Matt Droll's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Portal | Is the portal closed or are there any leaks? if a portal-zone is not closed it won't be listed in ma... read more | 03/19/2006 (11:56 am) |
| Console errors due to portals | Then I actually have the same problem. or the seperate interior is not within a portal so the proble... read more | 01/15/2006 (11:03 am) |
| Scaling structure in DIF file | Well I'm working with Hammer so I'm not sure how it is with Quark, but one unit (at a grid-size of 8... read more | 01/10/2006 (11:40 am) |
| Console errors due to portals | Thanks Fail66, found the first one too right after posting. (second one I don't have access) but tha... read more | 01/08/2006 (12:42 am) |
| Rotation and scaling | Just wanna mention that not everything can be scaled as desired, sorry!... read more | 06/01/2005 (5:11 am) |
| Rotation and scaling | But handle with care! If you scale an interior the collision often goes wrong. The player will fall... read more | 05/31/2005 (7:39 am) |
| Cartography Shop export Map | For TSE have a look at this [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&... read more | 01/11/2005 (5:54 am) |
| What is alarm_type? | I guess thats a relict from Tribes. There you were able to define if lights are on at alarm or not... read more | 12/20/2004 (9:43 pm) |
| Terrain inside Interiors | @Clint: there's a great [url=http://holodeck.st.usm.edu/vrcomputing/vrc_t/tutorials/editing/]tutori... read more | 11/16/2004 (10:21 pm) |
| Terrain inside Interiors | I do have portalized buildings and the terrain won't be showed, but the collision still exists. So... read more | 11/16/2004 (10:13 pm) |
| Map2dif Error | If you're using Hammer try the Error-Report (Alt P I guess)... read more | 12/08/2003 (6:02 am) |
| Map2dif error | When I had these errors I could ignore them! they didn't affected torque. After I found out that th... read more | 12/01/2003 (3:47 am) |
| Map2dif error | Looks like theres a problem with vertex-manipulation!? does map2dif writes the .dif? if so, can you... read more | 11/30/2003 (2:41 am) |
| WAD creation | @ Alex I thought map2dif doesn't support multiple textures!? but besidides that you're right, tha... read more | 11/21/2003 (6:53 am) |
| Worldcraft Importing and Exporting | As far as I know Yes, you need the textures. because when you convert a .map file into a .dif you ne... read more | 09/12/2003 (2:00 am) |
| WorldCraft/Hammer Howto set LOD and Update prefab instances? | I'm not very common with prefabs, but I guess if you simply re-export the modified file into the sam... read more | 09/08/2003 (12:23 pm) |
| Deleting terrain? | Someone, you have to check where torque looks for your terrain file! when you move the .mis and .... read more | 09/02/2003 (12:32 pm) |
| Deleting terrain? | You could delete the terrain-part in the mission file. But why delete one of the best parts of the ... read more | 08/30/2003 (6:08 am) |
| Night or Sun sky? | I think a point is that in a dark multiplayer-setting it is much harder to find the other players (e... read more | 07/14/2003 (4:01 am) |
| Ambigous polygon, brushes | well, I once installed Quark, but had a few problems with it, so I staid at Hammer. Ok, I'll test Q... read more | 03/31/2003 (9:04 am) |
| Ambigous polygon, brushes | So I'll just forgett that! At the moment I can't find any problems caused of that. the map2dif runs ... read more | 03/30/2003 (10:07 pm) |
| Ambigous polygon, brushes | no, I can export it as usually! I was just wondering why that error occurs! this doesn't affect to ... read more | 03/30/2003 (4:34 am) |
| degenerated plane (colinear points) | Hit Alt-P in WorldCraft. It shows you where there might be problems. So go through them and try to ... read more | 02/17/2003 (4:22 am) |
| Can i download a torque demo? | Also try the Orbz and Marble-Blast Demo. Both are Games developed with the TGE!... read more | 01/08/2003 (12:57 pm) |
| Problems adding waterblocks. | To test if it's a bug in the editor, try once to copy the water-block from another map directly into... read more | 10/24/2002 (2:08 am) |
