mb's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Multiple game characters | My resource is here: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1... read more | 12/04/2006 (12:58 pm) |
| Getting all mision object | Something like this for(%x=0; %x < %group.getCount(); %x++) { %obj[%x] = %group.getObject(... read more | 12/04/2006 (11:39 am) |
| New Berserk reply right. | @Beserk The way I see it, torque with the manual 'GPGT' cost $150. Not bad. As far as 'quark... read more | 12/04/2006 (11:31 am) |
| How do I compile a Demo.exe? (Newbie) | Googled: is this it? [url]http://www.clickteam.com/eng/installcreator.php[/url]... read more | 12/04/2006 (9:34 am) |
| Berserk confirmation thread | Lies! joking :) This is just to confirm that I dont follow directions.... read more | 12/04/2006 (9:15 am) |
| TSE is just plain wrong | I agree that at the very least tse (tgea) should compile. I stopped working with tse right after I ... read more | 12/04/2006 (9:10 am) |
| Disabling MipMapping | I dont know if this is the same problem but I had a problem like this back in half-life using hammer... read more | 12/04/2006 (7:11 am) |
| GPGT Chapter 14 - Issues and Questions | No prob :)... read more | 12/03/2006 (11:52 am) |
| GPGT Chapter 14 - Issues and Questions | Sorry I didnt understand you at first. You need to put your prototype directory into the example di... read more | 12/03/2006 (9:08 am) |
| GPGT Chapter 14 - Issues and Questions | There should be a main.cs in the MazeRunner directory and also the prototype directory. The one you... read more | 12/02/2006 (10:28 pm) |
| Four-round bursts | Also have another state (action/script.. i cant remember) for stateTransitionOnTriggerUp with a shor... read more | 12/01/2006 (1:05 pm) |
| Introductory Tutorial??? | I'd re-read the tutorial, you most likely skipped a step on accident, or spelled something wrong, et... read more | 12/01/2006 (12:48 pm) |
| What is the best game ever made with Torque? | My game.... read more | 12/01/2006 (7:26 am) |
| 2d/3d artists |
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11/30/2006 (9:16 am) |
| Problems mounting StaticShapes to Player | @Rex I offset the node on boxB when I created the node. In-game there is a small gap between boxA &... read more | 11/30/2006 (8:26 am) |
| Using a Trigger to Pop-Up a message | I'm gonna pick door number 3! did I win? :D You could push/pop a custom gui on enter & leave.... read more | 11/29/2006 (9:55 pm) |
| Problems mounting StaticShapes to Player | I deleted my post cause what I said was backwards but it does work as far as I can tell. [b]Box ... read more | 11/29/2006 (9:41 pm) |
| Incorrect order of parameters for mAtan passed into atan2 | I have never used that function and probably never will, but my two cents is to fix it. Broken code... read more | 11/29/2006 (1:43 pm) |
| Make DTS transparent? | Look up cloaking. Theres a function in the engine that already does this. %yourobject.setCloaked... read more | 11/29/2006 (12:47 pm) |
| Problems with Torque "getting started" tutorial (TGE) | The mouse stops working because torque changes the code at the top of playGui (this will be fixed in... read more | 11/29/2006 (12:00 pm) |
| Error in starter.fps | My guess: theres no collision box on the crossbow. someone posted a new crossbow with collision ... read more | 11/28/2006 (7:42 am) |
| GPGT Chapter 6 - Issues and Questions | Thanks again :D... read more | 11/27/2006 (12:42 pm) |
| Print stats on a GUI | Do the starting out tutorial .pdf it tells you exactly how to do this, except it uses the players sc... read more | 11/27/2006 (12:39 pm) |
| Weapon models | You dont add arms to your weapon. The weapon is mounted to the player.... read more | 11/21/2006 (1:31 pm) |
| Mouse input problem found (and solved) | I just posted the exact same problem in the SDK bugs forum. The editor changes a lot of code for so... read more | 11/20/2006 (10:41 pm) |
