Game Development Community

mb's Forum Posts

Thread Post Date Posted
Modifying player speed ShapeBase.cs Function ShapeBase::setDamageDt(%this, %damageAmount, %damageType) { // This fu... read more 03/09/2007 (5:27 pm)
Modifying player speed Might wanna test it in multiplayer.... read more 03/09/2007 (5:24 pm)
Modifying player speed Function Armor::damage(%this, %obj, %sourceObject, %position, %damage, %damageType) I think the %... read more 03/09/2007 (5:15 pm)
Modifying player speed Btw: a quick test is to change the water. So when you enter you slow down, then when you leave you... read more 03/09/2007 (5:06 pm)
Modifying player speed I would say look at player.cs function Armor::damage or function Armor::onDamage then change ... read more 03/09/2007 (4:58 pm)
FAQ needed? I only see one problem. Only people who buy it can access the TDN, but it's still a great idea for ... read more 03/09/2007 (7:53 am)
Mono-Rail Transport System Very cool. I'd try and make it so you can walk around in it while its moving like in HL2.... read more 03/09/2007 (6:42 am)
FAQ needed? That would work :) If I knew all the faq's I'd help make it, or you could send a some easy ones... read more 03/09/2007 (6:35 am)
I'd like to get more involved with the community.... The winner receives a free carpol tunnel!... read more 03/07/2007 (6:33 am)
Help [code]2) Define "Hello World" junk, this is more in the realm of beginner programming lessons and no... read more 03/07/2007 (6:32 am)
GUI Object Inheritance I don't know if this works for gui's, but it should. new GuiStackControl(SkillStack) { %myValue ... read more 03/06/2007 (6:45 am)
My objects join in origin This thread might help you: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=54413[... read more 03/05/2007 (7:30 am)
Two players using the same Vehicle?? By 'possible' I think he means you would have to code it, as almost anything is possible in TGE if y... read more 03/05/2007 (7:20 am)
Starting out with 1.0 Thanks marc... read more 02/27/2007 (9:43 pm)
Client variables No prob :)... read more 02/27/2007 (6:32 am)
Canvas.pushDialog and Canvas.setContent Theres some info on that here: http://tdn.garagegames.com/wiki/TorqueLocalization http://tdn.gar... read more 02/27/2007 (6:28 am)
Has anything good been done with Atlas yet? @Mark thanks for the info on 3DLT :D... read more 02/22/2007 (1:19 pm)
Has anything good been done with Atlas yet? What are the pros/cons of L3DT? Limitations?... read more 02/22/2007 (9:50 am)
Starting out with 1.0 Can you place objects dts and dif together in 3DWS? If I made a house and made the roof DTS and the... read more 02/22/2007 (7:57 am)
Starting out with 1.0 Thanks for the feedback. Im gonna check out ATI's Render Monkey for shaders. It looks very promisi... read more 02/21/2007 (11:15 am)
Torque Motion K, thanks :D... read more 02/21/2007 (8:16 am)
Torque Motion Where can I find info on the kork biped skeleton? i was thinking about buying your pack.... read more 02/21/2007 (6:31 am)
Starting out with 1.0 So noone has any suggestions, or programs they have experience using to make atlas terrain or shader... read more 02/21/2007 (6:29 am)
Compiling TSE with VS 2005 Express Edition Travis, ole32.lib is in C:\Program Files\Microsoft Platform SDK\Lib folder. Which solution file a... read more 02/20/2007 (10:34 am)
Starting out with 1.0 Sorry for the bump, but I just got tgea to compile first try, wow i'm impressed! :D GJ GG... read more 02/20/2007 (9:56 am)
Client variables You can do that in server/scripts/game.cs // Other client specific setup.. %cl.sco... read more 02/16/2007 (5:41 pm)
Can game violence go to far? Kids shouldnt play violent games. kids shouldnt have access to real guns either. But video games a... read more 02/16/2007 (5:31 pm)
When will the Constructor be released? Lol, i like that... read more 02/16/2007 (1:04 pm)
When will the Constructor be released? Stop, hammer time... read more 02/16/2007 (7:30 am)
Noob from the ground up I'd get the demos and play around with them before purchasing. You can make a game or mod with the ... read more 02/15/2007 (8:29 am)
Built exe file The torquedemo.exe is the executable you ship with your game along with all your .dso files and grap... read more 02/15/2007 (6:19 am)
Resources Buy the book: The Game Developer Guide to Torque (seriously its great) other links @ garagegames ... read more 02/14/2007 (6:32 pm)
Ticks and Vector Multiply This is how the vectorAdd works: %vector3 = VectorAdd( %vector1, %vector2); %vector1+%vector2 ... read more 02/14/2007 (12:03 pm)
PvP style - WoW vs SWG I liked swg's original gameplay. And I liked how the guns got worse as you used them. On another... read more 02/14/2007 (8:37 am)
Torque 101: Intro to Torque Tony, backup now. :D... read more 02/13/2007 (9:35 am)
Question on mount Check out this thread: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=54413[/url]... read more 02/07/2007 (7:15 am)
Extending the Getting Started tutorial You could try doing it like this: datablock StaticShapeData(Box) { shapeFile = "~/data/shapes/... read more 02/06/2007 (11:17 am)
Playing an animation (playThread) more than once? Do it in: onEnterTrigger, onLeaveTrigger, or onTickTrigger function YourTrigger::onEnterTrigg... read more 02/06/2007 (10:56 am)
How to give an item/object a behavior (newbie question) You can make a function to do that, or you can place your objects by hand. Theres many ways it coul... read more 02/06/2007 (10:01 am)
Extending the Getting Started tutorial SetSkinName( skinName ) getSkinName() [url]http://tdn.garagegames.com/wiki/Torque_Console_Obje... read more 02/02/2007 (6:29 am)
Moving platforms There is a resource buried somewhere that does this. I have not tried this myself. [url]http://... read more 01/31/2007 (9:56 am)
Texture Memory You lose image quality when you convert or save an image as a jpeg, that is what he means by 'lossy ... read more 01/31/2007 (9:51 am)
Why can't I damage my vehicles? :) 1 is low for maxDamage and you do need the destroyedLevel, you also need the damage functions. I ha... read more 01/30/2007 (10:21 am)
Sprites in a 3D Environment? If you can code it and create all the graphix you can make it in torque.... read more 01/17/2007 (6:24 am)
Any tips from veterans? I recommend the book "Game Programmers Guide to Torque". Knowing C++ helps.... read more 01/16/2007 (11:26 am)
Pleease Answer Fast If you want just a button press to enter a vehicle I made a resource that does that on collision. ... read more 01/16/2007 (11:15 am)
Particled Trigger %obj.delete; ?... read more 01/16/2007 (11:06 am)
Torque on the Apple iPhone? Why is zune a joke? iphone has absolutely nothing new on it except its looks, no 3rd party apps, a... read more 01/15/2007 (12:19 pm)
Car Damage Ermitters If you are wanting to apply a decal to a 3d object... I've seen a lot of threads with people tryin... read more 01/02/2007 (1:26 pm)
Car Damage Ermitters Best thing to do is what they said in your other thread about the 'hide mesh resource'. You could u... read more 01/02/2007 (12:16 pm)