Tim McClarren's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Altivec optimized point3F_normalize | If you want fast, this is much faster than even the one Orion pasted in: [code] float SqrtSSE(fl... read more | 01/25/2007 (12:59 pm) |
| M_matF_x_point3F() and m_matF_x_vectorF() | FWIW, the Visual Studio compiler produces ~ 27 instructions (vs 36 for the original) for this: [c... read more | 01/23/2007 (4:43 pm) |
| Httpobject | I realize it's tempting to want to just use whatever already exists in Torque, but TCPObject/HTTPObj... read more | 12/15/2006 (10:48 am) |
| Failure to ghost ScopeAlways objects. | It sounds like the lifetimes of the player objects aren't determinate. Say you have 3 players. ... read more | 11/20/2006 (3:06 pm) |
| MMO kit question | [quote] I invite you sometime to stop on over at the site and take a good long look at how we do wh... read more | 10/11/2006 (12:07 pm) |
| MMO kit question | [quote] I dont think that fancy papers or little graphs show much of anything. Tim, your link to mu... read more | 10/11/2006 (11:41 am) |
| MMO kit question | [quote] Quote: If so, how do you connect 1,000 or 5,000 clients to it? Your only li... read more | 10/10/2006 (9:41 am) |
| Using a variable in a string. | Tim's right. It's all about diligence, not smarts, IMHO. I've been programming for 20 years, a... read more | 10/10/2006 (9:26 am) |
| MMO kit question | >>> As for white papers on how it works, it's really simple. EnterArea spawn new server, when that ... read more | 10/09/2006 (4:33 pm) |
| MMO kit question | I looked, briefly, at both MMO Kit and Titas, and decided that even at their very low cost, I didn't... read more | 10/09/2006 (1:02 pm) |
| Using a variable in a string. | Take a look at "strreplace"... Using IPs to identify the clients is fragile though... you probabl... read more | 10/09/2006 (12:46 pm) |
| F64 (aka double) precision problem. |
Try this:
#include |
10/02/2006 (10:30 am) |
| F64 (aka double) precision problem. | Your floating point precision is getting reset to 24 bits: _controlfp(_PC_24, MCW_PC); Poss... read more | 10/02/2006 (10:25 am) |
| Preloading datablocks for Client | Josh posted a method which essentially short-circuits the transferring of datablocks over the wire a... read more | 09/20/2006 (11:27 am) |