mb's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Ball - projectile, or object? | I made a tutorial for garys odescript: [url=www.justsnowboarding.com/hs/users/1/ODEScript Tutorial.r... read more | 04/05/2007 (4:56 pm) |
| TGE 1.5.1 Released | Awesome!... read more | 04/05/2007 (4:42 pm) |
| Modifying the racing intro | @Simon Here's what I changed to make the game start with the player in the car and barely any sta... read more | 04/05/2007 (10:34 am) |
| Modifying the racing intro | I hate to say it but you might want to just start fresh with a copy of starter.racing. Probably eas... read more | 04/05/2007 (7:14 am) |
| Ball - projectile, or object? | @Middle East Technical Uni. (#000 If you have 1.5 you dont need to do that resource like A Herre... read more | 04/04/2007 (6:46 am) |
| Introductory Tutorial | Look at the console log file and see where it's stopping at. you can also turn on trace before you ... read more | 04/04/2007 (6:41 am) |
| Ball - projectile, or object? | If your using vs2005 express I can step you through setting it up.... read more | 04/03/2007 (10:30 am) |
| Ball - projectile, or object? | Heres the TDN link by the author of ODE Script. [url=http://tdn.garagegames.com/wiki/Physics/ODE]ODE... read more | 04/03/2007 (9:58 am) |
| Ball - projectile, or object? | ODE is not actually too hard to implement using the resource. I got it working the other day with t... read more | 04/03/2007 (9:11 am) |
| Quick Question | [quote]Thanks guys and what is the best way to learn the Torque Script???[/quote] The best way is... read more | 04/03/2007 (8:55 am) |
| Modifying the racing intro | Np, glad to help. The countdown should be easy to remove. Try changing function startGame() - ... read more | 04/03/2007 (8:06 am) |
| Modifying the racing intro | Sure you dont have $GameWaitTime = 5000; at the top of server/scripts/game.cs?... read more | 04/03/2007 (7:36 am) |
| Floating Items? | There is a boat resource that may help you. [url=http://www.garagegames.com/index.php?sec=mg&mo... read more | 04/02/2007 (11:47 am) |
| Brigg | Looks nice GJ... read more | 04/02/2007 (11:19 am) |
| Modifying the racing intro | Look at the function: GameConnection::onClientEnterGame(%this) { ... // Orbit the camera ar... read more | 04/02/2007 (10:01 am) |
| How do i remove re-lighting DiF objects | Might wanna give the solution for people who have this problem in the future.... read more | 04/02/2007 (8:52 am) |
| Modifying the racing intro | Maybe the pause at the top of game.cs ? $GameWaitTime = 5000; and the %cl.camera.setFlyMode();... read more | 04/02/2007 (7:46 am) |
| Morphing in TGE | I've seen it posted many times that torque supports blending animations but I have yet to see real d... read more | 03/30/2007 (6:21 am) |
| Pointers for troubleshooting a problem | Another thing I use sometimes is: trace(true); // trace on trace(false); // trace off It gi... read more | 03/30/2007 (5:56 am) |
| Where's the guide to the source code then? | I'll definately buy vol 2.... read more | 03/29/2007 (11:30 am) |
| Arena/Stadium Direction-for Newb | Be sure to use 'LOD' and 'portals' also to lower your framerate. You could have something detailed... read more | 03/29/2007 (10:20 am) |
| New user Q&A doc... help needed | Here's a few more: - How do I make a hole in the terrain for an underground area or cave? - How... read more | 03/29/2007 (7:26 am) |
| Flying in zero gravity ? | Theres also resources for doing this. I used these to get started (note: I didn't use the entire co... read more | 03/27/2007 (11:39 am) |
| Running Faster | Theres also a [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2697]sprin... read more | 03/27/2007 (7:04 am) |
| Trying to get started | Search for the "min app" tutorials on this page: [url]http://www.garagegames.com/developer/torque... read more | 03/26/2007 (9:36 am) |
| Output number of polygons per scene | Look at this thread: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=10075[/url]... read more | 03/26/2007 (7:14 am) |
| Bump Map on a DIF | [quote]I demand a working render! ;)[/quote] ditto!... read more | 03/23/2007 (12:00 pm) |
| Spawning with a weapon example? | No prob. I also updated (again) and added the rtf file I sent you to the resource so if anyone else... read more | 03/22/2007 (11:02 am) |
| Terrain and .Dif questions | And when the terrain repeats you have shadows baked onto the textures where a building stands on the... read more | 03/21/2007 (11:51 am) |
| Let's try this here.. | My two cents. Ideas are a dime a dozen. Everyone has them, and has ideas for their great new game.... read more | 03/21/2007 (11:29 am) |
| Spawning with a weapon example? | I updated the file to explain even more... so it should easier to understand :) emailed to the addr... read more | 03/21/2007 (9:17 am) |
| Spawning with a weapon example? | No prob, I fowarded it to your new email.... read more | 03/21/2007 (9:01 am) |
| Quick question | I hope I understand your question right. When I'm testing code I usually use echos or messages to s... read more | 03/21/2007 (8:47 am) |
| Buying the book via GG | I ordered thru GG and took about a week undamaged & perfect condition.... read more | 03/21/2007 (8:34 am) |
| Standing on a .dts and using onCollision | Your object needs a collision mesh. The collision meshes start with Col or LOSCol. Col-1, Col-2, e... read more | 03/21/2007 (6:16 am) |
| Suggested Reading... | I bought GPGT (I guess thats the 'thin' 608 page yellow book?) and I love it. I thought it was very... read more | 03/20/2007 (7:45 pm) |
| Spawning with a weapon example? | I sent you an email which explains how I did it a little better than in my resource. Hope it helps ... read more | 03/20/2007 (9:55 am) |
| Want to move from 3DGamestudio to Torque | 3) Theres two ways I know of to do this. Note: I have not tried either one. And the 1st one isn't... read more | 03/20/2007 (6:31 am) |
| String Manipulation in TGE | I also noticed [b]*Ok;[/b] in your string. Can the semi-colon be in a string like that?... read more | 03/16/2007 (6:48 am) |
| Spawning with a weapon example? |
@Charles: what errors are you getting? |
03/15/2007 (6:42 am) |
| Game Type Query | Check the mission (.mis) file for the "FPS Starter Kit' in the mission info? I think...... read more | 03/15/2007 (6:38 am) |
| Modifying player speed | @Skyoii: I forgot to mention this but there is a mod that creates a sprint button which you might be... read more | 03/15/2007 (6:32 am) |
| Spawning with a weapon example? | I made a resource that does this depending on what class you select. You can have a look at it [url... read more | 03/14/2007 (11:33 am) |
| Freelook in 1st Person Mode | Make the resource :)... read more | 03/13/2007 (8:40 am) |
| Starting a game | I dont use Blender, I might in the future, but it also exports to .dif and can import various format... read more | 03/13/2007 (8:35 am) |
| Mounting player to player issue | Also looking at your models hierarchy you named your node : "Mountpoint". It should be named "mount... read more | 03/13/2007 (6:27 am) |
| FAQ needed? | Cool thanks :)... read more | 03/13/2007 (6:11 am) |
| String Manipulation in TGE | Im guessing : 1) Not liking the special characters.... read more | 03/12/2007 (7:41 am) |
| Modifying player speed | %this refers to the ID of whatever called the function, it can actually be named anything you want. ... read more | 03/11/2007 (9:48 pm) |
| Arena/Stadium Direction-for Newb | I second that. Make it a dif, and maybe add in some detailed dts models for extra eye candy (statue... read more | 03/11/2007 (9:24 pm) |