| Load a new mission? | Messagebox is a cool idea actually, cause they might not want to load a new area, course that depend... read more | 11/20/2006 (12:46 pm) |
| Webdesigner/investor looking for a project/clients | Sorry I couldnt resist. But ... without being too rude, Aaron throwing down money and saying 'I wan... read more | 11/20/2006 (10:03 am) |
| Helpe creating Transparant Gui and slider | Is your bitmap a transparent .png?... read more | 11/20/2006 (6:27 am) |
| Load a new mission? | I dont know if this makes any difference at all but I alway have the line: Parent::onEnterTrigger... read more | 11/20/2006 (6:15 am) |
| Shapes>Items vs. Static Shapes | Also by adding [b]category[/b] in your datablock puts the item into a simset [code] datablock St... read more | 11/19/2006 (7:40 am) |
| FlashBang effect | Search for: setWhiteOut in the search above... read more | 11/18/2006 (8:17 pm) |
| Get player out of a vehicle | Function Armor::doDismount is in player.cs in the starter.fps. I modified the vectors in there; ... read more | 11/17/2006 (8:18 pm) |
| Strange problem with vehicle | Are you using a field gravModifier = 1.0; in your DebrisData? This makes it float down I think, -... read more | 11/17/2006 (8:10 pm) |
| Strange problem with vehicle | [i]Im just guessing[/i] but it sounds like your object is deleted when its fully damaged and then an... read more | 11/17/2006 (12:55 pm) |
| Game Design and Effects on Society | I havent read all these posts, I'm too lazy right now, but from what I've read and this: Eric: [... read more | 11/17/2006 (9:44 am) |
| In-Game Ads - A Great Opportunity if Indies Stay Away? | Yeh but like I was saying that 100 million comes from their ads & paying their over-priced actors. ... read more | 11/17/2006 (9:30 am) |
| Webdesigner/investor looking for a project/clients | Your gonna need at least $850.... read more | 11/16/2006 (11:48 am) |
| Dynamic monster spawn | Np, hope it helps... read more | 11/16/2006 (7:48 am) |
| Munber of slots for mounted Images (MaxMountedImages) | I think you can mount 32 images, and I read in the forums ... for shapes there is no limit but I do... read more | 11/16/2006 (7:46 am) |
| Fire function and mouse trigger | You need to copy the whole file then change all the 'Crossbow' & 'crossbow' instances to the name ... read more | 11/16/2006 (7:28 am) |
| My first resource | Oh yeh I download that one :D Havent tried it yet, but I will!... read more | 11/15/2006 (12:32 pm) |
| Dynamic monster spawn | Make an object that spits them out with a certain tick rate. heres a thread that might help: [u... read more | 11/15/2006 (12:06 pm) |
| The problem with mmorpgs and story... | Resurrection might not be realistic but either is cheaters who exploit the game. So what do you tell... read more | 11/15/2006 (10:10 am) |
| Torque 1.5 corrupt char's | Btw: i have a radeon x800 1+ gig system memory 2 ghz... read more | 11/15/2006 (8:15 am) |
| Torque 1.5 corrupt char's | I have 1.4 & 1.5 and when I switch from openGL to directX I get some weird effect. [b]Before cl... read more | 11/15/2006 (8:12 am) |
| Dynamic Texture on a DTS object | What if you made your cube out of nine dts shapes, and then changed the skins on each one. You can ... read more | 11/14/2006 (7:00 pm) |
| Is this for me? | The torque scripts compile when you launch the demo exe. ( .dso files are the compiled .cs - torque... read more | 11/14/2006 (6:50 pm) |
| Dynamic Texture on a DTS object | Your asking how to use multiple skins right? put in your shapes datablock: base.mySkinName.png ... read more | 11/14/2006 (1:37 pm) |
| MountObject VS MountImage | I searched a little on 'Error, no zones found?' and found this: [quote] This problem is as peopl... read more | 11/14/2006 (9:54 am) |
| GPGT Chapter 6 - Issues and Questions | I was using a texture and 50% opacity and still could barely see the texture. I was wondering is th... read more | 11/14/2006 (9:45 am) |