Christian Rousselle's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Several troubles with Torque X 2D. Please help! | I applied the fixes Duncan suggested and they seem to work fine. Thanks a lot. I am not using Textur... read more | 11/19/2009 (11:26 pm) |
| Setting a Scene Object's Velocity After a Collision | Try ApplyImpulse()... read more | 11/19/2009 (9:22 pm) |
| Preload Materials | This is the way it currently works. The simple solution is to write a little program that parses the... read more | 11/09/2009 (8:03 pm) |
| 3.1.4 Release? | http://www.garagegames.com/community/blogs/view/18699... read more | 11/08/2009 (5:56 pm) |
| Torque X 2D and its new features | Do you know what was changed?... read more | 11/07/2009 (11:58 am) |
| Torque X 2D and its new features | Something a bit more official would be nice :-)... read more | 11/06/2009 (12:25 pm) |
| Torque X 2D and its new features | Somebody from GG able to share info if the engine is going to get an update?... read more | 11/05/2009 (12:16 am) |
| Torque X 2D and its new features | Any news you can share yet?... read more | 10/29/2009 (12:47 am) |
| Box2D and TX or another physics engine | Farseer is pure .NET http://www.codeplex.com/FarseerPhysics I am not aware of a TX2D integrati... read more | 10/26/2009 (12:30 pm) |
| Torque X 2.0 vs 3.0? | Are you sure that you see Torque X 2.0 and not Torque X 2D? If you really bought it from GG 2.0 to 3... read more | 10/21/2009 (2:45 pm) |
| 2D Effects Pack for TorqueX 2D Creators Club version | Just increase the size of the rectangle. This works very well for non-area particle effects.... read more | 10/13/2009 (2:12 am) |
| Triggers Firing too soon | I do not have a solution but I experience the same behaviour you describe.... read more | 08/09/2009 (7:47 am) |
| How to do collision without physics component? | I am pretty sure you need a physics component. What seems to work is a trigger component without a p... read more | 08/08/2009 (9:17 pm) |
| Reply to Torque X 3.0.0.0 Release Notes - | I added the comment - it is not in the original source. Still I do not understand why this was done ... read more | 07/17/2009 (4:05 pm) |
| Changing a T2DStaticSprite Material | I can change the material of a T2DStaticSprite by assigning the new material like this: [code] B... read more | 07/17/2009 (9:18 am) |
| T2D Builder, Source Code | No there is no way to buy the source of the builder.... read more | 07/08/2009 (10:27 pm) |
| TXB doesnt accept png's | I never had any problems with PNGs (24 Bit, 24 Bit + Alpha, 8 Bit). What sizes are you using? Try to... read more | 07/07/2009 (12:24 pm) |
| Maximum number of lights? | I think the 8 lights limit is connected to DirectX's Fixed Functions Pipeline. However TX's shader L... read more | 07/04/2009 (10:50 am) |
| TX Filtering/Quality Issue | Hi. I am not 100% sure but I think it should be possible for people without the source to write thei... read more | 07/02/2009 (9:03 pm) |
| particle fx cut-off | Increase the size (rectangle) of the effect.... read more | 06/27/2009 (6:49 pm) |
| Average: Opacity still not working without code modification | I solved this with a component and the following code [code] protected override bool _On... read more | 06/23/2009 (5:37 pm) |
| Creating Collision polygons in code. [resolved] | [code] T2DPolyImage Poly = new T2DPolyImage(_Sprite); Poly.CollisionPolyBasis = new Vector2[7]... read more | 06/21/2009 (12:03 am) |
| Help Please - Blurry Image | I changed that in the shader: http://www.garagegames.com/community/forums/viewthread/77031... read more | 06/16/2009 (8:41 pm) |
| Debug incredibly slow | In my case SimulateFences helps a bit but is not a solution. Even with simulate fences turned on it ... read more | 06/15/2009 (1:50 pm) |
| Debug incredibly slow | Hi, I am seeing the same thing on one of my machines. Windows XP, 8600GT (185.85 driver), 3... read more | 05/26/2009 (8:52 am) |
