mb's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Car Damage Ermitters | Heres another that might also work for making the explosion or debris happen on impact. but as far ... read more | 01/02/2007 (9:41 am) |
| Car Damage Ermitters | Are these the resources you looked at? [url]http://www.garagegames.com/index.php?sec=mg&mod=res... read more | 01/02/2007 (7:12 am) |
| Car Damage Ermitters | Look at the onCollision callback.... read more | 01/01/2007 (10:21 am) |
| DebrisShapeName & explosionShape | While loading up BF2 I opened my GPGT book to the exact page that answered my question, how weird...... read more | 12/31/2006 (8:01 am) |
| Gui problem | Try getTransform(), and setTransform()... read more | 12/28/2006 (6:40 am) |
| Your opinion appreciated - book or web to learn scripting. | Yes buy Game Programmers Guide to Torque. You'll learn a lot about torque scripting by reading it, ... read more | 12/28/2006 (6:24 am) |
| 3D Artist Needed (paid) | The point I think he (adam) was trying to make is that $200 is not much money. It takes many hours ... read more | 12/25/2006 (4:14 pm) |
| Lost Colony causing a stir in the MMOFPS community | Im speechless.... read more | 12/24/2006 (6:59 am) |
| Hide Player | You can add this to your vehicles datablock useEyePoint = true; You can also change the offs... read more | 12/23/2006 (6:14 am) |
| Modded' 1.5 head | Thats twice this week I got see my favorite bunny.... read more | 12/22/2006 (7:23 pm) |
| Question about datablocks | Yes you can add your own fields to datablocks, but I dont know if the crossbow adds anything new or ... read more | 12/21/2006 (6:20 pm) |
| OnCollision function, seperating players from bots. | Despite what you may have seen in movies in real-life zombies can open doors. :)... read more | 12/21/2006 (9:55 am) |
| Seeking Help | I sent you an email with the script.... read more | 12/20/2006 (12:29 pm) |
| Seeking Help | Very cool idea, and I'll make you a script to use.... read more | 12/20/2006 (10:43 am) |
| Chat Hud | In init.cs //exec("./ui/ChatHud.gui"); if you comment that line out you might need to find any... read more | 12/20/2006 (9:36 am) |
| Seeking Help | I could make one for you. Probably #2. I'm just wondering who is paying for the licenses?... read more | 12/20/2006 (8:56 am) |
| Crossbow projectile name? | Just thought I'd add this for future reference... You can find the name or class, etc.. by addin... read more | 12/20/2006 (8:37 am) |
| Give an item initial speed | If your looking to shoot an arrow try using a ProjectileData datablock. You should post this in the... read more | 12/19/2006 (6:29 am) |
| Ok Light Leaks and Missing faces hand in hand | Some solutions here: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=23378[/url]... read more | 12/18/2006 (11:14 am) |
| Many questions in TGE 1.5, Please help me. | GPGT also comes with an inventory system you can use, all ready to go. I havent tried it yet, so I ... read more | 12/18/2006 (7:03 am) |
| Cloud rendering challenge | @Thomas awesome work! I've been trying to get it into tge 1.5 with no luck so far, maybe you can g... read more | 12/18/2006 (6:54 am) |
| Which Torque Book? | If your looking to learn scripting: Game Programmers' Guide to Torque... read more | 12/18/2006 (6:47 am) |
| Cloud rendering challenge | After trying to get that working I also found this link to a free cloud rendering engine. [url]ht... read more | 12/17/2006 (9:38 am) |
| Cloud rendering challenge | Wow 5000! yikes... read more | 12/14/2006 (6:29 pm) |
| Cloud rendering challenge |
$250 isnt too bad if you have it to spend.
