Edward's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| OoTB, creating a server? | Thanks Mike, that answers half the question, the next logical question is after i create a complete ... read more | 03/23/2007 (7:10 am) |
| OoTB, creating a server? | Also alot of the posts are from 2002 / 2003, would the networking kit provide more functionality , o... read more | 03/22/2007 (9:16 pm) |
| MMOKIT Licensing Thread | Edward Moyer racs333@hotmail.com User: racs333 TGE 1.4 and 1.5, AFX... read more | 03/22/2007 (6:54 am) |
| Wolf-drawn chariot | Hmm a wolf in dts would be a cool freebie, or even a wolf with a mount point to draw the chariot :)... read more | 03/19/2007 (8:32 pm) |
| Mono-Rail Transport System | You should include a train station .dif, not just a platform, i would pay 20-30 bucks for such a pro... read more | 03/19/2007 (8:11 pm) |
| Grapple Hook Question And Help | You should try a paste site, itmakes its alot easier for everyone to read. http://rafb.net/paste... read more | 03/17/2007 (6:04 am) |
| Arena/Stadium Direction-for Newb | .difs are recommended for larger, building like object, they use less processor power since they are... read more | 03/14/2007 (6:11 am) |
| Need a name for this idea | Gears of Tsar: Vegas Version... read more | 03/12/2007 (9:15 am) |
| Grapple hooks and ladders | There is a ladder climbing resource that you might be able to use, create a projectile then follow t... read more | 03/12/2007 (8:11 am) |
| Mono-Rail Transport System | Ever little bit helps... read more | 03/11/2007 (4:50 pm) |
| I have 35,000 site members, want to help us make a game? | First things first, Chris, you will probably need to look into the MMOKIT at www.mydreamrpg it will ... read more | 03/11/2007 (4:44 pm) |
| Arena/Stadium Direction-for Newb | You would be probably visually better of making the stadium a huge .DIF. ANd have the arena floor be... read more | 03/11/2007 (4:34 pm) |
| Does anyone have a example mecha code? | Yes, i know i have these already, however they really dont go into the finer details, like Tankshape... read more | 03/04/2007 (1:37 pm) |
| Does anyone have a example mecha code? | Or possibly how would i impiment a mecha in general?... read more | 03/04/2007 (1:11 pm) |
| Tropical Female Character from Arteria | Would it be possible to add credit card support, i also have seen your packs, but becuase of paypal,... read more | 02/28/2007 (3:48 pm) |
| AI for your tank - AITankShape | Well, its not a clean copy because im integrating it into my current project, however i did use your... read more | 02/28/2007 (5:52 am) |
| AI for your tank - AITankShape | Http://i144.photobucket.com/albums/r183/racs333/tankerror-2.jpg heres a pic, the tankmakes not ef... read more | 02/27/2007 (4:02 pm) |
| AI for your tank - AITankShape | Hmm it doesnt seem to want to go to the testboxes, and i looked at the AImove, you made a few change... read more | 02/27/2007 (3:48 pm) |
| AI for your tank - AITankShape | Hi, i got this to work, is there a way to get this to work like aIgaurd, i tried to copy some of the... read more | 02/27/2007 (7:51 am) |
| Scripting shell velocity? | Yah, finally someone who is workingon making the Vulcan cannon actually working as intended... read more | 02/18/2007 (1:05 pm) |
| turret on vehicle | Better late then never... read more | 02/13/2007 (2:43 pm) |
| Thinking of making a new art pack | There is a few packs that need to be covered, like Scifi packs, a sample mech pack would be a great ... read more | 02/13/2007 (12:19 pm) |
| Free missile launcher | Kevin, do you still have this material available for emial? could i get it?... read more | 02/12/2007 (2:10 pm) |
| Melee/Collision/Damage | Thats what i was lookign for lol i had managed to piece together something similar, its the other ja... read more | 02/09/2007 (10:12 am) |
| Melee/Collision/Damage | Yes, that is what i am thinking, but modifying the ::onCollision for those functions are a bit beyon... read more | 02/09/2007 (9:22 am) |
| Problem with torque 1.5 and fly vehicle resouce | The mgenerate shadow error, is similar to teh one found in the Tank pack, the forum is called Tank P... read more | 02/09/2007 (5:33 am) |