| FIXED: Builder crash when adding a new tilemap or particle effect | Yes - it seems to even show TX 2.0.0.0 in the splash screen - the "old" version shows TX 3... read more | 05/20/2009 (6:53 am) |
| Torque for Dream Build Play | It was allowed last year so I think it will be allowed this year. I recommend posting on the creator... read more | 05/20/2009 (6:00 am) |
| TX2D 3.0 Builder vs. Windows 7 | I got it, thank you. It was opened beneath the taskbar :-|... read more | 05/14/2009 (9:41 pm) |
| TX2D 3.0 Builder vs. Windows 7 | Yes. Does not work either.... read more | 05/14/2009 (6:12 pm) |
| No Camera? | Michael, replying to your own posts is a first but definite sign. Please visit a psychiatrist - catc... read more | 05/13/2009 (7:33 pm) |
| Torque 3D, C++ or script only ? | This is the wrong forum. It is TX3D not Torque 3D. TX3D is XNA/C# based.... read more | 05/12/2009 (6:48 pm) |
| Separate core download? | I think TorqueCore is included in TX2D and TX3D. Why do you need it seperately?... read more | 05/12/2009 (12:20 am) |
| It seems we get the Source to the builder too. | You are wrong. It is not the source of the builder. Most files in the zip are compiled TorqueScript ... read more | 05/10/2009 (6:25 pm) |
| Torque X 2D pro 3.0 | You are right, thank you. The download seemed so small compared to the old Pro version. Does somebod... read more | 05/09/2009 (7:33 pm) |
| Torque X 2D pro 3.0 | Hm, I can download TX 2D (3.0) but the Pro version still is 2.0. Is the pro version reallay avail... read more | 05/09/2009 (6:07 pm) |
| Its Torque X 2D worth it? | In my opinion TX2D is worth it. It is a bit harder to get used to as TGB since TGB seems to have mor... read more | 04/13/2009 (10:45 am) |
| Its Torque X 2D worth it? | It depends on what you want do create. Something like this is pretty hard to answer without knowing ... read more | 04/12/2009 (7:22 pm) |
| Goodbye guys | Phillip, that may or may not be the case. But GG could certainly be more responsive about the proces... read more | 04/02/2009 (12:22 pm) |
| Torque X Limitation | Yes it is a limitation but you can change it easily. http://www.garagegames.com/community/forums/... read more | 03/29/2009 (6:20 pm) |
| Scheduling events | I am not aware that this causes problems. I am pretty sure that I do it like you.... read more | 03/26/2009 (10:37 am) |
| TX2Dpro XNA3 & VS2008 | I do not think that you installed TX2D Pro since it is not released yet but Torque X Pro 2.0. I do n... read more | 03/25/2009 (7:02 pm) |
| TX 3.0 forcast | I do not understand what you want to say. Was TX2D (3.0) released?... read more | 03/25/2009 (8:26 am) |
| TX 3.0 forcast | Any news? GDC maybe? :-( ... read more | 03/20/2009 (9:15 am) |
| Is it possible to have a 3D model in a Torque X 2D platformer game? | Yes it is possible with Torque X 2D. You can load and display (move/rotate/...) dts-models.... read more | 03/19/2009 (8:30 am) |
| 2 quick questions | Both should work. You will need the source for at least 2.... read more | 02/26/2009 (11:47 pm) |
| Particles Emmiters Crashing On 360 | My DLL (GarageGames.TorqueX.Framework.dll Xbox 360 Release) is 2.879.488 Bytes in size compiled with... read more | 02/20/2009 (4:58 pm) |
| Particles Emmiters Crashing On 360 | Although you may be annoyed by the unresponsiveness - which I understand totally - please do not pos... read more | 02/20/2009 (4:08 pm) |
| Networking model in TX3d? | I do not think that TX (in any flavour) will include network support. You will have to use the XNA s... read more | 02/20/2009 (9:53 am) |
| VISUAL STUDIO 08 and XNA 3.0 and TorqueX 2, OH MY!!!!! | From what I understand there are no new features it is just compiled against 3.0. There should be so... read more | 02/11/2009 (8:18 am) |
| Can I get a refund? | I do not think that this should be discussed in a public forum. Please contact the GG staff.... read more | 02/06/2009 (11:59 am) |