|
12/14/2006 (12:56 pm) |
| Cloud rendering challenge | Http://www.sundog-soft.com/Real-time3Dclouds.htm :D... read more | 12/14/2006 (9:54 am) |
| Starting up a mod!!! gui editor , ui and scripting question | I recomend GPGT instead that book. [url]http://www.garagegames.com/products/87/[/url]... read more | 12/14/2006 (7:26 am) |
| H: Object creation runtime Server/Cleint environment | Dts objects dont need relighting. Here's an old post where I describe mounting an object, also show... read more | 12/14/2006 (7:12 am) |
| Arrays in Torque Script | Array[1,2] array1_2 //same as above... read more | 12/13/2006 (1:11 pm) |
| Help in tge in pushing objects | Those vectors are also passed as parameters to onCollision. [url]http://www.garagegames.com/mg/... read more | 12/13/2006 (11:33 am) |
| Different Teleporting | Try %col in place of %player, I beleive thats that collision object, if that doesnt work try %obj ... read more | 12/13/2006 (10:59 am) |
| Do something with the player? | Try: function moveforward(%val) { if ($party = 12) { $pos = getWords( %this.getTransform(),0,2... read more | 12/13/2006 (9:14 am) |
| Help in tge in pushing objects | Today must be move an object day. :D You might be able to move the rock by using its onCollisi... read more | 12/13/2006 (9:03 am) |
| Do something with the player? | Look at the gettingstarted.pdf it tells you how to add a score display to the hud. Do the same but ... read more | 12/13/2006 (7:33 am) |
| Different Teleporting | Or a simplified version something like: %playerPos = getWords( %player.getTransform(), 0, 2 ); %... read more | 12/13/2006 (7:14 am) |
| Hot Swap DTS Object | I thought you could just exec the .cs file and it would update? It works for other things. I also ... read more | 12/13/2006 (6:47 am) |
| TSE compiled and ready to go | I put it in a directory that also has 1.5 and 1.4 folders. I dont know about any hardcoded paths in... read more | 12/12/2006 (6:47 am) |
| TSE compiled and ready to go | Cool maybe you can help me :D Ill post some here, but go here for full log: [url]http://rafb.net... read more | 12/11/2006 (2:27 pm) |
| Ive got a powerup i need it to last 15 seconds | @james Your right, I didnt even notice that. I think you could call your 'toggleGodMode' in It... read more | 12/11/2006 (12:08 pm) |
| Give an item initial speed | InitialVelocity... read more | 12/11/2006 (11:36 am) |
| Ive got a powerup i need it to last 15 seconds | Use a centerprint or some kind of message on screen to test it... pop up a gui or use a sound effect... read more | 12/11/2006 (11:03 am) |
| Racing camera, view at the car | If your using a node for your camera in 3rd person on your car you can just rotate the node before y... read more | 12/11/2006 (7:23 am) |
| Forum Search would be handy | I finally found the 'sort by date' button today, I was quite proud of myself. :/... read more | 12/08/2006 (1:19 pm) |
| Torque 1.5 New Console Method getCenter. | I dont know about getCenter() , I think it takes parameters but maybe checkpoint1.getWorldBoxCent... read more | 12/08/2006 (8:01 am) |
| Game programming API | I recommend: 'Game Programmers Guide to Torque'. [url]http://www.garagegames.com/products/87/[/ur... read more | 12/08/2006 (7:40 am) |
| StaticShape rotateTo command | Maybe animate it, then play the animation? If it were an ItemData you could use: rotate=true.... read more | 12/07/2006 (11:30 am) |
| Datablock Inheritence | No prob :) i think this would also work: [code] datablock t2dSceneObjectDatablock( Parent ) {... read more | 12/07/2006 (6:12 am) |
| Datablock Inheritence | This probably isnt correct I cant test right now, but its something like: new t2dSceneObjectDatab... read more | 12/06/2006 (7:08 am) |
| Paths - Functionality or just data? | Heres a tutorial on ai paths: [url]http://www.codesampler.com/torque.htm[/url]... read more | 12/05/2006 (6:57 am) |
| Movement | Might need a value in there? moveMap.bind( keyboard, left, turnLeft(5.0) );... read more | 12/05/2006 (6:22 am) |