Game Development Community

Tim McClarren's Forum Posts

Thread Post Date Posted
Altivec optimized point3F_normalize If you want fast, this is much faster than even the one Orion pasted in: [code] float SqrtSSE(fl... read more 01/25/2007 (12:59 pm)
M_matF_x_point3F() and m_matF_x_vectorF() FWIW, the Visual Studio compiler produces ~ 27 instructions (vs 36 for the original) for this: [c... read more 01/23/2007 (4:43 pm)
Httpobject I realize it's tempting to want to just use whatever already exists in Torque, but TCPObject/HTTPObj... read more 12/15/2006 (10:48 am)
Failure to ghost ScopeAlways objects. It sounds like the lifetimes of the player objects aren't determinate. Say you have 3 players. ... read more 11/20/2006 (3:06 pm)
MMO kit question [quote] I invite you sometime to stop on over at the site and take a good long look at how we do wh... read more 10/11/2006 (12:07 pm)
MMO kit question [quote] I dont think that fancy papers or little graphs show much of anything. Tim, your link to mu... read more 10/11/2006 (11:41 am)
MMO kit question [quote] Quote: If so, how do you connect 1,000 or 5,000 clients to it? Your only li... read more 10/10/2006 (9:41 am)
Using a variable in a string. Tim's right. It's all about diligence, not smarts, IMHO. I've been programming for 20 years, a... read more 10/10/2006 (9:26 am)
MMO kit question >>> As for white papers on how it works, it's really simple. EnterArea spawn new server, when that ... read more 10/09/2006 (4:33 pm)
MMO kit question I looked, briefly, at both MMO Kit and Titas, and decided that even at their very low cost, I didn't... read more 10/09/2006 (1:02 pm)
Using a variable in a string. Take a look at "strreplace"... Using IPs to identify the clients is fragile though... you probabl... read more 10/09/2006 (12:46 pm)
F64 (aka double) precision problem. Try this: #include _controlfp(_PC_64, MCW_PC); double B = -1519.4020996039750... read more 10/02/2006 (10:30 am)
F64 (aka double) precision problem. Your floating point precision is getting reset to 24 bits: _controlfp(_PC_24, MCW_PC); Poss... read more 10/02/2006 (10:25 am)
Preloading datablocks for Client Josh posted a method which essentially short-circuits the transferring of datablocks over the wire a... read more 09/20/2006 (11:27 am)
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