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mb's Forum Posts

Thread Post Date Posted
Multiple game characters My resource is here: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1... read more 12/04/2006 (12:58 pm)
Getting all mision object Something like this for(%x=0; %x < %group.getCount(); %x++) { %obj[%x] = %group.getObject(... read more 12/04/2006 (11:39 am)
New Berserk reply right. @Beserk The way I see it, torque with the manual 'GPGT' cost $150. Not bad. As far as 'quark... read more 12/04/2006 (11:31 am)
How do I compile a Demo.exe? (Newbie) Googled: is this it? [url]http://www.clickteam.com/eng/installcreator.php[/url]... read more 12/04/2006 (9:34 am)
Berserk confirmation thread Lies! joking :) This is just to confirm that I dont follow directions.... read more 12/04/2006 (9:15 am)
TSE is just plain wrong I agree that at the very least tse (tgea) should compile. I stopped working with tse right after I ... read more 12/04/2006 (9:10 am)
Disabling MipMapping I dont know if this is the same problem but I had a problem like this back in half-life using hammer... read more 12/04/2006 (7:11 am)
GPGT Chapter 14 - Issues and Questions No prob :)... read more 12/03/2006 (11:52 am)
GPGT Chapter 14 - Issues and Questions Sorry I didnt understand you at first. You need to put your prototype directory into the example di... read more 12/03/2006 (9:08 am)
GPGT Chapter 14 - Issues and Questions There should be a main.cs in the MazeRunner directory and also the prototype directory. The one you... read more 12/02/2006 (10:28 pm)
Four-round bursts Also have another state (action/script.. i cant remember) for stateTransitionOnTriggerUp with a shor... read more 12/01/2006 (1:05 pm)
Introductory Tutorial??? I'd re-read the tutorial, you most likely skipped a step on accident, or spelled something wrong, et... read more 12/01/2006 (12:48 pm)
What is the best game ever made with Torque? My game.... read more 12/01/2006 (7:26 am)
2d/3d artists We have a small team of five now: - character modeler - interior (dif) modelers - dts... read more 11/30/2006 (9:16 am)
Problems mounting StaticShapes to Player @Rex I offset the node on boxB when I created the node. In-game there is a small gap between boxA &... read more 11/30/2006 (8:26 am)
Using a Trigger to Pop-Up a message I'm gonna pick door number 3! did I win? :D You could push/pop a custom gui on enter & leave.... read more 11/29/2006 (9:55 pm)
Problems mounting StaticShapes to Player I deleted my post cause what I said was backwards but it does work as far as I can tell. [b]Box ... read more 11/29/2006 (9:41 pm)
Incorrect order of parameters for mAtan passed into atan2 I have never used that function and probably never will, but my two cents is to fix it. Broken code... read more 11/29/2006 (1:43 pm)
Make DTS transparent? Look up cloaking. Theres a function in the engine that already does this. %yourobject.setCloaked... read more 11/29/2006 (12:47 pm)
Problems with Torque "getting started" tutorial (TGE) The mouse stops working because torque changes the code at the top of playGui (this will be fixed in... read more 11/29/2006 (12:00 pm)
Error in starter.fps My guess: theres no collision box on the crossbow. someone posted a new crossbow with collision ... read more 11/28/2006 (7:42 am)
GPGT Chapter 6 - Issues and Questions Thanks again :D... read more 11/27/2006 (12:42 pm)
Print stats on a GUI Do the starting out tutorial .pdf it tells you exactly how to do this, except it uses the players sc... read more 11/27/2006 (12:39 pm)
Weapon models You dont add arms to your weapon. The weapon is mounted to the player.... read more 11/21/2006 (1:31 pm)
Mouse input problem found (and solved) I just posted the exact same problem in the SDK bugs forum. The editor changes a lot of code for so... read more 11/20/2006 (10:41 pm)
Load a new mission? Messagebox is a cool idea actually, cause they might not want to load a new area, course that depend... read more 11/20/2006 (12:46 pm)
Webdesigner/investor looking for a project/clients Sorry I couldnt resist. But ... without being too rude, Aaron throwing down money and saying 'I wan... read more 11/20/2006 (10:03 am)
Helpe creating Transparant Gui and slider Is your bitmap a transparent .png?... read more 11/20/2006 (6:27 am)
Load a new mission? I dont know if this makes any difference at all but I alway have the line: Parent::onEnterTrigger... read more 11/20/2006 (6:15 am)
Shapes>Items vs. Static Shapes Also by adding [b]category[/b] in your datablock puts the item into a simset [code] datablock St... read more 11/19/2006 (7:40 am)
FlashBang effect Search for: setWhiteOut in the search above... read more 11/18/2006 (8:17 pm)
Get player out of a vehicle Function Armor::doDismount is in player.cs in the starter.fps. I modified the vectors in there; ... read more 11/17/2006 (8:18 pm)
Strange problem with vehicle Are you using a field gravModifier = 1.0; in your DebrisData? This makes it float down I think, -... read more 11/17/2006 (8:10 pm)
Strange problem with vehicle [i]Im just guessing[/i] but it sounds like your object is deleted when its fully damaged and then an... read more 11/17/2006 (12:55 pm)
Game Design and Effects on Society I havent read all these posts, I'm too lazy right now, but from what I've read and this: Eric: [... read more 11/17/2006 (9:44 am)
In-Game Ads - A Great Opportunity if Indies Stay Away? Yeh but like I was saying that 100 million comes from their ads & paying their over-priced actors. ... read more 11/17/2006 (9:30 am)
Webdesigner/investor looking for a project/clients Your gonna need at least $850.... read more 11/16/2006 (11:48 am)
Dynamic monster spawn Np, hope it helps... read more 11/16/2006 (7:48 am)
Munber of slots for mounted Images (MaxMountedImages) I think you can mount 32 images, and I read in the forums ... for shapes there is no limit but I do... read more 11/16/2006 (7:46 am)
Fire function and mouse trigger You need to copy the whole file then change all the 'Crossbow' & 'crossbow' instances to the name ... read more 11/16/2006 (7:28 am)
My first resource Oh yeh I download that one :D Havent tried it yet, but I will!... read more 11/15/2006 (12:32 pm)
Dynamic monster spawn Make an object that spits them out with a certain tick rate. heres a thread that might help: [u... read more 11/15/2006 (12:06 pm)
The problem with mmorpgs and story... Resurrection might not be realistic but either is cheaters who exploit the game. So what do you tell... read more 11/15/2006 (10:10 am)
Torque 1.5 corrupt char's Btw: i have a radeon x800 1+ gig system memory 2 ghz... read more 11/15/2006 (8:15 am)
Torque 1.5 corrupt char's I have 1.4 & 1.5 and when I switch from openGL to directX I get some weird effect. [b]Before cl... read more 11/15/2006 (8:12 am)
Dynamic Texture on a DTS object What if you made your cube out of nine dts shapes, and then changed the skins on each one. You can ... read more 11/14/2006 (7:00 pm)
Is this for me? The torque scripts compile when you launch the demo exe. ( .dso files are the compiled .cs - torque... read more 11/14/2006 (6:50 pm)
Dynamic Texture on a DTS object Your asking how to use multiple skins right? put in your shapes datablock: base.mySkinName.png ... read more 11/14/2006 (1:37 pm)
MountObject VS MountImage I searched a little on 'Error, no zones found?' and found this: [quote] This problem is as peopl... read more 11/14/2006 (9:54 am)
GPGT Chapter 6 - Issues and Questions I was using a texture and 50% opacity and still could barely see the texture. I was wondering is th... read more 11/14/2006 (9:45 am)