mb's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Modifying player speed | ShapeBase.cs Function ShapeBase::setDamageDt(%this, %damageAmount, %damageType) { // This fu... read more | 03/09/2007 (5:27 pm) |
| Modifying player speed | Might wanna test it in multiplayer.... read more | 03/09/2007 (5:24 pm) |
| Modifying player speed | Function Armor::damage(%this, %obj, %sourceObject, %position, %damage, %damageType) I think the %... read more | 03/09/2007 (5:15 pm) |
| Modifying player speed | Btw: a quick test is to change the water. So when you enter you slow down, then when you leave you... read more | 03/09/2007 (5:06 pm) |
| Modifying player speed | I would say look at player.cs function Armor::damage or function Armor::onDamage then change ... read more | 03/09/2007 (4:58 pm) |
| FAQ needed? | I only see one problem. Only people who buy it can access the TDN, but it's still a great idea for ... read more | 03/09/2007 (7:53 am) |
| Mono-Rail Transport System | Very cool. I'd try and make it so you can walk around in it while its moving like in HL2.... read more | 03/09/2007 (6:42 am) |
| FAQ needed? | That would work :) If I knew all the faq's I'd help make it, or you could send a some easy ones... read more | 03/09/2007 (6:35 am) |
| I'd like to get more involved with the community.... | The winner receives a free carpol tunnel!... read more | 03/07/2007 (6:33 am) |
| Help | [code]2) Define "Hello World" junk, this is more in the realm of beginner programming lessons and no... read more | 03/07/2007 (6:32 am) |
| GUI Object Inheritance | I don't know if this works for gui's, but it should. new GuiStackControl(SkillStack) { %myValue ... read more | 03/06/2007 (6:45 am) |
| My objects join in origin | This thread might help you: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=54413[... read more | 03/05/2007 (7:30 am) |
| Two players using the same Vehicle?? | By 'possible' I think he means you would have to code it, as almost anything is possible in TGE if y... read more | 03/05/2007 (7:20 am) |
| Starting out with 1.0 | Thanks marc... read more | 02/27/2007 (9:43 pm) |
| Client variables | No prob :)... read more | 02/27/2007 (6:32 am) |
| Canvas.pushDialog and Canvas.setContent | Theres some info on that here: http://tdn.garagegames.com/wiki/TorqueLocalization http://tdn.gar... read more | 02/27/2007 (6:28 am) |
| Has anything good been done with Atlas yet? | @Mark thanks for the info on 3DLT :D... read more | 02/22/2007 (1:19 pm) |
| Has anything good been done with Atlas yet? | What are the pros/cons of L3DT? Limitations?... read more | 02/22/2007 (9:50 am) |
| Starting out with 1.0 | Can you place objects dts and dif together in 3DWS? If I made a house and made the roof DTS and the... read more | 02/22/2007 (7:57 am) |
| Starting out with 1.0 | Thanks for the feedback. Im gonna check out ATI's Render Monkey for shaders. It looks very promisi... read more | 02/21/2007 (11:15 am) |
| Torque Motion | K, thanks :D... read more | 02/21/2007 (8:16 am) |
| Torque Motion | Where can I find info on the kork biped skeleton? i was thinking about buying your pack.... read more | 02/21/2007 (6:31 am) |
| Starting out with 1.0 | So noone has any suggestions, or programs they have experience using to make atlas terrain or shader... read more | 02/21/2007 (6:29 am) |
| Compiling TSE with VS 2005 Express Edition | Travis, ole32.lib is in C:\Program Files\Microsoft Platform SDK\Lib folder. Which solution file a... read more | 02/20/2007 (10:34 am) |
| Starting out with 1.0 | Sorry for the bump, but I just got tgea to compile first try, wow i'm impressed! :D GJ GG... read more | 02/20/2007 (9:56 am) |
| Client variables | You can do that in server/scripts/game.cs // Other client specific setup.. %cl.sco... read more | 02/16/2007 (5:41 pm) |
| Can game violence go to far? | Kids shouldnt play violent games. kids shouldnt have access to real guns either. But video games a... read more | 02/16/2007 (5:31 pm) |
| When will the Constructor be released? | Lol, i like that... read more | 02/16/2007 (1:04 pm) |
| When will the Constructor be released? | Stop, hammer time... read more | 02/16/2007 (7:30 am) |
| Noob from the ground up | I'd get the demos and play around with them before purchasing. You can make a game or mod with the ... read more | 02/15/2007 (8:29 am) |
| Built exe file | The torquedemo.exe is the executable you ship with your game along with all your .dso files and grap... read more | 02/15/2007 (6:19 am) |
| Resources | Buy the book: The Game Developer Guide to Torque (seriously its great) other links @ garagegames ... read more | 02/14/2007 (6:32 pm) |
| Ticks and Vector Multiply | This is how the vectorAdd works: %vector3 = VectorAdd( %vector1, %vector2); %vector1+%vector2 ... read more | 02/14/2007 (12:03 pm) |
| PvP style - WoW vs SWG | I liked swg's original gameplay. And I liked how the guns got worse as you used them. On another... read more | 02/14/2007 (8:37 am) |
| Torque 101: Intro to Torque | Tony, backup now. :D... read more | 02/13/2007 (9:35 am) |
| Question on mount | Check out this thread: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=54413[/url]... read more | 02/07/2007 (7:15 am) |
| Extending the Getting Started tutorial | You could try doing it like this: datablock StaticShapeData(Box) { shapeFile = "~/data/shapes/... read more | 02/06/2007 (11:17 am) |
| Playing an animation (playThread) more than once? | Do it in: onEnterTrigger, onLeaveTrigger, or onTickTrigger function YourTrigger::onEnterTrigg... read more | 02/06/2007 (10:56 am) |
| How to give an item/object a behavior (newbie question) | You can make a function to do that, or you can place your objects by hand. Theres many ways it coul... read more | 02/06/2007 (10:01 am) |
| Extending the Getting Started tutorial | SetSkinName( skinName ) getSkinName() [url]http://tdn.garagegames.com/wiki/Torque_Console_Obje... read more | 02/02/2007 (6:29 am) |
| Moving platforms | There is a resource buried somewhere that does this. I have not tried this myself. [url]http://... read more | 01/31/2007 (9:56 am) |
| Texture Memory | You lose image quality when you convert or save an image as a jpeg, that is what he means by 'lossy ... read more | 01/31/2007 (9:51 am) |
| Why can't I damage my vehicles? :) | 1 is low for maxDamage and you do need the destroyedLevel, you also need the damage functions. I ha... read more | 01/30/2007 (10:21 am) |
| Sprites in a 3D Environment? | If you can code it and create all the graphix you can make it in torque.... read more | 01/17/2007 (6:24 am) |
| Any tips from veterans? | I recommend the book "Game Programmers Guide to Torque". Knowing C++ helps.... read more | 01/16/2007 (11:26 am) |
| Pleease Answer Fast | If you want just a button press to enter a vehicle I made a resource that does that on collision. ... read more | 01/16/2007 (11:15 am) |
| Particled Trigger | %obj.delete; ?... read more | 01/16/2007 (11:06 am) |
| Torque on the Apple iPhone? | Why is zune a joke? iphone has absolutely nothing new on it except its looks, no 3rd party apps, a... read more | 01/15/2007 (12:19 pm) |
| Car Damage Ermitters | If you are wanting to apply a decal to a 3d object... I've seen a lot of threads with people tryin... read more | 01/02/2007 (1:26 pm) |
| Car Damage Ermitters | Best thing to do is what they said in your other thread about the 'hide mesh resource'. You could u... read more | 01/02/2007 (12:16 pm) |