Edward's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Both melee and ranged weapons? | there are several melee tutorials, and you will have to create some sort of weapon swapping code so ... read more | 10/04/2009 (6:58 pm) |
| Documentation | umm matt, wouldnt it be better to document the 1.1 target, rather then the 1.0 target? since we know... read more | 10/04/2009 (6:15 pm) |
| TGB as a library | yah that would be great, i am trying to look at the feasiblity of intergrating TGB and similar stuff... read more | 10/04/2009 (6:11 pm) |
| TGB as a library | actually i was looking at a simliar solution so that i could use TGB style items within TGE+ items..... read more | 10/04/2009 (12:38 pm) |
| Suggestion to GG: | wouldnt that be called the t3d public forums?... read more | 10/03/2009 (10:29 pm) |
| 1.1 Release Timeline | umm Phillip? miss a release date? When did GG ever announce a release date? i think there were more ... read more | 10/03/2009 (10:18 pm) |
| 1.1 Release Timeline | [url]http://www.garagegames.com/community/blogs/view/16083[/url] No, it was never explicitly prom... read more | 10/03/2009 (10:01 pm) |
| Looking for an effect | hmm thats possible, i forgot they are seperate.. i have only ever bought the combo pack.. so i have ... read more | 10/03/2009 (8:52 pm) |
| Looking for an effect | it was one of the sample selectrons, just press the change selectron button.. not sure which one any... read more | 10/03/2009 (4:48 pm) |
| I'm trying to pitch my game idea... | There is a game thats been released over seas that isjust that. It has over 400 martial art styles o... read more | 10/03/2009 (11:39 am) |
| Match 3 code available as resource | Hey, i have a question, would any one of you guys be interesting in doing a 3d version of this with ... read more | 10/02/2009 (9:18 pm) |
| Low Fps With Torque 3D demo | i dont think anyone has complained about the actual bleeding part of the technology, but sometimes i... read more | 10/02/2009 (6:13 pm) |
| how to make it dark inside buildings | now that would be awesome, per zone lighting? idea.. how about per terrain lighting? i know some fol... read more | 10/02/2009 (4:56 pm) |
| Will the Private Torque 3D forums be made public? | yes i do realise there is a demo, so whats your question and what does that have to do with opening ... read more | 10/02/2009 (2:01 pm) |
| Will the Private Torque 3D forums be made public? | [url]http://www.garagegames.com/community/forums/viewthread/102847[/url] [url]http://www.garagega... read more | 10/02/2009 (1:59 pm) |
| Will the Private Torque 3D forums be made public? | I believe that the GG staff as well as most of the folks that have paid for the T3d product have agr... read more | 10/02/2009 (1:39 pm) |
| Low Fps With Torque 3D demo | yah, even modern games that i play, i almost always turn off shadows, and get a huge FPS boost. So i... read more | 10/02/2009 (11:47 am) |
| how to make it dark inside buildings | this is a good question, i know that if i use zoning, it makes the inside of a building pitch black,... read more | 10/02/2009 (11:45 am) |
| Low Fps With Torque 3D demo | ok hmm ok that does point to a few things.. what do you get when you crank the graphics to max, SSOA... read more | 10/02/2009 (1:34 am) |
| Low Fps With Torque 3D demo | id even suggest have a Basic Lighting, a Mid Level Lighting, and Advanced Level lighting option mayb... read more | 10/02/2009 (12:57 am) |
| Low Fps With Torque 3D demo | has anyone actually created a minumum hardware requirement for Advanced Lighting? or Done some FPS t... read more | 10/02/2009 (12:17 am) |
| 1.1 Release Timeline | Thank you Matt and Phillip, thats what i wanted to hear.... read more | 10/01/2009 (12:18 am) |
| RPG Starter Kit? | I think that no one could agree on a format or a principle. Which is usually why community or other ... read more | 09/30/2009 (7:09 pm) |
| 1.1 Release Timeline | @Kenneth, i will be clear, we are still using TGE AFX 1.1 becuase of issues related to TGEA having a... read more | 09/30/2009 (6:41 pm) |
| Has garage games abondoned the indie? | i love how all these posts qoute that 1000 bucks a month seems like a standard.. im not sure where a... read more | 09/30/2009 (5:12 pm) |
