Game Development Community

Edward's Forum Posts

Thread Post Date Posted
OoTB, creating a server? Thanks Mike, that answers half the question, the next logical question is after i create a complete ... read more 03/23/2007 (7:10 am)
OoTB, creating a server? Also alot of the posts are from 2002 / 2003, would the networking kit provide more functionality , o... read more 03/22/2007 (9:16 pm)
MMOKIT Licensing Thread Edward Moyer racs333@hotmail.com User: racs333 TGE 1.4 and 1.5, AFX... read more 03/22/2007 (6:54 am)
Wolf-drawn chariot Hmm a wolf in dts would be a cool freebie, or even a wolf with a mount point to draw the chariot :)... read more 03/19/2007 (8:32 pm)
Mono-Rail Transport System You should include a train station .dif, not just a platform, i would pay 20-30 bucks for such a pro... read more 03/19/2007 (8:11 pm)
Grapple Hook Question And Help You should try a paste site, itmakes its alot easier for everyone to read. http://rafb.net/paste... read more 03/17/2007 (6:04 am)
Arena/Stadium Direction-for Newb .difs are recommended for larger, building like object, they use less processor power since they are... read more 03/14/2007 (6:11 am)
Need a name for this idea Gears of Tsar: Vegas Version... read more 03/12/2007 (9:15 am)
Grapple hooks and ladders There is a ladder climbing resource that you might be able to use, create a projectile then follow t... read more 03/12/2007 (8:11 am)
Mono-Rail Transport System Ever little bit helps... read more 03/11/2007 (4:50 pm)
I have 35,000 site members, want to help us make a game? First things first, Chris, you will probably need to look into the MMOKIT at www.mydreamrpg it will ... read more 03/11/2007 (4:44 pm)
Arena/Stadium Direction-for Newb You would be probably visually better of making the stadium a huge .DIF. ANd have the arena floor be... read more 03/11/2007 (4:34 pm)
Does anyone have a example mecha code? Yes, i know i have these already, however they really dont go into the finer details, like Tankshape... read more 03/04/2007 (1:37 pm)
Does anyone have a example mecha code? Or possibly how would i impiment a mecha in general?... read more 03/04/2007 (1:11 pm)
Tropical Female Character from Arteria Would it be possible to add credit card support, i also have seen your packs, but becuase of paypal,... read more 02/28/2007 (3:48 pm)
AI for your tank - AITankShape Well, its not a clean copy because im integrating it into my current project, however i did use your... read more 02/28/2007 (5:52 am)
AI for your tank - AITankShape Http://i144.photobucket.com/albums/r183/racs333/tankerror-2.jpg heres a pic, the tankmakes not ef... read more 02/27/2007 (4:02 pm)
AI for your tank - AITankShape Hmm it doesnt seem to want to go to the testboxes, and i looked at the AImove, you made a few change... read more 02/27/2007 (3:48 pm)
AI for your tank - AITankShape Hi, i got this to work, is there a way to get this to work like aIgaurd, i tried to copy some of the... read more 02/27/2007 (7:51 am)
Scripting shell velocity? Yah, finally someone who is workingon making the Vulcan cannon actually working as intended... read more 02/18/2007 (1:05 pm)
turret on vehicle Better late then never... read more 02/13/2007 (2:43 pm)
Thinking of making a new art pack There is a few packs that need to be covered, like Scifi packs, a sample mech pack would be a great ... read more 02/13/2007 (12:19 pm)
Free missile launcher Kevin, do you still have this material available for emial? could i get it?... read more 02/12/2007 (2:10 pm)
Melee/Collision/Damage Thats what i was lookign for lol i had managed to piece together something similar, its the other ja... read more 02/09/2007 (10:12 am)
Melee/Collision/Damage Yes, that is what i am thinking, but modifying the ::onCollision for those functions are a bit beyon... read more 02/09/2007 (9:22 am)
