Edward's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| LOD Problem with a small Town | Np MAylock, was reading your profile, id love to talk to you, we are looking for more artists and le... read more | 03/26/2008 (8:42 pm) |
| Tourqe Code? | AFX comes with a merge guide that has been tested for a variety of engines and builds, It works well... read more | 03/26/2008 (12:24 pm) |
| Level Creation Using DIF | We have been in active productive development with a small group for a year now as of april, with so... read more | 03/26/2008 (9:53 am) |
| Level Creation Using DIF | Thanks,David coming from you thats a compliment. We are working hard on Fantasci: Hidden War, to get... read more | 03/25/2008 (3:56 pm) |
| Level Creation Using DIF | Yah thats what i meant.Most DTS you tend to have alot more collision if you have a walk in interiorl... read more | 03/25/2008 (1:36 pm) |
| Level Creation Using DIF | Well, we use a mix depending on the level of detail needed. For example our dragon statue is a DTS, ... read more | 03/25/2008 (1:15 pm) |
| Level Creation Using DIF | No, we did not put LOD in most of the objects inside the walls. The large buildings with over 500 br... read more | 03/25/2008 (10:32 am) |
| Level Creation Using DIF | In this example the walls are actually 2 pieces, with the middle wall adjustable. As my city is brok... read more | 03/25/2008 (9:10 am) |
| Level Creation Using DIF | Nod, it really does depend on the visual situation. And what works for one map, might need a slightl... read more | 03/25/2008 (8:55 am) |
| Level Creation Using DIF | Nod, my best suggestion is to split the buildings/terrain into catagories. things like the streets, ... read more | 03/25/2008 (8:29 am) |
| Egyptian Style Tomb | Nod, that would look great i think, i can imagine a brazier on it... read more | 03/25/2008 (8:10 am) |
| Egyptian Style Tomb | Hey kevin, the picture you have there, you can not see anything in terms of details. maybe clearer b... read more | 03/25/2008 (8:00 am) |
| Level Creation Using DIF | It really does depend on the setup of your buildings and streets, and how many polies/brushes you ha... read more | 03/25/2008 (7:55 am) |
| Japanese Dolo | Hi, i emailed you before, and it didnt recieve any response in terms of being able to give some feed... read more | 03/25/2008 (7:21 am) |
| Where is all the ai | OK, whatever guys. Im not going to try to explain this a third time. Noone said anything about havin... read more | 03/24/2008 (6:59 am) |
| Where is all the ai | I didnt request it, but mearly responding to the first post. But it seems i have taken up the torch ... read more | 03/23/2008 (10:58 pm) |
| Where is all the ai | I think your guys are looking past what im saying, andsince when is larger terrains core support, sa... read more | 03/23/2008 (10:32 pm) |
| Where is all the ai | Nod, we use aiguard, aipatrol and badbots for our ai needs for fantasci. So far its done us well. Ju... read more | 03/23/2008 (10:27 pm) |
| Where is all the ai | A few years? I do hope, that there is a better outlook for that then a few years. Or is that your op... read more | 03/23/2008 (4:38 pm) |
| Where is all the ai | And i would agree with that they have alot to do, but i think its not a far stretch that they would ... read more | 03/23/2008 (3:41 pm) |
| Where is all the ai | Thats true Ramen-sama, but the AIplayer even needs to be updated, even to give a player the ability ... read more | 03/23/2008 (3:19 pm) |
| Some starter.fps questions | Yes there is a energy code for weapons, i dont have it on hand, but you should be able to find with ... read more | 03/23/2008 (1:12 pm) |
| Where is all the ai | I think that a upgraded variable AI program, that goes beyond the aiguard, parol and the killer kork... read more | 03/23/2008 (8:11 am) |
| SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen | All Hail Kevin James!!... read more | 03/22/2008 (7:14 am) |
| LOD Problem with a small Town | If you split it up and portalized the buildings, in addition to LOD, you would easily increase your ... read more | 03/21/2008 (8:44 pm) |
