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Deepeyed's Forum Posts

Thread Post Date Posted
Making a round planet stage I would imagine point and vector gravity would be more usefull (even mutiple gravity points), then i... read more 10/22/2007 (2:11 pm)
Making a round planet stage @Ross i would be interested in something like that, and so would others ( i have seen loads of ques... read more 10/21/2007 (5:27 am)
How the hell does this happen? Is everything a structure? as that can cause probs, but its hard to offer advice with difs without t... read more 10/12/2007 (1:39 pm)
How the hell does this happen? Hey Adam, have you tried just exporting using 'export to dif' in the new constructor ver? Neil... read more 10/12/2007 (1:06 pm)
Torque 2 I still dont get juggernaut nevermind Torque 2, lol.... read more 10/11/2007 (7:51 am)
Qtvr Effect Your polly count is really based on your target system, not the engine (tge, tgea handles more large... read more 10/10/2007 (5:42 pm)
Qtvr Effect I don't use tgb that much, if you rendered out your 'view' (and i mean 360 left and right) in a hori... read more 10/10/2007 (1:57 am)
Qtvr Effect If you mean moving between pre-rendered screens to create the illusion of moving around (like myst d... read more 10/09/2007 (11:17 am)
Why close the thread discussing TorqueScript? @Stephen Z have not accused you of any such, you were modding to reduce said conflict, (i just sa... read more 09/22/2007 (1:39 pm)
Why close the thread discussing TorqueScript? Looks like keeping the peace, any post that 'you know who' may not agree with, [mod edit:].... read more 09/22/2007 (1:32 pm)
Why close the thread discussing TorqueScript? [mod edit: because its just fun to be in control].... read more 09/22/2007 (1:10 pm)
What ever happened to Legions the game? Http://www.legionsgame.com - has a Registered Trademark on the logo, would be overkill if it was jus... read more 09/17/2007 (1:54 am)
United Kingdom Game Development. UK and proud of it baby! ;) edit: or should i say located on the south coast (as we all seem to b... read more 09/07/2007 (10:43 am)
Fps question Metrics(fps); will give you the fps in a little white box in the top right if thats what you were ... read more 09/07/2007 (6:27 am)
Constructor 1.0.3 Issue List @ Andrew "does not work consistently", the remove hidden face feature or turning it off as a solutio... read more 09/03/2007 (8:17 am)
Constructor 1.0.3 Issue List RE: 5. Missing faces, in my use of constructor, this stems from the "remove hidden face" export feat... read more 09/03/2007 (2:12 am)
Right/Left Clicking What! kills aren't called Frags any more, when did that happen? lol.... read more 08/30/2007 (3:06 pm)
Light leaks and missing/flipped faces Have you guys tried turning off hidden surface removal, that stopped the holes for me, just need to ... read more 08/29/2007 (3:18 pm)
Constuctor 1.0.3 missing collison I solved the problems i was having with this by turning off "hidden surface removal" in the export p... read more 08/28/2007 (2:57 pm)
Torque vs. q3 engine Here i think (this is where wilkipedia linked to) : ftp://ftp.idsoftware.com/idstuff/source/... read more 08/18/2007 (12:56 pm)
Ball Physics There is a rigid shape physics system in the engine, that was incorperated in tge 1.5 , check out t... read more 08/11/2007 (3:35 pm)
Visible checkpoints Hi basicly you will have to make a 3d object in blender/milkshake...whatever, export as a .dts sha... read more 08/11/2007 (11:17 am)
Torque Game Builder Hi to use TGB you will have to programme, the interface makes it easy to lay everything out but you... read more 08/11/2007 (11:12 am)
TGB is beginning to look like a big mistake to me. When you have nothing selected, on the edit tab, click scenegraph, and you should see a load of eyes... read more 08/09/2007 (12:07 pm)
TorqueScript reference guide To get help files working in vista there is an update to enable them from microsoft, i dont know wha... read more 08/03/2007 (8:02 am)
Update questions TGEA 1.01 should be in your account so you should be able to download it from there, just go to re-d... read more 07/28/2007 (12:12 pm)
Seriously disappointed, so far (not so much, now) It said he had just got the engine and he was disappointed with what he got, the doc's were a joke e... read more 07/28/2007 (8:59 am)
Fuel consumption I would have a fuel variable, set it at start and remove some when you accelerate or reverse (or whi... read more 07/22/2007 (1:57 am)
Detail textures As long as you are using .png or .bmp and detail1 is in the same folder as the material.cs file and ... read more 07/19/2007 (5:05 am)
Can't get vehicle to hold still Hi, i am no expert, but have you tried to increase the static friction val? Neil... read more 07/18/2007 (1:35 am)
Torque Platform Compatibility Hi, i am not experenced in the code side of torque, but i believe you can port torque script between... read more 07/13/2007 (3:57 am)
Hoverheight for hoverdata and flyerdata - gone? Martins post was way more help than the hover section in "the game programers guide to torque"! mak... read more 07/02/2007 (1:42 pm)
1.5 and RTS Kit Why hasnt the RTS pack's installer been updated for the 1.5 Engine? i am new to torque and i am lov... read more 12/07/2006 (4:22 am)
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