Game Development Community

Christian Rousselle's Forum Posts

Thread Post Date Posted
Several troubles with Torque X 2D. Please help! I applied the fixes Duncan suggested and they seem to work fine. Thanks a lot. I am not using Textur... read more 11/19/2009 (11:26 pm)
Setting a Scene Object's Velocity After a Collision Try ApplyImpulse()... read more 11/19/2009 (9:22 pm)
Preload Materials This is the way it currently works. The simple solution is to write a little program that parses the... read more 11/09/2009 (8:03 pm)
3.1.4 Release? http://www.garagegames.com/community/blogs/view/18699... read more 11/08/2009 (5:56 pm)
Torque X 2D and its new features Do you know what was changed?... read more 11/07/2009 (11:58 am)
Torque X 2D and its new features Something a bit more official would be nice :-)... read more 11/06/2009 (12:25 pm)
Torque X 2D and its new features Somebody from GG able to share info if the engine is going to get an update?... read more 11/05/2009 (12:16 am)
Torque X 2D and its new features Any news you can share yet?... read more 10/29/2009 (12:47 am)
Box2D and TX or another physics engine Farseer is pure .NET http://www.codeplex.com/FarseerPhysics I am not aware of a TX2D integrati... read more 10/26/2009 (12:30 pm)
Torque X 2.0 vs 3.0? Are you sure that you see Torque X 2.0 and not Torque X 2D? If you really bought it from GG 2.0 to 3... read more 10/21/2009 (2:45 pm)
2D Effects Pack for TorqueX 2D Creators Club version Just increase the size of the rectangle. This works very well for non-area particle effects.... read more 10/13/2009 (2:12 am)
Triggers Firing too soon I do not have a solution but I experience the same behaviour you describe.... read more 08/09/2009 (7:47 am)
How to do collision without physics component? I am pretty sure you need a physics component. What seems to work is a trigger component without a p... read more 08/08/2009 (9:17 pm)
Reply to Torque X 3.0.0.0 Release Notes - I added the comment - it is not in the original source. Still I do not understand why this was done ... read more 07/17/2009 (4:05 pm)
Changing a T2DStaticSprite Material I can change the material of a T2DStaticSprite by assigning the new material like this: [code] B... read more 07/17/2009 (9:18 am)
T2D Builder, Source Code No there is no way to buy the source of the builder.... read more 07/08/2009 (10:27 pm)
TXB doesnt accept png's I never had any problems with PNGs (24 Bit, 24 Bit + Alpha, 8 Bit). What sizes are you using? Try to... read more 07/07/2009 (12:24 pm)
Maximum number of lights? I think the 8 lights limit is connected to DirectX's Fixed Functions Pipeline. However TX's shader L... read more 07/04/2009 (10:50 am)
TX Filtering/Quality Issue Hi. I am not 100% sure but I think it should be possible for people without the source to write thei... read more 07/02/2009 (9:03 pm)
particle fx cut-off Increase the size (rectangle) of the effect.... read more 06/27/2009 (6:49 pm)
Average: Opacity still not working without code modification I solved this with a component and the following code [code] protected override bool _On... read more 06/23/2009 (5:37 pm)
Creating Collision polygons in code. [resolved] [code] T2DPolyImage Poly = new T2DPolyImage(_Sprite); Poly.CollisionPolyBasis = new Vector2[7]... read more 06/21/2009 (12:03 am)
Help Please - Blurry Image I changed that in the shader: http://www.garagegames.com/community/forums/viewthread/77031... read more 06/16/2009 (8:41 pm)
Debug incredibly slow In my case SimulateFences helps a bit but is not a solution. Even with simulate fences turned on it ... read more 06/15/2009 (1:50 pm)
Debug incredibly slow Hi, I am seeing the same thing on one of my machines. Windows XP, 8600GT (185.85 driver), 3... read more 05/26/2009 (8:52 am)
