b] [code] ------ Build started: Project: map2dif, Configuration: Debug Win32 ------ ... read more | 11/11/2006 (2:17 am) |
| Actionmap | Torque sends a value to the function its binded to when you press a button to tell if its pressed or... read more | 11/10/2006 (10:14 am) |
| Shader editor | Just to clarify: to get the (custom) shaders to work, you need both the material & custom material d... read more | 11/09/2006 (10:08 am) |
| In-Game Ads - A Great Opportunity if Indies Stay Away? | You dont need in-game ads for the industry to function. Theres plenty of ways to advertise without ... read more | 11/07/2006 (7:50 am) |
| Book for TSE? | I second that. Im reading the GPGT right now, great book. It explains everything and it's simple &... read more | 11/03/2006 (12:38 pm) |
| GPGT Chapter 9 - Issues and Questions | Chapter 9 - page 349 small typo: under //ts04(e); in the comment: // Take %s0 [b]our[/b] of... read more | 11/03/2006 (12:20 pm) |
| GPGT Chapter 8 - Issues and Questions |
Thank you Edward, I'll try this out later. This will come in handy in my project.
|
11/02/2006 (11:24 am) |
| TSE Laptops anyone? | This is what im thinking about getting: http://www.pctorque.com/sager-9890-gaming-computers.php ... read more | 11/01/2006 (12:55 pm) |
| I just bought TSE!!! | Yesterday - howdy... read more | 11/01/2006 (7:08 am) |
| Tse questions | Thank you both... read more | 11/01/2006 (6:19 am) |
| Arteria give special offer as thankyou | I tried clicking on products and nothing happened... read more | 10/31/2006 (12:14 pm) |
| 2d text in 3d | [quote] http://www.garagegames.com/mg/forums/result.thread.php?qt=47897 OK, just to wrap this ... read more | 10/31/2006 (9:20 am) |
| Tge 1.5 Cvs | I dont think they are doing cvs for 1.5, or any updates after 1.5.... read more | 10/31/2006 (5:36 am) |
| Prepare to fight sound. | I got this to work: At the end of startGame() in server/game.cs I added a schedule: [code] s... read more | 10/30/2006 (7:02 pm) |
| NVIDIA* Poor TGE performance, not limited to 1.5 | Speaking of bad framerates im getting 27-40 and then I tried direct3D and wow garbage. Framerate... read more | 10/30/2006 (4:59 pm) |
| SgExamples.cs fix | Heres a pic: http://arcadian.host.sk/errors.jpg someone please tell me why it is doing this. al... read more | 10/30/2006 (4:50 pm) |
| Prepare to fight sound. | Yeah try that or try deleting the description field from the AudioProfile. new AudioProfile(Prepa... read more | 10/30/2006 (9:24 am) |
| SgExamples.cs fix | Tried to connect via lan and more 'missing' files popped up. I can get the actual directory right ... read more | 10/30/2006 (7:13 am) |
| 1.5 Content Demo1 - fxShapeReplicator lockup | I'll have to try again, I just got a new vid card (not new, but newer than my old one) ati x800. I... read more | 10/30/2006 (7:09 am) |
| Prepare to fight sound. | One thing I left out was Audio Descriptions... you can look up the description for AudioGui and try ... read more | 10/30/2006 (6:52 am) |
| Prepare to fight sound. | I would say yes, but I don't know for sure. If you set it up like that it should work, I cant rea... read more | 10/29/2006 (8:50 pm) |
| Prepare to fight sound. | Put it on the client side and then make a function in the game.cs on the client side. Call it from ... read more | 10/29/2006 (8:53 am) |
| 1.5 Content Demo1 - fxShapeReplicator lockup | Steps: I load the mission up, hit F11, click the plus sign, then click on the fxShapeReplicator. R... read more | 10/29/2006 (12:24 am) |
| 1.5 Content Demo1 - fxShapeReplicator lockup | It doesnt look right, it looks like a bug... you shouldnt notice a lod change.... read more | 10/27/2006 (8:38 pm) |
| 1.5 Content Demo1 - fxShapeReplicator lockup | I can replicate this problem consistantly on my machine. :) A side note: the trees change mode... read more | 10/27/2006 (6:13 pm) |
| TGE 1.5 - Couple of observations | I noticed the trees dissapear & appear, and it looks really odd in the demo with all the trees in it... read more | 10/27/2006 (8:06 am) |
| Torque 1.5 and no ShowTool Pro | Thanks ken!... read more | 10/26/2006 (8:55 am) |
| Torque 1.5 and no ShowTool Pro | I dont have a download for showtool pro, just the 1.5.... read more | 10/26/2006 (6:12 am) |