Game Development Community

mb's Forum Posts

Thread Post Date Posted
Ball - projectile, or object? I made a tutorial for garys odescript: [url=www.justsnowboarding.com/hs/users/1/ODEScript Tutorial.r... read more 04/05/2007 (4:56 pm)
TGE 1.5.1 Released Awesome!... read more 04/05/2007 (4:42 pm)
Modifying the racing intro @Simon Here's what I changed to make the game start with the player in the car and barely any sta... read more 04/05/2007 (10:34 am)
Modifying the racing intro I hate to say it but you might want to just start fresh with a copy of starter.racing. Probably eas... read more 04/05/2007 (7:14 am)
Ball - projectile, or object? @Middle East Technical Uni. (#000 If you have 1.5 you dont need to do that resource like A Herre... read more 04/04/2007 (6:46 am)
Introductory Tutorial Look at the console log file and see where it's stopping at. you can also turn on trace before you ... read more 04/04/2007 (6:41 am)
Ball - projectile, or object? If your using vs2005 express I can step you through setting it up.... read more 04/03/2007 (10:30 am)
Ball - projectile, or object? Heres the TDN link by the author of ODE Script. [url=http://tdn.garagegames.com/wiki/Physics/ODE]ODE... read more 04/03/2007 (9:58 am)
Ball - projectile, or object? ODE is not actually too hard to implement using the resource. I got it working the other day with t... read more 04/03/2007 (9:11 am)
Quick Question [quote]Thanks guys and what is the best way to learn the Torque Script???[/quote] The best way is... read more 04/03/2007 (8:55 am)
Modifying the racing intro Np, glad to help. The countdown should be easy to remove. Try changing function startGame() - ... read more 04/03/2007 (8:06 am)
Modifying the racing intro Sure you dont have $GameWaitTime = 5000; at the top of server/scripts/game.cs?... read more 04/03/2007 (7:36 am)
Floating Items? There is a boat resource that may help you. [url=http://www.garagegames.com/index.php?sec=mg&mo... read more 04/02/2007 (11:47 am)
Brigg Looks nice GJ... read more 04/02/2007 (11:19 am)
Modifying the racing intro Look at the function: GameConnection::onClientEnterGame(%this) { ... // Orbit the camera ar... read more 04/02/2007 (10:01 am)
How do i remove re-lighting DiF objects Might wanna give the solution for people who have this problem in the future.... read more 04/02/2007 (8:52 am)
Modifying the racing intro Maybe the pause at the top of game.cs ? $GameWaitTime = 5000; and the %cl.camera.setFlyMode();... read more 04/02/2007 (7:46 am)
Morphing in TGE I've seen it posted many times that torque supports blending animations but I have yet to see real d... read more 03/30/2007 (6:21 am)
Pointers for troubleshooting a problem Another thing I use sometimes is: trace(true); // trace on trace(false); // trace off It gi... read more 03/30/2007 (5:56 am)
Where's the guide to the source code then? I'll definately buy vol 2.... read more 03/29/2007 (11:30 am)
Arena/Stadium Direction-for Newb Be sure to use 'LOD' and 'portals' also to lower your framerate. You could have something detailed... read more 03/29/2007 (10:20 am)
New user Q&A doc... help needed Here's a few more: - How do I make a hole in the terrain for an underground area or cave? - How... read more 03/29/2007 (7:26 am)
Flying in zero gravity ? Theres also resources for doing this. I used these to get started (note: I didn't use the entire co... read more 03/27/2007 (11:39 am)
Running Faster Theres also a [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2697]sprin... read more 03/27/2007 (7:04 am)
Trying to get started Search for the "min app" tutorials on this page: [url]http://www.garagegames.com/developer/torque... read more 03/26/2007 (9:36 am)
Output number of polygons per scene Look at this thread: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=10075[/url]... read more 03/26/2007 (7:14 am)
Bump Map on a DIF [quote]I demand a working render! ;)[/quote] ditto!... read more 03/23/2007 (12:00 pm)
Spawning with a weapon example? No prob. I also updated (again) and added the rtf file I sent you to the resource so if anyone else... read more 03/22/2007 (11:02 am)
Terrain and .Dif questions And when the terrain repeats you have shadows baked onto the textures where a building stands on the... read more 03/21/2007 (11:51 am)
Let's try this here.. My two cents. Ideas are a dime a dozen. Everyone has them, and has ideas for their great new game.... read more 03/21/2007 (11:29 am)
Spawning with a weapon example? I updated the file to explain even more... so it should easier to understand :) emailed to the addr... read more 03/21/2007 (9:17 am)
Spawning with a weapon example? No prob, I fowarded it to your new email.... read more 03/21/2007 (9:01 am)
Quick question I hope I understand your question right. When I'm testing code I usually use echos or messages to s... read more 03/21/2007 (8:47 am)
Buying the book via GG I ordered thru GG and took about a week undamaged & perfect condition.... read more 03/21/2007 (8:34 am)
Standing on a .dts and using onCollision Your object needs a collision mesh. The collision meshes start with Col or LOSCol. Col-1, Col-2, e... read more 03/21/2007 (6:16 am)
Suggested Reading... I bought GPGT (I guess thats the 'thin' 608 page yellow book?) and I love it. I thought it was very... read more 03/20/2007 (7:45 pm)
Spawning with a weapon example? I sent you an email which explains how I did it a little better than in my resource. Hope it helps ... read more 03/20/2007 (9:55 am)
Want to move from 3DGamestudio to Torque 3) Theres two ways I know of to do this. Note: I have not tried either one. And the 1st one isn't... read more 03/20/2007 (6:31 am)
String Manipulation in TGE I also noticed [b]*Ok;[/b] in your string. Can the semi-colon be in a string like that?... read more 03/16/2007 (6:48 am)
Spawning with a weapon example? @Charles: what errors are you getting? That code you listed should go in [b]GameConnection:... read more 03/15/2007 (6:42 am)
Game Type Query Check the mission (.mis) file for the "FPS Starter Kit' in the mission info? I think...... read more 03/15/2007 (6:38 am)
Modifying player speed @Skyoii: I forgot to mention this but there is a mod that creates a sprint button which you might be... read more 03/15/2007 (6:32 am)
Spawning with a weapon example? I made a resource that does this depending on what class you select. You can have a look at it [url... read more 03/14/2007 (11:33 am)
Freelook in 1st Person Mode Make the resource :)... read more 03/13/2007 (8:40 am)
Starting a game I dont use Blender, I might in the future, but it also exports to .dif and can import various format... read more 03/13/2007 (8:35 am)
Mounting player to player issue Also looking at your models hierarchy you named your node : "Mountpoint". It should be named "mount... read more 03/13/2007 (6:27 am)
FAQ needed? Cool thanks :)... read more 03/13/2007 (6:11 am)
String Manipulation in TGE Im guessing : 1) Not liking the special characters.... read more 03/12/2007 (7:41 am)
Modifying player speed %this refers to the ID of whatever called the function, it can actually be named anything you want. ... read more 03/11/2007 (9:48 pm)
Arena/Stadium Direction-for Newb I second that. Make it a dif, and maybe add in some detailed dts models for extra eye candy (statue... read more 03/11/2007 (9:24 pm)