Ryan Brim's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torquescript/TGB: detected when animation finished playing? | I'm not entirely sure but I think its because the animation is probably set to repeat/loop and thus ... read more | 02/15/2007 (3:29 pm) |
| RotateTo and onRotationTarget | Other than misspelling "onRotationTarget" it should work. =)... read more | 01/27/2007 (9:40 pm) |
| Big Issue and need serious help | Couple of Ideas: 1) use the cleandso.bat in the game folder (has worked in the past for me when I... read more | 12/13/2006 (5:40 pm) |
| I want a whole Class to respawn. | I think you have to call spawn on each object by the loopThroughMines function you have. The $mines ... read more | 12/07/2006 (3:24 pm) |
| I want a whole Class to respawn. | Try doing this. [CODE] function Mine::onAdd(%this) { if(!isObject(mineSet)) new SimS... read more | 12/06/2006 (8:12 pm) |
| TGB Pro 111 no longer starting | I'm relatively new to TGB but ran across a similar problem where TGB would try to startup and just v... read more | 10/09/2006 (1:18 am) |
| Code Snippets and Source Code | Thanks for the Replies Alex and Stephen. Your insight was a great help.... read more | 09/30/2006 (6:42 pm) |