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Edward's Forum Posts

Thread Post Date Posted
Both melee and ranged weapons? there are several melee tutorials, and you will have to create some sort of weapon swapping code so ... read more 10/04/2009 (6:58 pm)
Documentation umm matt, wouldnt it be better to document the 1.1 target, rather then the 1.0 target? since we know... read more 10/04/2009 (6:15 pm)
TGB as a library yah that would be great, i am trying to look at the feasiblity of intergrating TGB and similar stuff... read more 10/04/2009 (6:11 pm)
TGB as a library actually i was looking at a simliar solution so that i could use TGB style items within TGE+ items..... read more 10/04/2009 (12:38 pm)
Suggestion to GG: wouldnt that be called the t3d public forums?... read more 10/03/2009 (10:29 pm)
1.1 Release Timeline umm Phillip? miss a release date? When did GG ever announce a release date? i think there were more ... read more 10/03/2009 (10:18 pm)
1.1 Release Timeline [url]http://www.garagegames.com/community/blogs/view/16083[/url] No, it was never explicitly prom... read more 10/03/2009 (10:01 pm)
Looking for an effect hmm thats possible, i forgot they are seperate.. i have only ever bought the combo pack.. so i have ... read more 10/03/2009 (8:52 pm)
Looking for an effect it was one of the sample selectrons, just press the change selectron button.. not sure which one any... read more 10/03/2009 (4:48 pm)
I'm trying to pitch my game idea... There is a game thats been released over seas that isjust that. It has over 400 martial art styles o... read more 10/03/2009 (11:39 am)
Match 3 code available as resource Hey, i have a question, would any one of you guys be interesting in doing a 3d version of this with ... read more 10/02/2009 (9:18 pm)
Low Fps With Torque 3D demo i dont think anyone has complained about the actual bleeding part of the technology, but sometimes i... read more 10/02/2009 (6:13 pm)
how to make it dark inside buildings now that would be awesome, per zone lighting? idea.. how about per terrain lighting? i know some fol... read more 10/02/2009 (4:56 pm)
Will the Private Torque 3D forums be made public? yes i do realise there is a demo, so whats your question and what does that have to do with opening ... read more 10/02/2009 (2:01 pm)
Will the Private Torque 3D forums be made public? [url]http://www.garagegames.com/community/forums/viewthread/102847[/url] [url]http://www.garagega... read more 10/02/2009 (1:59 pm)
Will the Private Torque 3D forums be made public? I believe that the GG staff as well as most of the folks that have paid for the T3d product have agr... read more 10/02/2009 (1:39 pm)
Low Fps With Torque 3D demo yah, even modern games that i play, i almost always turn off shadows, and get a huge FPS boost. So i... read more 10/02/2009 (11:47 am)
how to make it dark inside buildings this is a good question, i know that if i use zoning, it makes the inside of a building pitch black,... read more 10/02/2009 (11:45 am)
Low Fps With Torque 3D demo ok hmm ok that does point to a few things.. what do you get when you crank the graphics to max, SSOA... read more 10/02/2009 (1:34 am)
Low Fps With Torque 3D demo id even suggest have a Basic Lighting, a Mid Level Lighting, and Advanced Level lighting option mayb... read more 10/02/2009 (12:57 am)
Low Fps With Torque 3D demo has anyone actually created a minumum hardware requirement for Advanced Lighting? or Done some FPS t... read more 10/02/2009 (12:17 am)
1.1 Release Timeline Thank you Matt and Phillip, thats what i wanted to hear.... read more 10/01/2009 (12:18 am)
RPG Starter Kit? I think that no one could agree on a format or a principle. Which is usually why community or other ... read more 09/30/2009 (7:09 pm)
1.1 Release Timeline @Kenneth, i will be clear, we are still using TGE AFX 1.1 becuase of issues related to TGEA having a... read more 09/30/2009 (6:41 pm)