| Model Graphic Problem | Yah some exporters are better then others. Some other exporters can compensate for those items, i ha... read more | 03/09/2008 (1:27 pm) |
| Model Graphic Problem | Gremlins. Id say its a bad original model. It had a bad face originally, and when you exported, t... read more | 03/09/2008 (6:43 am) |
| Why not do melee like this? | Becuase for the most part, mounted objects are images rather then physical objects, you could do so.... read more | 02/29/2008 (9:07 am) |
| Anyone have a horizontal mirror and waterblock on same mission? | What was the issue?... read more | 02/26/2008 (9:47 am) |
| Medieval city house pack - DEXSOFT Games | They will send you a email once the transaction is cleared, check your junk mail too.... read more | 02/26/2008 (9:23 am) |
| I need this help urgently | Sounds like bomberman... read more | 02/17/2008 (11:59 am) |
| What models would best serve the community? | If someone could create a mountable mech, with transformable animations. thats even for sale, you ar... read more | 02/12/2008 (12:00 pm) |
| What models would best serve the community? | Milkshape format animated mecha and spaceship models :). Any thing else we can add?... read more | 02/12/2008 (5:32 am) |
| What models would best serve the community? | There is always a request for robots and spaceships.... read more | 02/11/2008 (10:01 pm) |
| A Virtual World? | Pleae note that virtual worlds are no longer allowed under GG licenceing. You will have to contact G... read more | 02/10/2008 (7:38 am) |
| Torque Developers Needed | Spamming the Boards will not increase your likelyness of attention. Put a ad up and use your already... read more | 01/29/2008 (9:24 am) |
| Don't read. There's nothing here | Its now official the Newbie Epic MMORPG Thread -The Ultimate instruction Manual. They will never kno... read more | 01/28/2008 (6:08 am) |
| Making a tank work with a turret | Just FYI the tank pack for 20 bucks uncludes a abrams/sherman as well as code for a secondary and t... read more | 01/25/2008 (8:33 am) |
| Pulsing afxSelectron? | Basically create your new selectron and call each one in sequence. create each one slightly bigger o... read more | 01/25/2008 (4:59 am) |
| Weapons Limit | Actually with the weapon cycling code you can have infinite weapons in your inventory. as long as yo... read more | 01/23/2008 (4:42 pm) |
| A couple of questions for a beginner | The idea of needing lots of space in a zone for a game is dependant on what your trying to do. a mul... read more | 01/23/2008 (12:50 pm) |
| Weapons Limit | There is a dual weapons code, and there is also a weapon cycling code that you can find. Both are fa... read more | 01/23/2008 (10:48 am) |
| Service Unavailable - Fail to connect | Someone forgot to carry the one at the server stations...? 00000001... read more | 01/20/2008 (12:56 pm) |
| Empire technology fps | Every played Bet on Soldier?... read more | 01/20/2008 (12:53 pm) |
| Dark Elf Sorceress | [image]http://i144.photobucket.com/albums/r183/racs333/darkelf.jpg[/image] there is a skin pack aro... read more | 01/20/2008 (5:48 am) |
| Merging TGE 1.5 with TGEA. How? | If you read the new Torque Juggernaught post, this is essentially going to be done for us. [url]htt... read more | 01/19/2008 (7:57 am) |
| Privately funded company looking to build a game prototype | This is a good example of a professional? introduction. though William Ko has not made any further p... read more | 01/19/2008 (7:16 am) |
| AFX/AFXA License Confirmation | I am a licenced AFX User ComboProduct... read more | 01/17/2008 (11:19 am) |
| Graphic user interface for building effects / spells | Your one of the few shining stars in the site. It goes to show you where the programmers are in this... read more | 01/16/2008 (1:45 pm) |
| Tied a particle in a player | Yes there is a using nodes for mounting particles resource. It does work well in 1.5.2. Sorry i dont... read more | 01/16/2008 (6:37 am) |