| 1.1 Release Timeline | @Steven Garcia -- ok do i really need to post all the bugs that have been reported for 1.0 release. ... read more | 09/30/2009 (4:47 pm) |
| 1.1 Release Timeline | and no Gary, i dont mean it to sound like a 1.0 Hate thread, but its a acknoledgement of items that ... read more | 09/30/2009 (3:44 pm) |
| 1.1 Release Timeline | really Kenneth? You guys knew about the AL bugs? and still released? I am really find it hard that w... read more | 09/30/2009 (3:42 pm) |
| 1.1 Release Timeline | I agree with you Marc, I do make statements in other blogs that are to champion those that are less ... read more | 09/30/2009 (3:35 pm) |
| 1.1 Release Timeline | also, i am curious as to how so many of these huge glaring bugs have slipped through? We have a publ... read more | 09/30/2009 (3:18 pm) |
| 1.0: Screech-Squeal sound issue with XAudio + RealtekHD on Vista | noted, ill have to put it in the release notes of my game regarding this kind of hardware issue.. si... read more | 09/30/2009 (1:48 pm) |
| 1.0: Screech-Squeal sound issue with XAudio + RealtekHD on Vista | well, hmm that kinda sucks dont you think, for folks that have onboard sound from realtek? since alm... read more | 09/30/2009 (1:08 pm) |
| AFX 2 and SpellPack2 for TGEA and TGE progress | same here! bring the AFX2 on!!! ... read more | 09/30/2009 (11:39 am) |
| We've got to go Back to the Future! | thats just so wierd, why would it give us all different times and dates? even if the clock was wrong... read more | 09/29/2009 (6:03 pm) |
| Beginning in torque | well there is TGE, which is a bit easier and more stable, its only 150 bucks, but you have till Nov ... read more | 09/29/2009 (5:50 pm) |
| We've got to go Back to the Future! | wow now mine is sayin 9/11/2007..yikes..... read more | 09/29/2009 (5:44 pm) |
| AFX 2 and SpellPack2 for TGEA and TGE progress | well at this point that kinda makes some sense. Have you had any comments to them regarding the elem... read more | 09/29/2009 (5:42 pm) |
| Finaly!!!!! | [url]http://docs.garagegames.com/torque-3d/official/[/url] Here is the link to the only docs that... read more | 09/29/2009 (11:37 am) |
| Match 3 code available as resource | I noted a bug while i was playing, the gems move offset in their "socket" and ghost out, b... read more | 09/29/2009 (11:08 am) |
| Finaly!!!!! | i checked last night, for engine documentation last night there was only SFX, a bunch of general scr... read more | 09/29/2009 (11:03 am) |
| The Universal AI Starter Kit | awesome thats good news, out of this train wreck.... read more | 09/29/2009 (11:01 am) |
| Match 3 code available as resource | If i wanted to recreate this in 3d, what would i need to transfer over? I see few command calls that... read more | 09/29/2009 (10:56 am) |
| The Universal AI Starter Kit | Hey Twisted, I am glad that you were able to get this AI pack out just a month before they will be r... read more | 09/29/2009 (10:32 am) |
| GG removing TGE and TGEA from the product line!? | second... read more | 09/29/2009 (10:21 am) |
| AFX 2 and SpellPack2 for TGEA and TGE progress | yah i understand the frustration, well, without a TGE licensee or TGEA license up for sale, i can se... read more | 09/29/2009 (10:08 am) |
| AFX 2 and SpellPack2 for TGEA and TGE progress | Hey Jeff, i have a seriously bad feeling, and wanted to bring it to your attention as well as other ... read more | 09/29/2009 (12:10 am) |
| Does Torque3D support instancing ? | GG has already stated that they wont be supporting the updated DX 11... read more | 09/28/2009 (9:33 pm) |
| Polygon counts | um didnt i read somewhere that T3d will not be supporting DX11? or did i miss that post by GG employ... read more | 09/27/2009 (1:49 am) |
| Most Effective way to make a pet... | yah, unfortunatly i have notced that whole mass/boyancy thing doesnt seem to work , even in water (s... read more | 09/26/2009 (11:37 pm) |
| Lots & lots of datablocks...? | well technically unless you need 1000 different people and 1000 different vehicles, you could use th... read more | 09/26/2009 (6:04 pm) |