Has garage games abondoned the indie? i love how all these posts qoute that 1000 bucks a month seems like a standard.. im not sure where a... read more 09/30/2009 (5:12 pm)
1.1 Release Timeline @Steven Garcia -- ok do i really need to post all the bugs that have been reported for 1.0 release. ... read more 09/30/2009 (4:47 pm)
1.1 Release Timeline and no Gary, i dont mean it to sound like a 1.0 Hate thread, but its a acknoledgement of items that ... read more 09/30/2009 (3:44 pm)
1.1 Release Timeline really Kenneth? You guys knew about the AL bugs? and still released? I am really find it hard that w... read more 09/30/2009 (3:42 pm)
1.1 Release Timeline I agree with you Marc, I do make statements in other blogs that are to champion those that are less ... read more 09/30/2009 (3:35 pm)
1.1 Release Timeline also, i am curious as to how so many of these huge glaring bugs have slipped through? We have a publ... read more 09/30/2009 (3:18 pm)
1.0: Screech-Squeal sound issue with XAudio + RealtekHD on Vista noted, ill have to put it in the release notes of my game regarding this kind of hardware issue.. si... read more 09/30/2009 (1:48 pm)
1.0: Screech-Squeal sound issue with XAudio + RealtekHD on Vista well, hmm that kinda sucks dont you think, for folks that have onboard sound from realtek? since alm... read more 09/30/2009 (1:08 pm)
AFX 2 and SpellPack2 for TGEA and TGE progress same here! bring the AFX2 on!!! ... read more 09/30/2009 (11:39 am)
We've got to go Back to the Future! thats just so wierd, why would it give us all different times and dates? even if the clock was wrong... read more 09/29/2009 (6:03 pm)
Beginning in torque well there is TGE, which is a bit easier and more stable, its only 150 bucks, but you have till Nov ... read more 09/29/2009 (5:50 pm)
We've got to go Back to the Future! wow now mine is sayin 9/11/2007..yikes..... read more 09/29/2009 (5:44 pm)
AFX 2 and SpellPack2 for TGEA and TGE progress well at this point that kinda makes some sense. Have you had any comments to them regarding the elem... read more 09/29/2009 (5:42 pm)
Finaly!!!!! [url]http://docs.garagegames.com/torque-3d/official/[/url] Here is the link to the only docs that... read more 09/29/2009 (11:37 am)
Match 3 code available as resource I noted a bug while i was playing, the gems move offset in their "socket" and ghost out, b... read more 09/29/2009 (11:08 am)
Finaly!!!!! i checked last night, for engine documentation last night there was only SFX, a bunch of general scr... read more 09/29/2009 (11:03 am)
The Universal AI Starter Kit awesome thats good news, out of this train wreck.... read more 09/29/2009 (11:01 am)
Match 3 code available as resource If i wanted to recreate this in 3d, what would i need to transfer over? I see few command calls that... read more 09/29/2009 (10:56 am)
The Universal AI Starter Kit Hey Twisted, I am glad that you were able to get this AI pack out just a month before they will be r... read more 09/29/2009 (10:32 am)
GG removing TGE and TGEA from the product line!? second... read more 09/29/2009 (10:21 am)
AFX 2 and SpellPack2 for TGEA and TGE progress yah i understand the frustration, well, without a TGE licensee or TGEA license up for sale, i can se... read more 09/29/2009 (10:08 am)
AFX 2 and SpellPack2 for TGEA and TGE progress Hey Jeff, i have a seriously bad feeling, and wanted to bring it to your attention as well as other ... read more 09/29/2009 (12:10 am)
Does Torque3D support instancing ? GG has already stated that they wont be supporting the updated DX 11... read more 09/28/2009 (9:33 pm)
Polygon counts um didnt i read somewhere that T3d will not be supporting DX11? or did i miss that post by GG employ... read more 09/27/2009 (1:49 am)
Most Effective way to make a pet... yah, unfortunatly i have notced that whole mass/boyancy thing doesnt seem to work , even in water (s... read more 09/26/2009 (11:37 pm)
Lots & lots of datablocks...? well technically unless you need 1000 different people and 1000 different vehicles, you could use th... read more 09/26/2009 (6:04 pm)