Game Development Community

Tomas Hron's Forum Posts

Thread Post Date Posted
Issue with CastCollision in Torque 1.7.4 From my own experineces... And lots of published games are made in 1.1.3 for some reason.... read more 02/25/2009 (3:05 pm)
how to create an app package for release? If I understand right then you want a installer? You can program one, or get some freeware installer... read more 02/25/2009 (2:58 pm)
Issue with CastCollision in Torque 1.7.4 Then dont upgrade. Actually higher version of TGB means more bugs. So best version is 1.1.3.... read more 02/25/2009 (2:44 pm)
Mini-Platformer Seizures Maybe XNA is better now, but slightly harder...more complex you know. I like work in TGB too but the... read more 02/22/2009 (2:23 pm)
Mini-Platformer Seizures I didnt tested TGB Platformer Kit but it should work without problems because they are selling it. I... read more 02/22/2009 (1:03 pm)
Mini-Platformer Seizures This should be clasic example of the infamous collision problem in TGB. There is no solution to solv... read more 02/22/2009 (11:29 am)
Is possible to make Iso game in TGB? (video memory problem) Little research about FO: Looks like they used for most characters 28x64 indexed 256colors (they u... read more 07/18/2008 (2:23 am)
Is possible to make Iso game in TGB? (video memory problem) Fallout used 8bit pictures, and characters are about 30x70 (6 frames are still 140x90 which will in ... read more 07/18/2008 (1:45 am)
Programming background needed? If you want to make a "real game" you will need some programming skills. Better scripting skills. A... read more 07/11/2008 (7:07 am)
Performance problems with lots of AI entities Many thanks to you all for your very interesting advices. I tried a lot of things (listed above and ... read more 07/10/2007 (7:03 am)
Performance problems with lots of AI entities Thank you David for your suggestion! Your SimSet solution, teached me something new, which is def... read more 07/02/2007 (3:32 am)
Mounted objects bugged in 1.5? I have the same problem with mounting camera to the player. [code] function playerShip::onLevel... read more 06/20/2007 (2:32 am)