| big interior and low fps ... | also portals don't help you with performance when you're out of the building. Portals higher the fps... read more | 10/16/2002 (12:38 pm) |
| WorldCraft curves... | yes, clipping would be a way, but you got to be very carefully with that. Sometimes it leads to stra... read more | 09/29/2002 (3:33 am) |
| WorldCraft curves... | Ben is right! you have to use cylinders, rotate and half them so you get a tunnel! in fact, cur... read more | 09/28/2002 (7:11 am) |
| Respawn Points | You can add them in the Creator in the Engine. Spawn-points are stored in Shapes -> Misc -> Spawnsp... read more | 09/16/2002 (2:06 am) |
| This is a new one.... (Error) | Nathan's right! you got to be very carefully placing portals! another question at this time: Can I ... read more | 09/10/2002 (1:10 pm) |
| Detail Brush in WorldCraft | thanks Matt I'll try that out as soon as I'm at home! 'cause I haven't got WorldCraft on my machine... read more | 09/05/2002 (3:30 am) |
| Detail Brush in WorldCraft | Maybe I'm a bit confused, so forgive this question: Does I have to let the pillar touch the ground ... read more | 09/05/2002 (12:26 am) |
| Detail Brush in WorldCraft | sorry Matt, haven't saw that you wrote it allready! so I just got to place it between the pillar an... read more | 09/04/2002 (10:31 pm) |
| Detail Brush in WorldCraft | thanks a lot for the fast answer. Now I've found it! But now I got another question: where does I h... read more | 09/04/2002 (12:02 pm) |
| Game Room at Torcon3, World Science Fiction Con | Greg, he wrote August 28th-September 1st, 2003!! *g*... read more | 09/04/2002 (10:38 am) |
| Simple Question about Missions | Neil is right, if you want a space-game you have to create an own skybox, preffered in black! :-) ... read more | 09/01/2002 (12:45 pm) |
| Geforce 4 Ti 4600 | Ward, I got to agree with Phil, this card is amazing fast. I'm running a TI4400, and its a big diffe... read more | 08/30/2002 (12:43 am) |
| Interior based games... | As Robert said, you have to use portals. with portals you can define if the ambient/sun light comes... read more | 08/29/2002 (10:24 pm) |
| sun postion/direction | sorry, so I can't help you. Does this tutorial does not work? tja, Matthew... read more | 08/12/2002 (8:26 am) |
| sun postion/direction | I don't know exactly, but if you have created the sky images with terragen, there's a [url=http://ho... read more | 08/12/2002 (2:53 am) |
| How powerful is your... | my work-machine: PIII 1.0GHz 512MB SDRAM 133MHz GeForce4 TI4400 20GB and a 2GB HD's Windows 2... read more | 08/06/2002 (2:10 am) |
| Developers from Switerland | well, I'm from switzerland too, hope you know that! 8) but are there really no other developers f... read more | 08/05/2002 (10:51 pm) |
| Problem with Torque Terrain Textures... | It might be that that occures cause you may have put them on a hill. The textres get spoilt onto the... read more | 07/29/2002 (11:07 pm) |
| Level size limitations? | @ Victor I didn't know that. I thought that WorlCraft can add multiple wads, but map2dif crashs. ... read more | 07/29/2002 (6:25 am) |
| Error: degenerate plne (colinear points) | yes, I think that's what he wanna say! *g* And he's right. Did you morphed any vertexes? That mea... read more | 07/24/2002 (10:37 pm) |
| Level size limitations? | red sackles wad supports only one wad, so you can't but more than one in in WorldCraft, so that's... read more | 07/24/2002 (2:55 am) |
| WC 3.3 compiling trouble | I think you will have more luck in any HL-Edit forums! I suppose no one here is working with the HL... read more | 07/21/2002 (5:19 am) |
| Night settings | looks greate like it is! I wouldn't change much, just add more street-lights and stuff like that. I... read more | 07/21/2002 (4:56 am) |
| Light Leakage problem | you say with dinamic lights. what, if its with statics? If I let the walls a bit overlap, does the l... read more | 07/15/2002 (1:08 am) |
| Light Leakage problem | @ Desmond May it be, that the light shines throug the walls if you let the walls overlap a bit? O... read more | 07/14/2002 (11:45 pm) |