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Grant McNeil's Forum Posts

Thread Post Date Posted
Calling projectile::explode Thanks man, i'll look into that. appretiated. good ideas. --Grant... read more 08/30/2006 (12:55 pm)
Dungeon Crawler+Real-Time Strategy=? This has been done. Baulders Gate 2, icewind dale, Freedom Force, and Dungeon Siege 2 (I believe)... read more 08/24/2006 (7:11 am)
Boomerang and hockshot So if you were to say, have a file called Boom.cs that looked something like this: [code] data... read more 10/26/2005 (10:21 am)
Boomerang and hockshot You could do a containerraycast(), From the player to the max distance of the boomerang which would ... read more 10/25/2005 (9:06 pm)
How to make a .exe? The scripts are automatically built when torque is run. They go from *.cs [uncompiled form] to *.... read more 10/10/2004 (6:16 am)
Linux Compile Problems Thanks, It should work fine now. --Grant... read more 09/27/2004 (10:26 am)
Linux Compile Problems I'm going to try and get an earlier release of TNL and see if that works, but I could really use som... read more 09/27/2004 (2:24 am)
Cross-Platform Client/Server Thanks, I've been looking at the TNL, looks like its exactly what I need. Thanks, --Grant... read more 09/25/2004 (7:30 am)
Cross-Platform Client/Server And, looking in resources, like I should have in the first place, I found this: http://www.ecst.c... read more 09/22/2004 (5:50 pm)
Particle Emitter for Item Hey, You can add an emitter for Items, without items having the code to take emitters? I mean, Pr... read more 10/14/2003 (5:48 pm)
Particle Emitter for Item Sorry About this, *bump*... --Grant... read more 10/14/2003 (12:16 pm)
Menu File Format for Game Development Toolkit Wow, Now that I have looked into it, XML seems perfect for what i'm trying to do. Thanks guys,... read more 08/09/2003 (7:11 am)
Menu File Format for Game Development Toolkit Oh yeah, I probably should mention this. I'm 16, and i'm doing this for kicks.... read more 08/08/2003 (7:16 pm)
Nobody want to work on a stable project Thanks for the input Eric. my finals are end of June, this week, and I have been trying to get an... read more 06/17/2003 (2:53 pm)
Nobody want to work on a stable project Thats a SourceForge Project Page outlining the tombstone data about the project, we are working on [... read more 06/17/2003 (11:02 am)
How to Make a Pulp Game That's awesome. I like: Nobody is buying new computers or hardware for gameplay. "Shader" is der... read more 04/04/2003 (11:13 am)
Open Dynamics Engine I dont like using anything unless im able to write it myself. Actually, i've made it kind of a point... read more 04/03/2003 (9:53 am)
"0xdeadbeef" - what's the story? there is tons of little funny comments throughout the half-life source, I found a site outlining the... read more 04/02/2003 (4:06 pm)
Open Dynamics Engine I dont want it for multiplayer, I dont need it for a game or engine, I just want to play around with... read more 04/02/2003 (11:16 am)
Model Rotation the only thing I needed was the glPopMatrix(); command. thanks anyway, --Grant... read more 08/11/2002 (2:55 pm)
2D style game with 3D cut scenes Hopefully your a programmer. TGE wasn't made for this kind of game, it would be alot better to code ... read more 08/03/2002 (6:36 pm)
why would anyone use C? Because if your doing a game devolpment project, its probably only going to use one languge (dependi... read more 07/08/2002 (2:58 pm)
DTS animation system How do you do that? I cant seem to find any information on the forums, how do you use the material l... read more 07/07/2002 (5:12 pm)
DTS animation system How do you add several animations in one ms file? -Grant McNeil... read more 07/07/2002 (4:19 pm)
DTS animation system I relize that, but you cannot export dsq files from milkshape 3d. so, i was wondering how you would ... read more 07/07/2002 (4:02 pm)
aiPlayer.cs Please answer... read more 06/16/2002 (5:11 pm)
scrip...ting? Sorry about the link, its [url=gametutorials.com/Articles/GameIndustryCareer.htm]This URL[/url]... read more 03/22/2002 (1:47 pm)
Ottawa Torquers manotick, ontario... read more 02/08/2002 (3:16 pm)