Lathieeshe Thillainathan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Is There a limit to the amount of animation states? | Okie. i have around 24 animation states. so i'm assuming then something is wrong with my own code. t... read more | 09/30/2008 (5:40 pm) |
| Land Animation state | Thanks. Thought it was being called in the TGB source.... read more | 06/18/2008 (8:27 pm) |
| Cory's seperate camera tutorial compilation errors | Hello, To: Picasso i'm having similar issues. [code] 1>c:\torque2\tgea_1_7_0\engine\source... read more | 05/07/2008 (11:12 am) |
| Rotating Character | I've declared $Game::Player as a global variable. I'm just trying to rotate the player, while keepi... read more | 05/05/2008 (7:18 pm) |
| I can't rotate Camera. | I was trying to rotate the pivot on the bounds for the character so the camera would face the charac... read more | 04/30/2008 (1:21 pm) |
| Compile Bug in latest (2-april, 10:30 PM EST) HEAD | I got a similar error but in the SFXProfile. Line 180 in sfxprofile.cpp if ( mResource && SFX ) ... read more | 04/21/2008 (9:24 pm) |
| Service Unavailable - Fail to connect | Eric : "I still get this as well. I've pretty much just accepted it as part of life." lol. I agr... read more | 03/26/2008 (8:32 am) |
| Level Creation Using DIF | I was thinking some object just bring them as static objects with no collision and make a simple col... read more | 03/26/2008 (7:41 am) |
| Level Creation Using DIF | [image] http://picasaweb.google.ca/lathieeshe/Downtrend/photo#5181785818843063666 [image] [image] h... read more | 03/25/2008 (2:01 pm) |
| Level Creation Using DIF | Ah that makes a lot of sense. Bounding Box collision would be a lot less intensive on the CPU for ju... read more | 03/25/2008 (1:36 pm) |
| Level Creation Using DIF | If the building are just static, its better to go with a DTS? I thought all background object, non i... read more | 03/25/2008 (1:25 pm) |
| Level Creation Using DIF | By brushes are you referring to polys? The way we're working right now is. Making the object in ... read more | 03/25/2008 (10:42 am) |
| Level Creation Using DIF | Nice. did you put LOD on the objects inside the walls? I'm assuming the wall doesn't have an LOD, si... read more | 03/25/2008 (10:30 am) |
| Level Creation Using DIF | In the beginning its just a headache. lol. till you figure out the methods. Currently i removed all ... read more | 03/25/2008 (9:02 am) |
| Level Creation Using DIF | The game i'm working is on more like viewtiful joe. so don't plan on going inside the buildings them... read more | 03/25/2008 (8:36 am) |
| Level Creation Using DIF | Ahh. starting to understand. so the solution would be a combination of assembling the level in world... read more | 03/25/2008 (8:15 am) |
| 2D" Camera? | Neil: i know this post is real old now. But i'm trying to do the same thing. Did you have any luck w... read more | 03/24/2008 (11:44 am) |
| Does Torque game Engine advance come with Torque game engine | Your absolutely right! That was my thinking when i bought TGEA. I was just concerned that i might ha... read more | 02/27/2008 (3:57 pm) |
| Does Torque game Engine advance come with Torque game engine | So then the best thing do is to buy the TGE, build the your game on that. Once you are in need of th... read more | 02/27/2008 (7:16 am) |