FIXED: Builder crash when adding a new tilemap or particle effect Yes - it seems to even show TX 2.0.0.0 in the splash screen - the "old" version shows TX 3... read more 05/20/2009 (6:53 am)
Torque for Dream Build Play It was allowed last year so I think it will be allowed this year. I recommend posting on the creator... read more 05/20/2009 (6:00 am)
TX2D 3.0 Builder vs. Windows 7 I got it, thank you. It was opened beneath the taskbar :-|... read more 05/14/2009 (9:41 pm)
TX2D 3.0 Builder vs. Windows 7 Yes. Does not work either.... read more 05/14/2009 (6:12 pm)
No Camera? Michael, replying to your own posts is a first but definite sign. Please visit a psychiatrist - catc... read more 05/13/2009 (7:33 pm)
Torque 3D, C++ or script only ? This is the wrong forum. It is TX3D not Torque 3D. TX3D is XNA/C# based.... read more 05/12/2009 (6:48 pm)
Separate core download? I think TorqueCore is included in TX2D and TX3D. Why do you need it seperately?... read more 05/12/2009 (12:20 am)
It seems we get the Source to the builder too. You are wrong. It is not the source of the builder. Most files in the zip are compiled TorqueScript ... read more 05/10/2009 (6:25 pm)
Torque X 2D pro 3.0 You are right, thank you. The download seemed so small compared to the old Pro version. Does somebod... read more 05/09/2009 (7:33 pm)
Torque X 2D pro 3.0 Hm, I can download TX 2D (3.0) but the Pro version still is 2.0. Is the pro version reallay avail... read more 05/09/2009 (6:07 pm)
Its Torque X 2D worth it? In my opinion TX2D is worth it. It is a bit harder to get used to as TGB since TGB seems to have mor... read more 04/13/2009 (10:45 am)
Its Torque X 2D worth it? It depends on what you want do create. Something like this is pretty hard to answer without knowing ... read more 04/12/2009 (7:22 pm)
Goodbye guys Phillip, that may or may not be the case. But GG could certainly be more responsive about the proces... read more 04/02/2009 (12:22 pm)
Torque X Limitation Yes it is a limitation but you can change it easily. http://www.garagegames.com/community/forums/... read more 03/29/2009 (6:20 pm)
Scheduling events I am not aware that this causes problems. I am pretty sure that I do it like you.... read more 03/26/2009 (10:37 am)
TX2Dpro XNA3 & VS2008 I do not think that you installed TX2D Pro since it is not released yet but Torque X Pro 2.0. I do n... read more 03/25/2009 (7:02 pm)
TX 3.0 forcast I do not understand what you want to say. Was TX2D (3.0) released?... read more 03/25/2009 (8:26 am)
TX 3.0 forcast Any news? GDC maybe? :-( ... read more 03/20/2009 (9:15 am)
Is it possible to have a 3D model in a Torque X 2D platformer game? Yes it is possible with Torque X 2D. You can load and display (move/rotate/...) dts-models.... read more 03/19/2009 (8:30 am)
2 quick questions Both should work. You will need the source for at least 2.... read more 02/26/2009 (11:47 pm)
Particles Emmiters Crashing On 360 My DLL (GarageGames.TorqueX.Framework.dll Xbox 360 Release) is 2.879.488 Bytes in size compiled with... read more 02/20/2009 (4:58 pm)
Particles Emmiters Crashing On 360 Although you may be annoyed by the unresponsiveness - which I understand totally - please do not pos... read more 02/20/2009 (4:08 pm)
Networking model in TX3d? I do not think that TX (in any flavour) will include network support. You will have to use the XNA s... read more 02/20/2009 (9:53 am)
VISUAL STUDIO 08 and XNA 3.0 and TorqueX 2, OH MY!!!!! From what I understand there are no new features it is just compiled against 3.0. There should be so... read more 02/11/2009 (8:18 am)
Can I get a refund? I do not think that this should be discussed in a public forum. Please contact the GG staff.... read more 02/06/2009 (11:59 am)
Page «Previous 1 2 3 4