Game Development Community

Edward's Forum Posts

Thread Post Date Posted
LOD Problem with a small Town Np MAylock, was reading your profile, id love to talk to you, we are looking for more artists and le... read more 03/26/2008 (8:42 pm)
Tourqe Code? AFX comes with a merge guide that has been tested for a variety of engines and builds, It works well... read more 03/26/2008 (12:24 pm)
Level Creation Using DIF We have been in active productive development with a small group for a year now as of april, with so... read more 03/26/2008 (9:53 am)
Level Creation Using DIF Thanks,David coming from you thats a compliment. We are working hard on Fantasci: Hidden War, to get... read more 03/25/2008 (3:56 pm)
Level Creation Using DIF Yah thats what i meant.Most DTS you tend to have alot more collision if you have a walk in interiorl... read more 03/25/2008 (1:36 pm)
Level Creation Using DIF Well, we use a mix depending on the level of detail needed. For example our dragon statue is a DTS, ... read more 03/25/2008 (1:15 pm)
Level Creation Using DIF No, we did not put LOD in most of the objects inside the walls. The large buildings with over 500 br... read more 03/25/2008 (10:32 am)
Level Creation Using DIF In this example the walls are actually 2 pieces, with the middle wall adjustable. As my city is brok... read more 03/25/2008 (9:10 am)
Level Creation Using DIF Nod, it really does depend on the visual situation. And what works for one map, might need a slightl... read more 03/25/2008 (8:55 am)
Level Creation Using DIF Nod, my best suggestion is to split the buildings/terrain into catagories. things like the streets, ... read more 03/25/2008 (8:29 am)
Egyptian Style Tomb Nod, that would look great i think, i can imagine a brazier on it... read more 03/25/2008 (8:10 am)
Egyptian Style Tomb Hey kevin, the picture you have there, you can not see anything in terms of details. maybe clearer b... read more 03/25/2008 (8:00 am)
Level Creation Using DIF It really does depend on the setup of your buildings and streets, and how many polies/brushes you ha... read more 03/25/2008 (7:55 am)
Japanese Dolo Hi, i emailed you before, and it didnt recieve any response in terms of being able to give some feed... read more 03/25/2008 (7:21 am)
Where is all the ai OK, whatever guys. Im not going to try to explain this a third time. Noone said anything about havin... read more 03/24/2008 (6:59 am)
Where is all the ai I didnt request it, but mearly responding to the first post. But it seems i have taken up the torch ... read more 03/23/2008 (10:58 pm)
Where is all the ai I think your guys are looking past what im saying, andsince when is larger terrains core support, sa... read more 03/23/2008 (10:32 pm)
Where is all the ai Nod, we use aiguard, aipatrol and badbots for our ai needs for fantasci. So far its done us well. Ju... read more 03/23/2008 (10:27 pm)
Where is all the ai A few years? I do hope, that there is a better outlook for that then a few years. Or is that your op... read more 03/23/2008 (4:38 pm)
Where is all the ai And i would agree with that they have alot to do, but i think its not a far stretch that they would ... read more 03/23/2008 (3:41 pm)
Where is all the ai Thats true Ramen-sama, but the AIplayer even needs to be updated, even to give a player the ability ... read more 03/23/2008 (3:19 pm)
Some starter.fps questions Yes there is a energy code for weapons, i dont have it on hand, but you should be able to find with ... read more 03/23/2008 (1:12 pm)
Where is all the ai I think that a upgraded variable AI program, that goes beyond the aiguard, parol and the killer kork... read more 03/23/2008 (8:11 am)
SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen All Hail Kevin James!!... read more 03/22/2008 (7:14 am)
LOD Problem with a small Town If you split it up and portalized the buildings, in addition to LOD, you would easily increase your ... read more 03/21/2008 (8:44 pm)
Model Graphic Problem Yah some exporters are better then others. Some other exporters can compensate for those items, i ha... read more 03/09/2008 (1:27 pm)
Model Graphic Problem Gremlins. Id say its a bad original model. It had a bad face originally, and when you exported, t... read more 03/09/2008 (6:43 am)
Why not do melee like this? Becuase for the most part, mounted objects are images rather then physical objects, you could do so.... read more 02/29/2008 (9:07 am)
Anyone have a horizontal mirror and waterblock on same mission? What was the issue?... read more 02/26/2008 (9:47 am)
Medieval city house pack - DEXSOFT Games They will send you a email once the transaction is cleared, check your junk mail too.... read more 02/26/2008 (9:23 am)
I need this help urgently Sounds like bomberman... read more 02/17/2008 (11:59 am)
What models would best serve the community? If someone could create a mountable mech, with transformable animations. thats even for sale, you ar... read more 02/12/2008 (12:00 pm)
What models would best serve the community? Milkshape format animated mecha and spaceship models :). Any thing else we can add?... read more 02/12/2008 (5:32 am)
What models would best serve the community? There is always a request for robots and spaceships.... read more 02/11/2008 (10:01 pm)
A Virtual World? Pleae note that virtual worlds are no longer allowed under GG licenceing. You will have to contact G... read more 02/10/2008 (7:38 am)
Torque Developers Needed Spamming the Boards will not increase your likelyness of attention. Put a ad up and use your already... read more 01/29/2008 (9:24 am)
Don't read. There's nothing here Its now official the Newbie Epic MMORPG Thread -The Ultimate instruction Manual. They will never kno... read more 01/28/2008 (6:08 am)
Making a tank work with a turret Just FYI the tank pack for 20 bucks uncludes a abrams/sherman as well as code for a secondary and t... read more 01/25/2008 (8:33 am)
Pulsing afxSelectron? Basically create your new selectron and call each one in sequence. create each one slightly bigger o... read more 01/25/2008 (4:59 am)
Weapons Limit Actually with the weapon cycling code you can have infinite weapons in your inventory. as long as yo... read more 01/23/2008 (4:42 pm)
A couple of questions for a beginner The idea of needing lots of space in a zone for a game is dependant on what your trying to do. a mul... read more 01/23/2008 (12:50 pm)
Weapons Limit There is a dual weapons code, and there is also a weapon cycling code that you can find. Both are fa... read more 01/23/2008 (10:48 am)
Service Unavailable - Fail to connect Someone forgot to carry the one at the server stations...? 00000001... read more 01/20/2008 (12:56 pm)
Empire technology fps Every played Bet on Soldier?... read more 01/20/2008 (12:53 pm)
Dark Elf Sorceress [image]http://i144.photobucket.com/albums/r183/racs333/darkelf.jpg[/image] there is a skin pack aro... read more 01/20/2008 (5:48 am)
Merging TGE 1.5 with TGEA. How? If you read the new Torque Juggernaught post, this is essentially going to be done for us. [url]htt... read more 01/19/2008 (7:57 am)
Privately funded company looking to build a game prototype This is a good example of a professional? introduction. though William Ko has not made any further p... read more 01/19/2008 (7:16 am)
AFX/AFXA License Confirmation I am a licenced AFX User ComboProduct... read more 01/17/2008 (11:19 am)
Graphic user interface for building effects / spells Your one of the few shining stars in the site. It goes to show you where the programmers are in this... read more 01/16/2008 (1:45 pm)
Tied a particle in a player Yes there is a using nodes for mounting particles resource. It does work well in 1.5.2. Sorry i dont... read more 01/16/2008 (6:37 am)