Joseph Jonathan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Wheels | I realy need help with this... read more | 04/12/2007 (6:03 am) |
| New character - Weapon Disappears? | This happened to me. I havent found a solution... read more | 04/10/2007 (11:37 am) |
| Weapon Image problem | Yea I am using Ken Finneys starting block of Emaga6. I am still trying to convince my dad to all... read more | 04/03/2007 (12:11 pm) |
| Where to put | Try restarting you computer... read more | 04/03/2007 (7:21 am) |
| Weapon Image problem | Is this player.cs found in the engien folders?... read more | 04/03/2007 (7:20 am) |
| Weapon Image problem | Where can i find the bounding box script?... read more | 04/02/2007 (7:34 am) |
| Weapon Image problem | Im thinking it is with my model because even the crossbow dissapears. So it is not my custom weapon.... read more | 04/01/2007 (8:45 am) |
| Weapon Image problem | Nope doesnent work still. could it have something to do with my player model's look animations no... read more | 04/01/2007 (7:53 am) |
| Different Weapon Models | Thanks man. I guese I will just have to wait tell i buy the source code though.... read more | 03/31/2007 (11:05 am) |
| Different character problems | Thanks man, I found what i needed there.... read more | 03/30/2007 (4:13 pm) |
| Animated Bitmap or movie | Thanks. but do i need some extra coding to make it work?... read more | 11/30/2006 (9:35 am) |
| Adding AI without engine codeing | Yea I coppied the ai.cs script from emaga6 to my game that I started with starter.fps but the script... read more | 11/07/2006 (7:09 am) |
| Making a lazer designater. | I put the armming delay up. but i am wanting it to expload just after the amount of time. On my gren... read more | 11/01/2006 (7:39 am) |
| Making a lazer designater. | Here is the code for the projectiles [quote] datablock ProjectileData(lazerProjectile) { pr... read more | 10/31/2006 (9:25 am) |
| Free missile launcher | Here is a link to videos, this is a great resource [url]http://www.users.on.net/~symes/gamedev/vi... read more | 10/30/2006 (3:56 pm) |
| Loading specific missions | Wow Thanks It works!!!!... read more | 10/30/2006 (8:04 am) |
| Engine folder?? | OK thanks, I am saving up for the code. I will just have to wait tell then.... read more | 10/29/2006 (7:34 am) |
| High Poly Orc (Don't worry, nothing Kork related ;) ) | Ok. Just saying.... read more | 10/27/2006 (6:44 am) |
| High Poly Orc (Don't worry, nothing Kork related ;) ) | I also think maby you should add a little more texture to his ax, feet and hair. right now it kind o... read more | 10/24/2006 (2:31 pm) |
| High Poly Orc (Don't worry, nothing Kork related ;) ) | Sweet, He looks great.... read more | 10/20/2006 (6:46 am) |
| Material not showing. | OK thanks I followed his tutorial before and it still didn't show up but i think i forgot to size it... read more | 10/20/2006 (6:39 am) |
| Free Soldier Model | Anyone have the .obj or .3ds? I dont know how to get him into blender. Thanks Joseph... read more | 10/12/2006 (12:58 pm) |
| UV-Mapped Low-Poly Human | Yea please.... read more | 10/12/2006 (12:51 pm) |
| Animated Bitmap or movie | Then I would go [quote] new GuiChunkedBitmapCtrl(SplashScreen) { profile = "GuiDefaultProfile"... read more | 10/10/2006 (10:14 am) |
| Free missile launcher | Sweet thank you by the way do you have them in obj or 3ds format so i can add the animations in b... read more | 10/10/2006 (9:50 am) |
| Blender DTS problem | Ok so for dts you need the texture? That solves my problem Thanks Joseph... read more | 10/09/2006 (12:25 pm) |
| First real look at some of my own content in TGE | I use quark. I used to use radiant for my JKII and HL2 editing but it seemed to be more boxy.... read more | 10/09/2006 (6:00 am) |
| Begining movie/logo | This is what I have: [quote]new GuiChunkedBitmapCtrl(SplashScreen) { profile = "GuiDefaultProfi... read more | 10/08/2006 (7:15 am) |
| How to limit | If it is an outside aria but fences or mountains to keep players in.... read more | 10/05/2006 (9:31 am) |
| Quark exporting help | OK I downloaded it and I drag my newmap.map onto it so i get the newmap.map and newmap.dif. I put it... read more | 10/04/2006 (10:10 am) |
| Quark exporting help | I have the map2dif debugger and thats works but i dont have the map2dif pluss because i just got the... read more | 10/04/2006 (8:04 am) |
| Quark exporting help | Ok thanks... read more | 10/04/2006 (7:31 am) |
| Gmax dts | Nice thanks... read more | 09/25/2006 (2:05 pm) |
| Gmax dts | Dosent blender cost money?... read more | 09/25/2006 (2:02 pm) |
| Gmax dts | Hm what free 3d editor has .dts capabilities?... read more | 09/25/2006 (1:28 pm) |