| Tank Pack and TGE 1.4 | And got my tank to fully compile in normal mode. i had to clean the solution and clean the buildand ... read more | 02/09/2007 (5:29 am) |
| Tank Pack and TGE 1.4 | Anyluck with that Christian? I still havent been able to get my Tank to work usingthe normal .exe o... read more | 02/08/2007 (2:08 pm) |
| How do you get the weapon to fire, while retaining spell casting | Well i plan to move slowly, i am tired of redoing the tank pack thing ( a whole nother issue). but i... read more | 02/08/2007 (12:50 pm) |
| How do you get the weapon to fire, while retaining spell casting | I tried to use the same item, put all my code from the FPS code to the FX code, and when i tried mou... read more | 02/08/2007 (8:04 am) |
| A peek into the R&D laboratory | Absolutely Jeff, you and your team are always on top of good ideas. This is the makings of a long fu... read more | 02/07/2007 (10:58 am) |
| Cool Looking Futuristic Crate | Thank you, it even matches my game style im working on :) texture included... read more | 02/05/2007 (6:21 am) |
| Spawn player INSIDE spawned vehicle? | Couldnt you just create the player so it drops into the shape on load, and then delete the unmount f... read more | 02/04/2007 (12:51 pm) |
| Tank Pack and TGE 1.4 | That would be intersting to see, i imagine you might have to either turn off gravity when collided w... read more | 02/04/2007 (12:44 pm) |
| Any ideas on when we can expect to see more packs? | Yah, this pack is awesome, though i have been spending my energy on other portions. i definitly thin... read more | 02/04/2007 (12:37 pm) |
| Tank Pack and TGE 1.4 | Ok i have been workingon this for a bit now, i finally got it towork in the Debug mode, but not the ... read more | 02/04/2007 (12:20 pm) |
| Nuclear mushroom Particle effect? | Just a update i looked at the warzone demo, and might incorporate the fireball atmosphere effects :)... read more | 01/25/2007 (10:04 am) |
| Nuclear mushroom Particle effect? | Yah i considered that, but small or big, i dont think it will be much of a difference. I have looke... read more | 01/20/2007 (8:53 pm) |
| Gun script. | Anyone got a decent Minigun script yet for the weapons pack?... read more | 01/19/2007 (2:38 pm) |
| Melee & AFX | What melee tutorial did you use? or did you use a custom script?... read more | 01/06/2007 (10:43 pm) |
| Load a new mission? | Its as easy as adding the trigger in the first map. Remember that triggers name. youcan reduce the t... read more | 01/03/2007 (7:47 pm) |
| Demo switching missions code | Http://www.garagegames.com/mg/forums/result.thread.php?qt=54060 got the zoning to work, with a tr... read more | 01/03/2007 (7:57 am) |
| Load a new mission? | I just used it with AFX, and itworks like a charm, i also hooked a trigger to it, so when you step o... read more | 01/03/2007 (7:54 am) |
| Demo switching missions code | Yah i agree. still i would like to find where that demo code is that causes them to swap. You doknow... read more | 01/03/2007 (6:20 am) |
| Demo switching missions code | Yah i agree. still i would like to find where that demo code is that causes them to swap. You doknow... read more | 01/02/2007 (5:15 pm) |
| Demo switching missions code | Yes, i am. however. thats the issue. i dont think that particular resource actually impacts the demo... read more | 01/02/2007 (4:30 pm) |
| Demo switching missions code | Hi, jeff. Ok i on creating zones (AkA missions). Now the Demo cycles through the missions, but there... read more | 01/02/2007 (3:28 pm) |
| Demo switching missions code | Hmm ok, I need to make a point, i am using AFX. // Game duration in secs, no limit if the duration... read more | 01/02/2007 (2:56 pm) |
| That mouse selection thing and others | Anyway we can get the code to that, or a example of what to add to a object, so that if we wanted to... read more | 01/01/2007 (1:33 pm) |
| Any canadien torquer here | Im from winnipeg. we need to get a canadian company going. Eh :)... read more | 12/31/2006 (7:49 am) |