J.P. Berry's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Multiplayer is very laggy | Well, others would be better suited to answer this than myself, but here's my 2 cents. Instead of ho... read more | 03/14/2008 (6:25 pm) |
| Sky and terrain | Like David suggested, try leaving a simple skybox in there. If it still does not work, check your }'... read more | 03/13/2008 (11:47 am) |
| Looking for 3D modeler, programmer,level designer and GUI artist | What kind of game? Do you have a prototype? Who is already working on the team? Do you already have ... read more | 03/12/2008 (11:01 am) |
| Weapon Offset Rotation | Unfortunately I'm poor and can't help you with Max 9. But, for Milkshape, all you have to do is rota... read more | 03/07/2008 (11:23 am) |
| Ingame shots of some wip vehicle models.. | Very nice looking models. What kind of poly count are we looking at? And yes, the wheels should be s... read more | 03/07/2008 (9:58 am) |
| Conforming to Terrains | Well, there are a couple of ways to go about this. You could try to conform your objects to the terr... read more | 03/06/2008 (12:02 pm) |
| Grid based terrain | Are you doing this in 2d, 3d, or both? What engine are you using?... read more | 02/26/2008 (9:56 am) |
| Rotatable terrain... please help | Does it have to be a terrain block? Why not remove the terrain, and make a large .dif in the manner ... read more | 02/24/2008 (12:41 pm) |
| Upcoming college graduate looking for job in design | From my limited experience, it is very, very rare for anyone to graduate college and go directly to ... read more | 02/22/2008 (12:32 pm) |
| Server/mysql | Well, I believe you could just run Torque's dedicated server - on your server - and that would be a... read more | 02/22/2008 (9:41 am) |
| Sniper Rifles / Machine Guns : Hitscans or Projectiles? | Would either of these methods be more or less efficient in a multiplayer environment? Are hitscans m... read more | 02/20/2008 (2:34 pm) |
| I need just a little help | A.) Are you using the starter.fps example? There is a crosshair there. Basically, just a bitmap disp... read more | 02/20/2008 (2:12 pm) |
| Combat Starter Kit Licensing Thread | CountMeIn... read more | 02/14/2008 (11:52 am) |
| My first rant of 2008 | What if I created a FPS, that had the scripts visible so others could learn from it? It is education... read more | 02/08/2008 (12:24 pm) |
| Ski Friction | Http://www.garagegames.com/mg/forums/result.thread.php?qt=20765... read more | 02/04/2008 (2:12 pm) |
| Urban Environment With Ease? | Have you thought about purchasing a pre-made city? Something like: http://www.3drt.com/3dm/levels/ur... read more | 02/03/2008 (10:56 am) |
| Different Game Types | Why did you comment out the else statement? Shouldn't it read else if ... instead of: // e... read more | 01/30/2008 (2:18 pm) |
| Different Game Types | This is a good way to do different game types imo. Check out the Multi-Gametype Starter by Zod, this... read more | 01/30/2008 (10:21 am) |
| Have A Game In Alpha Post Here | It's my understanding that alpha versions are usually tested internally, and that beta versions are ... read more | 01/29/2008 (1:51 pm) |
| Multiple Worlds | No reason to post a blog if you're asking a question. That's not what a blog is. Keep it to the foru... read more | 12/29/2007 (3:23 pm) |
| Multiple Worlds | It's possible and has already been done. Unfortunately no one has released any resources and you'll ... read more | 12/29/2007 (2:28 pm) |
| Game engine as a filmmaking/video production tool | Ibis, TGE has been used for a series called " Hey, Shipwreck". They have multiple episodes availa... read more | 12/28/2007 (12:23 pm) |
| I can make games | Yup, it's Berry. Anyways, sounds like you want to join a team and not create one. Check out the team... read more | 12/26/2007 (9:25 pm) |
| I can make games | Err.. Just some constructive criticism. Those with "awsome skillz" who "wanta talk" will probably no... read more | 12/26/2007 (8:23 pm) |
| Calling all Christian Developers | I personally find this thread offensive, and believe it should be removed, and then reposted in a mo... read more | 12/15/2007 (9:05 pm) |
| Innovative FPS Features | I for one would like to see some more real time traps. Ever play the fps Might and Magic game? You c... read more | 12/10/2007 (8:26 pm) |
| Help with Flight Controls | Great looking reticule. Just curious, does it work when you are both a character and a vehicle? Or j... read more | 11/02/2007 (11:00 am) |
| Help with Flight Controls | What I have been trying to do is basically duplicate the flight model, or at least parts of it.. Wha... read more | 10/25/2007 (5:38 pm) |
| Help with Flight Controls | Oh the anticipation is killing me! :P... read more | 10/24/2007 (8:32 am) |
| Help with Flight Controls | Thread moved [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=68296]Here[/url]... read more | 10/16/2007 (4:37 pm) |
| Help with Flight Controls | Yes, well that removes the roll completely, and does give the proper controls to the mouse. However,... read more | 10/15/2007 (12:42 pm) |
| Help with Flight Controls | The problem is that I don't want the ship to tilt at all when I move the mouse over left or right. I... read more | 10/14/2007 (9:46 pm) |
| Uhhhh i have a game plan but.... | Jj, First off, please only post your question once. GarageGames provides a great, free community... read more | 08/10/2007 (3:23 pm) |
| Im a begginer at game design and could use help | Jj, Check out [url]http://www.codesampler.com/torque.htm[/url]. The site has some great, easy to... read more | 08/07/2007 (5:21 pm) |
| Dual Wielding Orc Skelton | Right, so my question is, since I do not have 3ds max ( I am a Milkshape user ), does someone have a... read more | 07/05/2007 (11:11 pm) |
| Would anyone happen to have... | I would just use milkshape to create the bullet object. Create a small sphere in MS. Then create a s... read more | 05/07/2007 (1:16 pm) |