Deepeyed's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Making a round planet stage | I would imagine point and vector gravity would be more usefull (even mutiple gravity points), then i... read more | 10/22/2007 (2:11 pm) |
| Making a round planet stage | @Ross i would be interested in something like that, and so would others ( i have seen loads of ques... read more | 10/21/2007 (5:27 am) |
| How the hell does this happen? | Is everything a structure? as that can cause probs, but its hard to offer advice with difs without t... read more | 10/12/2007 (1:39 pm) |
| How the hell does this happen? | Hey Adam, have you tried just exporting using 'export to dif' in the new constructor ver? Neil... read more | 10/12/2007 (1:06 pm) |
| Torque 2 | I still dont get juggernaut nevermind Torque 2, lol.... read more | 10/11/2007 (7:51 am) |
| Qtvr Effect | Your polly count is really based on your target system, not the engine (tge, tgea handles more large... read more | 10/10/2007 (5:42 pm) |
| Qtvr Effect | I don't use tgb that much, if you rendered out your 'view' (and i mean 360 left and right) in a hori... read more | 10/10/2007 (1:57 am) |
| Qtvr Effect | If you mean moving between pre-rendered screens to create the illusion of moving around (like myst d... read more | 10/09/2007 (11:17 am) |
| Why close the thread discussing TorqueScript? | @Stephen Z have not accused you of any such, you were modding to reduce said conflict, (i just sa... read more | 09/22/2007 (1:39 pm) |
| Why close the thread discussing TorqueScript? | Looks like keeping the peace, any post that 'you know who' may not agree with, [mod edit:].... read more | 09/22/2007 (1:32 pm) |
| Why close the thread discussing TorqueScript? | [mod edit: because its just fun to be in control].... read more | 09/22/2007 (1:10 pm) |
| What ever happened to Legions the game? | Http://www.legionsgame.com - has a Registered Trademark on the logo, would be overkill if it was jus... read more | 09/17/2007 (1:54 am) |
| United Kingdom Game Development. | UK and proud of it baby! ;) edit: or should i say located on the south coast (as we all seem to b... read more | 09/07/2007 (10:43 am) |
| Fps question | Metrics(fps); will give you the fps in a little white box in the top right if thats what you were ... read more | 09/07/2007 (6:27 am) |
| Constructor 1.0.3 Issue List | @ Andrew "does not work consistently", the remove hidden face feature or turning it off as a solutio... read more | 09/03/2007 (8:17 am) |
| Constructor 1.0.3 Issue List | RE: 5. Missing faces, in my use of constructor, this stems from the "remove hidden face" export feat... read more | 09/03/2007 (2:12 am) |
| Right/Left Clicking | What! kills aren't called Frags any more, when did that happen? lol.... read more | 08/30/2007 (3:06 pm) |
| Light leaks and missing/flipped faces | Have you guys tried turning off hidden surface removal, that stopped the holes for me, just need to ... read more | 08/29/2007 (3:18 pm) |
| Constuctor 1.0.3 missing collison | I solved the problems i was having with this by turning off "hidden surface removal" in the export p... read more | 08/28/2007 (2:57 pm) |
| Torque vs. q3 engine | Here i think (this is where wilkipedia linked to) : ftp://ftp.idsoftware.com/idstuff/source/... read more | 08/18/2007 (12:56 pm) |
| Ball Physics | There is a rigid shape physics system in the engine, that was incorperated in tge 1.5 , check out t... read more | 08/11/2007 (3:35 pm) |
| Visible checkpoints | Hi basicly you will have to make a 3d object in blender/milkshake...whatever, export as a .dts sha... read more | 08/11/2007 (11:17 am) |
| Torque Game Builder | Hi to use TGB you will have to programme, the interface makes it easy to lay everything out but you... read more | 08/11/2007 (11:12 am) |
| TGB is beginning to look like a big mistake to me. | When you have nothing selected, on the edit tab, click scenegraph, and you should see a load of eyes... read more | 08/09/2007 (12:07 pm) |
| TorqueScript reference guide | To get help files working in vista there is an update to enable them from microsoft, i dont know wha... read more | 08/03/2007 (8:02 am) |
| Update questions | TGEA 1.01 should be in your account so you should be able to download it from there, just go to re-d... read more | 07/28/2007 (12:12 pm) |
| Seriously disappointed, so far (not so much, now) | It said he had just got the engine and he was disappointed with what he got, the doc's were a joke e... read more | 07/28/2007 (8:59 am) |
| Fuel consumption | I would have a fuel variable, set it at start and remove some when you accelerate or reverse (or whi... read more | 07/22/2007 (1:57 am) |
| Detail textures | As long as you are using .png or .bmp and detail1 is in the same folder as the material.cs file and ... read more | 07/19/2007 (5:05 am) |
| Can't get vehicle to hold still | Hi, i am no expert, but have you tried to increase the static friction val? Neil... read more | 07/18/2007 (1:35 am) |
| Torque Platform Compatibility | Hi, i am not experenced in the code side of torque, but i believe you can port torque script between... read more | 07/13/2007 (3:57 am) |
| Hoverheight for hoverdata and flyerdata - gone? | Martins post was way more help than the hover section in "the game programers guide to torque"! mak... read more | 07/02/2007 (1:42 pm) |
| 1.5 and RTS Kit | Why hasnt the RTS pack's installer been updated for the 1.5 Engine? i am new to torque and i am lov... read more | 12/07/2006 (4:22 am) |