Problem with torque 1.5 and fly vehicle resouce The mgenerate shadow error, is similar to teh one found in the Tank pack, the forum is called Tank P... read more 02/09/2007 (5:33 am)
Tank Pack and TGE 1.4 And got my tank to fully compile in normal mode. i had to clean the solution and clean the buildand ... read more 02/09/2007 (5:29 am)
Tank Pack and TGE 1.4 Anyluck with that Christian? I still havent been able to get my Tank to work usingthe normal .exe o... read more 02/08/2007 (2:08 pm)
How do you get the weapon to fire, while retaining spell casting Well i plan to move slowly, i am tired of redoing the tank pack thing ( a whole nother issue). but i... read more 02/08/2007 (12:50 pm)
How do you get the weapon to fire, while retaining spell casting I tried to use the same item, put all my code from the FPS code to the FX code, and when i tried mou... read more 02/08/2007 (8:04 am)
A peek into the R&D laboratory Absolutely Jeff, you and your team are always on top of good ideas. This is the makings of a long fu... read more 02/07/2007 (10:58 am)
Cool Looking Futuristic Crate Thank you, it even matches my game style im working on :) texture included... read more 02/05/2007 (6:21 am)
Spawn player INSIDE spawned vehicle? Couldnt you just create the player so it drops into the shape on load, and then delete the unmount f... read more 02/04/2007 (12:51 pm)
Tank Pack and TGE 1.4 That would be intersting to see, i imagine you might have to either turn off gravity when collided w... read more 02/04/2007 (12:44 pm)
Any ideas on when we can expect to see more packs? Yah, this pack is awesome, though i have been spending my energy on other portions. i definitly thin... read more 02/04/2007 (12:37 pm)
Tank Pack and TGE 1.4 Ok i have been workingon this for a bit now, i finally got it towork in the Debug mode, but not the ... read more 02/04/2007 (12:20 pm)
Nuclear mushroom Particle effect? Just a update i looked at the warzone demo, and might incorporate the fireball atmosphere effects :)... read more 01/25/2007 (10:04 am)
Nuclear mushroom Particle effect? Yah i considered that, but small or big, i dont think it will be much of a difference. I have looke... read more 01/20/2007 (8:53 pm)
Gun script. Anyone got a decent Minigun script yet for the weapons pack?... read more 01/19/2007 (2:38 pm)
Melee & AFX What melee tutorial did you use? or did you use a custom script?... read more 01/06/2007 (10:43 pm)
Load a new mission? Its as easy as adding the trigger in the first map. Remember that triggers name. youcan reduce the t... read more 01/03/2007 (7:47 pm)
Demo switching missions code Http://www.garagegames.com/mg/forums/result.thread.php?qt=54060 got the zoning to work, with a tr... read more 01/03/2007 (7:57 am)
Load a new mission? I just used it with AFX, and itworks like a charm, i also hooked a trigger to it, so when you step o... read more 01/03/2007 (7:54 am)
Demo switching missions code Yah i agree. still i would like to find where that demo code is that causes them to swap. You doknow... read more 01/03/2007 (6:20 am)
Demo switching missions code Yah i agree. still i would like to find where that demo code is that causes them to swap. You doknow... read more 01/02/2007 (5:15 pm)
Demo switching missions code Yes, i am. however. thats the issue. i dont think that particular resource actually impacts the demo... read more 01/02/2007 (4:30 pm)
Demo switching missions code Hi, jeff. Ok i on creating zones (AkA missions). Now the Demo cycles through the missions, but there... read more 01/02/2007 (3:28 pm)
Demo switching missions code Hmm ok, I need to make a point, i am using AFX. // Game duration in secs, no limit if the duration... read more 01/02/2007 (2:56 pm)
That mouse selection thing and others Anyway we can get the code to that, or a example of what to add to a object, so that if we wanted to... read more 01/01/2007 (1:33 pm)
Any canadien torquer here Im from winnipeg. we need to get a canadian company going. Eh :)... read more 12/31/2006 (7:49 am)